Yeah I see where that would be fun. You have lattice doing its thing than unwinding clock will Untap your own artifacts during each upkeep. It is a nice little control ability with Kill switch locking everyone else out of the game.
Now to make this list complete Ill need utility lands such as Maze of IthStrip MineWasteland ect. Those are somewhat expensive additions but the same thing goes for Mana Drain and Force of Will. I am actually considering dropping my enchantments entirely. I could keep Rhystic Study and throw in a Mind's Eye for more draw.
Sweet all those suggestions sound amazing I also am curious about Copper Gnomes the card seems useful to me but Im putting every artifact creature CMC 2-3 that taps for blue or colorless in my list as suggested first.
Spincrusher may work better in Deep-Sea Kraken's place. I can either feed him to Arcum or use him the way he was designed and have an Indestructible Blocker
Oh Deep-Sea Kraken how I enjoy the 2U Suspend cost, and every time someone casts a spell you draw ever so nearer to dropping, and the fact the you are Unblockable. It's nice having something I can beat on people when Arcum has taken the shaft. Should I drop him for more artifact creatures? yeah I probably should and will down the road.
Anyways the deck will be getting its first real test today, Sunday, so afterwards Ill be more aware of what works and just doesn't pull its weight. I'll also be picking these following cards up for possible/Confirmed spots in my list
Oh and to clarify Rings of Brighthearth The Rules text specificly state "Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. So that being said I would need to Sacrifice two Artifact Creatures to activate the the ability on Arcum Dagsson twice.
The one thing I have found, personally, with mill is it is very mana hungry and takes a lot of preparation to get going. I will recommend you add some Mana buffers, I see you have a mana Vault and a sol ring, but with u/b mill you need to get your mana beefed up asap or you wont have enough to respond consistently. So here is the package I prefer Doubling Cube, Extraplanar lens, caged sun, gauntlet of power. that being said, if you want to go infinite get a Power Artifact and couple it with Basalt Monolith or Grim Monolith
I can just about imagine a swarm of Indestructible Artifact creatures, especially after a Nevinyrral's Disk board nuke, seeing as my stuff will be safe a sound thanks to Darksteel Froge. That being said, I figure Rhystic Study could go, seeing as no one lets the blue mage draw but there is also Mind's Eye, even stronger presence in the list, Which alows me to just draw with my Opponents
What are peoples thoughts on adding Living Plane or Hall of Gemstone. Living Plane to stop wrath effects, and Hall to stop counterspells (most of them at least).
- Manakin
- Myr Propagator
- Rings of Brighthearth
- March of the Machines
- Myr Turbine
Most counterspells, the really good ones, are going to be Mono blue i.e Force of Will, Cryptic Command, Counterspell, rewind, last word Forbid etc So Hall wont stop those, as a blue mage will always choose blue. Living plan does seem nice but it will get targeted fast in a large enough game.