Unseen Forager :1mana::symg::symg:
Creature- Dryad 1/3
Remove a card in your graveyard from the game, :symtap:: Add :symg::symg to your mana pool.
:symg:: Untap ~. Play this ability only when a permanent you control is put into a graveyard from play.
Draconic Elitist :1mana::symr::symr:
Creature- Lizard Ninja 3/2
Ninjitsu :symr::symr: (Swap this creature with an unblocked attacking creature you control.), Haste
At the end of combat, return ~ to your hand.
Viashino Sandstalker, Kawigama style! why weren't there more cards with Ninjitsu?
Mesmeric Orb
Artifact
:1mana:: Tap target creature. Any play may play this ability.
:1mana:: Untap target creature tapped this way. Any player may paly this ability.
At the end of each turn, untap all creatures tapped this way.
"Oooooh. Pretty..."
Animal Magnetism :2mana::symu::symg:
Enchant Creature
Whenever EC deals combat damage to a player, you may instead prevent that damage. If you do, you gain control of target creature that player controls, permanently. "Nice dog."
Butchered Masses :1mana::symb::symb:
Creature- Horror 0/0
When ~ comes into play, sacrifice X creatures you control and put X +1/+1 counters on ~.
Remove a +1/+1 counter: Regenerate ~.
Blast Radius :1mana::symw::symb::symr:
Sorcery
Choose one- Destroy all creatures, or destroy all lands. They can't be regenerated. Ashes, Ashes, we all fall down...
"I have poo in a box, and I'm not afraid to use it."
Despotic Cauldron
Legendary Artifact
At the end of each turn, if ~ is untapped, tap all swamps you control. For each swamp tapped this way, put a Charge counter on ~.
At the beginning of each opponent's turn, if ~ is untapped, if they control more permanents than the number of charge counters on ~, that player sacrifices a permanent and loses 4 life.
Pay 2 life, :symtap:: Remove half the Charge counters.
Deepwood Cauldron
Legendary Artifact
Tap two untapped lands of the same type you control, :symtap:: Search your library for a land card of the same type and put it into play.
Tap two untapped lands you control: Untap ~.
Cauldron of the Forge
Legendary Artifact
Whenever you play an artifact spell, put a Charge counter on ~.
:2mana:: Put a charge counter on ~. Play this ability only when an opponent plays an artifact spell.
At the end of each turn, you may remove X charge counters. If you do, return to your hand an artifact card in your graveyard with casting cost equal to X.
Prophet's Cauldron
Legendary Artifact
You draw an additional card during your draw step.
:4mana:, :symtap:, sacrifice ~: Each player shuffles their hand into library and draws four cards.
Cracked Cauldron
Artifact
:symtap:, sacrififce ~: Add to your mana pool.
next- a cycle of creatures that do something when they hit the graveyard from play, ala False Prophet, Gamekeeper, etc.
Crash :symr::symr:
Instant
Choose one- Destroy target artifact, or destroy target creature with flying. Creatures destroyed this way can't regenerate. It's the fall that will kill you."
Juppongatana Gathering :4mana::symb::symb:
Enchantment
When ~ comes into play, discard your hand. For each card discarded this way, search your library for a creature card and put it into play.
You can't play creature spells.
When you don't control any creatures, you lose the game.
Tormod's Crypt
Artifact
At the end of each player's turn, that player removes a card in their graveyard from the game. If they can't, they lose 1 life.
i won? wierd... i always wanted to build a deck like that, mass bounce via Evacuation, Sunder, or Upheaval, smile an evil grin as i play with access mana a Shocker, Phyrexian Tyranny, and something to give the li'l bugger haste Mark of Fury...
time gain for one of my wierd, pulled-outta-my-ass decks. i got inspiration from the Saga's Greater Good art and built a treefolk themed deck. using About Face or the Tharmawhositz's swapping thier power and toughness to pack an extra puck and get a kick out of the Great Good- of course the Weatherseed Treefolk don't need to be altered, and has a nice ability. the Ball lightning would come in, hand out a beating then get me some cards before it dies, likewise with the Woodworm or the switched Seedling.
with the cards we wind up discarding, we can do several things with- use Elephant Resurgence to get a token for all the creatures that we've sac'ed and discarded, bring out a Search for Survivors to bring back something if we're lucky, or shuffle our library with the reclamation.
the strip let's up use a discarded spell once again- like if we used Feiry Temper's Madness ability, or ACC'ed Fireblast and did it again (this is where the reclamation would help us bring back our mountains). Genesis is just there to bring back our other creatures.
Kjeldoran Steed :1mana::symg::symw:
Creature- Horse 1/3
:symg::symw:, :symtap:: As long as ~ remains tapped, target creature, with power no greater than 2, gets +1/+0 and gains Snow-Covered Plainswalk. (You may choose not to untap ~ during your untap phase.)
Creature- Horror 2/2
Fear
~ gets +1/+1 for each other attacking black creature you control.
Shivan Gorge
Creature- Dryad 1/3
Remove a card in your graveyard from the game, :symtap:: Add :symg::symg to your mana pool.
:symg:: Untap ~. Play this ability only when a permanent you control is put into a graveyard from play.
Creature- Lizard Ninja 3/2
Ninjitsu :symr::symr: (Swap this creature with an unblocked attacking creature you control.), Haste
At the end of combat, return ~ to your hand.
Viashino Sandstalker, Kawigama style! why weren't there more cards with Ninjitsu?
Artifact
:1mana:: Tap target creature. Any play may play this ability.
:1mana:: Untap target creature tapped this way. Any player may paly this ability.
At the end of each turn, untap all creatures tapped this way.
"Oooooh. Pretty..."
Aura Shards
Enchant Creature
Whenever EC deals combat damage to a player, you may instead prevent that damage. If you do, you gain control of target creature that player controls, permanently.
"Nice dog."
Anthroplasm
Creature- Horror 0/0
When ~ comes into play, sacrifice X creatures you control and put X +1/+1 counters on ~.
Remove a +1/+1 counter: Regenerate ~.
Sorcery
Choose one- Destroy all creatures, or destroy all lands. They can't be regenerated.
Ashes, Ashes, we all fall down...
"I have poo in a box, and I'm not afraid to use it."
Legendary Artifact
At the end of each turn, if ~ is untapped, tap all swamps you control. For each swamp tapped this way, put a Charge counter on ~.
At the beginning of each opponent's turn, if ~ is untapped, if they control more permanents than the number of charge counters on ~, that player sacrifices a permanent and loses 4 life.
Pay 2 life, :symtap:: Remove half the Charge counters.
Deepwood Cauldron
Legendary Artifact
Tap two untapped lands of the same type you control, :symtap:: Search your library for a land card of the same type and put it into play.
Tap two untapped lands you control: Untap ~.
Cauldron of the Forge
Legendary Artifact
Whenever you play an artifact spell, put a Charge counter on ~.
:2mana:: Put a charge counter on ~. Play this ability only when an opponent plays an artifact spell.
At the end of each turn, you may remove X charge counters. If you do, return to your hand an artifact card in your graveyard with casting cost equal to X.
Prophet's Cauldron
Legendary Artifact
You draw an additional card during your draw step.
:4mana:, :symtap:, sacrifice ~: Each player shuffles their hand into library and draws four cards.
Cracked Cauldron
Artifact
:symtap:, sacrififce ~: Add to your mana pool.
next- a cycle of creatures that do something when they hit the graveyard from play, ala False Prophet, Gamekeeper, etc.
Enchantment
Players skip their Combat phases.
Temporal Abomination
Instant
Choose one- Destroy target artifact, or destroy target creature with flying. Creatures destroyed this way can't regenerate.
It's the fall that will kill you."
Ember Shot
Juppongatana Gathering :4mana::symb::symb:
Enchantment
When ~ comes into play, discard your hand. For each card discarded this way, search your library for a creature card and put it into play.
You can't play creature spells.
When you don't control any creatures, you lose the game.
Artifact
At the end of each player's turn, that player removes a card in their graveyard from the game. If they can't, they lose 1 life.
Tethered Griffin.
Greater Good, this time around, eh?
4 Redwood Treefolk
4 Cradle Guard
4 Vine Trellis
2 Wall of Blossoms
2 Treefolk Seedling
2 Coiling Woodworm
2 Dwarven Thaumaturgist
2 Ball Lightning
1 Genesis
4 Fiery Temper
4 Rancor
2 About Face
2 Search for Survivors
2 Greater Good
2 Krosan Reclamation
2 Fires of Yavimaya
2 Elephant Resurgence
1 Bosium Strip
6 Mountain
4 Taiga
4 Wooded Foothills
time gain for one of my wierd, pulled-outta-my-ass decks. i got inspiration from the Saga's Greater Good art and built a treefolk themed deck. using About Face or the Tharmawhositz's swapping thier power and toughness to pack an extra puck and get a kick out of the Great Good- of course the Weatherseed Treefolk don't need to be altered, and has a nice ability. the Ball lightning would come in, hand out a beating then get me some cards before it dies, likewise with the Woodworm or the switched Seedling.
with the cards we wind up discarding, we can do several things with- use Elephant Resurgence to get a token for all the creatures that we've sac'ed and discarded, bring out a Search for Survivors to bring back something if we're lucky, or shuffle our library with the reclamation.
the strip let's up use a discarded spell once again- like if we used Feiry Temper's Madness ability, or ACC'ed Fireblast and did it again (this is where the reclamation would help us bring back our mountains). Genesis is just there to bring back our other creatures.
Creature- Wizard 1/1
:symtap:, return ~ to your hand: Draw a card.
oops...
Uncertain Apprentice :1mana::symu::symu:
Creature- Wizard 1/1
:symu::symu::symu:, :symtap:: Counter target spell unless a player pays
Creature- Horse 1/3
:symg::symw:, :symtap:: As long as ~ remains tapped, target creature, with power no greater than 2, gets +1/+0 and gains Snow-Covered Plainswalk. (You may choose not to untap ~ during your untap phase.)
anybody remember Phantasmal Mount?