- draftguy2
- Registered User
-
Member for 18 years, 9 months, and 28 days
Last active Mon, Sep, 17 2018 18:47:24
- 0 Followers
- 2,608 Total Posts
- 125 Thanks
-
Mar 6, 2018draftguy2 posted a message on MMI: Masters 25 Value ReviewI am not sure I agree with your assessment. I would say that you should use medium until you have purchased enough product to have obtained a theoreticly full set of cards. (or more) before that you are still only joansing for middle of the pack. After you have a full set it could be viewed as investment/ROI before that their is still the element of risk to account for. At 3 mythics per box that means I would only start using the average at 5 boxes or more.Posted in: Articles
-
Mar 4, 2018draftguy2 posted a message on MMI: Masters 25 Value ReviewI really liked your information. However wish to give a more 'average" player perspective. The Average Player however is not buying enough product to care about the average, the medium is amuch better metric for determaning value... if we take the average value from the mediums we getPosted in: Articles
Mythic
medium
Master of the Wild Hunt averaged value 6.74
Now we use your estimate of 3 mythics per box, Mythics add 19.42 value to the box
Now rares. assuming like you that the ones worth less then buck are 0.
Nicol Bolas averaged value 2.05
Our box has 22 of these in it. valued at 45.06
Now uncommons
I am going to use your numbers because with 75 cracked you almost have a full set making average a applicaple option since you likely will get all of them. so 12.50
Now commons Same as the uncommons we have enough cracked that you should get what you are looking for atleast once. Lets add $5.
Foils, I have no data it seems like a total crapshoot. Frankly I am tempted to add 0 but instead we will use your value since you COULD hit a jackpot.... $30
We add that together we get
111.98
This is your medium(ish) value of a box.
-
Dec 5, 2017draftguy2 posted a message on Word of Command: Un-believableKinda suprised,Posted in: Articles
With Collector Protector either it SHOULD be banned like Ashon's coupon or the coupon should be unbanned since they are used in the same sort of combo where basicly its a Give me $$$ or lose the game.
I oddly think Moxlotus should be unbanned... yes its infint mana but their are lots of ways in edh to get that much mana and the artifact COSTs 15...... Yes it jumps through hoops and is strong but I don't think its strong enough to warrent banning.
I understand why Secret lair, Staying power are banned and yes even Richard (no matter how much I would love to have him as my general) - To post a comment, please login or register a new account.
While I am not 100% I beleve that was indeed the problem the ability to progress in the game was directly tried to loot box drops.
I was wondering what everyones thoughts are on the new loot box legislation (they are tring to pass a law in the US that all loot box's need to be sold only to people over the age of 21 and that all odds of all drops must be shown.
I ask this becuase it very well could relate to MTGO (and any other online gaming with micro transactions WOTC puts out)
Their defintion of a loot box is any item that has a random varrable that is purchases for real world money.
Could this type of law mean that MTG would become a 21+ game and would WOTC be ok posting actuly adds (including foil odds for each card) on their product.
Thoughts?
Well I can't disagree with you... As much as I loved invasion block the story did get alittle wonky... The brother war was IMO the best MTG trilligy. (I still reread them from time to time) My fan their for Yawgomoth (that he is the literal essense of black mana made physical) will always remain as my true cannon Not so much a person as living mana.
Urza's story was one of MTG's BEST storylines. Perticuarly for people who started at the beginning. Say what you want about jace/Bolas to many old players Urza/Yawgmoth are the major characters of MTG. and Squee... I want to see him again so baddly.... I miss my goblin buddy..... It was Advneture novles at their finest and some of the best mtg books written.
Fixed that for ya!
They said around not more than. Idealy you want to pull ABOUT the value of the pack in product. Their will always be varrances but idealy, you want to spend X and get X dollars of cards. It almost never works out this way due to real world market/supply demand but ideal, each pack should have APROX value= the contents inside. Not more (then no one would ever sell packs) but as clost to retail as possable. You don't want "swingy $50 mythics" you want hoards of $3-5 rares. (in a normal set, if we assume that the commons/uncommons have neglitable value) as low risk as possable, lots of power spread around lots of cards allow the value to be soaked up evenly.
Thats true but I do have alittle faith Richard Garfield is making Dominaria... His standards are known for MANY things weak is NOT one of them... (infact he is known for the 3 times standard had to have a real ban, he REALLY pushes power levels ALOT and the few major homeruns with really FUN sets)
ITs the kind of thing they might do becuase in truth they are NOT that powerful, big deal its a land that taps for 1 and IF you get 3 cards gives you alittle more... ehhh.