Love the idea and if I get back into standard soon this is pretty much the deck I plan to make. Can anyone post a brief summary of how it does against the common decks in the field with estimated/tested percentages?
Obligatory counter argument that being all-in on one playline with a tight success margin while playing through various unknowns which can just end you can be far more skill intensive than a deck with multiple play lines and recovery plans to work with.
This isn't to say that a low skilled player can't pick up the deck and put up decent results based on luck and variance, merely that it takes a good player to pilot it through a long series of swiss successfully.
Compare this to something like UWR Flash where a new player is likely to get completely demolished by the decision tree and timing of everything.
But fundamentally, why would U/W control ever be stronger than U/W/R control? It doesn't make sense why my friend with the U/W/R deck had a losing record while the U/W deck went undefeated
Less colors yield higher stability and thus higher consistency. You don't shock yourself as much from the mana base, you don't risk getting screwed by your buddy lands as frequently. You can also run more basics which is very important with the nonbasic manabarbs running around.
Wait for the next set. You can't try to build control without having a target matchup to win. Pickup copies of the staple UW cards like Verdict, Sphere, Jace, Sphinx.
I'd suggest playing a deck that can just win without requiring too much mental drain. Long matches really take a toll on you and hurt your ability to rise through the swiss into the second day. If I go to it I'll probably play Ichorid and take wins against people who aren't prepared.
I play the Desicration demon in my UB control deck as a low costed finisher. Everyone has to read what he does. Only GB rock decks play him. I really don't know how he isn't a 4of in a lot of other deck.
Probably because a lot of decks don't want the dead draw against Aristocrats and mana dorks. GB Rock puts so much value on the board that the curve DD is backbreaking, and the deck is designed to mutilate in any board state.
I'd say Staff of Nin fits the bill too. I don't think I've ever seen it played, but I've been able to take over games with it.
Played with a BG deck pre rotation and I never lost a game where I played it. OFC I didn't play it if I needed to do something else at that point in the game.
Probably because his early curve is congested with Messanger, Gravecrawler, Cartel, KoI, Silverblade, and Artist so he opted for bigger threats for the mid-late portion of the game. Trying to cast Lingering Souls over the value the other cards put on the board(mana efficiency) seems difficult.
This is not true. You can cast this at the end of combat after you block and kill other creatures. Even though damage is dealt, the creature is still considered attacking at end of combat.
Oh wow, I was under the impression that combat step ended with normal combat damage being dealt.
If they start swinging with mana dorks to avoid celestial flare. Block the mana dorks and kill them; then after damage (while still in combat) cast Celestial Flare to kill the remaining attacking hexproof aura dude.
You have to tank a hit this way, but it still removes the problem.
Unless you have first strike damage this won't work, and nobody intelligent would likely play into the first strike trap.
This isn't to say that a low skilled player can't pick up the deck and put up decent results based on luck and variance, merely that it takes a good player to pilot it through a long series of swiss successfully.
Compare this to something like UWR Flash where a new player is likely to get completely demolished by the decision tree and timing of everything.
Less colors yield higher stability and thus higher consistency. You don't shock yourself as much from the mana base, you don't risk getting screwed by your buddy lands as frequently. You can also run more basics which is very important with the nonbasic manabarbs running around.
Because it requires a target, it isn't.
Probably because a lot of decks don't want the dead draw against Aristocrats and mana dorks. GB Rock puts so much value on the board that the curve DD is backbreaking, and the deck is designed to mutilate in any board state.
Played with a BG deck pre rotation and I never lost a game where I played it. OFC I didn't play it if I needed to do something else at that point in the game.
Junk Silence lock comes to mind.
Oh wow, I was under the impression that combat step ended with normal combat damage being dealt.
Unless you have first strike damage this won't work, and nobody intelligent would likely play into the first strike trap.