In a vacuum, spending 1 mana (compared to playing an Island) for a 1 shot rearrange the top three cards of your library isn't particularly good, and not something I'd recommend playing. There are two things which would make me more interested. Firstly is having a general that cares about the top cards of your deck. Yennet, Intet etc. For this kind of commander, the effect is probably worth a mana. Secondly, if you have a lot of shuffle effects, this looks a lot more interesting, as knowing when to get rid of useless cards is close to being actual card advantage (see Brainstorm - though this is of course nowhere near to that card's power). That said, it's still nothing special even if you do have such cards, and running it over fixing or other utility lands is tough.
And yeah, the "right, now I know the next three draws are going to suck" effect makes this such a feel bad card, even if you can sometimes take advantage of it.
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May 16, 2019PhroX posted a message on Random Deck Discussion: Outcryqq - Roon of the Hidden Realms [5/19]Been quite a while since I played Yeva (though I do often think about putting her back together, was a fun deck), but I've gottta give a mention to my favourite card in the deck - Arboria. Sure, it's janky, but it actually worked really well.Posted in: Commander (EDH)
Other than that, I'll second toctheyounger77's suggestion that getting in ways of reusing your ETBs works really well with Yeva. Cloudstone Curio was a key part of my deck. Sort of tying into this, I'd like to see a few more cheap utility/value creatures like Reclamation Sage, Manglehorn and Generous Patron. Even without ways to reuse the ETBs, have good cheap plays really helps, and if you can reuse them.... Rec Sage in particular is fantastic with Yeva - instant speed interaction is great.
May 13, 2019Posted in: Commander (EDH)Quote from Dunharrow »I find it so interesting how this is played so much more than Regrowth. EWit is easier to tutor, easier to recur, easier to abuse.... but do all decks seek to tutor, recur or abuse EWit in ways that Regrowth would not work?
I think the prevalence of EWit gives some indication of how strong creatures are in commander vs spells.
Personally, I consider that more of a sign that Regrowth is horribly underplayed. EWit is usually the better card, but not nearly as much as the disparity in play would suggest. Though both (and Noxious Revival) are (or should be) well deserving of staple status, and most green decks I make will have at least two of these cards, if not all three.
May 7, 2019Posted in: Commander (EDH)
You don't even need to cast things you've taken with Thada Adel - simply exiling the problem cards from the opponents library and leaving them there is often a solid line with her. Another similar card often worth running is Praetor's Grasp. The full on Extract type cards aren't usually that good in EDH, but the one's like these that can either get something useful for you or get rid of something you otherwise can't answer are definitely worth a look.
May 3, 2019Well, if you're in 5 colour, Door to Nothingness will technically exile all his permanents if you can get round his hexproof....Posted in: Commander (EDH)
Or for a more practical answer, take a different approach: Counterspell and the myriad of other counters available to you answer almost anything.
May 2, 2019I'll second Empress Galina - giving her "pseudo-haste" by flashing in EoT makes her much stronger as your opponents need an instant speed answer to stop her getting something. And if you get a second untap with her, it get silly. Especially since they changed 'walkers to be legendary.Posted in: Multiplayer Commander Decklists
One card from WAR I'm looking at that you didn't mention is Time Wipe. Yes, it's sorcery speed only, but this is one of the best Wraths we've had while there are few good options that work at instant speed (Rout and Cyclonic Rift, maybe Aligned Hedron Network or Urza's Ruinous Blast but they're both somewhat conditional).
May 2, 2019I run this in my Marchesa, the Black Rose deck as I have plenty of sac outlets and little enchantment removal. It's generally a pretty effective card, even if it does sometimes end up not having targets - but even then, the threat of activation (assuming I have a sac outlet) will discourage people from playing enchantments. It's particularly fun against several decks in my playgroup led by one of the Theros gods....Posted in: Commander (EDH)
Apr 29, 2019PhroX posted a message on What stories have stayed with you over the test of time?Probably my most memorable (and infamous in my playgroup) was when I was playing my Kozilek, Butcher of Truth deck and got to attack with the general on turn 2. IIRC it was something like T1: Sol Ring, Mana Crypt, Lightning Greaves. T2: Topdeck and play Metalworker, equip greaves, tap, revealing 5 artifacts, cast Kozilek, equip greaves, swing. 2 turns later, no-one has been able to kill a shrouded Kozi and they've all taken an Annihilator 4 hit. Bonus points for the first land I drew in the game coming from Kozi's cast trigger.Posted in: Commander (EDH)
Apr 29, 2019Razaketh, the Foulblooded is a very strong card. Though I'm probably going to cut it because I've gotten kinda bored of it being pretty much a no brainer wincon. If you can get him into play with Chainer and a bit of mana open, it's likely game unless your opponents can interact.Posted in: Multiplayer Commander Decklists
As for grave hate, yeah, I wouldn't really rely on Bojuka Bog to stop real graveyard shenanigans thanks to it being a one shot sorcery speed effect. Having a creature that you can abuse with Chainer is much more reliable - Agent of Erebos, Crypt Creeper, Withered Wretch etc.
Apr 26, 2019Posted in: Commander (EDH)
If you're gonna list Char, at least include the original too: Psionic Blast. No-one expects blue burn.
But yeah, I agree with these. Bolt in particular is a great EDH card. And Bolt the Bird is still good advice.
Apr 26, 2019I'm big fan of Chainer and have played him for quite a while now. Don't have much time to write up anything in detail, but here's a few suggestions:Posted in: Multiplayer Commander Decklists
I'll start with the ridiculous: Chains of Mephistopheles is pretty damn sweet when everyone's graveyards are basically a second (and third, fourth and fifth) hand for you. Plus, well Chains, Chainer, it just fits. But unless you've got one lying around spare, you're probably not going to be adding it to the deck....
Still not cheap money wise, but Xiahou Dun, the One-Eyed is very solid addition to the recursion package, letting you get back any black card for BBB and 3 life.
If you want some more removal, Shriekmaw and Bone Shredder fit pretty well, being both cheap and self sacrificing. They do have conditions on what they can kill, so you do want other unconditional options, but as part of a larger removal package, they're worth considering (I currently only run the Shredder out of these). Faceless Butcher is another one to consider - you really need a sac outlet to be able to fully take advantage of it, but it's a fair bit cheaper than things like Duplicant, plus using in on your own stuff can sometimes be useful (e.g. in the face of board wipes)
Life's Finale is on the expensive side for a symmetrical wrath, but Buried Aliveing an opponent as an extra can be pretty good (even if all you do is target the green player for his Reclamation Sage...), and mono-B can make plenty of mana.
I've found Dark Deal to be solid for similar reasons to Chains - it disrupts your opponents plays while filling yards. Normally, I think it's a pretty bad card as it leaves you one down on your opponents (itself), but in Chainer, that's not really the case. Also silly with Sangromancer. And Chains....
Apr 23, 2019Posted in: Multiplayer Commander Decklists
I don't think you need that many to make it useful, it's more of a question of what you're really looking to recurr (just getting back a signet or similar isn't usually worth the activation) and possibly more importantly, how many slots can you spend on colourless lands. For this point, it looks like your fixing is very good and you're only in two colours, so it's probably worth running in your deck given how low the drawback is, even if you don't activate it that much.
Apr 23, 2019A few thoughts on some of the cards being discussed based on my experience with Raff, which has become one of my favourite decks over the last 6 months or so:Posted in: Multiplayer Commander Decklists
Azami is pretty good - flash her in EoT, draw 2 cards (her and Raff). If an opponent can't kill her immediately, you untap and have two more draws whenever you want. At that point, even if she dies, you've gotten a Tidings, which is a perfectly playable card, and made an opponent use up some removal. God forbid she stays around for a third turn and/or you have another wizard or two....
Crystal Shard is a kinda weird one at first glance, as you don't have a lot of ETB things to abuse, but I definitely think it's worth a slot in Raff. The main thing it will bounce is Raff himself in response to a board wipe or targeted removal. Normally, having a card to do this on your commander isn't really worth it, but with Raff, it's different thanks to the flash. You're typically keeping up mana for as long as possible. So when a board wipe hits (which from my experience is usually every 2-3 turns, this is EDH after all), you've got 5+ mana available, you can bounce Raff, then replay him EoT, saving on the commander tax. I started running it on a whim as I had one and wanted to see how well this line of thought would work. After a couple of games, I put Erratic Portal in too and started aggressively tutoring them. Keeping Raff around is so important to being able to play the deck properly, and these two artifacts ensure that Raff remains affordable - I've had games where I've cast him half-a-dozen times without ever paying tax. And there's the side effect of forcing your opponents to keep a mana up if they want to do creature based stuff - which also ties very well into Raff's flash grating ability. I've often dropped these after a player has tapped out suiting up their commander and swung at me. If you find he's not dying often, then maybe change it, but I love these cards, and my playgroup have come to hate them.
In Bolas's Clutches is expensive, but instant speed steal anything is a very strong effect. You can do all sorts of messing with combat, the instant speed gives "psuedo haste" to creatures you steal, taking 'walkers at instant speed can get you some great value (Last weekend one opponent had a Jace, Unraveler of Secrets on 8, which I stole in response to a Steel Hellkite trigger from another player) and so on. If it got a functional reprint, I probably wouldn't run a second of them, but having one is a useful tool. This does rather tie back into the Crystal Shard thing - I really want to have Raff around at all times, so I put in extra effort to keep him there. If you're regularly having to cast In Bolas's Clutches on your own turn, then it looks a lot less interesting.
In terms of draw, I like to see blue lists running a lot more of the cheap stuff, particularly the cantrips. Opt, Impulse, Anticipate, Telling Time, Brainstorm and so on. Ponder, Preordain, Portent are all sorceries, but you can spare 1 mana on your turn and they smooth out your plays so much, particularly early on in the game. I'd actually recommend cutting a few lands for these. The old "xerox" deck principle still holds - 2 good cheap cantrips means 1 less land needed. In terms of "big" draw, I'd try to get 1 or two of the X spells in there. Pull From Tomorrow is easily the best, and I'd always try to fit it in but also adding a Blue Sun's Zenith might be worth it - it's pretty inefficient card wise, but it gives you something good to do EoT if there's no need for your interaction or flash creatures. Search for Azcanta is another great source of card quality (pre-flip) and advantage (post flip) that happens to be legendary.
Apr 21, 2019Posted in: Commander (EDH)
While being a creture is nice, you're paying for it. This is basically two mana for a pretty useless body unless you have specific synergies (most likely blink). This isn't limited where a 1/3 can actually impact the game. It's not a bad card by any means, but it needs to be in a specific deck rather than being a staple the way many of the spell cantrips (particularly the 1 mana ones) are. Of course, if you are playing a blink deck, it's close to being a no-brainer.
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