Myr Battlesphere, because Myr are awesome, five bodies are better than one, it's an artifact and it looks like a parody of Legion from Castlevania. It's also a wall of text that no one seems to read till the end. That last sentence is very important. I own six of them currently, but want to start actively hoarding them...
My second Favorite would be Old Fogey.
4 Scourge Wolf
4 Fledgling Dragon (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (8)
1 Wheel of Fortune
4 Faithless Looting
1 Firecat Blitz
2 Magmatic Insight
4 Lightning Bolt
2 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (2)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
2 Valakut, the Molten Pinnacle
4 Forgotten Cave
2 Barbarian Ring
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz (1 @ -1)
2 Magmatic Insight
4 Rift bolt (2 @ -4)
4 Lightning Bolt
2 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (5)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape (1 @ -3)
2 Barbarian Ring
It's a 4/4 for 4 without color requirements. Unlike Juggernaut it is not required to attack each turn, and it takes more than a single lightning bolt to kill it. It also used to be very cheap (like $5) making it more budget than some of the other beaters. It's still more budget than the Arabian Nights djinns. In addition to all of that it dodges The Abyss and Terror. Su-Chi also doesn't always die in combat. Sometimes Su-Chi gets disenchanted at the end of the turn. Sometimes you transmute it for something else. Sometimes Atog eats it. In the event that it gets hit with a swords to plowshares it's removed from the game and you don't get the mana anyway. Without mana burn there's really no downside, and it has occasional upside.
I haven't had to play against anyone that was adamant about using mana burn, so my su-chi has no downside, and has potential upside if I can feed it to Atog to pay mana into Fireball. It's almost like an old school fling. That said I do play Basalt monolith and factories in the same deck, so I could potentially untap basalt monolith with 3 of the mana, or loot with Jalum Tome. My Su-Chis get disenchanted a lot, so I could see it being a real draw back if you are playing with mana burn rules.
I'm going to vote out all copies of Blood Moon. It's a great magic card, but we're not a prison deck. Let's just consider it a sideboard card. Voting to remove all of them and it's the third vote, so they're gone.
4 Scourge Wolf
4 Fledgling Dragon (1 @ -4)
2 Pardic Arsonist (1 @ -2)
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt (2 @ -4)
4 Lightning Bolt
4 Lightning Axe (1 @ -2)
4 Flame Burst
Enchantments (5)
3 Vessel of Volatility (2 @-3)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
https://www.twitch.tv/oldschoolmtg
I'm going to vote -3 Vessel of Volatility: This seems worse than any other red ritual.
4 Scourge Wolf
4 Fledgling Dragon
2 Pardic Arsonist
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (13)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Rift bolt
4 Lightning Bolt
4 Lightning Axe
4 Flame Burst
Enchantments (6)
3 Blood Moon (2@-3)
3 Vessel of Volatility (2 @-3)
2 Seal of Fire
Artifacts (3)
1 Black Lotus
1 Mox Ruby
1 Sol Ring
13 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
4 Scourge Wolf
4 Fledgling Dragon
2 Pardic Arsonist
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (9)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Lightning Bolt
4 Lightning Axe
4 Flame Burst
Enchantments (6)
3 Blood Moon (1@-3)
3 Vessel of Volatility
Artifacts (2)
1 Black Lotus
1 Mox Ruby
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
Cloudpost isn't a deck that wins by speed, it's a deck that wins by consistency. The other cards in the deck are replaceable.
Reflector mage should enter as well.
This makes no sense to me. If you ban map you potentially hurt other decks, and glimmerpost could be used for life gain without cloudpost, but it's not broken. If you're going to ban this deck, ban the namesake card, otherwise people will be playing thespian's stages and maybe ancient stirrings/sylvan scrying.
The original printing (in Worldwake) was a mythic, not a rare, so if it's under $1.50 then it's playable.
Also, just getting caught up on this thread. I appreciate seeing actual numbers. My vote is just to ban cloudpost, not eye or map.
4 Scourge Wolf
4 Fledgling Dragon
2 Pardic Arsonist
4 Chandra's Phoenix
4 Pardic Firecat
Sorceries (9)
1 Wheel of Fortune
4 Faithless Looting
2 Firecat Blitz
2 Magmatic Insight
4 Lightning Bolt
4 Lightning Axe
4 Flame Burst
Enchantments (6)
3 Blood Moon (1@-3)
3 Vessel of Volatility
Lands (23)
14 Mountain
4 Forgotten Cave
3 Myriad Landscape
2 Barbarian Ring
edit: oh and there's a new Instagram out there called @9394MtgDecks