I under-estimated expressive iteration when I saw it spoiled.
The "you must play one of these cards this turn" downside of the card is less than I thought. There's a high % chance you'll be able to hit a land off of 3 cards and if you are in the late game, you'll probably have enough mana to want to do something proactive with 2 non-land cards.
In the majority of decks, I think it's better than a 2 mana divination, not worse. The ability to dig an extra card deeper more than offsets the requirement to play one of the two cards the turn you cast the spell.
That being said, I love izzet charm. The counter non-creature spell mode is much better in cube than it is in constructed and every mode is often relevant.
I haven't played enough with iteration in cube to be confident, but I'd guess it is better than izzet charm in cube.
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Jul 12, 2021You probably need to do this for x = 3+ to consistently get something decent. Opponent showing lands, being hellbent or dead removal spells are all brick scenarios.Posted in: Cube New Card Discussion
With rakdos return, at least a quick x = 3 will always be good. With extract brain, an opponent has a full grip, x = 3 can STILL brick.
You'll probabily need X = The number of cards in their hand (-1) to get reliable upside.
Maybe if you like big swingy plays that lead to epic stories it'll be worth it to test out , but I'm not a fan of this card for fun AND power level reasons.
Jul 9, 2021It's WAY harder to get delirium in cube than in constructed but, I significantly underestimated how strong surveiling 1 every non-creature cast is.Posted in: Cube Card and Archetype Discussion
It's a very powerful effect on a 1 mana creature.
It wont be as good as it is constructed, but It may still be good enough. It fuels it's own delirium, and in some decks, you don't even need to turn on delirium for it to be a playable card.
If you do it slowly, a 3/3 flyer for 1 in the mid game is still a good card.
Jul 9, 2021This card is making waves in constructed because it pairs extremely well with dragon's rage channeler, a low curve, fetch lands and mishra's bauble. 1 mana deal 6 damage to a creature/PW is an incredible rate.Posted in: Cube Card and Archetype Discussion
It is WAY easier to get delirium in constructed than in cube. In cube it's closer to a shock that can't go to face.
Jul 5, 2021Seems pretty meh to me.Posted in: Cube New Card Discussion
Ok if it’s built around in some sort of prowess shell, but too inconsistent in a white Agro deck, which is really the only major archetype that would want it.
Agro 1 drops are narrow cards to begin with, so adding an additional contingency to that , without much upside is unappealing.
Jul 4, 2021Koth considerably better in red Agro.Posted in: Cube New Card Discussion
this has some midrange/fires/RB sac applications that koth doesn’t.
think she’s a run of the mill planeswalker , which is generally .. pretty good
I played a lot with tibalt in standard and those 1/1 ping tokens play out much better than they seem.
Anthem + haste can be very powerful in the right circumstances, but red 5 drops are often hasty… so it depends on the deck.
Not interested in my cube.
Jul 3, 2021Think it’s a decent card but a level too weak for cube.Posted in: Cube New Card Discussion
A lot of mana needs to be sunk into this card to get its anthem, and that slows down your development.
Anthems are best as curve toppers after an aggressive start, or in a dedicated go-super-wide tokens strategy.
The second isn’t viable in a powered cube and the first gets hurt a lot by costing 4 mana.
Maybe I’m underestimating the instant speed tax, or the additional level 3 upside, but I doubt it.
Jul 2, 2021This is a strong card and I suspect will see a lot of standard play. Broken in most limited formats. Is it good enough for cube? Probably too slow for a vintage cube? I’d test it at 720 without high hopes.Posted in: Cube New Card Discussion
In a slower format, it has to be dealt with at some point or it can take over a midrange battle by itself. The base of a 2/2 for 2 with an extra permanent on the battlefield is a solid floor.
The value is spread over multiple axis, and the second mode alone can take over some games.
Jul 2, 2021I wonder if ojutai was 3UU , would it make a 540 cube? Probably not?Posted in: Cube New Card Discussion
Maybe wildfire survival is the kicker for those who love that card?
This seems darn close to ojutai in both function and power level.
-ward 4 is slightly worse than hexproof
-5 toughness is slightly better than 4 on a creature of this type
-ojutai’s damage ability is better in most decks, worse in a few?
Jun 30, 2021Posted in: Cube New Card DiscussionQuote from IMorphling89 »I feel like I'm coming off a sugar high from Modern Horizons 2. Going to be real tough act for this set to follow.
It's a decent card, but don't see it cracking most lists
Ya I’m getting the sense that they de-powering standard for the next while due to the backlash from eldraine.
Maybe this was too far along in development cycle to feel that effect… but so far it’s feeling quite low powered.
Jun 30, 2021Posted in: Cube New Card DiscussionQuote from SirPicaro »Quote from LucidVision »Too slow imo in a slot that’s too stacked.
It’s only application is aggressive and recursive durability is not the axis you want to attack on with a heavy red deck.
What's the axis on which you'd want to attack on with red aggro?
With the caveat that I haven't been able to cube for a long time outside of MTGO cubes... My constant experience with "standard" powered cubes has been that red aggro is just worse than white aggro. White has all the best toys: removal that can hit anything, one-drops that help blank removal and blockers, Wrath-proof two-drops, Bolt-proof three-drops and several flavors of 4-drops that give you longevity (PWs) or end the game if you're even just a tiny bit ahead on board ('Geddons).
Red aggro feels one-note, much more likely to fold to a Wrath, has little options in terms of grinding back from bad board positions. I'm drawn to the idea of red threats that keep coming back. Is my impression of red completely off, and/or have new cards like Laelia changed things?
red has reach through clogged board states in burn, and the ability to close the game ultra fast if an opponent stumbles.
It’s lack of disruption forces you to play the ultra fast game instead of the semi-fast game that wins by a combination of aggression and slowing down the opponents game plan.
Jun 29, 2021Interesting. Definitely a powerful card. Maybe a bit slow for pure Agro, but not by much.Posted in: Cube New Card Discussion
I could see shells with some self mill and disruption where this really shines. IE works really well with grist.
what’s sweet is you can recur this, even if you kill an opponents creature on the opponents turn. Doesn’t require creatures of your own.
Or say the opponent wrath’s your board and you flash it in from the graveyard after a wrath.
Certainly testing, not sure % it’ll stick!
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