Any reason you're running Dream Chisel over Obscuring Æther? Running the latter would allow you to play a face-down creature on turn 2, and it can turn itself into a blocker if need be. Although Nertak is right in that if you're not playing multiple face-down creatures a turn you're better off with BoP.
I'm not sure if Ixidor, Reality Sculptor is doing you much good as you only have 4 creatures with high morph costs, and for an anthem effect Gaea's Anthem is clearly a better choice.
Obviously Deathmist Raptor is fantastic, I assume you didn't include it for budget reasons.
I put together a deck featuring Kuldotha Phoenix and Flamewake Phoenix. The idea is to be able to pitch them early and then keep bringing them back after wiping. I threw in Etched Champion because it survives red board wipes and helps with metalcraft, and a couple Thundermaw Hellkite because it's just good.
This is a first draft and the list is clearly a bit rough. How many sweepers should I have? How many artifacts for metalcraft? How much looting? Should I splash a 2nd color? If so, for what?
I recently got a hold of a playset of Eldrazi Monument, and I want my new deck to take advantage of that. I would like it to be fast enough for one-on-one but more resilient than Aggro Elves if I play it in multiplayer once in a while.
TL;DR Please post Eldrazi Elves lists that I can work off of. No Gaea's Cradle but I have almost all relevant elf cards.
The granted ability on the red quest doesn't seem very red to me. Fight and regenerate both seem more like green keywords. Maybe you could try something like Rage Forger.
Possibly: As long as there are three or more quest counters on Quest for Martial Skills, whenever a creature you control attacks, you may have that creature deal 1 damage to target creature or player.
Also I think the black quest will be very hard to activate. I would either lower the number of quest counters or have it be: whenever one or more loyalty counters is added or removed, you may...
After SelesnyaNewLife posted about negative life totals I came up with my take on it. My core mechanic is tentatively called Unlife's Reflection.
Unlife's Reflection - If you have 0 or less life, do the opposite of whatever the card normally does.
I apologize in advance if there are a bunch of rules problems or if the cards are horribly broken somehow. If anyone has ideas for new cards using the mechanic I would love to see people take it in different directions. Also, I'm looking for suggestions on improving the naming schemes.
In no particular order:
Hymn to Unlife BB
Sorcery (R)
Target player discards two cards. Unlife's Reflection - If you have 0 or less life, that player draws two cards instead.
Call of the Grave 1BB
Sorcery (U)
Destroy target creature. Unlife's Reflection - If you have 0 or less life, return target creature card from your graveyard to the battlefield instead.
Light of Revelation 1W
Sorcery (U)
Destroy target enchantment. Unlife's Reflection - If you have 0 or less life, return target enchantment card from your graveyard to the battlefield instead.
Skinflayer 2BB
Creature - Cleric (U)
When Skinrender enters the battlefield, put three -1/-1 counters on target creature. Unlife's Reflection - If you have 0 or less life, put three +1/+1 counters on that creature instead.
3/3
Servant of the Last Breath WB
Creature - Cleric (C)
Vigilance
When Oder of the Last Breath enters the battlefield, you lose 2 life. Unlife's Reflection - If you have 0 or less life, you gain 2 life instead. Drawn to the point of death like a moth to the flame.
2/2
Missionary of Unlife B
Creature - Cleric (C)
At the beginning of your upkeep, you lose 1 life. Unlife's Reflection - If you have 0 or less life, you gain 1 life instead.
2/2
High Priest of Unlife 1BB
Creature - Cleric (R)
At the beginning of your upkeep, target player draws a card and loses 1 life. Unlife's Reflection - If you have 0 or less life, that player discards a card and gains 1 life instead.
2/2
Scion of the Last Breath 3WB
Creature - Avatar (M)
Indestuctible
You don't lose the game for having 0 or less life.
When you control no clerics, sacrifice Scion of the Last Breath.
5/5
Demon of Eternal Punishment 1WBB
Creature - Demon (R)
Flying
At the beginning of your upkeep, you lose 2 life. Unlife's Reflection - If you have 0 or less life, you gain 2 life instead. Your last gasp will last for eternity.
5/5
Something Something Unlife 2W
Enchantment
You don't lose the game for having 0 or less life.
If your life total is less than -10, sacrifice Something Something Unlife.
Crossing the Threshold 2WB
Enchantment
Every time your life total changes from positive to negative or negative to positive, put a passage counter on Crossing the Threshold.
At the beginning of your upkeep, if Crossing the Threshold has seven or more passage counters on it, you win the game.
Temple of the Last Breath 4
Artifact 3,T: Put a 1/2 white Cleric creature token with lifelink onto the battlefield. Unlife's Reflection - If you have 0 or less life, put a 2/1 black Cleric creature token with deathtouch onto the battlefield instead.
Thanks, this is my first custom card so I'm glad its not awful. Sorry for all the rules and wording errors, I sort of assumed I would get something wrong in that regard.
Tibalt, the Fiend-Blooded's looting uses random discard because it would be too good otherwise at two mana. Same problem here.
I was hoping the 1 loyalty would help balance this out. A Gut Shot will outright kill him before he does anything, and a 2/2 with evasion will take care of him as well. I do realize that Mad Prophet is at 4CMC though, so maybe it is just too good.
As for the 2nd ability, I like it because activating it the first turn he's out makes him like a Recoup for 1CMC cards.
Either way though, flashback doesn't really fit with Tibalt's character. It would be more fitting for an instant/sorcery loving planeswaker like Chandra.
You're right, while I was trying to keep the abilities focused I wasn't thinking about flavor at all. Maybe I would be better off making him a new paneswalker entirely.
Not-Tibalt, the Something RR
Planeswalker - Not-Tibalt
+1 Discard a card, draw a card.
-X Target instant or sorcery card in your graveyard with converted mana cost X gains flashback until end of turn. The flashback cost is equal to its mana cost.
-4 You gain an emblem with: "Whenever an instant or sorcery card you own is exiled, you may return it to your hand."
<1>
I like it, though I don't see myself playing Bedlam, it would draw some hate in multiplayer and I can't race everybody.
What's your experience with Furnace of Rath? I've never played the card myself but it seems like in this case if you are racing someone Furnace of Rath won't change the winner of the race, just the speed. I guess a faster race means less time for the opponents to find an answer. How do you think it compares to a hasty 4cmc threat like Hellrider or Hero of Oxid Ridge?
EDIT: I guess you'd play it before you attacked if you knew it would mean you could swing for lethal
@Spooky I'll have to try out Goblin War Drums at some point, though as I never run sideboards I'm not sure about it. It certainly works better in some decks than others.
You should drastically lower your curve, so you can stay ahead with creature size. Havengull Vampire should be Bloodcrazed Neonate.
Minor change, if you want to keep Seismic Stomp, Falter does the same at instant speed.
I'm going to playing a bit of multiplayer so I'm not too worried about having a little bit slower deck and in multiplayer Havengull Vampire can be very powerful.
I'm not sure if Ixidor, Reality Sculptor is doing you much good as you only have 4 creatures with high morph costs, and for an anthem effect Gaea's Anthem is clearly a better choice.
Obviously Deathmist Raptor is fantastic, I assume you didn't include it for budget reasons.
This is a first draft and the list is clearly a bit rough. How many sweepers should I have? How many artifacts for metalcraft? How much looting? Should I splash a 2nd color? If so, for what?
Here's what I have so far:
4 Flamewake Phoenix
4 Kuldotha Phoenix
4 Etched Champion
2 Thundermaw Hellkite
Looting (6)
4 Faithless Looting
2 Tormenting Voice
2 Blasphemous Act
4 Pyroclasm
2 Slagstorm
Other (8)
4 Galvanic Blast
2 Curse of Stalked Prey
2 Grafted Wargear
4 Darksteel Citadel
4 Great Furnace
12 Mountain
4 Seat of the Synod
I recently got a hold of a playset of Eldrazi Monument, and I want my new deck to take advantage of that. I would like it to be fast enough for one-on-one but more resilient than Aggro Elves if I play it in multiplayer once in a while.
TL;DR Please post Eldrazi Elves lists that I can work off of. No Gaea's Cradle but I have almost all relevant elf cards.
Possibly: As long as there are three or more quest counters on Quest for Martial Skills, whenever a creature you control attacks, you may have that creature deal 1 damage to target creature or player.
Also I think the black quest will be very hard to activate. I would either lower the number of quest counters or have it be: whenever one or more loyalty counters is added or removed, you may...
Unlife's Reflection - If you have 0 or less life, do the opposite of whatever the card normally does.
I apologize in advance if there are a bunch of rules problems or if the cards are horribly broken somehow. If anyone has ideas for new cards using the mechanic I would love to see people take it in different directions. Also, I'm looking for suggestions on improving the naming schemes.
In no particular order:
Hymn to Unlife BB
Sorcery (R)
Target player discards two cards.
Unlife's Reflection - If you have 0 or less life, that player draws two cards instead.
Call of the Grave 1BB
Sorcery (U)
Destroy target creature.
Unlife's Reflection - If you have 0 or less life, return target creature card from your graveyard to the battlefield instead.
Light of Revelation 1W
Sorcery (U)
Destroy target enchantment.
Unlife's Reflection - If you have 0 or less life, return target enchantment card from your graveyard to the battlefield instead.
Skinflayer 2BB
Creature - Cleric (U)
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
Unlife's Reflection - If you have 0 or less life, put three +1/+1 counters on that creature instead.
3/3
Servant of the Last Breath WB
Creature - Cleric (C)
Vigilance
When Oder of the Last Breath enters the battlefield, you lose 2 life.
Unlife's Reflection - If you have 0 or less life, you gain 2 life instead.
Drawn to the point of death like a moth to the flame.
2/2
Missionary of Unlife B
Creature - Cleric (C)
At the beginning of your upkeep, you lose 1 life.
Unlife's Reflection - If you have 0 or less life, you gain 1 life instead.
2/2
High Priest of Unlife 1BB
Creature - Cleric (R)
At the beginning of your upkeep, target player draws a card and loses 1 life.
Unlife's Reflection - If you have 0 or less life, that player discards a card and gains 1 life instead.
2/2
Scion of the Last Breath 3WB
Creature - Avatar (M)
Indestuctible
You don't lose the game for having 0 or less life.
When you control no clerics, sacrifice Scion of the Last Breath.
5/5
Demon of Eternal Punishment 1WBB
Creature - Demon (R)
Flying
At the beginning of your upkeep, you lose 2 life.
Unlife's Reflection - If you have 0 or less life, you gain 2 life instead.
Your last gasp will last for eternity.
5/5
Something Something Unlife 2W
Enchantment
You don't lose the game for having 0 or less life.
If your life total is less than -10, sacrifice Something Something Unlife.
Crossing the Threshold 2WB
Enchantment
Every time your life total changes from positive to negative or negative to positive, put a passage counter on Crossing the Threshold.
At the beginning of your upkeep, if Crossing the Threshold has seven or more passage counters on it, you win the game.
Temple of the Last Breath 4
Artifact
3,T: Put a 1/2 white Cleric creature token with lifelink onto the battlefield.
Unlife's Reflection - If you have 0 or less life, put a 2/1 black Cleric creature token with deathtouch onto the battlefield instead.
Just looked up the reasoning on that, somehow I was thinking instant vs sorcery speed instead of priority.
Also yeah I agree this shouldn't be Tibalt
Thanks, this is my first custom card so I'm glad its not awful. Sorry for all the rules and wording errors, I sort of assumed I would get something wrong in that regard.
Good call
I was hoping the 1 loyalty would help balance this out.
A Gut Shot will outright kill him before he does anything, and a 2/2 with evasion will take care of him as well. I do realize that Mad Prophet is at 4CMC though, so maybe it is just too good.As for the 2nd ability, I like it because activating it the first turn he's out makes him like a Recoup for 1CMC cards.
You're right, while I was trying to keep the abilities focused I wasn't thinking about flavor at all. Maybe I would be better off making him a new paneswalker entirely.
Planeswalker - Not-Tibalt
+1 Discard a card, draw a card.
-X Target instant or sorcery card in your graveyard with converted mana cost X gains flashback until end of turn. The flashback cost is equal to its mana cost.
-4 You gain an emblem with: "Whenever an instant or sorcery card you own is exiled, you may return it to your hand."
<1>
What do you guys think?
I like it, though I don't see myself playing Bedlam, it would draw some hate in multiplayer and I can't race everybody.
What's your experience with Furnace of Rath? I've never played the card myself but it seems like in this case if you are racing someone Furnace of Rath won't change the winner of the race, just the speed. I guess a faster race means less time for the opponents to find an answer. How do you think it compares to a hasty 4cmc threat like Hellrider or Hero of Oxid Ridge?
EDIT: I guess you'd play it before you attacked if you knew it would mean you could swing for lethal
Good Call. I really like Cover of Darkness and Stromkirk Captain but I want to keep it budget and don't want to invest in a decent R/B mana base.
I'm going to playing a bit of multiplayer so I'm not too worried about having a little bit slower deck and in multiplayer Havengull Vampire can be very powerful.
I'll see if I can get some copies of Falter.