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  • posted a message on [KHM] [CUBE] Snow in Kaldheim
    Blood in the snow

    While only playable if snow = basics, this is quite the payoff for having a high basic count.
    The tempo swings this can create are absurd. Kill all creatures then return a planeswalker to a creatureless board is a hugeee play.

    I don't think it makes it in anything but very large vintage cubes as there are a few too many decks this is weak against, but the power level of the card is certainly there. In a modern cube where battles are mostly fought between planeswalkers and going over the top with big creatures, it seems quite good.
    Posted in: Cube New Card Discussion
  • posted a message on [KHM][CUBE] Starnheim Unleashed
    I'm a bit cooler on this card than some others in this thread. Though it's obviously a powerful card.

    I think the foretell restrictions of being unable to cast the card the turn you fortell it, is a bigger restriction than is intuitive.
    A big mana card that can't be cast the turn it's top decked, is a big downside.

    The hardcast mode is a nice option, but it is still at least a mana overcosted.

    It's prob testable in the 540-720 range, but I'm a bit skeptical.
    Posted in: Cube New Card Discussion
  • posted a message on [KHM] [CUBE] Valki, God of Lies // Tibalt, Cosmic Imposter
    Card seems very good, for sure would test.

    Cheap disruption that's only slightly overcosted, that can turn into a legitimate threat.. that also has the option of being cast for a bomb instead when you have 5BR.

    Versatility, disruption and high upside... Winning formula imo.

    One strike against it is it's a "good stuff" card in a color that is generally archetype focused, but think it's power level is high enough to overcome that barrier.
    Posted in: Cube New Card Discussion
  • posted a message on [KHM] [CUBE]: Halvar, God of Battle // Sword of the Realms
    Quote from wtwlf123 »

    I would probably play the equipment side by itself if either the casting cost or the equip cost were reduced by 1. Am I willing to pay that "tax" to have access to the 4-mana 4/4 with upsides? Probably.

    It bugs me that I can't tutor for this with Stoneforge though. Bugs me a lot. Slant

    I like this line of reasoning, but have a different evaluation. I wouldn't be willing to pay a mana tax for the versatility and am not interested in the card.

    The option value of a ~ 4/4 for 4 is better than nothing, but it is small. Consistently paying an extra 25%+ mana cost to the playable side of the card is too big of a cost, when I want to be casting the equipment side of it 80%+ of the time.

    If the flip side was a rarely good, but occasionally broken kind of upside, then we're talking.. But when the flip side is better than casting the equipment, it will mostly be slightly better and have no meaningful game impact (rare exceptions).
    The noteable high upside comes when you have an equipment already on the battlefield and its equipped to creature. Seems too rare and winmore to me.

    In a cube with a ton of equipment I like it a lot more. Seems great in an equipment deck.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][CMR] Hullbreacher
    Quote from IMorphling89 »
    Hullbreacher and Thieving Skydiver have both been absolutely savage in Supreme Draft Vintage Cube on MODO.

    I was definitely too low on this card - thought it would be decent but now I'm convinced it even cracks the smallest lists at 360.

    Hullbreacher is soooo much better in that format. People are consistently doing the most broken thing and in that format the most broken thing is, quickly spamming out mana rocks and draw 7's. When you can consistently GET draw 7's in your deck and prevent draw 7's, hullbreachers stock goes through the moon. That's not at all how normal cube plays out...

    Though... I do still believe it's a great card.

    Thieving skydiver was very clearly the nuts from beginning from anyone who has played with dack fayden and know how much of a swing stealing a mana rock can be. Better than hullbreacher in a normal cube for sure.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM] Sarum, Realm Eater
    Cat/Oven hate
    Posted in: The Rumor Mill
  • posted a message on [CUBE][CMR] Court of Ire
    Quote from Fredo »
    7 damage every upkeep is obviously crazy, and monarch is a powerful effect. However I have a hard time seeing how this card will actually be played.

    I don't think it's an important card for aggro. It could see play as a curve-topper, but when building an aggro deck this is very low on my priority list so most likely I won't pick it unless there isn't much else to pick (and even then it might not make the cut). For a burn deck, I think the monarch effect is much likelier to backfire, in which case you don't get enough for your 5 mana investment so I'm hesitant to include it as well.

    So this is a card for red control, and some midrange decks - and even if you play it and have the mana there are plenty of board states where dropping this is just a bad idea. And it's not a key card for any deck.

    IDK, I'm just not sure it merits a slot and wouldn't know what to cut for it. Am I so off-base on this one?

    I wonder if enough of these effects can justify a monarch build around?
    Perhaps these are the top end needed for janky creature midrange decks to compete with control decks...
    Focus on cheap disruption and cards that can protect the monarch like blade splider/bitterblossom.
    These cards are very busted on rate if you can maintain the monarch.

    Probabily not, but something to think about.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Includes & Testing Thread
    I'm super curious about wheel of misfortune the most.
    Card could range from broken to way overrated in my mind.

    Would love to hear feedback from you guys on how well its playing out.
    Basically doing nothing but HU cubes in these covid times so not getting much action these days.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Court of Ire
    Seems strong.. The most powerful of the courts if you maintain the monarch, and might sneak out a victory even if you can't.

    But functionally it does something very similar to the white monarch for an extra mana. Hard to imagine losing with either of them if you maintain the monarch and hard to imagine winning if you can't keep it (or hold it).

    Def going to test as it's hard to evaluate. Every monarch card i've ever tested in the past has outperformed my expectations, so let's see if that holds up for this set!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Hullbreacher
    Quote from mblieb »
    @lucidvision fwiw, I feel like this card is better against aggro than most of my other blue 3s (low bar Smile ), just by virtue of being able to function as a removal spell if you're desperate to pick off a rabblemaster or something

    Meh, I mean, it trades with most 1 drops.. Rabblemaster still gets a token and any instant speed shock would prevent it from blocking.

    At least the non-interactive other 3 drops can draw to a wrath or a haymaker that may stabilize. But you make a fair point that it's not much worse (if at all) than some other good blue cards in agro matchups.

    It's also quite bad against some combo/ramp decks. (though quite good against some as well)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Hullbreacher
    Really really sweet in cubes that don't support agro much.
    I love that you can do it in response to loot type effects so it has a gotcha effect that narset doesn't.

    Unsure about it in cubes that have a healthy agro support.

    Blue is just soooooooo tight and a 3/2 flash for 3 is so bad in matchups where the draw clause doesn't come in effect. Perhaps the additional redundancy for the narset/draw 7 interaction is worth it though. Definitely gonna test.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Necrotic Hex
    It powerful card, but think it's too expensive when it doesn't serve any synergistic purpose... like most 6+cmc finishers.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Fall from Favor
    Quote from ThatOneNinja »
    I think it could be good but I'm a bit more wary than others. Blue has the hardest time protecting the Monarch and you don't get a blocker like Palace Jailer. All it takes is one stray token or mana dork to effectively strand this card in your hand.

    Ya, it's not a jam in every blue deck kind of card.
    It is good in every blue sideboard though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Fall from Favor
    Seems great.
    Feels awkward to have such a powerful effect on a common but oh well.

    Prob worth splashing for most creature decks.
    Even if the opponent has no creatures, you cast it on one of your own post combat for zero downside and an end-step painless phyrexian arena that cant be killed.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Sweet-Gum Recluse
    I'm sure this isn't that good, but it's sweeeeet...
    and it's decent from a power level perspective.

    Better in an unpowered cube because you have less random mox bricks
    Posted in: Cube Card and Archetype Discussion
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