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  • posted a message on Ranking Project 2019 - LAND RESULTS
    Quote from jamis »
    I think in the previous rounds, the criteria didn't really change anything for me. The most powerful cards were also the ones that were most likely to be maindecked, most critical to winning, and most important to the cube. But with the Land vote, the criteria did change my votes a bit so I wasn't voting for the most strictly powerful cards.

    I agree Library and Strip Mine are definitely the most powerful lands, but in terms of importance to cube, I think having good mana fixing is #1. Likewise, for likelihood of maindecking, I'm not of the opinion that Library belongs in mono red aggro, but I'll include an on-color dual land no matter the archetype. I'd even include a Misty Rainforest and a Taiga in my Blue/Red deck with no green, so the mana fixing lands are more likely to be maindecked. Strip Mine is easier to fit into any deck, but I still might be reluctant to include it in a 5-color goodstuff deck.

    In terms of being critical to winning, Library is definitely a dumb card, but having good mana is also critical to winning. So that's why I put the Duals and Fetches above those 2 cards.


    I guess that’s part of the issue with a wide variety of criteria then, there isn’t any sort of weighting between the criteria.

    I valued power greater than the other criteria, while others didn’t.

    You can get wildly different lists depending on how you weight the criteria.

    Makes the ranking a bit too subjective in my eyes. But still appreciate and respect the work.
    It has value for people inexperienced in cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - LAND RESULTS
    Man, I hate to be a hater (hyprocrite?)... But part of the reason I didn't vote in the last few threads is the number of people with absurd lists skewing everything. Lost my passion for it.

    Maybe it was the criteria? If you don't cube with it, then don't vote on it?How important the card is , is pretty subjective. Whereas contributing to winning is much less so.

    Respect to blackwaltz for putting in the work. Seriously debated holding on tongue about this as I didn't want to taint the effort you put in, which is acknowledged and greatly appreciated.

    Not having library of Alexandria and strip mine as 1-2 is completely absurd in my eyes.
    Perhaps there's a great focus on how important those lands are to your cube? If that's the case I guess if you are weighing the entire cycle of a land vs a single land, I can see how you arrive at that conclusion?
    If power level or chances to win are at all in your consideration, it boggles my mind how any different conclusion can be arrived at.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - Colorless RESULTS
    Think both chrome mox and winter orb are very high variance cards that excel in different cubes and decks, so it's not a surprise to see a variety of opinions on them.

    The card disadvantage quality to chrome mox is a severe cost and heavily underappreciated. I believe people to try to jam both mox diamond and chrome mox in way too many decks they don't belong. I can't count the number of discussions I've had with people to cut chrome mox from their deck or not play mox diamond in their 2 color deck that doesn't leverage the explosiveness.

    Artifact decks want a mox effect the most, but chrome mox not being able to pitch artifacts is a huge downside for that deck.

    I think I have the lowest opinion of chrome mox out of any good player I know that I've discussed the card with.

    However, there are some decks where exploding into a snowball effect like a 3 mana planeswalker or a dark confidant is definitely worth the card disadvantage. In combo heavy powered cubes, the card disadvantage is less important, as the games live-die by the opening hand. If ships are passing in the night, whatever ship passes faster wins Smile

    Winter orb's ceiling is very high, but it's much better in a powered cube than unpowered and specifically best in tolarian academy decks. When you have cards like Urza , goblin welder, Cradle/Academy to break the symmetry, the card can do some broken *****.
    By itself in a random ramp or agro deck, without these interactions, it's whatever..
    There are a lot of opposing decks that are explosive enough that they don't care about the mana constriction.

    The density of it's best interactions matter a lot to the power of winter orb... Hence I am not surprised that the owner of a 360 powered cube thinks the card is busted, and a 720 powered cube owner thinks its whatever.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Throne of Eldraine cards for the cube!
    Always enjoy the write ups and this one is no exception!

    Wish I could have cubed more past couple weeks, but have been jamming standard past few days and Murderous rider/Bonecrusher giant have both been even better than I expected (and I expected a lot).
    Card advantage is more important in standard than in cube, and mana-efficiency slightly less so, but still think the cards should be incredible.

    Oko has been borderline ban-worthy broken though.. Know you mentioned in your article that it could be all-star in standard but not as much in cube, and I'm not sure that's true. Think you may be underestimating the Pongify mode as a way to deal with big creatures and how important that is. Because it's not destroy, it even gets around indestructible/death value creatures like the eldrazi, blightsteel, wurmcoil etc.
    Green blue should be able to deal with the 3/3's better than most color combinations.

    I do think it will be better in standard, due to the food interactions, but man, I can't imagine not testing it given how absurd it's been. It has a legit shot at being #1 simic card in a vacuum. You do make a good point about good stuff vs synergy roleplayers.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE] The Great Henge
    Turn 1 lodestone isn’t gg without follow up.
    But yeah, a lot of cards would similarly end the game in that spot.
    Karn was a bad example because it it’s not an artifact to play off Mishras workshop.

    I was just being silly thinking of magical Christmas stuff.. didn’t really have any bearing on the evaluation of the card.

    I think you are over-valuing the concept of win more on a card like this.
    Having a 3-5 power creature on the battlefield is far from a guarantee of “winning”. You should only play this card in a deck where that is very easy to achieve.

    The effect is extremely powerful for its cost when it costs 4-5 mana. Probably better than any other engine at a comparable cost.
    Is that worth the contingency of requiring a medium sized creature to enable?

    Don’t know. I’m leaning towards no in most cubes. Yes in some.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Irencrag Pyromancer
    Gutter snipe is way better because it triggers on burn spells.

    This is an extremely narrow Izzet card only that when built around entirely still doesn’t compare to the top 5 Izzet cards.

    No chance for cube. Interesting in standard as a build around tho
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] The Great Henge
    Quote from Daemion »
    It's an artifact - I like the interactions it has with Goblin Welder and Daretti, Scrap Savant Grin


    Turn 1 - mox emerald, Mishra’s workshop - lodestone golem

    Turn 2 - forest, the great Henge -> 3 drop artifact creature

    Hey, it could happen!!
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][M20] Chandra, Awakened Inferno
    This card is pretty nuts, and it’s fairly undervalued by the Cube community. Even though it kills slowly the “kill mode” charging up the board control options is a fantastic synergy. The uncounterability is also great, as counters are the best way to answer a 6cc Walker. A+!


    Yeah , after a lot of testing I’m near 100% certain it’s the best 6 mana Chandra for ramp and control decks.

    Perhaps that’s not true in a cube light in Counterspells, but the cannot be countered clause has come up so many times for me, and the difference if it resolving vs not resolving is game warping.

    In comparison to flamecaller, Id say they are almost identical in power when they resolve but the cannot be countered text is a non negligible kicker that separates the two.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Green 4 drops.
    Quote from Marl Karx »

    EDIT: re:Obstinate Baloth, have you tried Nullhide Ferox in that role?


    Yes I have. Think Baloth is better against red which is the agro deck green wants sideboard cards for the most. The life gain is more important than the relative difficulty being killed.

    I also try to include cards that work better in pod and have a constructed pedigree.. Both of which Obstinate baloth has an advantage over nullhide ferox.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Green 4 drops.
    Quote from Metamind »
    Caller is great with many cards. Glorybringer, Flametongue Kavu, Nightpack Ambusher and Deranged Hermit have all been used in recent drafts to great success.


    I've even seen a big ramp deck use Ashen Rider to success!
    While not an optimal target, was extremly fun. I could hear the guy laughing from down the table as he went off.

    Unless you guys are gambling for high stakes or having some kind of professional cube circuit, I do think fun should be a design principle to keep heavily in mind when debating between cards. I found caller to be a fun card.

    Novelty is generally fun, and combining different cards with it means the card stays fresher for longer.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Stormfist Crusader
    Card is good.

    Broken record but 2 colour aggressive creatures have to be very very good because they aren’t good as a splash.
    In my cube , solidly 2+ colour decks make up the minority of aggressive decks.
    The majority is mono colour or one colour -splash another.

    I’m not convinced it’s better Than dreadhorde butcher and not really close to running that either
    Posted in: Cube New Card Discussion
  • posted a message on [ELD][CUBE] Kenrith's Transformation
    Decent. Cantripping is a big deal.

    What’s cool too is because it doesn’t destroy it can turn an elf into a hasty bearer to snipe off a plnaeswalker.

    Not interested but it’s definitely close
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Brazen Borrower
    Quote from wtwlf123 »
    It's mythic rarity may be a testament to it's similarities to vendillion clique, but it may also be because of it's power level.


    I think it was originally a completely different card. It had to be changed at the last minute, but the art/card names were already set. I think that's why both cards are named after stealing and this has nothing to do with taking permanents.


    Interesting theory. Makes total sense, but curious if this has happened before? Or did someone at wizards say they’ve done that?

    They definitely have had some “non mythic” feeling cards at mythic , IE robber of the rich.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Fabled Passage
    Sigh. It's a rare, so it'll probably end up worth more than I'm willing to pay.


    Almost certainly Frown

    Fixing in upcoming standard is quite bad, and this card can go in almost any deck.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Fabled Passage
    Obviously strictly better evolving wilds is great (since evolving wilds is playable universal fixing), but I do think it's closer to an evolving wilds than it is to a prismatic vista.

    The most important turns your lands come into play untapped are on the early turns, but obviously the untap clause is still a big deal and in the middle between the two is a good aproximation Smile
    Posted in: Cube New Card Discussion
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