Quote from CarstenHaeseThe card in the graveyard doesn't remember what it was on the battlefield, but that doesn't matter. "Dies" triggers are a special case of leave-the-battlefield triggers, which trigger based on the appearance of objects before the event rather than after. Before the Phantasmal Egg died, it was a Roc Egg, so the ability triggers based on it being a Roc Egg and you get a bird.
Quote from jskuraThe Phantasmal Roc Egg will be put from the 'field into the GY, so I see no reason why you wouldnt end up with a 3/3 bird out of the deal
Quote from rpgmemIt was just paying attention to the options marked at the time of installation
Quote from rpgmemDownload and Install "Easy Install" in:
Quote from donasduxProtection from colored spells. Emerkul cannot be the target of clone.
502. Untap Step
502.1. First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. This turn-based action doesn’t use the stack. See rule 702.25, “Phasing.”
502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn’t use the stack. Normally, all of a player’s permanents untap, but effects can keep one or more of a player’s permanents from untapping.
502.3. No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve. Any ability that triggers during this step will be held until the next time a player would receive priority, which is usually during the upkeep step. (See rule 503, “Upkeep Step.”)
503. Upkeep Step
503.1. First, any abilities that trigger at the beginning of the upkeep step and any abilities that triggered during the turn’s untap step go on the stack. (See rule 603, “Handling Triggered Abilities.”)
503.2. Second, the active player gets priority. Players may cast spells and activate abilities.
503.3. If a spell states that it may be cast only “after [a player’s] upkeep step,” and the turn has multiple upkeep steps, that spell may be cast any time after the first upkeep step ends.
504. Draw Step
504.1. First, the active player draws a card. This turn-based action doesn’t use the stack.
504.2. Second, any abilities that trigger at the beginning of the draw step and any other abilities that have triggered go on the stack.
504.3. Third, the active player gets priority. Players may cast spells and activate abilities.