Did you guys read Aminatou's preview article? How she sparked is pretty great. She foresaw that she would someday, and just manipulated fate to do so prematurely.
Yea that was pretty cool, but I was waiting literally the whole time for Alison to actually talk about the card, and that just didn't happen. Really disappointed in a fluff piece when each other intro article has had mechanical relevance. I guess this is an apology for not giving us story this week?
"Fluff piece"? So nice to see that an article speaking out about gender disparities only rates as a "fluff piece" for you.
Moving on, I love the Aminatou card, I love her character, and I especially love the article.
I've player a bit of solitair with nu pak list and realised that MLD is really potent with thuis general. I'm used to running MLD as a closing strategy in aggro decks that look to break parity (such as Kaalia) and believe your list will do well. Im not really sold on the pingers though.
The pingers are essentially Grim Monoliths with no drawback.
I run some too, but if you have too many, they clog up your hands. Late game they don't do as much as they don't scale well.
I think our ideas of "late game" are different based on our respective metas. This list is built to win before the tenth turn, if not before. The amount of pingers are for consistency so the deck can reliably go infinite as soon as possible.
What's your average converted mana cost? How is your build faring against combo? What's your early game (before turn five) looking like? By what turn are you typically casting your commander?
What are your thoughts on adding more mana rocks along with mass land removal?
The average CMC currently sits at a whopping 4.50. Much higher than my other decks. The dude does generate extra mana pretty quickly and if you want to capitalize on that, it makes sense to play larger spells with more impact. I do agree that it might need more rocks to get to that point sooner. I've only played the deck 'solo' until know and it generally plays out like this: turn 1-5 play lands, try to filter draws, play ramp/equipement/small utility guy and then play commander (T4-5) and fatties pretty soon after. Sometimes you don't grab a wheel after that and you are left with a pretty empty hand... sometimes you can cast stuff like Kozilek and you must be able to dominate. I need to play more hand, ideally against some opponents, so I can refine this list.
I'm pretty sure this list would not be able to defeat fast combo decks. They aren't run in my meta so I don't really build my decks with them in mind. A late game combo deck is not ging to win against this, I think, as we've got annihilators and some MLD to ruin their party.
I'd be dead if I spent my first five turns not playing any disruption. Although our metas are vastly different, adding more rocks to your build will facilitate more explosive early game shenanigans. I'm casting Neheb by turn three on average, and often on turn two.
What's your average converted mana cost? How is your build faring against combo? What's your early game (before turn five) looking like? By what turn are you typically casting your commander?
What are your thoughts on adding more mana rocks along with mass land removal?
What's your average converted mana cost? How is your build faring against combo? What's your early game (before turn five) looking like? By what turn are you typically casting your commander?
What are your thoughts on adding more mana rocks along with mass land removal?
I've player a bit of solitair with nu pak list and realised that MLD is really potent with thuis general. I'm used to running MLD as a closing strategy in aggro decks that look to break parity (such as Kaalia) and believe your list will do well. Im not really sold on the pingers though.
The pingers are essentially Grim Monoliths with no drawback.
A few years ago, I designed a series of decks based on The Battle of the Five Armies, as portrayed in The Hobbit, one for each army plus a bonus deck for Smaug. The dwarf deck was mono-red and its wins typically came from being ignored after casting one of the pitiful dwarves available to it. While good for laughs, I was curious what a serious mono-red mass land removal deck would look like. However, aside from Zo-Zu the Punisher, which wasn't the direction I wanted to go, no commanders jumped out at me.
Until now.
DECK CREATION
Similar to A Very, Very Mad(vacyn) World, the deck looks to take advantage of mass land removal. Whereas Madvacyn'sflash makes it easy to cast at end of turn before nuking the lands, Neheb, the Eternal helps produce mana to use both before and after a land wipe. To that end, the deck's sorceries are largely used as rituals, with cards like Acidic Soil and Volcanic Fallout providing bursts of mana with Neheb on the battlefield. Also, many of the deck's creatures, like Lobber Crew, act as mana dorks. The deck's planeswalkers are largely for removal, though most double as sources of damage.
DECK ARCHETYPE
This is an aggro-control deck with lots of mass land removal effects. It wins via combat damage and direct damage.
DECK THEMES
mass (land) removal
additional combat phases
direct damage
planeswalker wincons
DECK STRATEGY
Cast mana rocks to ramp into commander, then wipe the board, using Neheb's ability to break the parity of land destruction.
Proposed to the boyfriend today and got engaged. Used a Sol Ring to do it. Good thing, too, 'cos I was undecided between the two actual physical rings I plan to use, and he likes one a lot more than the other. Never understood why folks picked out their own engagement rings until now. Glad I waited to purchase! Here's the ring he chose:
I'm going to get a wider band so it's more solid and "masculine".
Anyhoo, now I'm looking at my EDH collection a lot differently than before. What used to be mine will soon be ours. Will finally have to start picking up additional copies of staples! 😆
ADDED
Chrome Mox (self-explanatory)
Mox Opal (self-explanatory)
Flooded Strand (self-explanatory)
Marsh Flats (self-explanatory)
Windswept Heath (self-explanatory)
Scalding Tarn (self-explanatory)
Bloodstained Mire (self-explanatory)
Wooded Foothills (self-explanatory)
REMOVED
Darksteel Ingot (slim chance this might make it back in)
Elspeth, Knight-Errant (by the time the ultimate could go off, someone's already won)
Blasted Landscape (I like this better than the others since it doesn't ETB tapped, but still…)
Drifting Meadow (too slow)
Forgotten Cave (self-explanatory)
Secluded Steppe (self-explanatory)
Smoldering Crater (self-explanatory)
Boros Garrison (self-explanatory)
As I stated before, I'm still leery of Mana Crypt's damage. I briefly considered Mox Diamond, but with so few lands in the deck, it seems like a dead card.
Moving on, I love the Aminatou card, I love her character, and I especially love the article.
What are your thoughts on adding more mana rocks along with mass land removal?
What are your thoughts on adding more mana rocks along with mass land removal?
NEHEB: Eternal Destruction
- STARRING NEHEB, THE ETERNAL -
DECK ORIGINS
Until now.
1x Neheb, the Eternal
Sorcery (24)
1x Acidic Soil
1x Aftershock
1x All Is Dust
1x Blasphemous Act
1x Boom/Bust
1x Decree of Annihilation
1x Devastation
1x Faithless Looting
1x Fiery Confluence
1x Flamebreak
1x Gamble
1x Jokulhaups
1x Mogg Infestation
1x Obliterate
1x Reforge the Soul
1x Relentless Assault
1x Ruination
1x Seize the Day
1x Slagstorm
1x Tormenting Voice
1x Vandalblast
1x Wheel of Fate
1x Wheel of Fortune
1x World at War
Creature (12)
1x Ashling the Pilgrim
1x Combat Celebrant
1x Guttersnipe
1x Heartless Hidetsugu
1x Lobber Crew
1x Magus of the Moon
1x Malignus
1x Nettle Drone
1x Reckless Fireweaver
1x Spireside Infiltrator
1x Thermo-Alchemist
1x Tunneling Geopede
1x Aggravated Assault
1x Blood Moon
1x Stranglehold
Planeswalker (4)
1x Chandra, Flamecaller
1x Chandra, Torch of Defiance
1x Karn Liberated
1x Ugin, the Spirit Dragon
Instant (4)
1x Chaos Warp
1x Comet Storm
1x Price of Progress
1x Volcanic Fallout
Artifact (16)
1x Chrome Mox
1x Crucible of Worlds
1x Darksteel Ingot
1x Darksteel Plate
1x Everflowing Chalice
1x Gilded Lotus
1x Grim Monolith
1x Lightning Greaves
1x Mana Crypt
1x Mana Vault
1x Oblivion Stone
1x Sol Ring
1x Swiftfoot Boots
1x Sword of Feast and Famine
1x Thought Vessel
1x Thran Dynamo
1x Ancient Tomb
1x Arid Mesa
1x Bloodstained Mire
1x Boseiju, Who Shelters All
1x Buried Ruin
1x Cavern of Souls
1x Darksteel Citadel
1x Flamekin Village
1x Ghost Quarter
20x Mountain
1x Myriad Landscape
1x Reliquary Tower
1x Scalding Tarn
1x Shivan Gorge
1x Strip Mine
1x Valakut, the Molten Pinnacle
1x Wooded Foothills
Now to see how many Magic themes I can fit into the wedding (besides the ring). 😆
I'm going to get a wider band so it's more solid and "masculine".
Anyhoo, now I'm looking at my EDH collection a lot differently than before. What used to be mine will soon be ours. Will finally have to start picking up additional copies of staples! 😆
ADDED
Chrome Mox (self-explanatory)
Mox Opal (self-explanatory)
Flooded Strand (self-explanatory)
Marsh Flats (self-explanatory)
Windswept Heath (self-explanatory)
Scalding Tarn (self-explanatory)
Bloodstained Mire (self-explanatory)
Wooded Foothills (self-explanatory)
REMOVED
Darksteel Ingot (slim chance this might make it back in)
Elspeth, Knight-Errant (by the time the ultimate could go off, someone's already won)
Blasted Landscape (I like this better than the others since it doesn't ETB tapped, but still…)
Drifting Meadow (too slow)
Forgotten Cave (self-explanatory)
Secluded Steppe (self-explanatory)
Smoldering Crater (self-explanatory)
Boros Garrison (self-explanatory)
As I stated before, I'm still leery of Mana Crypt's damage. I briefly considered Mox Diamond, but with so few lands in the deck, it seems like a dead card.