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  • posted a message on The Next Non-rotating format speculation thread.
    Their is no or little demand from the player base for this. They would be better suited to FIX the problems the current modern has (or legacy... or you know vintage) People tend not to be upset about "oh no my mana base is just too darn good" and "Rats I hate having access to this amazing exceleration why wizards why do you give me these great cards that make things more fun, diverse and interesting" never have I seen someone play a lighting bolt and say "man I wish this was a shock instead" The new format would be the real "creatures rule" format. Their would be no land destruction, no combo limited control, just a pure mid range and agro slug fest. At least modern is starting to develop some real deck types.
    Posted in: Magic General
  • posted a message on I'm Making YouTube Videos, but I'm not getting any attention. Help?
    Or do get luck and do somethign new that no one else is doing but is ALSO very cool/entertaining.
    Posted in: Magic General
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    eh I wouldn't mind Ody or Time spiral block being pritned again.... (or invasion for that matter) Some of these have cards that modern would die to have Smile
    Posted in: Magic General
  • posted a message on No Slivers in Dominaria
    Ok ok.... its ok draftguy2.... as long as the good countermagic, consistent turn 3-4 combos and prison cards come back we can hold off on the slivers.... Yes its dispointing but Dominaria is a return to mtg roots and if the fun good parts of magic come back you may have to make the short term sacrfise of the fun tribe....
    Posted in: The Rumor Mill
  • posted a message on The Loot box discussion
    Quote from Courier7 »
    Was it greed on EA's part, though? Did they force anyone to use online loot boxes? No online game, as far as I am aware, forces anyone to spend money for it (aside from the actual purchase of the game, of course). Any game or portal which is "pay to play" will be clearly spelled out in the license/installation agreement.


    While I am not 100% I beleve that was indeed the problem the ability to progress in the game was directly tried to loot box drops.
    Posted in: Magic General
  • posted a message on The Loot box discussion
    I guess one way to gain some insight in to this is... Since China has already passed simlar laws (at least in mandatory loot box odd rates being posted) asking if anyone from MTGS is from China and plays MTGO and if the laws have impacted their experence at all.
    Posted in: Magic General
  • posted a message on The Loot box discussion
    Hi,

    I was wondering what everyones thoughts are on the new loot box legislation (they are tring to pass a law in the US that all loot box's need to be sold only to people over the age of 21 and that all odds of all drops must be shown.

    I ask this becuase it very well could relate to MTGO (and any other online gaming with micro transactions WOTC puts out)

    Their defintion of a loot box is any item that has a random varrable that is purchases for real world money.


    Could this type of law mean that MTG would become a 21+ game and would WOTC be ok posting actuly adds (including foil odds for each card) on their product.

    Thoughts?
    Posted in: Magic General
  • posted a message on Masters 25
    I don't know simply making an annoucement that everything in this set will be legal in modern out to help the value problem.... Then in future masters products slowly print High end legacy goodies at Mythic.
    Posted in: The Rumor Mill
  • posted a message on When Hollywood gives Magic a shout-out (recent & past)
    The simpsons made reference to in when they moved to boston and lisa pointed out to bart that this is her paradise not his song.
    Posted in: Talk and Entertainment
  • posted a message on Buyer interested in my complete collection. Totaled it to ~$19,000. What offer should I pitch?
    I want to chime in here some of your goodies are VERY high end reserve list goodies. Condision and set MATTER for them. Saying Astral recall means little compaired to say a Graded 9.5 Beta Astral Recall. Alpha, Beta and Unlimited all have different values and condision is KING it would be worth your while to look in to this.
    Posted in: Market Street Café
  • posted a message on Masters 25
    Urza's story was one of MTG's BEST storylines. Perticuarly for people who started at the beginning. Say what you want about jace/Bolas to many old players Urza/Yawgmoth are the major characters of MTG. and Squee... I want to see him again so baddly.... I miss my goblin buddy..... It was Advneture novles at their finest and some of the best mtg books written.

    At points, yes. Understand, though, that because Urza was around for so long, he kind of predominates most of the lore. With that in mind, he and Yawgmoth are the best and worst of MtG Lore. The end of the saga was messy as all get up, and I have to say I much prefer the Brothers' War and Yawgmoth's beginnings in the Thran to that later period. Don't get me wrong, some of it is awesome - and Tempest was my first block, so Volrath was my Darth Vader. But the amount of author changes and sloppy writing near the end of Urza's story was not great, to be awfully kind. Commander Guff was breaking the fourth wall with all the blunder and reckless abandon of a 4 year old on a sugar buzz.

    By comparison, these days, yes the story does drag on. Not everyone likes Jace, and he is a bit of a Gary Stu. Gideon is one-dimensional. But there's movement, character development, multiple plot lines, and character evolution there, even if it's slow enough that you can't see it right away. And that, as I said, really comes from having the stories tied in to a plot that can only move as fast as card blocks are printed. It's far from the ideal way to tell a fantasy story, and in many ways parallels the way Game of Thrones stalled out. At least in our case we're getting the story, albeit incrementally. In Martin's case, he seems to have more or less given HBO free reign to tell the story for him.

    EDIT - I'm really hoping to see Squee in the new Dominaria set. Unlikely, but you never know.


    Well I can't disagree with you... As much as I loved invasion block the story did get alittle wonky... The brother war was IMO the best MTG trilligy. (I still reread them from time to time) My fan their for Yawgomoth (that he is the literal essense of black mana made physical) will always remain as my true cannon :p Not so much a person as living mana.
    Posted in: The Rumor Mill
  • posted a message on Masters 25
    Quote from RxPhantom »
    Quote from RxPhantom »

    I think you set yourself up for disappointment if you hoped A25 would be the set to "save Magic".

    I didn't say that. My only hope for Masters 25 is that it wouldn't be a massive disappointment, but alas, it was another misfire in a series of misfires. My patience is almost gone, which is why Dominaria is my last hope. Normally I'm not they kind of person to deal in doomsaying, but the last two years have been atrocious, and a course correction is overdue.

    I disagree with this. There's been some great sets in the last couple of years - generally the consensus is the return to Zendikar was a flop. But I loved the return to Innistrad, Eldritch Moon was a lot of fun and had some solid cards. Kaladesh was great in a similar way, despite blowing standard apart (Energy just wasn't conceived properly). AmonSet was great flavour wise and had some solid cards, and I've really enjoyed Ixalan. I guess opinions vary depending on your format of choice, but for mine, EDH, I've really enjoyed the last couple of years.

    That's fine; we can disagree, but glossing over the disintegration of MtG's flagship format is a little onerous. I could go into exhaustive detail as to why I've been dissatisfied, but I can boil it down to a few bullet points:

    1. Mechanics that run the gamut between boring (BFZ's allies and landfall, fabricate) and absurd (just energy really).
    2. A poorly written story.
    3. A glut of product to the point where they're cannibalizing each other.
    4. The near complete destruction of standard.
    5. The phrase "too strong for standard."
    6. Overpriced Masters sets.
    7. The glacial pace at which needed reprints are actually reprinted, which is mainly hampered by #5.

    I have other, more minor issues, but these are the big ones.

    I agree with some of these. "Too strong for standard' is a joke, energy was a great idea implemented badly, and the rolling bans in standard have made me laugh my ass off and made be very grateful to only play EDH. I can also agree they need to cool it on rolling product out. It's kind of grotesque how much product they push out these days. And I agree with the masters sets of course.

    The story...well, it's been worse. Do you remember how messy the end of the Yawgmoth/Urza story got? It was the worst thing ever. That being said, I honestly think a lot of the issues come from the fact that it's a standard story meted out in portions over months, where if you were reading it as a single novel it would seem more competent. The format of the storytelling is difficult, and it'll probably never flow really, really well. Just understand that it will never be Faulkner or Hemingway and enjoy it for what it is. I think after Ixalan it's picked up quite well.

    The only reason I gloss over standard is that I don't play it. There are concerns, and the rolling bans are a farce, but standard will be fine so long as WotC keep releasing product; they just need R&D to sort their ***** out so that they're not banning new cards every standard release.


    Urza's story was one of MTG's BEST storylines. Perticuarly for people who started at the beginning. Say what you want about jace/Bolas to many old players Urza/Yawgmoth are the major characters of MTG. and Squee... I want to see him again so baddly.... I miss my goblin buddy..... It was Advneture novles at their finest and some of the best mtg books written.

    Quote from thatmarkguy »
    I would so love for them to realize that ‘too strong for standard’ as a reason for stopping printing old staples is a problem that leads to anything new becoming a problem (energy, vehicles). If they’d use Dominaria to ‘reset’ and go back to giving every color the things it’s stopped giving them - Green with 1-drop Mana dorks, red gets land destruction, blue gets 2-cost counter (spell), white gets boardwipe at 4, Black gets good rituals/tutors/bargins... standard has survived these things before, it can survive them again. And if every color is given back a tool from its old toolbox it isn’t especially unbalancing either.




    Fixed that for ya!
    Posted in: The Rumor Mill
  • posted a message on You shouldn't buy Master 25
    Because no one wants to open a $10 pack to only see a bunch of chaff. If these sets were filled to the brim with value where a player would be guaranteed to get around $10 back in secondary market value, that price tag could be justified
    This is literally impossible. The secondary market price would just drop. You're never going to be guaranteed to get more from opening a pack than the pack's price.
    but we know that it costs just as much to print Masters packs as it does to print standard packs. This makes these sets stink of being $10 pack lotteries designed to make players hope to pull a Chalice of the Void, Imperial Recruiter or Jace the Mind Sculptor.
    Yes, Magic is in some ways like a mini-lottery. You don't know what you're going to get. Lots of people play the lottery. A lot more than play Magic. And they buy tickets at a lot more than $10 each. The element of chance is a known part of buying Magic boosters.

    I'm not going to tell you to buy M25 if you don't want to. Hell, I wouldn't tell you to play MTG at all if you don't want to. Some of these expectations just strike me as odd.


    They said around not more than. Idealy you want to pull ABOUT the value of the pack in product. Their will always be varrances but idealy, you want to spend X and get X dollars of cards. It almost never works out this way due to real world market/supply demand but ideal, each pack should have APROX value= the contents inside. Not more (then no one would ever sell packs) but as clost to retail as possable. You don't want "swingy $50 mythics" you want hoards of $3-5 rares. (in a normal set, if we assume that the commons/uncommons have neglitable value) as low risk as possable, lots of power spread around lots of cards allow the value to be soaked up evenly.
    Posted in: Magic General
  • posted a message on Tron lands in Dominaria?
    Quote from Melkor »
    I would assume a Master set or something similar, or maybe a Duel deck type thing. I would be shocked to see those in Standard again. Not saying it's impossible, but you saw how weak Standard has been recently, and it could ONLY be Dominaria


    Thats true but I do have alittle faith Richard Garfield is making Dominaria... His standards are known for MANY things weak is NOT one of them... (infact he is known for the 3 times standard had to have a real ban, he REALLY pushes power levels ALOT and the few major homeruns with really FUN sets)

    ITs the kind of thing they might do becuase in truth they are NOT that powerful, big deal its a land that taps for 1 and IF you get 3 cards gives you alittle more... ehhh.
    Posted in: Speculation
  • posted a message on Masters 25
    Its not the average you need to look at but the medium.
    Posted in: The Rumor Mill
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