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  • posted a message on Overbeing of Myth
    Quote from Korinthe
    What? It is on the WotC page. It is a "preview pack", exactly as Demigod of Revenge had when Shadowmoor was looming a couple of months away. There are 14 other cards, with no text other than name and casting cost.

    Just move your mouse of the image of the Overbeing, and her text appears (that doesn't work for any of the other cards, btw). Grin


    HAHA, ok, missed that....
    Posted in: New Card Discussion
  • posted a message on lands?
    That judge needs to NOT be a judge.

    A judge should know the game, lands being colorless is not hard to figure out.

    The Rulings forum is for discussing rules questions, not for criticizing the judges who volunteer their time so that others can have organized play. Spam warning issued.--Binary
    Posted in: Magic Rulings Archives
  • posted a message on Overbeing of Myth
    You do know this is not confirmed right?

    This is just speculation on what the card could be.....

    If it did end up like this I would probable play it.
    Posted in: New Card Discussion
  • posted a message on Paint the Town Red
    pro red would actually probably be better....
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    The cryptic would not be countered, so they would still draw. Snagging draw from visions or consideration or burn/removal would be the only uses for mischief that I could see...
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    haha, ok so I misunderstood it... anyway, I agree that Imp's Mischief is not that useful.

    I was just examining the prospect.

    :p
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    I thought aura's targeted as they came into play, hence trying to enchant a pro color not working....

    Also you can't enchant something with shroud....

    So I would think that oblivion ring would have a single target as it came into play...
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    I'd go with the flying, several of the top decks have no flying critters (elves, merfolk (eccepting sower), etc.). Thats one reason why Demigod of Revenge is as good as it is. Other than the fact that you can't keep him in the yard anyway.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    on my build, it was incredibly fun, and against my friends RDWs it had about a 70-30 win ratio, because of the corrupts and tendrils, did I mention the tendrills before? How do you make the deck list look awesome, because I'd like to make it look cool. However, it was something like this.

    it was like that. I would win with either huge korlash, my tokens being pumped with liege, or with my corrupts. Corrupt seems bad, seems slow, but if they aren't playing counterspells it is one of the most game altering spells in standard. On turn 6 playing corrupt with any sort of beats on the table is huge, as it recoups whatever loses you've taken, and puts them generally within striking range of my big beats. Profane worked wonders when I got it, as it could recur the lieges and give my dudes fear, or hit them low and bring in a korlash or a stalker that would generally halt any sort of offensive they had against me, and let me choose how the game was played. The rituals did a wonderful job of letting me avoid missing land drops in a deck so monstrously hungry for mana. Dusk urchins was I think one of my favorite cards in the deck, as I could swing with him each turn regardless of what dudes they had on the table, because the card drawing helps the deck so much. What do you guys think?


    To Tag the deck use [DECK*][*/DECK] without the *s. To tag individual cards or multiple cards use [CARD*][*/CARD] [CARDS*][*/CARDS] respectively.

    Ive been thinking about going more the beats/ control route rather than the slow control route. I might try something similar to your deck.
    Posted in: Standard Archives
  • posted a message on Just an idea
    i'd be interested, any chance we could get some sanctioned?
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    Quote from CrAzEd MiKe
    I actually like the second list a lot more. Although I would want to try and squeeze in that fourth bitterblossom somehow... It's something you want to lay out turn two as consistently as possible.

    How effective is profane in your deck? I like Profane more for the "Kill a dude, get a dude back" aspect as it's a board swing in your favour, but with your guys being pretty expensive and not being many of them, how would you rate it?

    Also: Underworld dreams in the SB? What's that for?


    I think Joker is testing dreams for the fae MU. Though if it could stay on the table it could help against lark too.

    As for profane, it has never disappointed me, and it doubles as a way to keep the cards coming by bringing back urchins. In this deck, all the modes of profane can be useful at times.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    Quote from tangucho
    dream salvage and dusk urchins seems good for a rack deck


    Eccept most of us don't play rack...
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    Quote from neversober13
    profane command and dusk urchins have really good synergy.. i would suggest playing good mana accel like korlash.. to help the profane command wins..

    i dont really like the synergy of damnation and blossom.. (or the antisynergy).. so one or the other MD with some of the other SB. probably blossom MD..

    MD bottle gnomes?

    tombstalker is sick..

    instant speed removal is clutch (esp against fae)


    Tombstalker? lol, I have never had good results with him...

    For one, you will almost never have enough to profane him from graveyard. Slant
    For another, once you remove all those cards it takes a while to rebuild the graveyard.

    As for Damnation/Bitterblossom "anti-synergy" I think you are wrong...

    In this deck Bitterblossom is what you use to stall until you find removal, You are also guaranteed to have creatures the turn after a wrath....

    If you are gonna pick one or the other I would agree on Bitterblossom though.

    I don't agree that extirpate is ever a dead card, you can keep things like Chameleon Colossus and Shield of the Oversoul from returning after you deal with the first one. Just examples.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    Extirpate. ANY MBC deck can use this to keep threats from reccuring or getting redrawn.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono-Black Control
    If they play it safe the only cards that can reliably remove Sygg, River Guide are sudden spells. The UW version of merfolk is much more controlling than the straight U version. Its just a different kind of game than playing against mono-U, they don't rush as much but they are harder to stop in the long run.....

    I agree that RDburns is a bad MU, g2 and g3 I just side out my creature kill for hand control to keep them from burning me as much. Also adding bottle gnomes helps...
    Posted in: Standard Archives
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