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  • posted a message on [STX][CUBE] Flamescroll Celebrant//Revel in Silence
    Quote from Breathe1234 »
    Quote from LucidVision »
    Surprised there's not more discussion about this card.
    Think it's powerful in boros and mediocre but playable filler in red.

    Chip damage vs fetch lands and planeswalkers is real.
    Firebreathing can really add up if unblocked.

    The silence is an incredible high upside option to have when you have a strong tempo/battlefield advantage.
    Playing a cheap creatures and then denying opponent from advancing is a great way to go hellbent and push in the last few points of damage.

    It's far too situational to be worth a card in itself, but tacked onto a card that is fine to play on curve while developing, I love it.


    The problem is red's 2 drops are way too competitive. The options right now for the last 2 slots are:

    - Kargan Intimidator
    - Plated Geopede
    - Kiln Fiend
    - Lightning Mauler
    - Stormblood Berserker
    - Dire Fleet Daredevil

    You can make the case this is a good card, but I don't see it getting the edge over all these other cards.



    Yeah, the front side alone is worse than all these cards. The option of creature / high upside situational spell is what appealed to me.
    Upon further reflection (I have limited computer access rn), the front side is worse than I first thought.

    Prob a miss, but silence//creature split card is no joke if the creature side was a TINY bit better
    Posted in: Cube New Card Discussion
  • posted a message on [C21][CUBE] Incarnation Technique
    Worth testing in larger cubes.
    5 mana is more than reanimation decks want to spend , as they often have to spend early turns setting up (not effecting battlefield).
    but DOUBLE reanimation is such a powerful effect in conjunction with mill 10! that it should often be game winning WITHOUT support.

    Think it'll be a miss, but some chance of a hit.
    Posted in: Cube New Card Discussion
  • posted a message on [C21] Combat Calligrapher
    Def a solid card and prob the best tier 2 hero of bladehold variants.

    I'd test at 720+
    Posted in: Cube New Card Discussion
  • posted a message on [C21][CUBE] Pest Infestation
    I feel sorry for the people who like to jam artifact.dec, as this is going in my cube and I'm not apologizing.
    Posted in: Cube New Card Discussion
  • posted a message on [STX][CUBE] Flamescroll Celebrant//Revel in Silence
    Surprised there's not more discussion about this card.
    Think it's powerful in boros and mediocre but playable filler in red.

    Chip damage vs fetch lands and planeswalkers is real.
    Firebreathing can really add up if unblocked.

    The silence is an incredible high upside option to have when you have a strong tempo/battlefield advantage.
    Playing a cheap creatures and then denying opponent from advancing is a great way to go hellbent and push in the last few points of damage.

    It's far too situational to be worth a card in itself, but tacked onto a card that is fine to play on curve while developing, I love it.
    Posted in: Cube New Card Discussion
  • posted a message on [STX][CUBE] Callous Bloodmage
    I love this card in principle... Think it's a bit too slow/low impact in todays high powered cube environments, but it certainly serves a lot of roles.

    Would test, but don't expect it to stick. I love me some utility and a I love me some elvish visionaries.
    Posted in: Cube New Card Discussion
  • posted a message on [STX] [CUBE] Baleful Mastery
    This card is awsome! Go for the throat probabily should have been cut by me a while ago, but now there's no debate in my mind.

    When you are behind tempo and up cards, giving your opponent a card to not be drowned in tempo is a huge option to have in a card that CAN trade for parity and solve many situations by itself.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] - Multiple Choice
    Pretty meh in a powered cube. No interest in it.

    Cheap abilities are way overcosted and the "final" ability is mildly overcosted and generally not what you want to be doing in blue.
    Broken in limited and could see some play in the right standard format.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [STX] Fracture
    If this were monocolored it would be a staple, but competition is stiff with orzhov.
    It's "interesting" because it's new, but over time this will just be another generic well costed removal spell.

    Id test it out if I was looking to mix things up for variety
    Posted in: Cube New Card Discussion
  • posted a message on [C21] [CUBE] Triplicate Titan
    Not worth considering anything lower than 720, but looks to compete favorably with the non-staple artifact creatures.

    Works really good with the sneak attack type effects. Tier 2-3 tinker target that CAN be hardcast in an artifact deck.

    Underwhelming hardcast in an environment with an abundance of exile effects and artifact destruction. 9 is a LOT of mana.

    Posted in: Cube New Card Discussion
  • posted a message on [STX] [CUBE] Sedgemoor Witch
    Powerful card, but a little lower on it than most..
    Doesn't slot well into any of the common black archetypes.
    Solid splash card or good in UB tempo.

    I haven't been impressed with young pyromancer in cube for a lot of reasons and this is a mana extra.
    The 3/2 menace body and built in protection is far from flavour text though.

    Def wouldn't play this any lower than 540, but easily worth a test.
    Posted in: Cube New Card Discussion
  • posted a message on [C21] [CUBE] Laelia, the Blade Reforged
    Card seems excellent...
    Only way the card isn't doing something powerful is when they have a strong blocker, which is true for just about every 3 drop (ferocidon excepted).
    Even then, if it's later in the game, you can suicide for a card off your library the next turn.

    Slot is stacked, but It's a unique card, so i'd rather play it over a rabblemaster variant , assuming power level was comparable... which I think it will be.
    Posted in: Cube New Card Discussion
  • posted a message on [STX] [CUBE] Rip Apart
    Really high floor, versatile card. Unimpressive but ok ceiling. Don't want your cube over saturated with removal like this, but should definitely have some.
    Think it's one of the better 2 mana removal spells in the game.
    Posted in: Cube New Card Discussion
  • posted a message on [STX] [CUBE] Velomachus Lorehold
    Not often you see a good 7 mana card.. Think it's a fine choice to test for huge cubes that want to mix up the fatty composition.
    If it's in the right deck, you basically have to kill this within a couple turns or you are gonna lose. High chance you can get one swing off too to guarantee some value.
    Posted in: Cube New Card Discussion
  • posted a message on [STX] [CUBE] Elite Spellbinder
    Great card. Basically exactly what you want to be curving into in any disruptive agressive deck.
    2 mana is a serious tax if you are pushing the tempo hard.. Compared to a mesmeric fiend variant, he not only slows the opponent down, but he ALSO presents a clock that's not far away from curve to do so.
    He won't single handedly ruin the plan of a glass cannon combo deck , but that's a fine consoloation.

    He's better the more agressive the deck he's in.

    Staple.
    Posted in: Cube New Card Discussion
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