Lol, I found it.
This is the pic he sent. It shows them as proxies. I typed Goyf playset into google and it found that image. You can also type MTG PROXIES MAGIC THE GATHERING-Playset of 4 Tarmogoyf and scroll down.
Also, I have some more updates.
I just want to remind everyone that when we were negotiating, he was always ask for pics of my Merfolk, planeswalkers and then "everything" together. Again, this was pretty annoying because I know he doesn't have anything (And couldn't provide any pics himself) I was wondering why he would care for pics after I had "sent"
Well, yesterday I found out why.
First, this guy's name is Gabriel Verge.
Yesterday, I saw Gabriel had responded to another FB users's (We'll call him Rick) trade post, showing Zen Full art lands. I pm'ed him asking what Gabe had offered him for his lands. Rick said he offered a bunch of Planeswalkers. I asked him if he remembered what PW he offered. Rick says Gabe sent him some pics of the 'Walkers and forwarded me 2 pics of Planeswalkers.
The second Pic looked REALLY familiar. Why? OH! Because it was the pic I sent to Gabe of my planeswalkers that I had agreed to send him.
Along with the pic, Gabe said this. "Oh, I've got some more PW's, Let me pull them out of my deck. There" and then sent the pic of the walkers.
I told Rick to follow up with Gabe and ask for a current pic. In the meantime, I created a post alerting the community and admins of a potential Scammer.
Later in the day, when I got home from work, a few interesting things happened.
1. Gabriel saw the post and asked if it was about him. He also asked if I had "REALLY" sent the cards, because if I had not, he was going to "recall" his Goyfs so he could sell them to get the cards he needed. (thinking..why didn't you just do that in the first place).
2. Rick got a pm from Gabe. Guess what? Gabe's camera is broken, but he ensures Rick that "still has" the cards and they're in Good condition.
3. Rick forwards his PM's that I told the admin about. The admin says "Maybe he's just jumping the gun". I also sent her most of my pm's and told her there would be a "Million" red flags. She said she only noticed 3; The lack of a camera, the lost tracking number and resistance to using a Middleman. I felt a little defeated, but honestly, until Rick forwarded my pic of my planewalkers, I was willing to give him the benefit of the doubt. I brought this up too, and reminded her that Gabe claimed he currently owned the cards. She kinda fell back to the "jumped the gun" reasoning, but did note that used the present tense.
Still she didn't seem completely convinced, but said she wouldn't be surprised if he was a scammer. (Really?! I would be surprised if he WASN'T a scammer)
However, she apparently started asking him questions and got annoyed because he would delay in answering them, then ask her a question and starting counting to 100...make her feel really annoyed.
So she banned him for being an "*******", and told me to notify her if I ever received the Goyfs, and if not, they would proceed with futher bannings and add him to their Scammers list.
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Jul 16, 2014Posted in: Market Street Café
Yeah, I would say Fulminator Mage for sure. You can still open Nissa in packs, and I'm sure she'll drop before too long.
What did you guys think of these trades?
Both trades I was giving Pile A to get Pile B. Both have been completed already, but I want to get your thoughts. I'm basically trying to get playable standard cards/good spec targets.
2 Sphinx's Revelation 20
2 Thundermaw Hellkite 24
1 Zendikar Full art land 1.5
2 Xenagos, the Reveler 14.4
1 Keranos, God of storms 6.75
1 Athreos, God of Passage 11
1 Purphoros God of the Forge 4.75
1 Hallowed Fountain 8.3
Also, this trade over the weekend
Green Sun's Zenith
Erebos, God of the Dead
Glissa, the traitor
Keiga, the Tide star
Sheoldred, the Whispering One Promo
Spear of Heliod
Azami, Lady of Scrolls
Sharuum the Hedgemon
Kiora, the Crashing Wave
Ajani, Mentor of Heroes
2x Phenax, God of Deception
1x Purphoros, God of the Forge
1x Life's Legacy
2x Daxos of Meletis
Both piles should come to around $45-$46.
Jun 19, 2014Zephyrpower posted a message on Let's speculate - will Commander 2013 increase like 2011 has?Does anyone still see the Deck that contained TNN? I can find almost every other deck aside from that one.Posted in: Market Street Café
Aug 8, 2013Posted in: Video Games
so LoL's lowest rank is Bronze 5 and the highest is Diamond 1, right?
so when should i start runing? i was thinking of runing at lvl 20+, just because tier 3 runes are what everyone uses.
Yes, as long as you're getting t3 Runes or Quints, you'll be in good shape. You also want to start with Armor Seals, Scaling MR glyphs, and probably AD, ARmor pen, or Magic Pen Marks (depending on what Champs you favor).
Quints also vary a lot, but I guess Movement Speed, AP Quints--or just look up guides for the champs you prefer.
Seriously, though...what are some of the dumbest players you've played with. I mean this Annie, seriously...
1. Roleplayed annie like a Childish Brat.
2. Spent the whole game trying to "Duel" people because she thinks she can take them 1v1, so she offers to meet them by Baron, leaves her lane and gets ganked.
3. Asking people to Marry her, or flirting with them in some, stupid, RP'ish way.
4. Wandering off on her own and ignoring her team, and telling us how cool her ult is.
on top of that, people not wanting a Jungler, or nobody picking supp, so I'm playing Bot with Wukong as Yi.
I mean it's one thing if you screw up accidentally, everyone makes mistakes.
But when you dont' even try and/or you're simply goofing around--it can be very frustrating.
Sep 12, 2012There doesn't need to be any ideas for Nerfing Counterspells. WOTC is doing a fine job nerfing them by themselves. Have you seen some of the RTR spoilers? Not to mention Cavern of Souls, Autumn's Veil and numerous other cards printed recently.Posted in: Magic General
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Jun 16, 2014Just curious... how do you apologize? I have found that often times with women they aren't hung up so much and mad about the actual event that happened and more so with what that event means. Did you apologize for dropping the board or for being impatient? Did you apologize for yelling at her or for having a quick temper? Showing her that you recognize the actual problem (having a temper and being impatient) will mean a lot more than simply showing her that you recognize that you damaged her toy.Posted in: Real-Life Advice
Oct 19, 2013Posted in: Video Games
So, the bonus damage on his Q doesn't scale with crit, which makes him one of the ADCs with the largest percentage of his base damage pool at higher levels that doesn't scale with crit. This makes phantom dancer and infinity edge questionable on him (though a conventional full build will include statikk shiv and IE both).
His best two items by far are Bloodthirster and Last Whisper, and arguably his third item should be a second Bloodthirster, at which point he outduels almost every champ in the game who doesn't 100-0 him inside CC duration.
For a third item, I've actually been buying Tri Force on him. He has the highest base damage among all ADCs (though Vayne is ahead of him until level 15) and can reset the sheen proc on cooldown. But the main reason I buy it is because of how he interacts with Phage. He has a 60% movement speed buff that's basically 100% uptime, and Phage is one of the few things in the game besides boots that gives a flat MS buff, so he essentially gets 160% value out of the Phage procs. Couple that with the fact that he's probably the champ in the entire game who gets the most combat benefit out of move speed (it functions as pseudo attack speed on him, letting him get extra shots in) and I've been building it as my third item, behind BT and LW. The upshot of all this is that he becomes a very powerful team fighter, much moreso than BT/LW/SS or BT/LW/BT Draven, once you can catch axes in your sleep without even looking at them. I actually prioritize the Phage component really highly if I'm snowballing in lane, potentially building it before I finish my Bloodthirster, as once Draven gets it, if he's stronger than you are, you're just screwed.
All that said, getting some attack speed on Draven is *extremely* important because of its effects on his attack anim; being able to get two attacks out before repositioning to catch axes is a huge dps boost, far disproportional to the amount of attack speed you actually get. Berserker's Greaves are usually adequate for that purpose, though.
My Fav Champions
I'm pretty sure these would always be Jungle
Voli - usually jungle (rarely seen nowadays)
Trundle - top as a counterpick or jungle, though he's in a very bad place.
Jax - usually top, can jungle. He's one of the best top laners in the game right now.
Vi - always jungle
Yi - always jungle
Kha - I'm not sure. Last time I saw him played he was a mid laner.
Hec, Sej, Naut - Almost always jungle all three. Nautilus is a functional (but low tier) support. Hecarim is a functional (but low tier) top laner. All three are best in the jungle.
For what it's worth, Sejuani is probably the best "I don't jungle but I need one jungler I'm proficient on for when that's the thing my team needs" jungler in the game. There's so much nuance to jungling that you're just not going to get unless you're doing it all the time... Sejuani cuts through all that. You just get level 3 and gank all day every day, and her ganks are pretty much unavoidable once you get used to them. Yes, you're going to have to rely on your teammates to be able to do something good with the help you give them (identify the best player on your team and get them fed for best results) and won't be carrying out of the jungle on her, but she has all the tools to let even mediocre teammates do their thing.
Oct 7, 2013Posted in: Video Games
I queued up with a lvl 30 friend who wanted to do 5v5, I said yes aaaannnnddd got curb stomped :/
IDK if it's skill level(could be, I only played 3 months) or if it's just the fact that they have runes and better masteries...
To give you an idea of my understanding of LoL, I break up the things you need to win at LoL into several sections.
General Knowledge - Basically knowing what stuff does what. For example knowing how long dragon's timer is or that towers deal more damage with each successive shot. Also understanding what enemy and ally's champions can do.
General Mechanical Knowledge - Being able to last hit. Able to hit/dodge skill shots. Basically knowledge that transfers easily from champion to champion.
Champion Specific Knowledge - How well do you know the champion you are playing. Do understand most match-ups? Do you know what their skills do? Do you know neat little tricks with their skills to give you an edge? Do you understand the strengths and limitations of said champion? Can you adapt with them? Etc.
Team Composition Knowledge - How well do you understand your team composition and what is trying to do? Do you understand what needs to be done to make your team composition most effective?
Objective Knowledge - Do you understand the when, how, and why to take objectives? Do you know when you should go for Baron? Hint: Even most pros don't even know when they should go for Baron as LCS and worlds has shown.
Teamwork - Do you understand how to work with people to make them better? Are you able to not rage when a player is playing poorly? Can you make your team better just by being in the game?
Self-Knowledge - How well are you able to look objectively at yourself? Do you know and understand your strengths, weaknesses, play-style tendencies? Do you learn from your mistakes? An even better question, can you recognize your mistakes?
Teammate-Knowledge - How well do you know your teammate's tendencies and playstyles? Can you compliment their actions? Can you lessen their weaknesses? This is hard to do in solo/duo-queue, let alone in team play, but if you do duoing becomes much more of an advantage, while noticing certain things as the game goes on will allow you to take advantage of what you see your teammates naturally doing.
Sense of Humor - Are you able to not take things to seriously? Are you able to accept losses? Are you able to laugh at your's and other's mistakes? Are you able to accept that you alone cannot do everything (otherwise known as the 2013 Eli Manning Syndrome)?
Health - Are you in a good state of mind while playing? Do you get enough sleep? Are you physically fit? Do you eat healthy and stay well hydrated? Do you take breaks? Do you make sure to stand up during games so you are not sitting for so long?
This is a lot of stuff to take in and why level 30 is only the beginning, not the end. The better you are able to grasp these things, the better you are able to climb up the ranks. It's a never ending battle to grasp so much just to move up a little bit more, but that is why the journey is so fulfilling. Also Runes and masteries help (and are important), but they only give you a slight edge compared to everything else.
Aug 22, 2013Posted in: Magic GeneralQuote from RCarlysleCard Advantage is tricky because it tends to go with 'tempo' a lot of the time.
Say your opponent is swinging in with Thundermaw Hellkite, and you Azorius Charm it to the top of the Library. Seems like card advantage, tastes like card advantage, should be card advantage. But it's not. Because that Azorius Charm didn't -rid- you of Thundermaw, it prevented it for one turn, sure it sets him back a turn and allows for you to draw another form of removal, hopefully a celestial flare or something, but in essence you played 2 cards, for 1 of his. He gained card advantage on you.
FWIW the Thundermaw / Charm example here is actually card parity, not card advantage, and is actually a tempo advantage for the Charm player.
If that Charm was an Unsummon then you would be correct about it being card disadvantage. But the Charm puts the Hellkite back on top of the deck, which means that its owner has to use another draw (i.e. card) to get it back. Ultimately your Charm has traded 1:1 with that Hellkite in terms of cards, and has traded 2:5 in terms of mana, which is where the tempo edge comes into play.
When you later kill that same Hellkite with a Celestial Flare it is essentially the exact same trade, as you are trading 1:1 with cards and 2:5 with mana.
Even though you are ultimately using two cards to deal with that same Hellkite twice, which feels like card disadvantage, you are actually using two cards to deal with two of your opponent's draws. Which is the same as dealing with two of his cards.
Aug 9, 2013Posted in: Video Games
I had a similar experience. After an absolutely incredible Thresh game, I tried Nami and just faceplanted everywhere (Twitch left lane 7/1/1). It happensQuote from "Sacred Mesa" »So after having two amazing games as J4 jungle, my third game for the day I go support Leona...
And I play so depressingly bad I feel like I should inflict some degree of bodily harm to myself >.<
So many times in the early going Nami/Cait got out of position for what would of been easy kills for Trist...and I can't hit a Zenith blade to save my life, I missed every ult and allowed my lane to get shut down so badly I was level 9 when the game ended 31 minutes in, enemy support was 13.
Good grief I feel so bad right now >.<
Quote from Darkzephyr
Don't worry man. I feel your pain. I played Leona during the free week and did terrible, and decided she wasn't for me. I don't even know what she does that's considered support. She doesn't have any stuns, cc, sheilding, healing or anything (to the best of my memory). I have no idea how she's supposed to be played or what puts her in the supp category.
Also, can you break down who was sent where in your Gold game and tell me why it was a bad thing? I'm not familiar with who counters who and/or why you don't want to go vs someone in a lane.
Leona is sent support because she benefits only marginally from items and has very little standalone damage (or at least damage that will scale). The strength of her kit comes from the immense amount of free defensive stats, cc, and initiation potential. This makes her a nice support, as even if all you get in game is boots, sightstone, you'll still be useful just for you ability to lock down priority targets. In lane your job is to wait for the opposing adc to get caught out and all in them. She works well with graves in particular as his bursty kit are well suited to all ining opponents. Plus when they both hit 6, free kills just start appearing. Leona's big weaknesses are:
1.) Not ranged. This means that you really have no harass potential, only all in. Additionally, she's easy to harass with champs like sona or lulu which make her all in more risky.
2.) If she falls behind, she will likely stay behind. With her kit requireing her to hard dive the enemy, if she falls 2-3 levels behind everyone she'll likely pop her e and die before her q even lands.
As for Sacredmesa's game, he had said that his team opted to send their adc top, and two bruisers bot. First it's appropriate to give a quick rundown of the meta, and why it is the way it is:
Standard meta for everyone except stratospheric elos and the pros is to send ap mid, bruiser top, adc and support bot, and one jungler. The purpose of this is to maximize gold intake, as each of the lanes are only being farmed by one individual. Supports are put with adcs to protect their individually weak early games. Those two are generally put bot to keep the majority of the team positioned around Dragon (meaning that if an enemy can be picked off, the majority of the team will be in position to capitalize on this to take dragon off the advantage). APs are generally sent mid, as they often lack escapes (it's the shortest lane) and it gives them the most flexibility to roam (as they tend to ahve a lot of early CC and their damage tends to peak closer to early and mid game). Bruisers are sent top as they tend to have the escapes and durability to withstand the additional risk that comes from the long lane. There is some flexibility between Bruiser and APs as each tend to have earlier peaks in damage and CC making it a little more interchangable where you send each.
Now in Sacredmesa's game, the team opted to not grab a conventional support, and instead take two bruisers (Lee sin and Riven) and send them bot. This off the bat is a gambit. Bruisers don't scale particularly well (as they tend to be melee and therefore need to buy durability to not be blown up in late game fights), so sending two to share gold and experience bot lane will leave them both at a level and gold disadvantage as the game progresses. The ideal situation is that they will be able to use their early game power to bully the much weaker vayne away from cs, maybe pick up some kills, and use that to snowball to a much stronger mid game. If they aren't able to accomplish this however, their team will quickly collapse with two underlevel bruisers who have wasted their power spike.
Secondly, the team opted to send SM's Varus top. I will start by pointing out that sending ADC's top isn't unheard of (you sacrifice your top bruiser for an additional adc late game, and rely on a tanky jungle to provide initiation). To be pulled off successfully however, it's generally best to send someone with good kiting potential, as many bruisers had gap closers that will render an ADC's range useless and abuse their low early damage output. Examples of good top ADCs are Vayne, Ezreal, Corki(?) as they all have good escapes/reliable counter engages. Varus has a lot of early game damage and will be able to bully most bruisers for the first few levels. Against a Wukong though, as SM noted, when he hits 6, the sheer burst damage that jump, armor shred, knockup will do is insane. Without a means to get back, the damage will annihilate him.
Therefore, because the double bruisers were not able to pound vayne, they were not in a position to reprieve varus before Wu hit 6 and so 3/5 members of the team were then stuck in an awful prediciment of being shut out against a late game hyper carry, and the game was over by lvl 6
Oct 9, 2012rancored_elf posted a message on [[Official]] [RTR] Running Tally of Highest Priced Cards: Updated 11/20/14(previous tallies are located in the following posts: 27)Posted in: Market Street Café
The first tally update reveals some major action:
1) Jace Architect of Thought (47)
2) Angel of Serenity (20)
3) Vraska the Unseen (20)
4) Abrupt Decay (15)
5) Armada Wurm (15)
6) Overgrown Tomb (14)
7) Trostani Selesnya's Voice (14)
8) Hallowed Fountain (13)
9) Blood Crypt (12)
10) Steam Vents (12)
11) Temple Garden (12)
12) Lotleth Troll (10)
13) Niv-Mizzet Dracogenius (8)
14) Detention Sphere (7)
15) Rakdos's Return (7)
16) Rakdos Lord of Riots (7)
17) Dreadbore (6.5)
18) Supreme Verdict (6.5)
19) Sphinx's Revelation (6)
20) Chromatic Lantern (5)
21) Deathrite Shaman (5)
22) Loxodon Smiter (4)
23) Epic Experiment (3.5)
24) Jarad Golgari Lich Lord (3.5)
25) Mizzium Mortars (3.5)
26) Cyclonic Rift (3)
27) Desecration Demon (3)
The card's most recent move is on right. means no movement. is a card that wasn't on the list last update. This is the update's hottest mover. (#) is price in CND incl. shipping here.
Worldspine Wurm, Ash Zealot, and Nivmagus Elemental fell below $3 and therefore off the tally, but that still leaves 27 cards worth opening in a booster pack!
Overall, sales for me have been decent but nothing special. I've just picked up my first case and will be shipping preorders and stocking my inventory, so that may help (many customers prefer to wait until the cards are physically in hand before buying). Local supply is still nonexistent so my next case may be iffy. When I locate one I expect to pay 25% more than normal for it, but we shall see.
Briefly, Jace nearing $50? Bad acid flashbacks!!! As for Angel of Serenity... 2nd place? Come on... not gonna last! I'm shocked by the pace of Mizzium Mortars sales... sold out in 48 hours! Armada Wurm is similar in value to a 10/10 trample for 2GGWW (consider Conqueror's Pledge), which wouldn't make the cut, so I expect the Wurm to drop heartily soon. Sphinx's Revelation is another card whose rise baffles me. Much worse than Stroke of Genius, perhaps a 2-of in a small number of decks. Trostani Selesnya's Voice is well up, but I'm not sure where it's being played so heavily. I don't think it'll hold this level. The shockduals are holding tight and I don't plan to drop my prices on them, as I know they will sell. Just got an order in for about $200 of them as I typed this, actually.
My grama is in ICU and may not pull through, and I'm extremely close with her, so things are busy and upset around here right now. I'll have to leave my analysis (aka "wall of text") until another time. But I'm glad I got a full price update done and managed to update the tally before heading back to the hospital. I hope everybody's well.
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