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  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from multikiosken »
    I'm not sure I follow the Drake vs TiTi arguments.

    TiTi improves the bad matchups, Drake improves the already good matchups?

    If that premise holds, wouldn't we run TiTi main, and then have cards like Drake, Keranos etc. in the board?


    In my opinion the fair MUs are the difficult ones. I'm referring to Jund, BG etc. Against decks like Humans and Spirits it's not so clear cut, but I'd say Thing is more crucial there. Against UWx control whichever threat you run feels inconsequential, but having too many expensive spells would be a disaster. (EDIT: then there's burn - a difficult MU, but having Things makes a huge difference IMO. If you see Hardened Scales as a fair deck, then that's one more MU where Thing takes the cake.)

    Whether you agree or disagree, I don't see Drake being a SB card. Keranos is also an overcosted clunker IMO. To be frank, I find the MUs BGx completely unsalvagable, and would have my focus on other decks. Modern is littered with linear aggressive decks anyway, so thinking about how to beat the fair decks is not that relevant.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    I agree Drake is real, and I'm not planning on cutting it. I decided to cut 2nd Moon from the main to allow myself to play with two Drakes and three Things, for now. I found it that the ability to bounce the opponent's board is very valuable because you're getting a strong unique effect for a low opportunity cost. Instead of playing more wraths like Anger to help against Dredge and Scales, or more spot removal to deal with Sai, you can just use Thing. This is good because at least I'm starved for additional SB slots.

    Izzet Arclight might be a better Thing deck, and more competitive deck overall, but that's besides the point.

    EDIT: I think overall it boils down to tailoring your threat suite against the perceived metagame. Drake is a lot better against fair decks, Thing is better against the fastest linear decks like Burn, Dredge, Scales etc. I'm feeling ok with the split atm.
    Posted in: Control
  • posted a message on Grixis Control
    I've been off grixis for a short while now, but I messed around with Nicol Bolas and afterwards Crackling Drake a bit.

    I think both cards are great additions, and Drake is definitely the more powerful card. The most crucial element of these cards is not the card advantage they give, but the fact they are flyers with 4 toughness - that's a huge deal. Nicol Bolas was kind of awkward though, because so many modern decks don't even mind discarding cards and operate well with very few resources. Against decks like Humans I usually was able to cast Bolas only after they had already emptied their hand! For these reasons Drake's ETB gets the nod from me. Also, Drake is actually a brutal clock, whereas the flip ability of Bolas should never ever come up in a competitive modern game.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Just board Molten Rain, it goes well with our Surgicals too.

    ---

    This is my current list:



    Drake has been fantastic in most MUs, but the utility Thing gives us is too important. The ability to bounce opponents' creatures is very valuable against various archetypes, even stuff like KCI where opponents will board in Sai which can be tough to deal with efficiently. I might play a second drake if I find a decent cut.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    If the modern gp isn't enough to satisfy you, I'm streaming the modern challenge, currently 3-1: https://www.twitch.tv/tiemuuuu
    I'll later upload a recording to youtube where the time between rounds will be cut.

    EDIT: https://youtu.be/4Rg9tEmDloA
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    video from yesterday's stream is up. I think the matches were pretty good overall; I made some mistakes and nice plays as well. I would definitely suggest checking out the g2 against BW: https://youtu.be/7iVkycs3_To?t=5626
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from quasar890 »
    Good Job! I also wondered if opts are better than Thought Scour, but i think the synergy with Thought Scour is to good to drop. Hieroglyphic Illumination is a nice option. I also thought about the new Jumpstart Draw 2, since you can mill it with Thought Scour, but its probably to weak.

    Could you maybe stream some leagues with the deck and upload it on youtube? Would like to see you playing this deck.


    I'm mostly concerned about not having enough fuel for Harvest Pyre, but haven't felt like I'd need more closing speed with the Drakes. We end up having plenty of instants and sorceries the yard anyway. Small sample size though.

    I'll definitely upload some gameplay soon.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    played a couple more leagues. Went 3-2, losing to two dredge decks, and then won my second trophy! I added more efficient grave hate to board and experiment with Illuminations.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    I dropped the thought scours for Opts, for now. Scours were in the list I copied and they had a couple of nice synergies, but I feel that the deck benefits more from additional card selection.

    My two following conp. Leagues went 1-3 and 4-1. New dredge lists are quite powerful, might add a second Surgical to the board in place of the 2nd Rejection.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from quasar890 »
    I'm going to give Nimble a shot and will probably cut the 4th Drake like you did.
    Would you change anything from the List?

    What do you do against Burn? When i tested the Matchup it felt pretty bad.


    I have only minimal testing under my belt atm, but I don't hate the burn MU.

    As for the list, it's hard to say how to improve it after a perfect 10-0 match record. SB pyroclasm could be EE, not sure.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from quasar890 »
    Glad to see someone else on the Crackling Drake Train. I think Crackling Drake fits perfect into the Deck. You are a Control Deck which can turn around the Corner really quick. Sometimes the Drake just needs 1 attack and you win.

    What did you play against?
    For me 22 where way to much. I cut a Fetchland and still flood sometimes Grin
    How was the Nimble Obstructionist? I play a Shadow of Doubt at the moment since its a pet card of mine, but Nimble makes more sense i guess. Shadow is also on a flex slot and will be cutted i guess Frown


    I wanted to have one flying flash threat, so that meant Nimble or Clique. It's crazy but I think Nimble is definitely on par with Clique.

    My comp. league MUs were RG Valakut, E-tron, Dredge, BUG Death's Shadow, Bant Spirits.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    This deck might not be the best of the best, but it sure is better than my previous deck, Grixis Control. I picked this archetype after seeing the CFB deck feature (Crackling Drake). I made a list that was to my liking, and went 5-0 in friendly and 5-0 in comp leagues consecutively, dropping only three games total. Naturally I had the luck on my side, but Drake felt pretty busted. You can't always afford to tap four mana for a threat, but when you can Drake is absolutely brutal.
    Posted in: Control
  • posted a message on Reservoir Storm
    Quote from Kocomour »
    How is Metallic Rebuke for everybody?

    I am not sure if to play it or not. In a control heavy meta it is decent, but against aggro decks or going second I found it difficult to use it reasonably other than turn 2 or turn 3 in combination with Sai+Mox. In later stages of the game, it is not necassary and only makes comboing harder.


    I've been on no MD rebuke -camp (mostly by myself) for these reasons, but I'm now trying two out. I've searched relentlessly for the best ways to fill the flex slots, and to be honestly everything kind of points to the conclusion that it doesn't matter. We can't play the 5th Sai, Outcome or Ornithopter, so whatever your other cards are doesn't matter that much. With Rebukes you're at least preboarding against control, and they might randomly work with your curve. I'm still off of MD Karns though.
    Posted in: Standard Archives
  • posted a message on Reservoir Storm
    I need to listen to the pocast, but going to 0 Reservoirs is a tough sell. You're making yourself a lot more vulnerable against stuff like Chainwhirler, direct damage and especially fogs.

    Baumeister's version with Jhoiras should definitely have an easier time against mono-green - I'm probably going to try her out myself next. I would still like to know how many matches they played against Mono Green before landing on this conclusion. Both Reservoir and Stompy have pretty wild hands sometimes, and based on your luck the MU can feel either unwinnable or unlosable even after a proper playtesting set. Their post-board configuration is pretty loaded on 4's and looks kind of clunky to be honest, but I have to give them the benefit of doubt of course.

    It really looks like we are still far away from any sort of consensus. Even the pros' builds vary significantly from each other, and the people playing them claim very different kinds of MUs profiles.
    Posted in: Standard Archives
  • posted a message on Reservoir Storm
    When I said you should play Karns in the MD I was using it as an argument for why it's probably incorrect to board Karn in so much. I'm not actually sure how good MD karns would be, but have no interest in testing it out either rn.
    Posted in: Standard Archives
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