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The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    I disagree new art could be REALLY cheap, their are ALOT of no name artists with tallent. go to any anime convention to artist ally they will sell you stuff for as little as a buck a design. Custom for $20. Hell I bet the MTG community would it for next to nothing if you framed it as an mtg art contest where all submissions give theire rights to WOTC and winning design will be put on cards with you name credited and we will send you 25 FOIL versions of "your" card.
    Posted in: Magic General
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from Colt47 »
    Quote from draftguy2 »
    Quote from ET1 »
    Quote from draftguy2 »


    I agree with your end result but not your reasoning, I feel wizards should return complexity to lower raritys. However I feel they need to pay MORE attention to older formats not less. They need to take standard and go "here are 5 cards that help with the following arctypes that exsist in modern/legacy as good potental valid choices to play with" Boom here is a new burn spell its 1 mana sorcory and deals 4 damage to each player, helps burn, Here is a New artifact that nicely fits in to affinity as a potential play choice, Here is a Great libary self miller say 1 black to put the 7 cards of your libary in to your graveyard yoru welcome dredge. Basically assume the other formats can take anything you throw at them and every set print 2-5 cards that slot in to existing decks in the meta game, Preferable T 2 and T1.5 decks that push them alittle bit. By printing cards that helps decks that don't exists in standard it only adds value to standard which takes away value from standard staples. This makes standard cheaper withlut warping it since most of the types of cards I am talking about are uselss in standard itself.


    I don't think this argument is synonymous with the end result I suggested. This argument is to use new sets to print cards for existing archetypes in older formats that have no impact in standard. What this does is decrease Wizards' demand for standard game play and likely decrease the longevity of magic's success. Wizards does actually need to make money from the game for magic to exist and the best way to do that is by ensuring that standard is fun to play, is interesting and can appeal to both new and enfranchised players. Something it has severely lacked in recent years.


    How so? Modern players tend to not purcahse standard product right now, They don't play standard, Remember wizards does not need more people playing standard they need more standard product sales. By putting in the cards for older formats, the eternal format people will purchase said cards, They means packs must be cracked for these people and these people are mostly ok spending $10, $20 for a card that will tweek their deck that extra 1%. by putting say 3 extra $20 cards in a standard enviroment will leach away value from standard decks, This makes the cost to enerty for standard go down, since their is a fixed total EV in every set. It is likely that even if standard players get these cards they will not just go "well I just got Archbound Ravager V2 I guess I should spend the extra $900 for a full affinity deck, they will likely go Hey free $20 that I can trade for the a top tier card for my current standard deck. I agree standard does need to be more interesting, However putting "fun" cards back in standard (cough land destruction, good counterspells, Real combo, Prison decks cough) just likely is't in the cards.


    It's not just what cards get printed into standard that brings people into playing it or buying product, though. They have become incredibly tame with their artwork and themes, and it feels like each set moving forward has been playing it a little safer than before. It's not exactly like they aren't showing blood, as Eliminate the Competition is pretty blatant, but Scars had Tel-Jilad Defiance, Necrotic Ooze, etc, that really pushed the kind of feeling one is looking for, from being disturbing to having a sense of understanding human nature. I really wish they'd bring some of that back.

    Honestly, for me it's the fact the game thrives around organized events and gatherings that adhere to certain formats and wizards of the coast creating products that don't really help new players gain entrance to these gatherings that is problematic. They print planeswalker decks, anthology sets, and duel decks that sometimes have value in them, but what is the point if that value is from cards that aren't currently playable in the popular formats supported by the events and gatherings? If the products that wizards was pushing to new players at least had more playable cards in them it would be possible to at least help steer someone into a deck that can give some fair match ups, but when you have to tell someone that what they bought is essentially worthless and that they have to spend about 30 to 40 more dollars to build a decent deck, that's a problem. That might be cheap to people who are enfranchised crazy folks like myself, but that's 40 dollars on top of a 20 dollar sealed product someone just spent money on. That's not even going into purchasing sleeves, a play mat, a way to store the cards when not playing, tokens, etc.

    Why can't wizards give someone a fetchland in a starter deck, or a Dark Confidant? If the price is too high now on the market to do it, who's fault is it at the end of the day? They had ample amounts of time to do something like this to help newer players get started in the game and have some spotlighted and popular cards. Now they can get barely anything.


    In this I 100% agree with you. Precons SHOULD be semi construced viable decks. I can only think of 1 MAYBE 2 times in magic history where that has been true, and one time it was becaused of a banned OP card in said deck, The other was because the format was poorly defined and precons were a newish product where if you bought 2 you could have a soild discard theme playable deck. I am entirly in favor of printing and reprinting any nonreserve list card (in truth I would be ok with reserve list as well but working in small steps) in pre packaged fixed items, flood walmart/target/LGS with it so that the good stuff WILL be cheep. Cheaper the format is to get in to the mroe people that will play. Hell if standard T1 Deck ran only say $60 (average $1 a card) I would be tickled pink happy. That is likely hwere a throwaway format should be priced at.
    Posted in: Magic General
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from ET1 »
    Quote from draftguy2 »


    I agree with your end result but not your reasoning, I feel wizards should return complexity to lower raritys. However I feel they need to pay MORE attention to older formats not less. They need to take standard and go "here are 5 cards that help with the following arctypes that exsist in modern/legacy as good potental valid choices to play with" Boom here is a new burn spell its 1 mana sorcory and deals 4 damage to each player, helps burn, Here is a New artifact that nicely fits in to affinity as a potential play choice, Here is a Great libary self miller say 1 black to put the 7 cards of your libary in to your graveyard yoru welcome dredge. Basically assume the other formats can take anything you throw at them and every set print 2-5 cards that slot in to existing decks in the meta game, Preferable T 2 and T1.5 decks that push them alittle bit. By printing cards that helps decks that don't exists in standard it only adds value to standard which takes away value from standard staples. This makes standard cheaper withlut warping it since most of the types of cards I am talking about are uselss in standard itself.


    I don't think this argument is synonymous with the end result I suggested. This argument is to use new sets to print cards for existing archetypes in older formats that have no impact in standard. What this does is decrease Wizards' demand for standard game play and likely decrease the longevity of magic's success. Wizards does actually need to make money from the game for magic to exist and the best way to do that is by ensuring that standard is fun to play, is interesting and can appeal to both new and enfranchised players. Something it has severely lacked in recent years.


    How so? Modern players tend to not purcahse standard product right now, They don't play standard, Remember wizards does not need more people playing standard they need more standard product sales. By putting in the cards for older formats, the eternal format people will purchase said cards, They means packs must be cracked for these people and these people are mostly ok spending $10, $20 for a card that will tweek their deck that extra 1%. by putting say 3 extra $20 cards in a standard enviroment will leach away value from standard decks, This makes the cost to enerty for standard go down, since their is a fixed total EV in every set. It is likely that even if standard players get these cards they will not just go "well I just got Archbound Ravager V2 I guess I should spend the extra $900 for a full affinity deck, they will likely go Hey free $20 that I can trade for the a top tier card for my current standard deck. I agree standard does need to be more interesting, However putting "fun" cards back in standard (cough land destruction, good counterspells, Real combo, Prison decks cough) just likely is't in the cards.
    Posted in: Magic General
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from ET1 »

    I think this argument has mostly referred to modern and eternal formats, but I don't think lowering the price of playing modern/legacy is what is going to make magic a better game. The large price of buying a modern or legacy deck to me seems to be more so an indicator that magic isn't in a horrible spot given the demand exists to create those prices.

    What is going to make magic a healthier game is likely focusing more on standard. In the past wizards printed cards without really thinking or caring about the impact on other formats. Now when printing cards they're keeping multiple formats in mind such as edh and modern.

    For magic to be a healthier game, wizards should pay a little less mind to other formats. Their watchful eye on how their printings affect other formats has kept the complexity of standard very low, and as a result has diminished the quality of gameplay and reduced diversity within the format.

    More complexity in standard at lower rarity levels addresses two issues. It adds more depth to the standard format making for more interesting gameplay. It also helps address price concerns within the flagship format by printing more commons and uncommons that will see tournament play.

    This goes directly against wizards' New World Order, but I think New World Order was a mistake to begin with. Sure there is a balance to be struck, but as it stands, standard is neither an engaging format nor a fun one.

    The key to magic's long term success is through making standard enjoyable. This might mean enabling more archetypes to be powerful, it might mean printing land destruction again, and it could be just printing more complex cards. Making standard better should be the number one priority as that is always a big source of Wizard's revenue. Ensuring that Magic is profitable for the company producing it is what will increase magic's longevity.


    I agree with your end result but not your reasoning, I feel wizards should return complexity to lower raritys. However I feel they need to pay MORE attention to older formats not less. They need to take standard and go "here are 5 cards that help with the following arctypes that exsist in modern/legacy as good potental valid choices to play with" Boom here is a new burn spell its 1 mana sorcory and deals 4 damage to each player, helps burn, Here is a New artifact that nicely fits in to affinity as a potential play choice, Here is a Great libary self miller say 1 black to put the 7 cards of your libary in to your graveyard yoru welcome dredge. Basically assume the other formats can take anything you throw at them and every set print 2-5 cards that slot in to existing decks in the meta game, Preferable T 2 and T1.5 decks that push them alittle bit. By printing cards that helps decks that don't exists in standard it only adds value to standard which takes away value from standard staples. This makes standard cheaper withlut warping it since most of the types of cards I am talking about are uselss in standard itself.
    Posted in: Magic General
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    I am going to make a rather different suggestion, Alot has been said about design space, power of cards ect, However what about something that would both lower the price of cards AND increase deck versitilty?

    I suggest changing our card limit from 4 to 2. This will likely cut prices since demand will die down and spread out value in a block/set since more different cards must be used. This also maens your games will be mroe diferse and different with other play angles. You an no longer slot 4 of the best you can get 2 then need to pick which of the next two highest that are tried should be the next in your list.
    Posted in: Magic General
  • posted a message on Mini Announcment day
    Quote from Teysa_Karlov »
    Quote from Ryperior74 »
    Quote from Teysa_Karlov »
    The issue with doing PW cards for Urza, Serra, Leshrac, and the other absurdly powerful beings of Magic lore is that unless the card is a ten-mana "you win the game" card, it wouldn't be doing justice to the pure absurd power level of the oldwalkers. Oldwalkers were gods. Not Theros "kinda sorta" gods. They were completely unbeatable unless you were one or something similar (Yawgmoth).


    uh karn and teferi and Nicol bolas would like a word with you



    Neither Karn nor Nicol Bolas are oldwalkers anymore. They don't have the same power. Hence why Nicol Bolas is spending all his time trying to get that power back.

    Teferi and Freyalise were oldwalkers, but Urza was an entire league above either of them.



    Quote from Teysa_Karlov »
    The issue with doing PW cards for Urza, Serra, Leshrac, and the other absurdly powerful beings of Magic lore is that unless the card is a ten-mana "you win the game" card, it wouldn't be doing justice to the pure absurd power level of the oldwalkers. Oldwalkers were gods. Not Theros "kinda sorta" gods. They were completely unbeatable unless you were one or something similar (Yawgmoth).

    Yawgmoth was (at the end) techincily living mana! Also for the record Eldrazi could beat them and they could sacrfise their spark to seal off a realm from others. However ya other then that these old walkers were scary guys, Jace is the type of person Urza would go "Kid stop bothering me I am in the process of waging a multi dementioanal Galactic scope war"

    Quote from Colt47 »
    Quote from NRWGN »
    Imagine that Jace Signature Spellbook containing Jace, the Mind Sculptor and turning him from the Wallet Sculpter to the Peoples Sculpture. Crash the market. Eliminate the bourgeoisie.


    Their are no old walkers anymore, They are gone finiteo retconed in to extinction. Also as a point of Lore after the Apocolips Urza/Karn happen to be the same person.

    I think the more likely scenario is that since he's basically 8x the MSRP of the spellbook every single one gets bought out by scalpers or horded and no one sees them actually make it to the shelves. I'm probably pre-ordering one the second it shows up since at worse I'm getting a jace themed counterspell reprint from the jace vs chandra duel deck in foil, Fact or Fiction Jace duel deck reprint in foil, and possibly a Jace Beleren. I highly doubt they are going to put the most powerful version of jace in the FTV unless they literally hold the spoilers to a week before release.





    ^THIS^.

    Anyone expecting JtMS in a $20 MSRP product is deluding themselves.



    Yup, no way they are taking a 100+ dollar staple and selling it for $20, If this has a MSRP of $50 or $80 we might be able to say oh JTMS but not at 20.
    Posted in: The Rumor Mill
  • posted a message on From The Vaults Discontinued
    MMM Pros and cons


    Pro Lower
    MSRP

    Con
    Only 9 cards.
    Likely to have Jace thats NOT the mindsculpter in it.
    Likely to be "Theamed" so less about awsome cards and more about what "fits with the theam" instead of "playable in eternal formats/EDH"
    Posted in: The Rumor Mill
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?

    Variance that could be more under control by Wizards if they changed their collation/sorting of cards into packs for Masters sets. Iconic is a dumpster fire compared to the others. They can't continue in the fashion of IM, they need to load up the power/value more (ala MM1 2 and 3) in M25 or if they don't drop the price per pack, plain and simple.
    *shrug* I've provided the data about EV specifically. If you also have a problem with the variance, that's a different issue.

    Personally, I doubt that Iconic Masters or any Masters product has any effect on the "younger/newer players" demographic; they're not the target audience and are unlikely to be the primary consumers. (if we assume that commons/uncommns have no value and to most players they don't and the foils are valued at 0. ) Looking at just rares/mythics.

    The Masters edition seems to have followed a very natural course. The first Masters product was aggressively undercosted, as part of a first foray into a product space. They found out that it was way undercosted/overvalued, and they have been trimming the "fat" down to ensure it's a sustainable product line. They can continue to use the Masters edition as a "high variance" product line with normal sets as a "low variance" reference point. People who like high variance will continue to buy Masters, people who don't will not. Wizards is likely going to be fine with lots of players choosing to buy only a subset of the Magic product, and that should already be part of their overall business strategy.


    Thank you for posting the EV's that was quite helpful. However I feel that while average EV % is important, for the common player knowing the medum value is also important that would give a player a better idea of the value without the swimgy nature of uber mythic/draft garbage.


    Based on finding the math and some help from SCG the medium for eternal masters is only 2.24, a far cry from the $10 price.... This is assuming you only look at rares mythics and assune a don't countfoils. (which most players do,)
    Posted in: Magic General
  • posted a message on Banned and restricted announcement Feb 12 JtMS unbanned
    This honestly does feel like a low-blow Yugioh move. I left that trash game because of this BS.

    I was really counting on Jace being affordable enough for me to get my last copy for Commander. Now as usual, Commander players are screwed out of this iconic card because of Modern, and they think a product at $10 a pack, with a horrible gamble ratio of majority garbage bulk rares is going to offset this insane demand they've created?

    It makes me so upset to have my Mind Sculptor stolen from me, only to have WOTC inflate its price before a reprint set they've promised would make it more accessible. Seems every way I turn, this card is going to be a nightmare. And here I thought it would finally be reasonable. But it's a mythic, and I'd have to hemorrhage out cash on bulk rares before I have any hope of seeing it anywhere.

    Honestly, I'm getting sick of being burned by card games. Making it a mythic was NEVER going to solve the demand problem when it's tripled in price from one announcement. Good luck to us Commander folks I guess, since we'll never see the light of damn day in this game with anything.


    Last copy for commander? LAST COPY???? you DO know Commander is a singleton format right? The price change of it just being printed wasn't going to impact stuff very much since the guy was pretty stable and a format usable in Commander/legacy anyway, at most a 10% drop. I do feel bad for you as getting cards stolen truely does suck however.
    Posted in: The Rumor Mill
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Price is a factor but a small one, Standard does not offer the types of decks I want to play, where is the draw go, Where is the control, the combo and prison? I haven't seen a good combo deck in standard in a long time, and the last sort of prison deck was spreading seas (which isn't really prison but as close as we have ever got in recent times) I have played MTG a long time, Lighting bolt is NOT too powerful, STP/PTE is NOT too powerful, and beleave it or not a mana dork is not to complicated or powerful at 1 mana. I have never had difficulty understanding that the word "all" means "all". I don't need my tribal lords only effecting my guys by effecting both sides it added strategy and made mirror matches more interesting. By trying to make the game more simple you have just make it worse. MTG players can understand and get complexity typically we are or were the nerds/geeks. Int is our strong stat not our dumb stat.
    Posted in: Magic General
  • posted a message on Frustrated MTGO Noob
    Soul of the rap is alittle weak you may have tried to pick something different. 5 mana for 3/2 power (even with flying/hexproof) I woiuld far rather you get another air elemental. the difference between 3 power and 4 power is high, it takes 5 attacks at 4 power to win a game, but it takes 7 attacks at 3. This is a HUGE difference. Queens commice is also soemthing that is situational, (if this was instant it would quilfy as conditional removal saddly it is not so its like 3 mana for only 2 power with not evasion.


    Also NEVER keep a 1 land hand unless you are down to 5 cards. With your curve as it is (alot of smaller stuff) i would also suggest not keeping more then 3 lands unless you have mulled already. Never muligan past 4 for any reason UNELSS its constructed and you are fishing for layline that will instantly winn you the game.
    Posted in: Magic General
  • posted a message on Singles
    If you are a collector and you can't really care about price Star City Games selection is quite impressive and likely to cover most needs.
    Posted in: Magic General
  • posted a message on Why did Red gain some old Black mechanics like Rituals and graveyard stuff?
    Quote from genini2 »
    Quote from Hackworth »
    Free counter spells can break games, and lands that are also spells need to be balanced very carefully. I'm not surprised Denying Channel wasn't printed.

    It's not supposed to be free. The part before the comma is blank in order to leave a variable cost for design to figure out. An uncounterable counterspell that also functions as a land would almost certainly be costed along the lines of 2UU


    I am pretty sure the oringal was that, not a discard but a sacrfise. so you sac the land +4 mana to counter a spell. Still playable but not as crazy as force of will on steoids.
    Posted in: Magic General
  • posted a message on Frustrated MTGO Noob
    Combat Tricks (Giant growth style cards +x+x until end of turn or +x+x to attacking/blocking creatures) are the worst type of removal but still are removal. Its alittle better if its attached to a body, but most of the time they are just weak removal. Good but not stellar. Also context is imporatn a 3/5 with no abilitys that say only costs 1 or 2 mana would be good :p


    Also remember I didn't say land i said mana sources, so if you have cards like lay of the land or a mana dork they should count in in your total.



    I wanted to clarify bombs a little bit. Bombs are often multiplue of break, for example Visara the Dreadful is a draft bomb, She is repeatable removal, High power, and evasion. Similarly Luxodon War Hammer is a bomb because it turns any creature in to a high attack/evasion creature (and gives you lifelink which is a bonus padding to health total)it also is hard to remove in most drafts without heavy artifact removal. Not all rares are bombs, Tarmagoyf while a great card in construction is NOT a draft bomb at all. You simply are not likely enough to have ways to buff him to behing the super slugger he is in construction often being a "weak" 2/3 3/4.

    That being said on to removal, not all removal is spells, for example Sparksmith is really good draft removal. "Pingers" can also be qualifed as them, even creature that tap down other creatures. Mother of Runes could be viewed as evasion since it can give a creature conditional unblockability. ect.
    Posted in: Magic General
  • posted a message on Duel Decks: Elves vs. Inventors Packaging and Previews
    Quote from thatmarkguy »
    Quote from aka1nas »
    While changing the effect to behave as indestructible until EoT would be a big functional change, it wouldn't actually invalidate the text of printed cards.


    Matopi Golem?
    Skeleton Scavengers?
    Soldevi Sentry?

    How would it even work with the last lines of Terror or Wrath of God?




    Only can see two course of action these cards get a buff and now work on indestructible stuff (cool) or they no longer work as intended and your wrath of god is now a literal renamed Day of Judgement.
    Posted in: The Rumor Mill
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