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  • posted a message on The Rock
    @NosferatuRed I sent you an extensive message to that but I'll TL;DR it here:

    It is at it's heart a GB deck. There's not a ton of difference except My top end is bigger and it's a little slower on average. It still suffers from many of the problems GB normally has except reality smasher is so unbelievably amazing and gets you out of certain and sometimes numerous situations other things wouldn't. I trade out fast discard for a slower discard on a stick for instance. The mana base is worse comparatively, but 3 FoR main certainly help more than in normal GB. I lose out on some manlands though which this version needs more of but just can't fit. So therefore, the deck is much softer to land destruction than GB. This version has better matchups vs some decks (control and tron) but also worse matchups elsewhere (fast aggro and jund). This deck is also slightly less of a dog to the wrong half problem. Rarely are my cards just dead draws late and teh threats are generally huge and hard to answer. That can also be a negative when you draw all the top end and stuck on 3 lands. Assassin's trophy has both simultaneously made this deck much better and worse depending on the meta.

    I am unable to attend most big events, although I have made a couple and have been putting up good results. Is this better than GB? Probably not, but it attacks on a unique angle that a lot of decks have trouble with. I think it's better personally but that means nothing. I've been off straight GB for a while so I don't have the experience to say. I think it's a meta dependent list too. If yours has a lot of fast aggro and spirits or heavy Land destruction decks I would probably play GB over this. Otherwise I would choose this 100% of the time.
    Posted in: Midrange
  • posted a message on The Rock
    I wouldn't knock disfigure it's actually a very solid card. It's definitely more well rounded than deathmark is. However is it the right tool for the job? If you need speed than 100% disfigure. However, as a 1 of against specific archetypes you most likely wont see it till mid-late game where it can kill things like powered up scoozes, champion of parishes, some spirits, etc. Disfigure as a combat trick can also be pretty huge and essentially kill things it otherwise couldn't. More often than not, disfigure is the better card.
    Posted in: Midrange
  • posted a message on BG Eldrazi Midrange
    Another top 8 in the books for me at our 40 person FNM. Same list I've been on, Rockdrazi, no changes

    r1 sultai midrange
    g1 I just completely bury him. These matches seem to be whomever gets the first tracker wins. G2 he gets tracker and then I get buried. g3 I keep a hand with 2 eldrazi temples and 3 tks and 2 stone uncastable cards. I kept because it's a neat hand that never happens but I knew it was risky, if I never draw another land I just can't cast anything. WEELLLL that's exactly what happened. literally never drew a 3rd land and he was able to come back.
    0-1

    r2 hardened scales
    both games were pretty easy now that I have a bit more experience in how the deck plays. Flaying tendrils MVP but with the right draws this deck is really scary. It has such awesome grind to it.
    1-1

    r3 UR wildfire
    total brew but he had a bunch of land destroy and what not like blood moons and frost titans. It was kinda like skred red in a way, semi prisony but much worse. smushers put in work as did assassin's trophy.
    2-1

    r4 rock
    we trade a LOT of resources and much back and forth. Honestly they were very fun games but my threats usually line up much better in these GBx mirrors. I beat him in 2 with goys and scoozes and trackers. just good ol fashioned magic.
    3-1

    r5 counters company
    g1 i Just totally bury him with removal and hard beats and smusher to finish him off. g2 I get totally buried under his tracker/knight of reliquary combo. those 2 cards play very nicely together. g3 we have a mega long game. At one point i cast flaying tendrils and like 6 for 2 him (had to lose a treetop to trade with a courser) Eventually I get out kalitas and then a scooze who got monstrous and he ran out of answers.
    4-1

    top 8: jund
    I was happy to play this as in general my threats line up and in my experience I would say I'm favored albeit slightly. However jund did jund things and his removal lined up perfectly and BBE's only hit gas despite so many potentially bad flips, was a close game tho. g2 I keep a 2 colored lands with 2 scoozes and a push but largely medium hand. I debated mulling looking for either more early game or more lands and probably should have but who wants to mull in an attrition matchup where every card counts. I eventually get to my 3rd land but that was it and just drew all my top end. Only playing 1 card a turn for 6-7 turns obviously is not going to beat jund.
    4-2

    I run 24 lands and got stuck on lands in very important games. Variance is always a thing and at 24 lands I guess I'll be prone to screw more than flood. Better mull decisions would have helped for sure but they were reasonable 7's against grindy decks. I only had to mull once for real vs Rock throughout the night and I will be more wary of this in the future. Overall I played pretty well and didn't make any obvious mistakes so I can't complain.
    Posted in: Deck Creation (Modern)
  • posted a message on The Rock
    Another top 8 in the books for me at our 40 person FNM. Same list I've been on, Rockdrazi, no changes

    r1 sultai midrange
    g1 I just completely bury him. These matches seem to be whomever gets the first tracker wins. G2 he gets tracker and then I get buried. g3 I keep a hand with 2 eldrazi temples and 3 tks and 2 stone uncastable cards. I kept because it's a neat hand that never happens but I knew it was risky, if I never draw another land I just can't cast anything. WEELLLL that's exactly what happened. literally never drew a 3rd land and he was able to come back.
    0-1

    r2 hardened scales
    both games were pretty easy now that I have a bit more experience in how the deck plays. Flaying tendrils MVP but with the right draws this deck is really scary. It has such awesome grind to it.
    1-1

    r3 UR wildfire
    total brew but he had a bunch of land destroy and what not like blood moons and frost titans. It was kinda like skred red in a way, semi prisony but much worse. smushers put in work as did assassin's trophy.
    2-1

    r4 rock
    we trade a LOT of resources and much back and forth. Honestly they were very fun games but my threats usually line up much better in these GBx mirrors. I beat him in 2 with goys and scoozes and trackers. just good ol fashioned magic.
    3-1

    r5 counters company
    g1 i Just totally bury him with removal and hard beats and smusher to finish him off. g2 I get totally buried under his tracker/knight of reliquary combo. those 2 cards play very nicely together. g3 we have a mega long game. At one point i cast flaying tendrils and like 6 for 2 him (had to lose a treetop to trade with a courser) Eventually I get out kalitas and then a scooze who got monstrous and he ran out of answers.
    4-1

    top 8: jund
    I was happy to play this as in general my threats line up and in my experience I would say I'm favored albeit slightly. However jund did jund things and his removal lined up perfectly and BBE's only hit gas despite so many potentially bad flips, was a close game tho. g2 I keep a 2 colored lands with 2 scoozes and a push but largely medium hand. I debated mulling looking for either more early game or more lands and probably should have but who wants to mull in an attrition matchup where every card counts. I eventually get to my 3rd land but that was it and just drew all my top end. Only playing 1 card a turn for 6-7 turns obviously is not going to beat jund.
    4-2

    I run 24 lands and got stuck on lands in very important games. Variance is always a thing and at 24 lands I guess I'll be prone to screw more than flood. Better mull decisions would have helped for sure but they were reasonable 7's against grindy decks. I only had to mull once for real vs Rock throughout the night and I will be more wary of this in the future. Overall I played pretty well and didn't make any obvious mistakes so I can't complain.
    Posted in: Midrange
  • posted a message on BG Eldrazi Midrange
    FNM results.

    r1 storm
    g1 I miss land drops for 5 turns and die on t8 when he has a single card in hand, past in flames and I am stuck on 3 lands with lethal next turn. I missed my 3rd land for a while and never hit my 4th with a TKS in hand..brutal. g2 we have a good game and he tries to go off through some disruption. basically he double manamorphose, no cards in hand and flips into an empty the warrens, of course, and I don't see any of my wraths or pulses...We play a few extra games for fun and they actually went a lot more like I thought they would...aka, I slaughter him mercilessly. That's magic for ya, sometimes variance is on your side, sometimes not.
    0-1

    r2 metalwork colossus combo
    this deck despite it being jank is actually very resilient. It's similar to KCI but instead of a really stupid and BS combo it just poops out artifacts and recurs colossus. g1 I would say it's like a 80-20 or better in his favor. g2 my SB cards get me there and in g3 he losses to his deck. Draws lots of lands and useless cards like nature's claims.
    1-1

    r3 burn
    fun turn with me having 2 4/5 goyfs a liliana TLH on 2 loyalty, him at 15 and me at 2 life. I'm trying to think how on earth I can deal 15 in 1 turn. So i know that minusing lili makes them 5/6 so I start with that, flipping a reality smasher and well, i take that, cast and smush for 15 hahaha oh man totally stole that game. I LOVE smasher. g2 he just gets TOTALLY run over i don't think i dropped below 10 health. brutality into discard and fast beats. GG
    2-1

    r4 hardened scales
    I win in 3 very hard games. I could not believe how hard this deck was to play against. he just has so much value and his guys get so huge almost everything is must answer. To be honest I think i only won because he played poorly. He missed a lot of triggers of various sorts. I need to play against this more, I think I could have made better choices too along the way. I know how the deck plays but not having reps against it I know I played suboptimally. Even with huge goyfs and scoozes I always felt behind.
    3-1

    Came in 9th missing out on breakers. We had 31 people which means we were 1 short of having 5 rounds. 4 rounds really sucks especially at 31 people. What can you do. Sadly no top 8 means no more modern for me but got to play cube so I guess it's fine Smile
    Posted in: Deck Creation (Modern)
  • posted a message on The Rock
    @pzbw7z it's actually kind of both. I did mention it for humans and spirits where it is fine vs both of those but I hoping it would basically shut down creatures entering with counters like ballista/ravager/walker, etc. but I guess it's not to be.
    Posted in: Midrange
  • posted a message on The Rock
    @VidarThor thanks for the clarification, good point
    Posted in: Midrange
  • posted a message on The Rock
    FNM results.


    r1 storm
    g1 I miss land drops for 5 turns and die on t8 when he has a single card in hand, past in flames and I am stuck on 3 lands with lethal next turn. I missed my 3rd land for a while and never hit my 4th with a TKS in hand..brutal. g2 we have a good game and he tries to go off through some disruption. basically he double manamorphose, no cards in hand and flips into an empty the warrens, of course, and I don't see any of my wraths or pulses...We play a few extra games for fun and they actually went a lot more like I thought they would...aka, I slaughter him mercilessly. That's magic for ya, sometimes variance is on your side, sometimes not.
    0-1

    r2 metalwork colossus combo
    this deck despite it being jank is actually very resilient. It's similar to KCI but instead of a really stupid and BS combo it just poops out artifacts and recurs colossus. g1 I would say it's like a 80-20 or better in his favor. g2 my SB cards get me there and in g3 he losses to his deck. Draws lots of lands and useless cards like nature's claims.
    1-1

    r3 burn
    fun turn with me having 2 4/5 goyfs a liliana TLH on 2 loyalty, him at 15 and me at 2 life. I'm trying to think how on earth I can deal 15 in 1 turn. So i know that minusing lili makes them 5/6 so I start with that, flipping a reality smasher and well, i take that, cast and smush for 15 hahaha oh man totally stole that game. I LOVE smasher. g2 he just gets TOTALLY run over i don't think i dropped below 10 health. brutality into discard and fast beats. GG
    2-1

    r4 hardened scales
    I win in 3 very hard games. I could not believe how hard this deck was to play against. he just has so much value and his guys get so huge almost everything is must answer. I think I'm going to add a torpor orb in the SB for this and other matches like humans/spirits etc. To be honest I think i only won because he played poorly. He missed a lot of triggers of various sorts. I need to play against this more, I think I could have made better choices too along the way. I know how the deck plays but not having reps against it I know I played suboptimally. Even with huge goyfs and scoozes I always felt behind.
    3-1

    Came in 9th missing out on breakers. We had 31 people which means we were 1 short of having 5 rounds. 4 rounds really sucks especially at 31 people. What can you do. Sadly no top 8 means no more modern for me but got to play cube so I guess it's fine Smile
    Posted in: Midrange
  • posted a message on The Rock
    where do you find a fixed modern metagame? I want in on that format. You sound pretty much like you are in this forum to advocate jund. We are giving you reasons as to why we are playing these cards and not others but you give answers like "Ok and i am happy with my 2 push / 4 bolt..... no offense but that's not help a lot to discuss." In this scenario, push combined with the rest of the cards typically found in GB lists are enough. We aren't trying to hide tech. 4 push is enough, if more is needed in matches that are hard aggro you can add more in the SB, deathmark is a fine addition.

    GB is a simplification of colors and tools. You should read the extensive and amazing primer if you want break downs of things. Adding a 3rd color does not mean it makes it better even if some of those cards are singularly more powerful in certain situations. There are also a lot of results from various tournaments. You can see given what that meta looks like how each variant does. In general, GB IS performing better than jund. There are tons of reasons but it doesn't mean one is strictly better. Skred red won a GP but that means nothing. This is modern, one week GB rules, the next Jund rules. If you want the best deck I can promise you it's not jund or gb. It's a matter of personal preference at this point, saying one deck is 5-10% better doesn't mean it will perform that way for you.
    Posted in: Midrange
  • posted a message on The Rock
    I think the biggest thing missing here is the deck as a whole not just individual cards. You can compare the strengths of 1 card vs another all you want but it's kind of a fruitless effort. It's not about having 4 1-cmc removals spells and that's it. GB has very flexible removal at every cmc. 2-3 wastelands in the main and 2-4 trophy give you game against land decks and make things like surgical absolutely backbreaking in the SB. Why do you need moon only to have it get destroyed then lose. Moon is not a bad card, far from it but you don't have to include it in your game plan when you have just as flexible answers still in the colors. moon vs sphere for instance in tron/scapeshift/amulet match is not going to make a difference. They do the same thing at essentially the same speed.

    I see jund as a slightly lower and more aggressive deck which is better in some matches but worse than others. GB is bigger and slower but much more well rounded. You choose GB because of the play style just as you would jund. I like GB more because every one of your cards get you a lot of consistent mileage where as cards like bob, BBE and even sometimes bolt don't. This is modern there's no definitive best version. It's very possible next set Gruul colors will get something amazing and then it's back to jund as top dog.
    Posted in: Midrange
  • posted a message on The Rock
    there are at least a few very solid artifact removal in GB. Reclamation Sage, Natural state, creeping corrosion, dispossess I suppose and unravel the aether are basically the best we have. Sure, they are no ancient grudge but they are very solid on top of main deck trophies gives us a lot of options. Natural state in particular is strong.

    I understand I play a different variant of GB in that I play 7 eldrazi, but FoR (I play 3) has always been awesome for me. There are so many utility lands and manlands running around they get use in almost every matchup. As for quagmire, I too find it underwhelming in most scenarios but there are plenty of times it just stone brickwalls an opponents huge monster. Or they forget about it or completely choose to undervalue it (which is usually the case in my experience) and it just doomblades their guy. I find it hard to justify more than 1 though even in normal GB but depending on the meta I could see it.

    Playing jund you get slightly better % vs some matches but worse vs others. You just have all the tools you need in GB even if you lose out on the 3 mana 3 damage wrath. You have a better mana base and a more consistent game. I find no wrong with people choosing to play jund though. It's still very good. Trophy and brutality have really allowed GB to stand on it's own though.
    Posted in: Midrange
  • posted a message on BG Eldrazi Midrange
    FNM Tournament report Smile We had about 50 players at our black friday FNM. We had some notable attendees like Dav Shiels - GP winner, Sky mason - GP winner, Rich Shay - vintage pro and a couple pro tour competitors among others. So it wasn't a soft fnm haha.



    r1: 4 color saheeli combo
    Not going to go into too much detail. This felt very very easy. With so much removal and interaction I'm honestly not sure how they even with this matchup.
    1-0

    r2 abzan counters company.
    g1 I run him over after we play back and forth for a little bit. I know what he's on ahead of time so I made sure to keep a hand that can deal with the combo. g2 I keep a 1 landser with a bunch of 2 drops and some cheap GY hate. I figure if i draw a land in 3 draws I'll be fine. I didn't and lost horribly. In hindsight I need to not ever do that again...Game 3 was a long drawn out one but I run out of gas eventually and can't compete with his Rhonas.
    1-1

    r3 mono blue tron
    I was excited to play this match as it is favorable for me. I have 6 main deck ways to turn off tron and I don't have to deal with ulamog. I'm always excited to play Utron even though it's rare. I also knew what I was up against so I new I needed trophies and fields to show up. They did and I was able to get the removal I needed to stop huge walkers. It also helped my goyfs were always 6/7s. g2 got even worse for him as I add in more hate. I played around counters but TKS is such a beating in this match.
    2-1

    r4 jund vengevine
    I'm not sure what he's on at first but figure out it's a vengevine list. I manage to deal with his threats and keep him off any sort of shenanigans. I thought he was much more all in combo and in g2 was stuck with a lot of GY hate and got smushed. g3 I remove surgicals and go back to a more typical set up I would do for jund. As expected g3 was long and drawn out but my top end is so much better than his and smushers took it home.
    3-1

    r5 GR titan shift
    I was afraid of this matchup. I don't really have any good ways to interact with valakut or scapeshift. G1 I kept him off lands as best I could but i missed my 4th and 5th lands by a turn and that was huge. Had I been on the play I think I would have gotten there but I was 1 turn too late and he had the scapeshift and 7 lands and I was at 18. g2 i run him over very fast with some discard and he's unable to do anything about it. g3 we actually have a pretty long game after I thoughtseize his scapeshift seeing as second one then surgical them out. With step 1 completed I just needed to dodge prime time until I found answers which I did but he never drew any of the 3. I was able to finish him off pretty easily from here.
    4-1

    Bonus round while waiting for top 8: merfolk
    g1 I run him over very fast despite it being a fairly close race. He shut off a temple which slightly screwed me for a bit till I was able to rip another land and play my guys. g2 he draws a bunch of vials and I was able to pulse them, haha felt good. He was light on mana and only really being able to play 1 guy a turn after that point was all I needed. My guys are far bigger and making sure I play around the lords and it's not really too bad. I do know from previous plays that things can get outa hand real quick with spreading seas and lords so thankfully that wasn't too much of an issue here. Trophy has been such a wonderful addition to this deck it's pretty dumb.
    5-1

    top 8 vs jeskai control
    g1 I keep a hand with some discard and a bunch of goyfs. We play a lot of back and forth and I just run him out of resources, not run too badly into supreme verdict and my 3rd goyf gets the job done. g2 I get the eldrazi dream and t2 tks into t3 smusher. He of course is eventually able to deal with them but by that time he has but 1 lightning helix and a snapcaster in play and a couple lands in hand. I get down a kalitas, kill his snapcaster and from there I dodge 1 turn of removal for a quick win. This match felt pretty easy for me but from experience it has never felt easy. For me UW has ALWAYS been the harder matchup I was glad he was on jeskai where bolts and helix are pretty bad.
    6-1


    We split top 4. Top 4 was gTron, dredge, infect and GB eldrazi. Top 8 had KCI, 4 color shadow, jeskai control and 1 other I don't remember. I made a few changes prior to the tourney in moving brutalities to SB and adding a treetop and another scooze. I miss the utility of brutality but I think the consistency if more important. I really liked those changes and will stick with them for now. The additional manland was huge in the jund match. Smusher and trophy were MVPs. Smasher is such a hell of a card. I love it. I love having FoR too and the deck synergizes so well. I can't see myself playing anything else.
    Posted in: Deck Creation (Modern)
  • posted a message on The Rock
    FNM Tournament report Smile We had about 50 players at our black friday FNM. We had some notable attendees like Dav Shiels - GP winner, Sky mason - GP winner, Rich Shay - vintage pro and a couple pro tour competitors among others. So it wasn't a soft fnm haha. I've been on my rockdrazi list for quite some time and you can find all of my many many exploits in the deck creation forums under GB eldrazi midrange. Now that Rock is it's own forum I don't feel bad posting this here. Here is my list:



    r1: 4 color saheeli combo
    Not going to go into too much detail. This felt very very easy. With so much removal and interaction I'm honestly not sure how they even with this matchup.
    1-0

    r2 abzan counters company.
    g1 I run him over after we play back and forth for a little bit. I know what he's on ahead of time so I made sure to keep a hand that can deal with the combo. g2 I keep a 1 landser with a bunch of 2 drops and some cheap GY hate. I figure if i draw a land in 3 draws I'll be fine. I didn't and lost horribly. In hindsight I need to not ever do that again...Game 3 was a long drawn out one but I run out of gas eventually and can't compete with his Rhonas.
    1-1

    r3 mono blue tron
    I was excited to play this match as it is favorable for me. I have 6 main deck ways to turn off tron and I don't have to deal with ulamog. I'm always excited to play Utron even though it's rare. I also knew what I was up against so I new I needed trophies and fields to show up. They did and I was able to get the removal I needed to stop huge walkers. It also helped my goyfs were always 6/7s. g2 got even worse for him as I add in more hate. I played around counters but TKS is such a beating in this match.
    2-1

    r4 jund vengevine
    I'm not sure what he's on at first but figure out it's a vengevine list. I manage to deal with his threats and keep him off any sort of shenanigans. I thought he was much more all in combo and in g2 was stuck with a lot of GY hate and got smushed. g3 I remove surgicals and go back to a more typical set up I would do for jund. As expected g3 was long and drawn out but my top end is so much better than his and smushers took it home.
    3-1

    r5 GR titan shift
    I was afraid of this matchup. I don't really have any good ways to interact with valakut or scapeshift. G1 I kept him off lands as best I could but i missed my 4th and 5th lands by a turn and that was huge. Had I been on the play I think I would have gotten there but I was 1 turn too late and he had the scapeshift and 7 lands and I was at 18. g2 i run him over very fast with some discard and he's unable to do anything about it. g3 we actually have a pretty long game after I thoughtseize his scapeshift seeing as second one then surgical them out. With step 1 completed I just needed to dodge prime time until I found answers which I did but he never drew any of the 3. I was able to finish him off pretty easily from here.
    4-1

    Bonus round while waiting for top 8: merfolk
    g1 I run him over very fast despite it being a fairly close race. He shut off a temple which slightly screwed me for a bit till I was able to rip another land and play my guys. g2 he draws a bunch of vials and I was able to pulse them, haha felt good. He was light on mana and only really being able to play 1 guy a turn after that point was all I needed. My guys are far bigger and making sure I play around the lords and it's not really too bad. I do know from previous plays that things can get outa hand real quick with spreading seas and lords so thankfully that wasn't too much of an issue here. Trophy has been such a wonderful addition to this deck it's pretty dumb.
    5-1

    top 8 vs jeskai control
    g1 I keep a hand with some discard and a bunch of goyfs. We play a lot of back and forth and I just run him out of resources, not run too badly into supreme verdict and my 3rd goyf gets the job done. g2 I get the eldrazi dream and t2 tks into t3 smusher. He of course is eventually able to deal with them but by that time he has but 1 lightning helix and a snapcaster in play and a couple lands in hand. I get down a kalitas, kill his snapcaster and from there I dodge 1 turn of removal for a quick win. This match felt pretty easy for me but from experience it has never felt easy. For me UW has ALWAYS been the harder matchup I was glad he was on jeskai where bolts and helix are pretty bad.
    6-1


    We split top 4. Top 4 was gTron, dredge, infect and GB eldrazi. Top 8 had KCI, 4 color shadow, jeskai control and 1 other I don't remember. I made a few changes prior to the tourney in moving brutalities to SB and adding a treetop and another scooze. I miss the utility of brutality but I think the consistency if more important. I really liked those changes and will stick with them for now. The additional manland was huge in the jund match. Smusher and trophy were MVPs. Smasher is such a hell of a card. I love it. I love having FoR too and the deck synergizes so well. I can't see myself playing anything else.
    Posted in: Midrange
  • posted a message on BG Eldrazi Midrange
    Went 3-1 on Friday losing to naya zoo r1 which put me in 9th place Frown I made a large misplay g3 where I played a tapped land on the draw facing down an experiment 1. I figured how much damage could that really do. He untaps plays a vexing devil and goblin guide and attacks. OUCH. If I had just played an untapped land and kept up my push I would have been able to delay long enough to get down some blockers. I needed to rip a board wipe and never did but I didn't give myself the chance. Live and learn (hopefully).

    I beat, sultai midrange, 8 rack and merfolk. Not too much to say, although sultai has gotten a LOT better with trophy. I liked his build but I don't think he played optimally and tree top/liliana last hope just wrecked him. Merfolk stumbled game 3 and I just ran him over with a clutch maelstrom pulse. That can be tough and 8 rack, well, I dunno. It feels like it should be a tough matchup but I've never actually lost to it in a very long time. I think having trophy main helps a lot for sure. In game 2 I thoughtseize him revealing 5 lands, smallpox and raven's crime. Boy did that crime go the distance haha.

    Still undecided on the 2 brutalities and swapping for push/trophy. I just don't know. They are rarely ever bad and sometimes they are MUCH better than either of those 2 cards. Sometimes they are worse. Might still keep them for now. I dunno Frown
    Posted in: Deck Creation (Modern)
  • posted a message on BG Eldrazi Midrange
    Well It's been a long time since I was last able to play some modern so it was nice to get back on the horse. I've been playing this list and I like it so far.



    I went 2-1-1 on friday losing to 4 color shadow (list that won Dallas) I played realllllyy poorly so i deserved the loss. Had I played optimally I think it's more than beatable. That list is fragile if you have the removal. Otherwise it just punishes you super hard for any sort of stumbles. Hopefully I learn from making bad plays haha. I beat mono red prowess and naya zoo pretty handily and then drew to counter company. He had rhonas 2/3 games and That's one card I just have so much trouble against. Had it not been for that card in g3 I easily would have been able to beat him.

    My thoughts on the list: I can't decide if I want the 2 brutalities in the main. They have always been overall pretty good for me so it's hard to want to cut them but at the same time perhaps I want the consistency of 4 push 4 trophy. I think I may try that out and move brutalities to the SB. My meta is also mega littered with GBx decks so I'm trying to think of some more tech to fight them. I think this may be a good time to bust out imp's mischief and or a Rhonas the indomitable myself. There's still plenty of other decks around that I obviously can't go overboard on random cards so I'm not sure the best but mischief seems like a good place to be in my inbred meta. I would love to have more eldrazi like an endbringer but it's just so sketchy with trophy and liliana around. Time will tell maybe it's fine as it only needs to stick around a turn or 2 for it to be worth it. Nissa, vital force may just be better.
    Posted in: Deck Creation (Modern)
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