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    posted a message on [[Official]] Reserved List Discussion
    Quote from Sillia
    That always made me chuckle... and shake my head at the same time. I mean, we've already got plenty of expensive cards that aren't on the reserve list that are extremely expensive (Goyf, Bob, Clique, Wasteland, Force, Jace, fetches, etc.), and yet people think that abolishing the reserve list will somehow immediately bring the prices down somehow. In all likelihood, Wizards would handle reserve list cards the same way they've been handling most of the other "money" cards... as one-ofs in low print-run products like FTV and judge foils, or as mythics in supplementary sets like Modern Masters.


    This exchange has been enlightening to me.

    I support the reserved list, not because I'm sitting on an enormous mass of expensive staples, but because I think the game is better off with the eternal-formats being pricey and collectable, providing long-term playability for short-term expenses.

    I like that eternal-formats are rare and 'special'. The fact that you're playing with classic Magic masterpieces is cool. The exclusivity of the formats adds to their appeal...but players are more exceptionally welcome to play eternal-formats as long as they have cards. Being starved for players, more people understand that being kind and understanding towards others is important to the health of the format. The eternal-format player base is generally less toxic than the more played, pro-tour circuit formats where individual players are more or less replaceable and competition more fierce.

    On the other hand, I think inexperienced eternal-format players are toxic to the Standard environment. Especially new ones. If eternal -formats were reprinted in large numbers, I can imagine a lot of LGS's torn up by new kids with power and the format demographics would be disrupted in a harmful way. I suppose I shouldn't be so sociological about things, but I have noticed certain trends.

    BUT, given that I wouldn't pay the current prices for eternal format staples, I think they deserve to come down a little. Unfortunately, they will never break their promise, and Legacy is 'doomed' to be the second Vintage. That's why the format must continue to appeal to current players rather than cycle new players interests in and out of it. Legacy's playerbase can be sustained as it is sustained right now: by strong tournament scenes in-between two large centers of population to enable regular Legacy tournaments of meaningful scale.

    No matter what they do, it'll be a PR nightmare from one faction of their customers or another, which is why I'm glad that they have a more progressive approach in marketing the game. As long as the game as a whole remains healthy, there will be no business incentive for them to break their promise and Magic will not adopt the Yu-Gi-Oh model of regular format-implosion.

    TL;DR - My personal preferences has been for a while that they print duals in Chinese to grow the game internationally, but now I understand why their business model depends on eternal-format scarcity. I just get sick of hear people wanting to reverse the current order of thing, which would negatively affect the high-quality of the product in a number of unimaginable ways.
    Posted in: Magic General
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    posted a message on Which City has the Most Sanctioned Tournaments?
    I'm no expert on the topic, but I've thought about it a lot and this is what I've come up with:

    In North America, Magic is most popular on the East Coast, particularly the colder areas. Where I am from in New England, there are very few towns too small to have a standard FNM. Also, I've heard that most of the Vintage old fogey's live in the area between Boston, upstate New York, and Philadelphia.

    I believe California has a lot of players due to sheer volume of population, but the weather and attitude in California enables people to do plenty of other things besides Magic. This might also apply to Florida. They might have large, centralized tournaments given the centralized nature of the states, but they might have fewer small-scale operations.

    Other places are the ones where you hear stories from people who have to drive two hours to play standard. That's laughable in my area, I just have to walk five minutes or go to an even bigger tournament a half-hour away.
    Posted in: Magic General
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    posted a message on Was A&E right to kick Phil Robertson off of Duck Dynasty?
    They should just cancel the show. I know they won't because it's getting them ratings..but I'M SO TIRED OF ALL THESE STEREOTYPE-EXPLOITATION SHOWS YET EVERYONE SEEMS TO LOVE THEM. This show is just as offensive to southerners as it is to LGBT.

    I hate that the media is constantly feeding people this crap that 'people who work a certain profession are a certain way', 'people who live in a certain region act a certain way'. It's a huge step back for our society and only serves to heighten the differences and tensions between different groups of people.

    BTW shooting ducks is the least impressive profession in the world. This old beard fart wearing black paint on his face with a big puffy white beard...lol, what a senseless idiot. I'm sick of the merchandize too...what's marketable about these old beans besides bigotry and stereotypes?
    Posted in: Debate
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    posted a message on [Speculation] Wizards Reprinting Fetchlands?
    Quote from zombie_sky_diver
    Unless I took your words for the wrong meaning I personally think its very selfish to care only about the $$$ value of what a card is going to be after a reprint. Its shouldn't be a worry or concern what the dollar value drops to but more so building the life and enjoyment of playing the game.

    I own all Zendikar fetches, Goyfs, and Bobs. To be honest, I think they all still need reprints to make them more affordable and available for all players. The only people who should be concern about the price is the card sellers. If my cards loose value in expense to make them available and cheaper for my friendly players I'm cool with it.


    I have only been following parts of this thread just to see and hear what people have to say. For me, I would not be surprised if they bring the Landfall effect back into one of the core sets and introducing the reprint of fetches. I see it happening in M15 the earliest, but I'm just your average Joe going off a assumption.


    You're heart is certainly in the right place, but I do not think there is any injustice in someone not having certain Magic cards.

    It's selfish to want Magic cards, it's selfish for me to have enjoyed watching fetchlands double/triple in value. I've seen many ages of the game of Magic come and go and things like this just happen. Certain cards eventually generate great enough cache and demand that they become collector's items as well as play things. The game moves on and prints new cards for the next generation, eventually turning them into collectables too. The way people want things to go now though is to recycle every old idea to death because they weren't around for that era of Magic. The Innistrad crowd wishes to gut Magic for everything that it's worth.

    I like that the games of Legacy/old-card-casual played between me and friends were using obscenely rare and valuable Magic cards that were attached to our own selfish identities, something unique to our generation, something that can have even greater value and mystique at a later time. Compounded with memories formed over the game in the past and you have the perfect storm for nostalgia. There is great, existential value in playing with rare and valuable cards which contributes to Magics awesomeness.

    There are plenty of ways to play Magic, I happen to love limited. Denying someone easy access to fetches doesn't tell them that they can't play Magic.

    Modern will NEVER be a cheap format. I think Wizards is OK with Modern being under-supplied. They only need to supply Modern with enough cards to be more played than Legacy. The hierarchy of Limited played more than Standard played more than Modern played more than Legacy played more than Vintage must be maintained.

    I was all for banning fetchlands in Modern so more people could play, Goyf and DRS would suck, and other lands would have a chance to be format pillars, but no. Modern just need enough cards to see just a teentsy-bit more play than it does now.
    Posted in: Speculation
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    posted a message on MTG and Tobacco
    Okay, I'm not going to be starting threads and polls every day, but this is a topic that is relevant to me that I've always considered relevant to the rest of the MTG playerbase at large...smoking tobacco during Magic tournaments!

    In my adult phase of playing Magic, roughly 10% of players that I've known were smokers. I smoke too, almost a pack a day, but it is something that I seriously hate about my life and would like to change if I could. When you're addicted to something like that, it feels like your cerebral cortex is hollow when you do not have it. It's difficult to enjoy what you normally enjoy, especially when you include smoke breaks into the routine.

    One of my main motivations to go to LGS and participate in the Magic community is that for 3-4 hours, I can do something that distracts me from cigarettes and makes me feel like the innocent child that I was when I started playing. It's not going to stop me from smoking when it's over, but anytime a smoker goes more than a hour or two without a cigarette is progress in a battle against an incurable life-long mental illness of addiction.

    ...but Magic, especially working-class Magic, tends to have a subculture of smokers who 'step out' in between rounds and smoke 'social cigarettes'. I personally prefer to smoke alone and out of sight because I am ashamed of it, but the friendly encouragement of other people feeds the addiction and hinders my efforts to hold back. I'm also very shy, so while I enjoy the time for small talk usually about real life stuff, I feel so terrible about myself doing what I'm doing where I'm doing it.

    Smoking during Magic tournaments is wrong on so many levels:

    1. It makes the LGS look bad. Not only does it feed to the 'degenerate gambler's den' appearance that LGS must avoid at all costs, it makes the surrounding community and businesses weary of the kind of people who play the game. Excessive cigarette-butt accumulation is not uncommon outside LGS.

    2. Children can surprisingly still afford to play Magic. I certainly wouldn't want a young child of mine going to Magic tournaments with twenty-somethings smoking cigarettes and who knows what else. It's a bad influence for kids to look up to good Magic players who smoke.

    3. It is a cheating opportunity in Limited. Honestly, people should not be allowed to leave the building during drafts. The last thing the game needs is people going outside and augmenting their decks while out of sight behind a veil of smoke.

    4. It's a waste of money that could otherwise be used to improve the quality of the local meta. For all the money it costs to smoke in a year, once could buy a Black Lotus or every Revised dual land. People who smoke have no right to complain about the price of cards (hence, I rarely complain).

    5. It takes away from the social experience. Social cigarettes aren't socialization - it's assisted suicide, reinforcing bad habits that ultimately lead to sickness and death. The more people trying to reinforce this kind of behavior, the worse off we all are.

    6. Joyfully smoking represents and attitude that one is living for their own short-term pleasure above all else at all costs. The logic that leads someone to think smoking is a good idea leads to many more bad ideas and attitudes in life.

    6. I'm sure there are more.

    I personally believe that it's up to the LGS owner/operator to take initiative to curb the sidewalk smokers. No smoking within 300 ft, or even disqualification for leaving the premise for such reasons. That warning or threat would be enough for me to bite the bullet and tough it out, because I can choose Magic of short term pleasure...in the short term. At the very least, smokers should be encouraged to use nicotine gum while playing, as it will give them good practice for when they actually need to quit (Obamacare policies hurts smokers more than any other group of people...the damn insurance premiums are probably the only thing that could get me to quit. Thanks Obama.).

    I definitely don't want people going around disparaging smokers and insisting that they are inherently weak-willed and unwelcome and are disgusting people for what they do. MTG players should show concern for their fellow players. The best way to help someone work their way through a nicotine-fit is with encouragement and good humor, not a volley of insults should they slip up...but in no way should their behavior be ignored and taken for granted.

    So does anyone else have an opinion on this? Does your LGS have a policies to deter smoking by tournament participants? If they don't, they should. I think it would be good for Magic culture...good for ME if smoking was less tolerated at Magic events. If I feel like it's OK and accepted, I'm probably going to do it.

    Lastly, I'd like to say that there is absolutely no comparison between addiction to substances and 'addiction to Magic'. There was a time when I would have made jest of someone for drafting five times a week, but at this point the price if a draft is nearly equal to the price of a pack of cigarettes. Magic cards are a collectable rather than a consumable, so you actually get something out of it besides cancer. One can never play too much Magic that it is worse than a single pack of cigarettes. We all should be cracking packs and not smoking them. Smoking is the worst hobby ever.
    Posted in: Magic General
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    posted a message on MTG Confession Booth
    I figured I'd take the time to set establish a thread for people to come and confess their Magic sins. Many times, people vent complaints and frustrations about the Game and Wizards of the Coast, but neglect to give them credit for the things that keep them paying attention to the game. I think it would be great if we could hear from a bunch of people admitting they were wrong about something Magic related, and how sometimes the things that cause their frustrations were all part of a grand and mysterious plan. Sorry if this is too cheeky/irreverent/unnecessary, we can proceed to bury this thread with Proxy, Mulligan, and Reprint threads if we must.

    I'll go first!

    Forgive me Maro, for I have sinned.

    I have not drafted since RtR block because I do not like Theros (because there are no Goblins in Theros) and core sets give me vertigo. I did not draft Goblins in Modern Masters either because I did not draft Modern Masters; it felt like my LGS would be running a high-stakes gambling event rather than the pleasant games of skill and chance they had been.

    I've strayed from the path of righteousness and returned to the dark depths of an eternal format free-loader, coveting the handful of cards I want from each block and ignoring/ridiculing the rest. It is hard to have much faith in WotC when I have to wait a FULL YEAR for the game to return to what it has always been to me: Goblins versus the world. Even if they do, standard is so very rarely as balanced as I would like it to be that my favorite archetype has not been tier-1 since 2003.

    It seems like just as I was ready to do-the-good-thing and attend a FNM with a non-tier-1, non-Machiavellian Goblin deck, I came upon hard times and I felt as though the game no longer had a purpose for me. How can I serve you if you want me to go away every two years?

    BUT I STILL HAVE FAITH!

    In hard times past I received your blessings with Cavern of Souls. 'Legion Loyalist' and 'Goblin Diplomats' felt like well orchestrated plants to keep me interested in the game in times when I would otherwise have zero interest. I sought out the Jund Commander precon because I knew that YOU created that for ME, as it would be wrong for me not to buy it...but since Shattergang Brothers is obviously the best card in C13, it was sold out at Wallmart and Target and all I could find were those terrible Grixis decks (lol, I mean Esper and Bant).

    Magic is important to me whether I am playing or not because many of the things I would otherwise be thinking about are sinful and unclean. Without the light of Goblins, my mind would be a more unpleasant place to reside, so I am forever thankful.

    I have faith that MTG will not banish my people to hell. I make a vow to recognize when Wizards does things to appeal to my particular psychographic and seize the opportunity...as well as being a better influence and more positive caregiver of the game than I have been.

    For thine is the card kingdom, the power nine, and the glory forever. Amen.
    Posted in: Magic General
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    posted a message on Would you like to see Wasteland in Standard (and Modern)?
    I think this thread separates Magic players who are motivated by personal desires and those who are motivated by reason.

    The idea of reprinting Wasteland in Standard has nothing to do with making Standard better...it's about making non-rotating formats cheaper. You even hear it in some of the arguments...the whole idea is that you design standard around not being wrecked by Wasteland so it can be safe to reprint.

    Standard gains absolutely nothing by rehashing old ideas so new players can more easily play the expensive collectors formats. Wizards is giving everyone $10 Thoughtseizes and still people are thirsty for more and more from their expansive volumes of old classics. I just want to see new experiences and new cards so I can look forward to buying new product rather than watch the cards recycled over and over again. (it's not easy for them to get me to try new things, so they have to be really really good at it, better than they are now)

    At any rate, Wasteland is way to efficient for manabases that aren't Legacy bases and mana-curves that aren't Legacy curves...but I guess a lot of people want to see them all those cards come back to standard until they've finally cycled back around to reprinting Shocklands and Deathrite Shaman, square one.
    Posted in: Magic General
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    posted a message on What happened to the old decks?
    It mostly has to do with powercreep, but also with changing tendencies of tournament goers (improvement of the playerbase, centralization of tournaments), as well as a greater saturation of 'goodstuff' decs based around individually powerful cards rather than synergy.

    Merfolk has had a hard time adjusting to Stoneforge Mystic decks and decks with abundant creature removal and it hasn't gotten much better for them since. They need a combo heavy meta to be tier one, and the weakening of many combo decks by new cards like Thalia, Guardian of Thraben and grave hate compounded with the high power of Show and Tell combo decks have decreased Merfolk's good matchups significantly. It's not that it is bad, like the others, but it just isn't played as much by people who want to win every tournament they enter.

    Legacy Goodstuff Inc. received a tremendous gift of power creep in the form of Deathrite Shaman, also benefiting Elves who got Craterhoof Behemoth shortly afterwards, enabling an entirely creature based single-turn kill at the end of the combo. The deck also solidified the Natural Order backup plan and x4 Gaea's Cradle as core components. Honestly, all it took was for LSV to play an Elves deck after Deathrite Shaman came out and people realized it was tier 1.

    Goblins has actually received powercreep in the form of Cavern of Souls in the nick of time because it was about to be rendered extinct by the arrival of Goodstuff Delver of Secrets as well as Terminus. Legacy has gotten more powerful and Goblins are not tier one, but I believe the deck has multiple major tournament wins in the US in the past year and top 8's every once and a while. The deck isn't played very much, likely owing to it's casual appeal rather than something fit for a GP grinder since you have to luck-sack your way through a majority of match-ups, but it has a reasonably defensible game-plan and can and will win on a good day.

    D&T got a lot better with Thalia and the general fanboyism of it's players. D&T has really become the 'people's champion' in the format, whereas decks like Goblins are detestable villains.

    Zoo turned into Maverick which then couldn't handle Terminus. Zoo had to turn into Maverick, because Batterskull wrecked it. Maverick still exists, but being a Goodstuff deck itself, is having an identity crisis with the arrival of Deathrite Shaman...how much of a BG deck can it become without ceasing to be Maverick? Nonetheless, Wizards has just given a giant middle finger to Wild Nacatl in all formats, and that's really sad, because Zoo was an incredibly popular deck (Maybe too popular and that's why it was killed and replaced with Delvers).
    Posted in: Legacy (Type 1.5)
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    posted a message on If WotC got rid of the reserve list... what next?
    I think if Wizards got rid of the reserved list, a segment of players would be happy short term, but it wouldn't work out for Wizards in the long term.

    Some people would be made happy because they can new versions of old cards...not necessarily cheaper...probably unprecedentedly expensive.

    Some players would be made happy because Legacy could possibly see a resurgence, like a 10-20% growth period...but ultimately the format will become more and more dependent on the supply of Force of Will than blue duals.

    It would possibly have the effect of all the over-collectors dumping most their stock because if Wizards reprints things once, they can do it again and again until and beyond the death of the game.

    There is a STRONG possibility of negative backlash from players who did not receive duals, ala Commander's Arsenal/Modern Masters/FTV: Jace X100. Reprinting duals in $100 boxed sets or $30 booster packs would offend a serious amount of the player base, perhaps the immature segment of the player base, but enough to have a significant impact on the people playing the game. It will be harder for them to pass their standard stuff on people when that's just 'the cheap game', if you pay for their more expensive products your stuff doesn't rotate out on you.

    I feel the problem with removing the Reserved List has less to do with offending collectors than negatively affecting the psychology of Magic players and how they assess value within the commercial aspects of the game.
    Posted in: Magic General
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    posted a message on [[FTV]] From the Vault: Twenty
    I like this set because it doesn't have anything I want and it isn't likely to influence the value of my humble collection.

    This set was designed for pimps and card sharks, but for me, someone who found a deck on the street in 1997 and have been playing for over ten years, the set fails to generate feelings of nostalgia with me.

    FTV: Exiled was much more evocative of 'the history of magic'. This set feels to contrived - I'm sick of hearing about cards like Thran Dynamo, 'format - x' staples and such. Jace, the Mindsculptor is still something very new in the game that I've always viewed as something to hate and destroy rather than see occupying the $600 FOIL Force of Will slot in the 20th anniversary set. I don't even own/care about Force of Will, but this should have been the set to reprint it once, they were too hasty with Jace.

    That's just me though.
    Posted in: Rumor Mill Archive
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