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  • posted a message on Marchesa, the Aggro Rose
    Guilds of Ravnica Update: Trying out Judith who I think will be pretty damn good. I had already earmarked Olivia as an axe awhile ago. I found that people would continually target Marchesa and before I knew it, I was out of cards. I rather have Marchesa sit our a round or two, giving the illusion of the deck faltering before I put her back and go for the throat. The damage output on Judith is far more than Olivia.

    I'm trying out Mausoleum Wanderer as another way to protect my board, specifically Marchesa. I know it seems like a contradiction that I'm axing Olivia, who protects Marchesa, but the cost is too damned high. Wanderer has evasion, which is great for getting in and if I keep using Dethrones instead of attacking the threats, it'll be so big that no one will be able to pay the tax. I also think that players are going to try to play around it as much as possible. This means that it's probably going to do a lot of work that I won't even notice, such as having a player not pay Rhystic Study because they want to be able to pay the Wanderer off. Some silly synergy is Kokusho, the Evening Star and Kira, Great Glass-Spinner being Spirits for Wanderer's trigger.

    Finding a cut for Wanderer was a tad difficult. In my mind, I was thinking of getting rid of Stubborn Denial but it is such a good card. I already have so few Counterspells that I shouldn't be axing more, especially if the goal is to have counter backup to protect Marchesa. I started thinking about the floors on cards and Combat Celebrant came up. Much like Márton Stromgald, the Celebrant does nothing if I'm behind or if it doesn't have a +1/+1 counter on it. He makes me greedy and stupid so I won't Skullclamp him for draw because of the potential damage numbers. I do remember in the last few games not having the time to cast the Celebrant. If I can't devote time to a 3 mana Creature, then he is probably safe to cut.

    With the increase of spot removal hitting Marchesa and colour-screw I've had in the last few months, I decided to add Opal Palace and Guildmages' Forum. My Creatures are so efficient I think it will be OK for me to overpay on them when I'm coloured-screwed. It is OK to pay 2 for Benthic Biomancer if I don't have Blue anywhere else. Palace and Forum will have Marchesa come into play with +1/+1 counters, so that there's less for me to worry about regarding 'dies to removal'. I decided to axe the two Checklands because they could possibly ETBT; I did think of removing Tainted Isle but the fact that it always comes into play untapped leaned me towards the Checks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tiana the Aura Angel
    Adding utility: I find that the deck doesn't have mana problems, so I am cutting a mana rock for utility. I'm putting in Ward of Lights because it will give my deck a ridiculous amount of utility. Giving any Creature Protection of a particular Colour can be devastating. It'll stop Damage, Enchantments, Coloured Equipments, Blocking or being Targeting. This means I can name a Colour to cause Auras to fall off, make unexpected blocks or just flat out use it as a Counterspell for targeted removal. With the Flash clause causing the Enchantment to be Sacrificed, Tiana can then return Ward on the next End Step. I'm thinking this will lead to some serious shenanigans; plus it's an Enchantment Aura so a bunch of my draw effects are predicated on that for them to work.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Rakdos, Demonic Stax
    Quote from shermanido37 »
    Stoneshaker Shaman seems kinda meh. Without a sac outlet, how useful has Corpse Augur been? Feels like it could go.

    Also, a card that just came up to me that could be an all star in your deck, is Soul of New Phyrexia. The worst thing about having your stax pieces be creatures is that they die really easily, and because they're so fat and expensive it's a hassle to rebuild your board. SONP can be payed for entirely by Rakdos's ability, and protects your board both when he's on the board and when he's in the yard. You can even discard him to Tortured Existence in order to user his ability in a pinch.
    Cuts for him are tough, though. Ulamog's Crusher is probably still great but feels clunky because of the "must attack" clause. Etali, Primal Storm seems like it could either be amazing or useless, so maybe it could go.

    EDIT: Several more suggestions:

    The new Risk Factor seems strong in your deck. Much better than Browbeat since the choice is narrowed down to a single player, and since it can convert a dead card to be a copy of it. Giving your opponent the choice between giving you cards or enabling Rakdos seems like "a rock and a hard spot" choice for them.

    With this new discard tech Garna, the Bloodflame becomes considerable - and I haven't seen your opinion of this card. Not only it represents wrath recovery similar to SONP, which is your biggest weakness, but it also recovers all creatures you discarded and such. Both cards require you leave 5 mana open, both have additional advantages.

    With more colorless creatures Neheb, the Eternal becomes more viable to return, perhaps along with Steel Hellkite and Sandstone Oracle, and maybe even Kozilek, the Great Distortion.

    I'll take the opportunity to remind you of my pet cards Underworld Cerberus and Pain Magnification.


    Additional possible cuts: Graveyard Muse, Gray Merchant of Asphodel and Erebos, God of the Dead (more colorless means less devotion), Tunelling Geopede (your only enabler that's reliant on lands).
    You've convinced me on the Augur, the rest I'm a little more hesitant.

    I don't want colorless Creatures, even if they're free, I want Stax pieces on bodies which unfortunately tend to be coloured Creatures. The Eldrazi are in for either fuel for other chains or their Annihilator to eat my opponent's permanents. The must attack clause on Ulamog's Crusher is irrelevant, I'm swinging even into a Glissa, the Traitor because I'm looking to eat their permanents.

    A lot of your suggestions for protection are great, but this is my 'balls to the wall' deck; I very rarely have any mana open. Hence Garna, the Blood Flame and Soul of New Phyrexia won't do anything for me, I don't have one or two mana open much less 5-6. The way I protect my board is with cards like Nullstone Gargoyle or eating their permanents so they can't cast spells because they have insufficient lands.

    Grey Merchant is vitally imporant to make sure I don't die, it is frequently the target of a tutor-chain with Razaketh: Grey Merchant, sac it to fetch Artisan of Kozilek, play Artisan to get my Grey Merchant. Depending on how many pips I got on board, it can be devastating - the deck can quite easily put 7+ black pips on the board, not many players can repeatedly take 14 and survive. I also gain a buttload, which I need considering I'm also the focus of attacks before I spew Demons from every orifice.
    Quote from FearDReaper »
    Nice Primer man. Im thinking of making a more casual non staxy version and your list looks quite helpful. Thoughts on Spawn of Mayhem?

    Edit: Also wondering your thoughts on Dread Cacodemon.
    I definitely want to include Spawn of Mayhem, I think it's great. I'm just waiting for its price to drop.

    I like the Cacodemon just because I get to childishly say 'Caca'. If you're going for a more casual build, the Demon can fit; I'm not running it because I look at what else it is competing with with Triple Black: Necropotence, Myojin of Night's Reach and Razaketh, the Foulblooded. In this mean version, the Caca demon just doesn't measure up in comparison to those three cards.

    Quote from FearDReaper »
    Spear Spewer is an auto include
    Definitely agreeing with your assesstment of Spear Spewer: Rix Maadi's draw is frontloaded unlike Corpse Augur's backloaded draw. As shermanido37 pointed out, the deck looks to keep pushing forward so aggressive draw is important.

    Plague Spitter has the least amount of synergy from my suite of pingers, so it got the axe for the Spear Spewer. The rest of them can sit there with big butts and stop token spam chip damage and then EOT poke for extra damage.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Vaevictis Asmadi, Get Dire
    Adding consistency: Cindervines is a permanent and can do incidental damage to an opponent, which is sometimes needed, plus it can Shock players when I Disenchant something. I do like Beast Within's flexibility but it isn't a permanent and I don't want the feelsbadman.jpg of flipping one with Asmadi's trigger. Any nonpermanents need to be worth it and while I like the flexibility of Beast Within, I don't want to risk it especially since Asmadi already is a scalpel for problem permanents.

    Mana Vault just ramps Asmadi, it isn't that good because hard ramp doesn't do anything when he dies and he dies quite frequently. I've added Broken Fall as a way to protect Asmadi and if I don't want to sac any permanents to his trigger, I can get around that with Broken Fall's cost. Anything that makes Asmadi more difficult to answer is great for him.

    Revel in Riches makes me play stupidly, I've got to get rid of cards that make me greedy. Sidisi will help the deck by tutoring for whatever I currently need and with the amount of tokens the deck makes means I probably won't need to Sac a good critter.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos is Baxos
    Still desperate for draw: I found that the Wayfarer caught too much flak, he would be the card that pushed a player into deciding to Wrath. I still need draw and I don't think the Wayfinder's ability to find my lands is that grand anymore. I've added more Tutors and my lands have become less explosive as they were in previous builds. Vampiric Rites is an Enchantment that is low to the ground to help with Daxos' Experience, it's a Sac Outlet for all of my two Grave Pacts and in theory I should be willing and able to toss away Daxosmen for draws. I'm not too sure, I was even thinking of using Inheritance but that's not as reliable as draw on demand.

    Toxic Deluge hits Creatures and is also cheap, but sometimes Creatures aren't the problems or they're too big for me to pay life in to. Hour of Revelation, in theory, should cost only three when it resolves and it will wipe away all of the problem permanents.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    I don't put Thaumatic Compass in my Ramp suite, I put it in my Draw suite. It's a decent mana sink in the early game when you need to ensure your land drops but it is just a draw engine. Afterwards, it turns into a Maze of Ith that provides mana. That alone gives power, as no one wants to attack me because 'they'll get mazed anyway', so I end up using that colourless on an end step to produce a Daxosman.

    An actual Ramp card would be Dowsing Dagger. That Lotus mana is sweet, especially once you copy it with Thespian Stage or Vesuva.

    If you don't mind pseudo-group hug, Oath of Lieges helps ramp you up. It's a nice rubber-band effect on those who try to explode out lands, like most Green Ramp decks. The best piece is that while everyone might have the same amount of lands because of Oath, your quality is much higher once you bust out Cabal Coffers with Urborg, Tomb of Yawgmoth. Another way to exploit a more Basic-centric land build would be Terrain Generator.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Vaevictis Asmadi, Get Dire
    Quote from Mazyloron »
    Quote from Tev »
    Man, people do not like Asmadi


    One strategy i find useful for Vaevictis is not to select the most valuable targets for each player every time you attack. When you do that, you're just pissing off 3 players at once (assuming a 4 player game) and thus have to deal with 3 players worth of hate.

    When i attack with Vaevictis, i usually check if any player has anything combo-ish or threatening on board. If there isn't, i would let my opponents choose their own permanent to be sacrificed. Even if they don't flip anything useful, they are less likely to blame you for it.

    And if there is a troublesome permanent and you remove it while allowing the other 2 players to choose, you're only drawing hate from one player. In fact, the other two players may even be grateful to you for doing so.
    Interesting idea, I'll keep it in mind. I do like to see if I can survive archenemy, but it means I don't win too often. This is interesting advice. I'm trying out Theater of Horrors. The idea is that it is an additional draw source and the deck has a lot of open mana frequently, so this will give me something to do on an end step. Exsanguinate is a non-permanent which can screw me up at times. I put in Exsanguinate as a way to win outside of combat and gain life. I haven't really had a problem with life between Kokusho, the Evening Star, Gray Merchant of Asphodel, Primeval Bounty, Twilight Prophet and Scavenging Ooze, especially with the way I can recycle my Creatures. Theater of Horrors is a permanent that Asmadi can cheat in, it's a draw engine and it gives me a way to win outside of combat. We'll see how it works.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jodah, WUBRG Fatties
    With only five basics, Thaumatic had to go. I'm a bit sad, as it is pretty neat. I had to dig deep to find something that ramps nonbasics and decided to go with Into the Wilds over Clear the Land due to it being a permanent.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jodah, WUBRG Fatties
    Sort of reverting a change: I cut Lurking Predators because it was inconsistent with how often I would get hits. I somehow thought Guild Feud was more consistent, probably because I'm crazy. So, cutting the random Feud with Lurking Predators which will help churn out silly threats at all times.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ikra and Tymna, Woke Women
    Apparently I need to keep being a jerk: I didn't find a reason to use Chord of Calling, a lot of the time there really wasn't a need for it but it was nice to have the illusion of being able to respond to people. I put in the Felidar Sovereign because I could flash it in with Chord, but with the Sovereign cut I didn't have a real reason to abuse Chord. I didn't want to go back to Wave of Vitriol because it was mean, but damn, the meta is beginning to flood the board with Artifacts and Enchantments. This is where Bane comes in to wreck things and afterwards, he's a big guy, for you.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tiana the Aura Angel
    Getting rid of the greed: Just because I can doesn't mean I should; Celestial Mantle has been responsible for so many times the table collapsing on me. I just couldn't help going to over a hundred. There have been an influx of no life gain cards recently, such as False Cure, Erebos, God of the Dead and Archfiend of Despair. With that in mind, I've decided to add something that protects Tiana, as that is how the deck hums along optimally. It was between the Ward, which will make her a better blocker and add evasion, or Mammoth Umbra for the Vigilance and more Totem Armor. I decided on the Ward because I didn't want to have to keep re-casting the Umbra, even if I think it might be better for the deck. We'll have to see.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Slithers Back
    When I realized I was using my Graveyard to fuel my Creatures, these cards didn't have too long for this world: Splinterfright requires Creatures in the yard and with how my deck uses that up, I cannot guarantee there'll be anything there for him. There's also annoying cases where he could be a T3 play but I don't have anything in my yard, so he just sits in my hand. Splinterfright's purpose is to get big; in other words, he's a finisher with Trample as reach. I'm putting in the Plague Belcher to give me reach, he's also part of my collection of 3 mana 5 power Creatures that I seem to be gathering.

    If Splinterfright, a card that uses my graveyard and helps me mill, isn't going to help me then Oversold Cemetery wouldn't either. In its place I've put in another draw engine that can turn sideways with Grim Haruspex.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos is Baxos
    Committing blasphemy: Yup, I cut Gary. One of the big problems with Daxos is draw; I just can't seem to get an engine going. So, I scoured through the deck looking for bloated wincons. Gary definitely qualifies, as does Revel and Bonds. In their place I've put in more draw engines. Gary can definitely come back, Revel will probably too once I get my mitts on a Smothering Tithe but right now, I need a steady stream of cards so I make sure I hit my land drops, get Enchantments to make Daxosmen bigger and get the Enchantments that will let me weather the storm. They're all under 3, which means that the Sun Titan can get them back into play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tiana the Aura Angel
    Cutting dead weight: I don't have that many Equipment, the Stonehewer is big and clunky and he's a body in a deck that cares about Enchantments. Tiana is quite the lighting rod, for some reason people don't like recursive Soul Tithes. Gift of Immortality should help keep her alive, as that's usually the problem with Tiana: someone kills her and I have to spend a few turns rebuilding her back to Aura Angel that she is.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Looking to fine tune my Marchesa EDH deck!
    I have an aggro build, which you can look up in my signature, but this advice is from one of the stronger theft Marchesa decks that was in my meta for a bit.

    You're going to need to add at least 4 lands, as the standard EDH deck runs 37/38. If you want to run less, you'll need a boatload more artifact mana. I also will recommend Solemn Simulacrum and Burnished Hart because the best way to steal is atop of a buttload of mana. Other options would be Pilgrim's Eye and Skittering Surveyor to make sure you hit every land drop, as what you're doing is expensive and you're going to need all the mana you can get to pull it off. At least get the other Painrock, you need to control your life total.

    You say you want to steal, but when I look at your game finishers I am left scratching my head. How does Herald of Anguish, Conduit of Ruin or Thraximundar help you steal? I figure you would be using Molten Primordial, Etali, Primal Storm or Stolen Strategy. If you're going with a theme, the only time to luxuriate in that with an aggro deck is your curve toppers.

    Other good thieves would be Bone Dancer, Sepulchral Primordial and Puppeteer Clique. You should be using less noncreature effects to steal because you can't recycle those. Unless you want to add Anarchist and Archaeomancer to return your theft effects, but now you're jumping through more hoops.

    You also need better sac outlets, things that don't cost mana to activate, so you that you aren't wasting time. You're playing aggro/control, your mana is going to be tight. Carrion Feeder, Viscera Seer, Spawning Pit, Yahenni, Undying Partisan, Goblin Bombardment and Grimgrin, Corpse-Born are some of my favourites.

    If you really want to get nasty, you can use Sadistic Hypnotist. You can steal, sac their Creatures to get them back, they discard cards from their hand and if you use more reanimation theft then you've just added more options from what they discard.

    Lastly, I think your deck is massively lacking in card draw. What happens if you're left in topdeck mode? At least have Necropotence, Marchesa needs to match her opponents' life totals. You also want your Creatures to die, where's your Skullclamp?
    Posted in: Multiplayer Commander Decklists
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