I dont get around much anymore but I still try and make at least one card a month, heres a couple of my prefered ones sinc emy last posting.
Still-Voiced Monk :2mana::symw::sumw:
Creature - Monk Human
Defender
When ~ comes into play put three Serene Counters on ~.
Whenever damage is delt to ~ remove a Seren Counter from it.
Whenever there are no Serene counters on ~ flip it and put two Rage Counters on ~.
0/4
/////////////////
Enraged Monk
Creature - Berserker Monk Human
Double Strike
~ is Red.
When ~ attacks or blocks remove a Rage Counter from it.
Whenever there are no Rage counters on ~ flip it and put three Serene Counters and one -1/-1 counter on ~. This rage, every time I give into it, it eats away a little more of my body and my soul.
4/4
Bit complacated but its intresting, flips back and forth tell it wears its self out.
Final Conflict :5mana::symr::symr::symr: Sorcery
Each player reveals the top card of their library and does damage to target creature equal to the mana cost of the revealed card. Repeat this effect until one player’s life reaches 0.
Not sure I got the wording right but the intent should be obvious.
Ya there all masively over powered, except fuji but thats because I messed up on the final abilaty it should be somethin that trigers during the damage step not when attackers are declared at that point it should get +1/+1 for every creature the opponent controls.
Unspoken Words :2mana::symu::symu:
Enchantment
When a spell is countered its owner draws cards equal to its casting cost.
Discard a card from your hand: Counter target spell with a casting cost equal to the discarded card. Any player may use this ability.
Book of the Omni
Legendary Artifact
When this comes into play remove your libray from the game.
Indestructabel
Untargatabel (Can not be the target of spells or abilitys)
~ cannot be removed from the game or returned to your hand, if it would go to the graveyard return it to play immidently.
When ever you would draw a card insted choose a card that was removed from the game by ~.
Fuji the Titanic :1mana::symr::symr::symg::symg:
Legendary Creature - Titan
When ~ attacks the defending player untaps all creatures.
All creatures able to block ~ must do so.
When ~ does damage to a creature ~ also deals that damage to the defending player.
When ~ attacks it gets +x/+x where x is the number of creatures blocking it.
0/3
Strike the Vitals :1mana::symw::symw:
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Creatures that blocked this turn are destroyed at the end of turn.
Darkness Wave :2mana::symb::symb:
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Destroy all creatures you controll, target opponent loses life equal to combined power of all creatures destroyed this turn.
Painburst Strike.
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Sacrafice a land you control to do two damage to all creatures in play.
Mindleech :symu::symu:
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Target opponent reveals there hand, if there is a instant in there hand you may sacrafice two creatures to play that instant without paying its mana cost.
Yagish Call :2mana::symg:
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
You can play a creature from your hand with out paying its casting cost as long as its casting cost is equal to or less than the damage a player has taken this turn.
Barbarian's Rage: Good kick for a good price. The draw back is nice and imagnative too, normaly blue or white taps the creatures but it kinda fits with this card. Like once the rage dies down everyone is left tired.
Zubera Warchief: Zubera you control have "Sacrifice this creature: You may do 4 damage to target Zubera. Good way to set off the Zubes but the timeing seems to be a little off, the zube you sac will hit the grave before the one he shot.
Prismatic Filter: I never realy did like mana produceing artifacts. All in all I would guess this is a good card, but personaly its not one I would use.
Lightning Rod:Only major qualm I have with this card is the name, it makes me think of a artifact with a minor red power, perhaps something like Mystic Deflection.
Well heres the question, I now work for Wal-mart which meens I can get a 100% discount on the (roughly) $250 PSP meening it drop the price to about $225, but is it worth buying now? ANy good games out for it right now? I've seen the darkstalkers, what else is there. I already know about the movies no need to tell me about them.
I dont normaly play MMORPGs anymore. Too busy realy with school and work but when I do play I play UO on a private shard. Mostly cause I'm not going to pay EA to play just so I can get killed and looted the moment I make any progress in the game.
Based off a artifact I created at 4:20 Am when I was suposed to be reading poetry.
Snake Scale
Artifact - Equipment
Equiped creature gains the creature type Snake, and: :1mana:,:symtap:Return target artifact to the bottom of its owners library.
Equip:
Beast Fur
Artifact - Equipment
Equiped creature gains the creature type Beast, and: :2mana:,:symtap:: Return Target land to the bottom of its owners library.
Equip:
Birds Feathers
Artifact - Equipment
Equiped creature gains the creature type Bird, and when it deals combat damage draw a card from the bottom of your deck.
Equip:
Zombie Flesh
Artifact - Equipment
Equiped creature gains the creature type Zombie, and when it deals combat damage to a player put a creature card from your graveyard onto the bottom of your deck.
Equip:
Spirit Talismin
Artifact - Equipment
Equiped creature gains the creature type Spirit, and: :3mana:,:symtap:: Send target attacking or blocking creature to the bottom of its owners library.
Equip:
Thanks its nice to have foun myself in a MTG based communaty again. Not the one I was expecting, and I'm a litle sad I'll be leaveing those 25 contests I did on 'news behind but I've been on Salvation about a hour and a half and I have to say I'm likeing it here.
Names have alway been a problem for me, how about Motion of the Still becomes um...:banghead:
um....
Silent Rage?
Stopforce Accelerator?
Anyway here is how MotW is suposed to work.
You have to cast a spell every turn else he dies, but your opponents can counter any spells you cast by paying four, but if they do so you get the spell back and he gets a power up, kinda like Omnitrample he deals his damage both to any creature blocking him as well as the creatures controler. And finaly After your opponents final part of the battle phase you get to attack with him during your opponents turn, but only him. He's kinda just conglomeration of a bunch of mechanics I've been working on but havent gotten aroudn to finishing.
Motion of the Still :3mana::symr::symr:
Enchantment
At the end of your turn, if you played no spells this turn put a Stillness counter on ~.
Remove four Stillness Counters from ~:Put a creature with power three or less from your hand into play. It gains haste untell the end of turn.
Whenever there are six or more stillness counters on ~ creatures your opponents control have summoning sickness for a aditional turn.
Snake Blade
Artifact - Equipment
Equiped creature gains the creature type snake, and: :1mana::symtap::Put target equipment on the bottom of its owners library
Equip:
Strike the Vitals :1mana::symw::symw:
Instant
You may only play this in response to a creature you control dealing damage to a opponent.
Creatures that blocked this turn are destroyed at the end of turn.
Master of the Word :4mana::symg::symg:
Legendary Creature - Monk
If you do not play a spell during your turn sacrafice ~.
Opponents may pay to counter any spell you cast.
Whenever a spell you control is countered return it to your hand,and untell the end of turn ~ gains: Damage this creature deals is delt to defending player as well as any creature he/she blocks with.
You have a attack phase after each opponents attack phase, only ~ may attack during a attack phase that occurs on a turne other than yours.
3/3
That last one is a rules nightmare isnt he? Any advice on streamlineing these guys?
I see theres been some changes whiel I was away. MTG news apears to be almost dead, and now this place seems to have sprung up with most of th eold posters here. I wont ask for someone to fill me in on the details but I would appreacate it. In case you havent guessed I'm the same Sageis from 'news. Duh.
Still-Voiced Monk :2mana::symw::sumw:
Creature - Monk Human
Defender
When ~ comes into play put three Serene Counters on ~.
Whenever damage is delt to ~ remove a Seren Counter from it.
Whenever there are no Serene counters on ~ flip it and put two Rage Counters on ~.
0/4
/////////////////
Enraged Monk
Creature - Berserker Monk Human
Double Strike
~ is Red.
When ~ attacks or blocks remove a Rage Counter from it.
Whenever there are no Rage counters on ~ flip it and put three Serene Counters and one -1/-1 counter on ~.
This rage, every time I give into it, it eats away a little more of my body and my soul.
4/4
Bit complacated but its intresting, flips back and forth tell it wears its self out.
Final Conflict :5mana::symr::symr::symr:
Sorcery
Each player reveals the top card of their library and does damage to target creature equal to the mana cost of the revealed card. Repeat this effect until one player’s life reaches 0.
Not sure I got the wording right but the intent should be obvious.
Unspoken Words :2mana::symu::symu:
Enchantment
When a spell is countered its owner draws cards equal to its casting cost.
Discard a card from your hand: Counter target spell with a casting cost equal to the discarded card. Any player may use this ability.
Book of the Omni
Legendary Artifact
When this comes into play remove your libray from the game.
Indestructabel
Untargatabel (Can not be the target of spells or abilitys)
~ cannot be removed from the game or returned to your hand, if it would go to the graveyard return it to play immidently.
When ever you would draw a card insted choose a card that was removed from the game by ~.
Fuji the Titanic :1mana::symr::symr::symg::symg:
Legendary Creature - Titan
When ~ attacks the defending player untaps all creatures.
All creatures able to block ~ must do so.
When ~ does damage to a creature ~ also deals that damage to the defending player.
When ~ attacks it gets +x/+x where x is the number of creatures blocking it.
0/3
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Creatures that blocked this turn are destroyed at the end of turn.
Darkness Wave :2mana::symb::symb:
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Destroy all creatures you controll, target opponent loses life equal to combined power of all creatures destroyed this turn.
Painburst Strike.
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Sacrafice a land you control to do two damage to all creatures in play.
Mindleech :symu::symu:
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
Target opponent reveals there hand, if there is a instant in there hand you may sacrafice two creatures to play that instant without paying its mana cost.
Yagish Call :2mana::symg:
Instant
You may only play this in response to a creature you control dealing combat damage to a opponent.
You can play a creature from your hand with out paying its casting cost as long as its casting cost is equal to or less than the damage a player has taken this turn.
Zubera Warchief: Zubera you control have "Sacrifice this creature: You may do 4 damage to target Zubera. Good way to set off the Zubes but the timeing seems to be a little off, the zube you sac will hit the grave before the one he shot.
Prismatic Filter: I never realy did like mana produceing artifacts. All in all I would guess this is a good card, but personaly its not one I would use.
Lightning Rod:Only major qualm I have with this card is the name, it makes me think of a artifact with a minor red power, perhaps something like Mystic Deflection.
Instant
Destroy anynumber of creatures or lands to draw that many cards.
"This is petrified truth. " -- M. Twain
Next Quote: The customer is always right. They must be punished for there aroggance. - Catbert
Snake Scale
Artifact - Equipment
Equiped creature gains the creature type Snake, and: :1mana:,:symtap:Return target artifact to the bottom of its owners library.
Equip:
Beast Fur
Artifact - Equipment
Equiped creature gains the creature type Beast, and: :2mana:,:symtap:: Return Target land to the bottom of its owners library.
Equip:
Birds Feathers
Artifact - Equipment
Equiped creature gains the creature type Bird, and when it deals combat damage draw a card from the bottom of your deck.
Equip:
Zombie Flesh
Artifact - Equipment
Equiped creature gains the creature type Zombie, and when it deals combat damage to a player put a creature card from your graveyard onto the bottom of your deck.
Equip:
Spirit Talismin
Artifact - Equipment
Equiped creature gains the creature type Spirit, and: :3mana:,:symtap:: Send target attacking or blocking creature to the bottom of its owners library.
Equip:
So how can I make these better?
um....
Silent Rage?
Stopforce Accelerator?
Anyway here is how MotW is suposed to work.
You have to cast a spell every turn else he dies, but your opponents can counter any spells you cast by paying four, but if they do so you get the spell back and he gets a power up, kinda like Omnitrample he deals his damage both to any creature blocking him as well as the creatures controler. And finaly After your opponents final part of the battle phase you get to attack with him during your opponents turn, but only him. He's kinda just conglomeration of a bunch of mechanics I've been working on but havent gotten aroudn to finishing.
Motion of the Still :3mana::symr::symr:
Enchantment
At the end of your turn, if you played no spells this turn put a Stillness counter on ~.
Remove four Stillness Counters from ~:Put a creature with power three or less from your hand into play. It gains haste untell the end of turn.
Whenever there are six or more stillness counters on ~ creatures your opponents control have summoning sickness for a aditional turn.
Snake Blade
Artifact - Equipment
Equiped creature gains the creature type snake, and: :1mana::symtap::Put target equipment on the bottom of its owners library
Equip:
Strike the Vitals :1mana::symw::symw:
Instant
You may only play this in response to a creature you control dealing damage to a opponent.
Creatures that blocked this turn are destroyed at the end of turn.
Master of the Word :4mana::symg::symg:
Legendary Creature - Monk
If you do not play a spell during your turn sacrafice ~.
Opponents may pay to counter any spell you cast.
Whenever a spell you control is countered return it to your hand,and untell the end of turn ~ gains: Damage this creature deals is delt to defending player as well as any creature he/she blocks with.
You have a attack phase after each opponents attack phase, only ~ may attack during a attack phase that occurs on a turne other than yours.
3/3
That last one is a rules nightmare isnt he? Any advice on streamlineing these guys?