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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Good commander content video's?
    I'm not sure how well they'd work for just listening to rather than watching, but the Lab Maniacs have some excellent videos - both gameplay and guides - on the competitive side of EDH.
    Posted in: Commander (EDH)
  • posted a message on Commander Black Multiplayer Competitive ..... Is it possible to do it?
    From a competitive perspective, the black commander of choice is generally Sidisi, Undead Vizier. This gives you an unconditional tutor in the command zone, allowing you guaranteed access to some of the most powerful cards in the format such as Ad Nauseam or a reanimation setup such as Buried Alive. The key is to be running every bit of mana acceleration you can get your hands on, allowing you to drop Sidisi turn 3 at the latest (preferably T2), and thus winning the subsequent turn. It is a fragile gameplan, but it can often be so fast that the more disruptive, controlling decks simply cant react in time.

    Here's a guide to an Ad Nauseam Sidisi build that might help you.
    Posted in: Commander (EDH)
  • posted a message on Most annoying keyword ability
    For me, it's Hexproof. I'm fine with Shroud, it has a drawback to balance out the fact that it's much harder to intaract with the card, but Hexproof is just boring and embodies the worst aspects of modern magic - all upside and limited interactivity.

    Annihilator is nasty yes, but the creatures that have enough of it to really hurt cost a lot of mana and should have a devastating impact.
    Posted in: Commander (EDH)
  • posted a message on Best Brago Builds?
    Hehe, yeah, I hadn't actually looked at quite how much that list cost, it is a little excessive. Still, the basic idea behind the deck could be built on a much more sensible budget - cut out the Timetwister, the more expensive parts of the manabase (Tundra...) and the pricey rocks (Mox Diamond, Mana Crypt etc.) and a few other things like Mana Drain and Transmute Artifact and it looks a lot more reasonable.

    Assuming that your playgroup are all avoiding very expensive cards, then an effective list built around the same principle of getting the strong stax pieces out with a good amount of artifact mana to make them asymmetric is likely to be pretty affordable - you can get by with a good amount of the CMC2/3 rocks if you don't need to be competing with decks that are trying to win turn 3/4, there are some reasonably priced tutors like Fabricate and the lockdown effects aren't too pricey.
    Posted in: Commander (EDH)
  • posted a message on Best Brago Builds?
    The best Brago lists are probably those build around stax pieces - Stasis, Static Orb etc. - using his blink on mana rocks to untap them and thus break the symmetry of the stax effects, while building towards a Strionic Resonator win. Here's a list to have a look over.
    Posted in: Commander (EDH)
  • posted a message on Do you see this as a funny story or an example of bad sportsmanship?
    What is confusing me based on some of the replies here is that, assuming the OP is accurately describing the situation, the Teferi player wasn't being competitive at all. His deck had janky casual cards in it and given the use of the word "eventually" it sounds like he didn't rush into hitting his combo on turn 3-4 or similar. He was playing a pretty casual deck that happened to have a lock-out combo as it's wincon. If he'd sat down with either people he didn't know, or people he knew were very casual, with, say, a Thrasios/Tymna FlashHulk deck, I could have some sympathy with the other players - though I feel the correct reaction is "OK, you've won, now can we play another game where you don't use your competitive deck" rather than the rather douchy "you didn't play magic properly therefore that didn't count" that we see here - but based on the account given, he didn't do anything like this. He was playing a deck that's overall level wasn't utterly disproportionate for the game, the other players just decided they didn't like his chosen wincon and acted like douchebags.
    Posted in: Commander (EDH)
  • posted a message on Looking for boardwipes for Voltron deck
    Quote from darrenhabib »
    Toxic Deluge is the most mana efficient, you can often get Karlov bigger than most other creatures quite quickly.


    It's kinda worrying that it's taken 16 posts to get here. Not only is Deluge probably the best sweeper in the format in general, we're talking about Karlov, a deck that not only is quite likely to have the largest creature - given that it's trying to play voltron - but also has a lifegain theme....
    Posted in: Commander (EDH)
  • posted a message on Do you see this as a funny story or an example of bad sportsmanship?
    Personally, I consider this to be total douche move. If someone's won, no matter how they did, it give them them their win, shuffle up and start a new game. If you don't like their wincon, ask them to play a different deck next time.
    Posted in: Commander (EDH)
  • posted a message on Combos Commanders Multi
    The best combo commander for RU is probably Nin, the Pain Artist. You run several infinite mana combos (Dramatic Reversal + Isochron Scepter, Grim Monolith + Power Artifact etc.) which you feed into Nin targeting herself to draw your deck. Then, with infinite mana and your entire deck in your hand, you find some way to win (Walking Ballista perhaps?)

    For a three colour one, to go for a different route than infinite mana -> draw your deck, I'd suggest a Mardu (WRB) Kiki-Twin list. Possible commanders are either Alesha, Who Smiles at Death or Queen Marchesa (Long May She Reign) - the former gives you recursion for some of your combo pieces while the latter gives you a solid source of card advantage. The goal is to assemble a combo of either Kiki-Jiki, Mirror Breaker or Splinter Twin with Village Bell-Ringer or Zealous Conscripts to generate infinte hasty creature tokens.

    Alternatively, a Food Chain Prossh list could be good - it used these two cards to make infinite mana and kobolods which are then combined with one of many outlets to win the game (e.g. Impact Tremors, Goblin Bushwhacker, Goblin Bombardment, Walking Ballista etc.)
    Posted in: Commander (EDH)
  • posted a message on Ye olde Partial Paris
    Quote from Darcykun »
    Quote from PhroX »
    Incidentally back when the commander rules recommended a Partial Paris mulligan, they did not allow for a free one, so why so many playgroups used to allow it I don't really understand.

    It's actually in the CR that the first mulligan is free in multiplayer. It's super silly with Partial but that's why people do it, I suppose.


    The current CR rules no longer contain this section since the mulligan change, but the 2013 version had this paragraph (903.8)

    The Commander variant uses an alternate mulligan rule. Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down. Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way. That player may look at all cards exiled this way while taking mulligans. Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library
    (emphasis mine)

    By comparison, the section on Vanguard mulligans (902.5) says
    If a player takes a mulligan in a Vanguard game, just like in a normal game, that player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. (In a multiplayer game, a player’s first mulligan is for the same number of cards as he or she had before.)


    The Commander section contains no references to multiplayer overriding the Partial Paris to 1 card less rule.
    Posted in: Commander (EDH)
  • posted a message on Good hidden gems that aren't super specific or narrow
    One nice thing about Praetor's Grasp is that it's not just a "tutor from an opponent's deck". It can instead be an Extract to take a key combo piece out of an opponent's deck - and it does it face down, so they won't know what you've taken (and thus quite possibly continue playing in the assumption they can combo off), and even if they guess right, they can't Riftsweeper it back.

    I don't think it's an autoinclude, but it's a pretty strong and flexible card, and as such finds a way into most of my black decks.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Dingus Egg
    A very good reanimator target, or in a Jalira, Master Polymorphist deck, as it has a very powerful effect simply for being on the board, but if I'm hardcasting a big Eldrazi, I'd tend to prefer the titans for the great on cast effects.
    Posted in: Commander (EDH)
  • posted a message on Good hidden gems that aren't super specific or narrow
    Insight and it's green counterpart Compost are decent cards. Don't rate them as highly as Carpet of Flowers (if people still don't play that despite it being one of the best ramp spells in the format, there's little hope...) as even when there's not much blue around you still usually get at least 1 non-basic island from a multicoloured deck to feed off of, whereas those two spells need your opponents to be actively doing stuff involving the colours to really profit, but they're certainly worth considering. And of course, when they're good, they're incredible.
    Posted in: Commander (EDH)
  • posted a message on Take a look at my Etali deck!
    While I've not seen an Etali deck in action, one of the guys in my playgroup has a Neheb, the Eternal deck, which has a similar overall idea - a mono R deck that generates tons of value from getting the general out and swinging - and the rituals are hugely powerful in said deck. Getting a general like this out a couple of turns early can make a massive impact on how the game plays out (assuming he doesn't die, that's an average of about 5 free spells for two turns of extra attacks). There are few permanent ramp spells that can match this level of acceleration (Sol Ring, Mana Crypt, Mana Vault, Grim Monolith and Basalt Monolith are the only guaranteed ones off the top of my head, and three of those are effectively rituals), and you don't need the mana to stick around as much as most other decks, as you're casting stuff for free off of Etali. And if you draw them after you've cast Etali, so what? You have a major source of card advantage in play, you can live with having a couple of dead draws.

    In fact, I would say that Mana Geyser is the one big ritual I might not run in a deck like this. Going from 4-6 mana nets you your general 2 turns early. Going from 5 to 12 or however many you're getting does...not much...
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ye olde Partial Paris
    We play with full mulligans, 1 free, scry if you go below 7 cards, and while I do prefer this method, I'm fine with Partial if there's no free one - I believe the overall effect is pretty similar between full to 7 and partial to 6. Partial with a free on the other hand just allows you to sculpt your hand far too much.

    Incidentally back when the commander rules recommended a Partial Paris mulligan, they did not allow for a free one, so why so many playgroups used to allow it I don't really understand.
    Posted in: Commander (EDH)
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