Quote from noremac13 »Fair enough. I've seen lists online both ways so was just curious on the pros/cons of each.
As for bouncing AW it didn't really seem that expensive since by that point you are likely going to have a Statuary down so AW and a Glint-Nest both will technically cost 1 island. It seemed worth it to tap 2 extra artifacts to dig 1 deeper this turn and 5 more for free next turn.
Also what is the main purpose for Baral in the deck? I've seen some lists run it, some don't, and some have it in the sideboard. Other than allowing the Mox Ambers to tap for blue, the mana cost reduction doesn't seem particularly necessary considering how much mana is cheated with Statuary already.
Quote from noremac13 »Why not main deck Antiquities War over the Cranes? 2 Cranes costs the same mana but only digs for 8, 1 AW digs for 10 and gives you an alternate wincon. Not to mention you can bounce AW with Paradox when the third trigger is on the stack to get all the 5/5's and be able to recast it again.
I just started playing again a few weeks ago so I don't know the standard meta that well but is having those early 1/3 fliers for blocking really worth giving up a bonus wincon that doesn't require you to draw Reservoir?
Quote from Kentsuki13 »https://www.mtggoldfish.com/tournament/standard-mocs-11379188#online
Quote from Gods_Shadow »@Tiemuu how did your challenge go? lost track of you in between. Ended up 13th... jeskai though this time ^^
Quote from jacobk »I tried taking this version through a league. I felt like the midrange matchup is good, the control matchup is ok, but the aggro matchup is godawful. I found myself missing Engulf the Shore every game as I was getting run over again and again.
I was also not impressed with Mox Amber. The fact that you can only have one out at a time hurts it a lot compared to ye old Bone Saw. It makes hitting turn two Reverse Engineer much harder and badly limits the explosiveness of Paradoxical Outcome. If you can tap it for mana then you can do some neat stuff chaining outcomes together but even then you're only ever drawing one card off of it.
I don't know. I've liked this deck a lot for a long time but I'm not sure it's viable unless aggro gets hated out of the meta somehow.
Quote from jacobk »Admiral's Order might be another one for control matchups. You can usually get raid when you need it and there's something to be said for an actual one mana hard counter. Otherwise a good UW pilot will just camp on the statuaries/reservoirs and never ever tap out. Metallic Rebuke will be live for like one turn after they cast Teferi and if you don't combo off in that one turn they will blank it for the rest of the game.
Didn't this deck used to run 19 or 20 land?
Quote from Room9 »What about... wait for it.............. Gleaming Barrier? Would help with aggro MUs.
Quote from Lumovanis »Karn's power is subtle. He can be played early because of his colorless cost, his -2 is basically master of etherium tokens (which was a pretty solid beater in modern), if he pluses into draw he is hard to kill, he can't be hit by abrupt decay which is arguably the most common removal I've seen played. He nickel and dimes people with value, and has potential to run away with a game using those tokens.
Quote from Truth Defined »I've been playing a variant over the last few days splashing red for Jhoira. If you haven't tried her yet, I'd highly recommend it.
Quote from Kentsuki13 »https://www.mtggoldfish.com/articles/instant-deck-tech-jhoira-storm-standard
This one seems way slower
Quote from winter_unending »This is a very cool deck. I would build it and try it at a fnm if the mox ambers werent so expensive
Quote from vortical42 »Looks like this deck is making waves. Deck of the Day over on CFB Congrats!