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  • posted a message on [CUBE][ACR] Origin of the Hidden Ones
    Seems worth a test. Any target is a huge upgrade over FTK/chandra’s creature kill mode.


    4 menace 1/1s can be surprisingly tough to deal with
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ACR] Basim Ibn Ishaq
    Card seems amazing in the right deck. Not too hard to get it in the right deck

    The ability is self fueling.
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Nadu, Winged Wisdom
    Quote from Fredo »
    Quote from LucidVision »
    The interaction is so powerful with 0 mana equipment that I believe it's worth supporting as a build around.

    I would test out lightning greaves again.

    Lightning greaves Most people don't include, but I've played it recently and it still finds niche homes in decks with show&tell/tinker/eureka/oath + eldrazi/blightsteel or agro decks with multiple cards like hero of bladehold, goblin rabblemaster etc..
    If i drafted Nadu, I'd be actively seeking the greaves as a very high pick.

    Shuko probabily too narrow, as I wouldn't include it in any deck outside nadu I don't think?

    Grafted wargear kills the creature, so it's less effective(though you can still trigger nadu twice per turn which is deece)


    Grafted Wargear only kills the creature if it gets unattached. So re-equipping the same creature doesn't kill it, meaning you can get 2 free triggers per turn out of Wargear, which is more than decent.

    With enough ways to abuse it, Nadu is completely bonkers. However I don't have enough and I don't think adding more stuff I wouldn't be playing otherwise just for Nadu makes a lot of sense.


    Yup! That's what I meant by what said in the brackets. 2 triggers a turn is pretty great, but with shuko/greaves you can potentially almost draw/play out your whole deck in one turn with a few creatures out and some mana. Pales in comparison.
    The untapped lands give you mana to play the creatures you drew , which can be used to further trigger nadu and keep going.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Nadu, Winged Wisdom
    The interaction is so powerful with 0 mana equipment that I believe it's worth supporting as a build around.

    I would test out lightning greaves again.

    Lightning greaves Most people don't include, but I've played it recently and it still finds niche homes in decks with show&tell/tinker/eureka/oath + eldrazi/blightsteel or agro decks with multiple cards like hero of bladehold, goblin rabblemaster etc..
    If i drafted Nadu, I'd be actively seeking the greaves as a very high pick.

    Shuko probabily too narrow, as I wouldn't include it in any deck outside nadu I don't think?

    Grafted wargear kills the creature, so it's less effective(though you can still trigger nadu twice per turn which is deece)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from SaucyFaucet »
    Hey folks, got some burning questions for ya!
    Assuming plenty of support for each potential card…


    Aven Interrupter vs. Elite Spellbinder
    Glimmer Lens vs. Staff of the Storyteller
    Ghostfire Slice vs. Galvanic Discharge (except this, would be the only energy card… still good value)
    Kaldra Compleat vs. Portal to Phyrexia


    Lot of peeps weighing in, so why not

    Elite spellbinder > Aven interrupter (I like spellbinder more than people here it seems, thought about the >>)
    Staff > Lens
    Discharge > slice (1 mana removal is premium)
    Portal >= Kaldra

    The last question depends on your other support. I have an intuitive minimum support for tinker/stoneforge.
    The cubes I'm playing have a high # of SF targets with cryptic coat and assimilation ages being recent additions and they don't include a couple of good tinker targets I do (mind slaver).




    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3] [Cube]: Energy in MH3
    unstable amulet prob the best energy payoff that isn't good without other energy spells.
    If there's a critical mass of energy generators, might be worth looking at.

    my guess is you need a bit too many energy enablers to make it good
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Abstruse Appropriation
    So I went from thinking this was amazing, to unplayable to good.

    The templating messed with me a lot.

    So (still not 100p) I think you can EITHER use colorless OR cast the card as normal if you have the appopriate mana type.

    So if you exile a card that costs 3W to cast. You can still cast it as normal if you have W mana. You don't NEED colorless, it just helps if you don't have the require colored mana...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BIG][CUBE] Vaultborn Tyrant
    Yeah, I played a lot with this card recently and it overperformed.
    High tier 2 cheat fatty.

    The interaction I overlooked was how good the card becomes with multiple animation effects and how the draw triggers allow you to draw into them.

    If you flash , sneak it in, necromancy instant speed it or recurring nightmare it in the GY. Then reanimate It again later. The draw triggers on both the left over token made by the death trigger and the new copy entering the battlefield.

    You can really pop off in the right deck (clones). More 4 powered creatures to trigger it than I initially estimated
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Ral, Monsoon Mage
    Quote from Thundermare3 »
    Cards seems to be testing well in Modern and getting bought out on tcgplayer. Maybe we should test this guy...


    The reason it's testing so well in modern, is it's not hard to ultimate it in one turn with a bunch of rituals, manamorphoes and cost reducers. The ultiamte chains into more storm that can likely win the game right away. The combination of the ultimate and the electromancer cost reduction is extremly good.

    That is near impossible to replicate in cube. Storm count is almost always built with artifacts that don't trigger Ral's ability to ultimate.
    Getting 6 instants/sorceries cast is extremly difficult.

    The good modern results are misleading. It may be worth testing if you heavily support ritual storm, but not in anything outside of that.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Phelia, Exuberant Shepherd
    Yeah phelia seems nuts. I thought it would be good but I underestimated just so many interactions it has.
    Flash, growing larger every turn , killing tokens, preventing blocks, flickering permanents you own for value.

    From what I’ve seen in modern testing it seems even better than Ajani/stoneforge there.
    so impressive.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [EXO][CUBE] Survival of the Fittest
    Quote from steve_man »
    Quote from LucidVision »
    I'm way lower on survival in a cube that doesn't intentionally support themes like madness, self-mil.


    Quote from LucidVision »
    I think it's actively bad in fair decks. (i'd much rather any generic removal spell)


    As I've mentioned before, Survival greatly benefits from this since it both tutors and ramps out your initiative + other unfair 3-4 cmc creatures the best. And Survival decks naturally being heavy on the creature side means it'll naturally be wide / aggressive to challenge monarch / initiative.


    I don't agree with this. Not sure what you mean by "ramps" out. It's like the opposite of ramping.. It takes 3 of your mana, costs a card and doesn't effect the board. Tempo is a critical component of contesting the initiative/monarch and survival is anti-tempo.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [EXO][CUBE] Survival of the Fittest
    I'm way lower on survival in a cube that doesn't intentionally support themes like madness, self-mil.
    I've been on the fence with it in my cube for years, but seeing other skilled cubers indepdently cut/trash the card made me convinced to finaly cut it myself.

    I think it's actively bad in fair decks. (i'd much rather any generic removal spell)
    In cheat decks that don't use the graveyard, it's playable but a weaker one.
    In cheat decks that do use the graveyard, it's good, but nothing special.

    In cheat decks, that use the graveyard and have multiple value interactions with survival, it's great (extremly rare).

    I don't want to debate point by point, merely sharing that I am confidently on the side of "relic of the past outside of speciality cubes". It's close enough that I wouldn't fault anyone for cubing it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Invert Polarity
    I didn't know about the existance of this card until I saw LSV's set review.

    S tier maybe a bit ambitious (top 50-75 cube card), but I agree it seems very good and prob an auto-include

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH3][CUBE] Glimpse the Impossible
    That Cthulhu inspired artwork is so awsome


    but yeah, seems too slow for what you get, with some exceptional fringe synergy applications (tokens + gy + ramping)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [JUD][CUBE] - Anger
    I was impressed by anger when they added it to the MTGO cube for "graveyard/self mill support" package.

    In that self-contained archetype, it was one of the better payoffs for survival/bazaar. It also made the tortured existence/insidious roots combo infinite on the turn it's played.

    It made it's way into a few reanimator decks as well and was ok in those decks. With a lot of looting effects, the cost of drawing it in your hand is small and there are many reanimation targets that get much better when given haste. There were times when i'd entomb for it if I already had my payoff in the yard.

    Without that package I wouldn't consider including it. But with the right support (tons of looting/self-mill/combos with haste) It can still compete in 2024.
    Posted in: Cube Card and Archetype Discussion
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