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  • posted a message on Accounts didn't merge; can't access MTGS account.
    Excuse me if this is the incorrect place to put this, or if this is a common problem - I didn't see anything about it.

    The FAQ says that, if I had already made a Curse account, my MTGS account and my Curse account would be merged. My MTGS account Zhared is still separate from this account. On top of that, logging in with Zhared's e-mail and password on the new site is not working, and I assure you that I have typed the e-mail and password correctly.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Wrath of God Question
    Thank you.
    Posted in: Magic Rulings Archives
  • posted a message on Wrath of God Question
    I have a question regarding Wrath of God/Damnation. The card states "Destroy all Creatures. They can't be regenerated". Does this mean that they are exiled, or any creatures with regeneration can't use that ability? Thanks.

    Please use card tags in future posts. The Forum Guidelines explain how to do that. -Carsten
    Posted in: Magic Rulings Archives
  • posted a message on Hero of Bladehold question
    "Whenever Hero of Bladehold attacks, both abilities will trigger. You can put them onto the stack in any order. If the token-creating ability resolves first, the tokens each get +1/+0 until end of turn from the battle cry ability."
    Posted in: Magic Rulings Archives
  • posted a message on Deck Advice
    Hello,

    I'm making a blue/black re-animate deck. I've played with it a few times, and it's going pretty good so far. However, the one major problem with the deck is the fact that I can't heal at all. I know a good deck can't have everything, but are there any good cards that could heal me that would also fit in a blue/black re-animate deck?

    Thanks
    Posted in: Magic General
  • posted a message on Day and Night
    Okay, I see what you mean. I'm not sure what a good alternative to phase/used would be though.
    Posted in: Custom Card Creation
  • posted a message on Day and Night
    This is an idea I had a bit ago. It's based around manipulating Day and Night cycles during the game. I've created a few cards to show off my idea. These are some of the first cards I have created, but I tried to make them as balanced, varied, and authentic-looking as I could. I didn't create the artwork for any of these cards, instead, I have linked to the website I found them on in the artist section.

    Note: If I the picture and the quote text are slightly different in places, that means I made a mistake when making the image. The quote text is the correct one.
    --




    [Day and Night 0]

    ~Arifact~

    Initiate Day and Night
    (To initiate a Day/Night cycle, choose if your turn will be a Day phase or a Night Phase. All of your opponent’s turns will be the opposite.
    If there is already a Day/Night cycle in play, you may overwrite it.)





    [Dark Sun 2WW]

    ~Sorcery~

    Initiate Day and Night

    You gain 1 life on the phase of your choice. All of your opponents lose 1 life of the phase of their choice.

    If the cycle is overwritten, canceled, or modified in any way, Dark Sun’s effects no longer take affect.




    [Eclipse 1B]

    ~Sorcery~

    The phase of your choice becomes a normal turn.




    [Crashing Planet 2UU]

    ~Instant~

    End Day and Night cycle. No Day and Night cycle can be initiated for the rest of this game.
    If Crashing Planet is sent to the graveyard or exiled without being played, you lose 10 life.




    [Traveling Lands]

    ~Land~

    Traveling Lands stays tapped unless a Day and Night cycle has been initiated.
    Day: T: Add W,U, or R to your mana pool.
    Night: T: Add B or G to your mana pool.




    [Magic Sun Dial 1U]

    ~Instant~

    Change the current phase for this turn.
    After using Magic Sun Dial, shuffle it into your library.




    [Pollus and Luna 2WB]

    ~Creature - Spirit~

    Pollus has Vigilance, and can only be used during day phases.
    Luna has Death touch, and can only be used during night phases.

    3/3




    [Antimatter Warrior 2GGGG]

    ~Creature - Antimatter~

    If Antimatter Warrior is summoned during a night phase, it costs 4 in total.
    Antimatter Warrior can only be used in any way during night phases.
    Trample

    7/7




    [Living Asteroid 2RR]

    ~Creature - Rock~

    During Day phases, Living Asteroid can be sacrificed to deal 7 damage to target player or creature.

    During Night phases, Living Asteroid can block up to 2 creatures.

    2/4




    [Shelou, Night Spawn 2BB]

    ~Planeswalker - Shelou~

    [+1]Switch current phase. This also transforms Shelou, Night Spawn into Shelou, Sun Gale. Also transform it if it is a day phase no matter what.

    [+1]Summon a 1/1 vampire with Death-touch during night phases.

    [-6]Cards you control that can only be used during day phases can also be used during night phases.

    4


    [Shelou - Sun Gale 2WW]

    ~Planeswalker - Shelou~

    [+1]Switch current phase. This also transforms Shelou, Sun Gale into Shelou, Night Spawn. Also transform it if it is a night phase no matter what.

    [+1]Summon a 1/1 angel with lifelink and flying during day phases.

    [-6]Cards you control that can only be used during night phases can also be used during day phases.

    4


    Thanks for reading my first post! Suggestions are criticism are welcome!
    Posted in: Custom Card Creation
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