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  • posted a message on [STX][Cube] Expressive Iteration
    I under-estimated expressive iteration when I saw it spoiled.

    The "you must play one of these cards this turn" downside of the card is less than I thought. There's a high % chance you'll be able to hit a land off of 3 cards and if you are in the late game, you'll probably have enough mana to want to do something proactive with 2 non-land cards.

    In the majority of decks, I think it's better than a 2 mana divination, not worse. The ability to dig an extra card deeper more than offsets the requirement to play one of the two cards the turn you cast the spell.

    That being said, I love izzet charm. The counter non-creature spell mode is much better in cube than it is in constructed and every mode is often relevant.

    I haven't played enough with iteration in cube to be confident, but I'd guess it is better than izzet charm in cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFC][CUBE] Phantom Steed
    Pretty sweet card! I also like it in slower cubes.. or even in faster cubes that enjoy this kind of value gameplay (even if its underpowered).
    Posted in: Cube New Card Discussion
  • posted a message on [AFC][CUBE] Extract Brain
    You probably need to do this for x = 3+ to consistently get something decent. Opponent showing lands, being hellbent or dead removal spells are all brick scenarios.
    With rakdos return, at least a quick x = 3 will always be good. With extract brain, an opponent has a full grip, x = 3 can STILL brick.
    You'll probabily need X = The number of cards in their hand (-1) to get reliable upside.

    Maybe if you like big swingy plays that lead to epic stories it'll be worth it to test out , but I'm not a fan of this card for fun AND power level reasons.
    Posted in: Cube New Card Discussion
  • posted a message on [AFC] [CUBE] Component Pouch
    Seems pretty solid to me.
    Making colored mana is a big deal over powerstone. Probably doesn't fully make up for it being usable inconsistently, but it's close depending on the cube.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MH2] Dragon's Rage Channeler
    It's WAY harder to get delirium in cube than in constructed but, I significantly underestimated how strong surveiling 1 every non-creature cast is.
    It's a very powerful effect on a 1 mana creature.

    It wont be as good as it is constructed, but It may still be good enough. It fuels it's own delirium, and in some decks, you don't even need to turn on delirium for it to be a playable card.
    If you do it slowly, a 3/3 flyer for 1 in the mid game is still a good card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH2] Unholy Heat
    This card is making waves in constructed because it pairs extremely well with dragon's rage channeler, a low curve, fetch lands and mishra's bauble. 1 mana deal 6 damage to a creature/PW is an incredible rate.

    It is WAY easier to get delirium in constructed than in cube. In cube it's closer to a shock that can't go to face.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR][CUBE] Hand of Vecna
    My guess is people compared it to grafted wargear because it’s an equipment that is commonly cubed with that could have a similar play pattern.
    Posted in: Cube New Card Discussion
  • posted a message on [AFR][CUBE] Monk of the Open Hand
    Seems pretty meh to me.
    Ok if it’s built around in some sort of prowess shell, but too inconsistent in a white Agro deck, which is really the only major archetype that would want it.

    Agro 1 drops are narrow cards to begin with, so adding an additional contingency to that , without much upside is unappealing.
    Posted in: Cube New Card Discussion
  • posted a message on [AFR][CUBE] Zariel, Archduke of Avernus
    Koth considerably better in red Agro.

    this has some midrange/fires/RB sac applications that koth doesn’t.

    think she’s a run of the mill planeswalker , which is generally .. pretty good Smile

    I played a lot with tibalt in standard and those 1/1 ping tokens play out much better than they seem.
    Anthem + haste can be very powerful in the right circumstances, but red 5 drops are often hasty… so it depends on the deck.

    Not interested in my cube.
    Posted in: Cube New Card Discussion
  • posted a message on [AFR][CUBE] Paladin Class
    Think it’s a decent card but a level too weak for cube.
    A lot of mana needs to be sunk into this card to get its anthem, and that slows down your development.

    Anthems are best as curve toppers after an aggressive start, or in a dedicated go-super-wide tokens strategy.
    The second isn’t viable in a powered cube and the first gets hurt a lot by costing 4 mana.

    Maybe I’m underestimating the instant speed tax, or the additional level 3 upside, but I doubt it.
    Posted in: Cube New Card Discussion
  • posted a message on [AFR][CUBE] Ranger Class
    This is a strong card and I suspect will see a lot of standard play. Broken in most limited formats. Is it good enough for cube? Probably too slow for a vintage cube? I’d test it at 720 without high hopes.

    In a slower format, it has to be dealt with at some point or it can take over a midrange battle by itself. The base of a 2/2 for 2 with an extra permanent on the battlefield is a solid floor.
    The value is spread over multiple axis, and the second mode alone can take over some games.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [AFR] Iymrith, Desert Doom
    I wonder if ojutai was 3UU , would it make a 540 cube? Probably not?
    Maybe wildfire survival is the kicker for those who love that card?

    This seems darn close to ojutai in both function and power level.
    -ward 4 is slightly worse than hexproof
    -5 toughness is slightly better than 4 on a creature of this type
    -ojutai’s damage ability is better in most decks, worse in a few?
    Posted in: Cube New Card Discussion
  • posted a message on [AFR][CUBE] Varis, Silverymoon Ranger
    Quote from IMorphling89 »
    I feel like I'm coming off a sugar high from Modern Horizons 2. Going to be real tough act for this set to follow.


    It's a decent card, but don't see it cracking most lists


    Ya I’m getting the sense that they de-powering standard for the next while due to the backlash from eldraine.
    Maybe this was too far along in development cycle to feel that effect… but so far it’s feeling quite low powered.
    Posted in: Cube New Card Discussion
  • posted a message on [AFR][CUBE] Flameskull
    Quote from SirPicaro »
    Quote from LucidVision »
    Too slow imo in a slot that’s too stacked.
    It’s only application is aggressive and recursive durability is not the axis you want to attack on with a heavy red deck.

    no interest


    What's the axis on which you'd want to attack on with red aggro?

    With the caveat that I haven't been able to cube for a long time outside of MTGO cubes... My constant experience with "standard" powered cubes has been that red aggro is just worse than white aggro. White has all the best toys: removal that can hit anything, one-drops that help blank removal and blockers, Wrath-proof two-drops, Bolt-proof three-drops and several flavors of 4-drops that give you longevity (PWs) or end the game if you're even just a tiny bit ahead on board ('Geddons).

    Red aggro feels one-note, much more likely to fold to a Wrath, has little options in terms of grinding back from bad board positions. I'm drawn to the idea of red threats that keep coming back. Is my impression of red completely off, and/or have new cards like Laelia changed things?


    red has reach through clogged board states in burn, and the ability to close the game ultra fast if an opponent stumbles.

    It’s lack of disruption forces you to play the ultra fast game instead of the semi-fast game that wins by a combination of aggression and slowing down the opponents game plan.
    Posted in: Cube New Card Discussion
  • posted a message on [AFR] [CUBE] Ebondeath, Dracolich
    Interesting. Definitely a powerful card. Maybe a bit slow for pure Agro, but not by much.
    I could see shells with some self mill and disruption where this really shines. IE works really well with grist.

    what’s sweet is you can recur this, even if you kill an opponents creature on the opponents turn. Doesn’t require creatures of your own.

    Or say the opponent wrath’s your board and you flash it in from the graveyard after a wrath.

    Certainly testing, not sure % it’ll stick!
    Posted in: Cube New Card Discussion
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