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Jan 11, 2019Ah, the good old Nazi dragon....Posted in: Commander (EDH)
Anyway, the on hit effect is actually pretty good. Even without the various ways you can enhance it, hitting most creatures for three repeatedly will do a lot of damage to many decks' gameplans. The problem, as with all these dragons, is that they're 6 drops that don't do anything without hitting a player. Which can be pretty awkward. And the best way to help doing that, haste, is less useful, as you have to pay for the ability, leaving you needing 9 mana.
Jan 11, 2019PhroX posted a message on looking to build a new fun deck and tweak my saffi deck, help?As a Saffi player, I'd point you at this thread, where there's some good discussion - the last page of posts between me and alblaster are talking about the deck in it's most tuned combo-centric form, but there's still plenty of information in the rest of the thread even if you're not trying to push it quite that far.Posted in: Commander (EDH)
And I'll add my vote for a deck that makes use of the opponents stuff as something fun to build.
Jan 6, 2019Regarding Ophiomancer, I wouldn't run it specifically as a blocker, but if you've other good reason to run it - for example, wanting repeatable token generation for sac fodder - it does indeed do a good job of discouraging people swinging at you.Posted in: Commander (EDH)
And in general, this is my attitude towards blockers. I wouldn't really look to run cards in my deck just to stand in the way of my opponents creatures. But if there's something I would be considering anyway, having some good defensive attributes is a nice extra. Baleful Strix is another good one for this reason. It helps smooth out your curve early game, and if you have some kind of way to reuse ETB effects it gets very good, plus it has the nice bonus of being a flying deathtoucher - by comparison, I wouldn't run Tidehollow Strix as it does nothing but defend in the vast majority of decks.
The only real exceptions to this for me are cards that completely change combat, like Silent Arbiter. In the right deck, I'm happy to run purely defensive cards like that.
Dec 26, 2018While ritual effects are certainly not something you just throw into any deck, they do have a place in this format. And this is potentially one of the strongest ones out there in terms of the amount of mana produced. However, it's also somewhat unreliable. To make it work, you need both a good density of mid-high CMC creatures and consistent access to something you want to spend the mana on. So, if you've a deck with plenty of 4-6 cost creatures and a 8+ mana general, this could be pretty good. That's pretty niche though.Posted in: Commander (EDH)
Also, in a mono blue or blue heavy 2 colour deck, High Tide is probably going to be better. But if you want one ritual, a second can often be good.
Dec 17, 2018Posted in: Commander (EDH)Quote from GloriousGoose »I prefer Seasons Past for a mass Regrowth effect. It costs less and is easier to abuse with a tutor for recurring recursion (say that ten times fast). Still, this card is bonkers enough that I typically hit the green player with a Bog if I know I'm not playing with reanimator decks, just in case.
Yeah, while I used to be a big fan of Praetor's Counsel, Seasons Past has replaced it in almost all of my decks. SP will typically be able to get back everything important, and costing two less mana is huge. The tutor possibilities are just the icing on the cake. That said, a resolved Praetor's Counsel will likely set you up for a win the subsequent turn - if you can't do that with your entire yard back in your hand, what are you doing?
Dec 17, 2018Posted in: Commander (EDH)
I just wish she wasn't limited to non creature spells. Why do critters keep getting a pass from this kind of effect?
Dec 14, 2018Panglacial Wurm + Selvala, Explorer Returned is...interesting. And both are still pretty weird when used on their own.Posted in: Commander (EDH)
Another one I like for an odd interaction is Garruk Relentless + Clever Impersonator.
Multiples of the "when you cast a spell" enchantments like Possibility Storm, Eye of the Storm and Thousand-Year Storm
Guided Passage for being the only card I know of that makes you reveal an entire library.
Dec 14, 2018PhroX posted a message on Has anyone ever compiled a list of cards that could be used to help opponents without being straight-up group hug?To be honest, the best cards for helping out other players in a situation like this are removal spells. Whether helping people indirectly by just killing the biggest threat immediately, or directly by killing something that's attacking the player you want to help.Posted in: Commander (EDH)
Dec 13, 2018For a taxing counterspell to be worth playing in this format, it has to be pretty mana efficient and actually put a decent cost on the spell. Basically, Spell Pierce and Mana Leak, and even then, the former is somewhat meta dependent. This is expensive and only taxes for 1. If you got to chose what they discarded, or it was at least random, it might be borderline playable, but as it is, you'll get to odd gotcha moment where it counters a spell and makes them discard something strong, but more often than not, it'll be a dead card, and even when you do get to counter something, the discard won't be particularly good.Posted in: Commander (EDH)
Dec 12, 2018It's a 5 mana planeswalker with + Draw a card and - Removal. Which seems to be pretty much the standard design these days. If he sticks around, he can do a lot of work as at least one of those two abilities is always going to be relevant. The problem is, as always with 'walkers in EDH, getting him to stick. If you've spent 5 mana for a sorcery speed Murder, it's not a good card. Even getting one draw on top of that isn't amazing. So, unless you can consistently get three turns of use out of him, I'd probably look elsewhere and pick either an efficient kill spell or efficient draw rather than trying for an inefficient card that could do both.Posted in: Commander (EDH)
Dec 7, 2018From my experience of playing against a pretty controlly TSG deck, while you definitely want some classic control instants and sorceries, you can get a good amount of value from switching some of you interactive effects over to creatures with ETBs or sacrifice effects so you can get extra value from your general. The most obvious starting point is the black ones that destroy creatures - Bone Shredder, Shriekmaw (both can easily get themselves into the yard), Ravenous Chupacabra etc. Kagemaro, First to Suffer can give you a board wipe. From the blue side of things, you have some counterspells like Mausoleum Wanderer (really benefits from being a 4/4), plus Venser, Shaper Savant.Posted in: Commander (EDH)
If you want a wincon, the one I'll always recommend for this general is Mirror-Mad Phantasm. EoT Scarab God the MMP, activate it, mill your entire deck. On upkeep, Scarab God Laboratory Maniac, win on draw step.
Dec 6, 2018It's a decently strong effect, especially in RW where you have looting/rummaging effects to get it into the yard. Instant speed, reuasable protection for all your creatures is a rare effect, and it's pretty aggressively costed once Glory is in your yard. Not a card to just drop into any deck, but still one with a good number of homes. And as a bonus, the promo is extremely nice.Posted in: Commander (EDH)
Nov 28, 2018Posted in: Commander (EDH)Quote from MRdown2urth »Wait, why would Lorthos target if you didn't pay the eight mana? That seems...very backwards.
On triggered abilities like Lorthos' which give you the option to pay a cost to receive an effect, you don't chose whether or not to pay said cost until the ability resolves. However, as with any ability in Magic, you chose its targets when it is first put on the stack.
Nov 28, 2018I'm kinda confused by the title. Group hug and politics seem to be complete opposites of each other. Politics is getting the other players to do what you want. Group hug is giving everyone enough resources to do whatever they want to do, at which point they've no incentive to help you.Posted in: Commander (EDH)
For me, Tasigur, the Golden Fang is the best political commander all round and, as a bonus, he is indeed in black. A control based Tasigur deck can play politics fantastically, as you almost always have a clear and reliable incentive to get people to help you - if someone plays a threat, someone else will be willing to give you an answer back from the yard. There's no relying on making promises or trusting people, or actually helping them out. It's just straight up making what you want to happen also be in their interest.
As for Queen Marchesa (long may she reign), she's not really a political commander in my books. She's basically a Phyrexian Arena in the command zone. Which is good, certainly, but she's there to get you extra cards, not play politics. You can certainly put political cards in there (such as lots of removal and other interaction), but there's nothing particularly political about her.
I disagree. With No Mercy, they still get the hit in. Or I could show them the Murder in my hand and tell them their valuable creature will die before even getting in for damage if it attacks me. That's far more like politics.
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