Epic Struggle- If you have twenty creatures in play, why don't you just win the game without relying on this horrid enchantment? Even Mortal Combat is better, and you got to act like an idiot whenever you played it.
Wintermoon Mesa- I really don't feel that any further explanation is necessary.
One with Nothing- why not play it in a Madness deck? it could actually be useful in suicide black decks.
i play Epic Struggle in my Elf deck. it's a fun way to win... staring down your opponent with 20+ Elves, a Rocket Launcher and a couple of Priests, and an Eladamri, Lord of Leaves with a Mystic Compass just waiting...
and Wintermoon is often refered to as the "Poor-man's Port." course, i have a foil one... Mesa that is.
mine: Helm of Chatzuk... banding? who ever used banding? who even understood banding? Derelor... alrighty, a 4/4 for :3mana::symb: ain't too bad in a black deck... but this fat-head, fits in with the Invasion Leeches as pretty useless. Snowblind... need i say more? Cosmic Horror... a 7/7 first striker can be formidable, but if you have to pay it's cumbersome cc every turn... i think not. Rivalry: just bleh...
i watched the first Stargate last night, and recorded the season finale. will watch it tomorrow. will probably have to record Atlantis next friday because of work.
i just really want Ska'ara or Orlin to intervene when the O'rei encroach too close to earth. they don't seem the type to just let the O'rei establish a foothold.
sci-fi said during the Episode, they'd have behind the scene discussions a while back... now they just cut it to "exclusive scenes"
last nights sneak peak was funny.
and "Out of Gas" has to be one of the best episodes.
the Cowboy Bebop Movie was a 'movie' that some people have called a 'stretched' episode. regardless, it's great.
both games, Nocturne and DDS, are part of the Shin Megami Tensei series, but they aren't related.
In Nocturne, you witness the destruction of the world and are turned into a Pseudo-Demon that has taken it upon yourself to recreate the world how you see fit, but you have to deal with several people who want to do the same thing.
it's an awesome game, with several ending, i've heard.
the "sequel" to which i refer is the last half of the DDS story, because from what i've heard- DDS ends with a cliff-hanger. which is why it's sequel is going to be released at the end of the month. it's also called "Digital Devil Saga 2"
Quarantined Town
Land
When ~ comes into play, you lose 6 life and target opponent gains control of ~.
All creatures you control get -1/-1. When you don't control any creatures, target opponent gains control of ~.
Sacrifice a creature, :symtap:: Add :symb::symb::symb: to your mana pool. You lose 1 life. The Sick get sicker, because they can't go anywhere else.
it's in english, ya'know. :slant:
i've played it, and looking at a walk through, i discovered i'm very near the end. i bought it when it was released state-side several months ago and haven't played it in a while.
maybe i should pick it back up, considering the sequel is due out at the end of the month.
i like the cel-shaded art style. sets it apart from the not-so mature based (aka Kiddie) games.
Argilla and Ceilo are my favorites. Heat is just a musclehead, and Gale is too... monotone. can't really say anything abut Serph, seeing as he doesn't talk.
you should pick up Shin Megami Tensei: Nocturne if you can find it.
Abandoned Citadel
Legendary Land
As long as you don't control an creatures, only one creatrue may attack you.
As long as you control five or more creatures, creature you control get +1/+0 and gain First Strike
:symtap:: Add to your mana pool. Play this ability only to cast creature spells.
Death Mutation :2mana::symb::symb:
Instant
Destroy target creature. It can't regenerate.
Shiftcast- :2mana::symw::symg:, pay 2 life. (You may pay this Shiftcast cost instead of it's normal casting cost. If you do, the Shiftcast ability resolves instead of it's normal ability.)
If you paid this Shiftcast cost, return target creature in any graveyard to play, under your control.
Jade Avian
Creature- Golem 2/1
Flying
Spectral :symg::symu: (You may pay the spectral cost instead of paying JA's casting cost. If you do, ~ is the color of each colored mana used in the Spectral cost.)
Killer WombatsWUBRG
Legendary Creature- Wombat 3/3
All Wombats you control get +1/+1 for each Aura on ~.
Whenever ~ deals combat damage to a player, you may look at their hand and put an Aura card in their hand on ~.
Sacrifice an Aura: Choose one- Counter target spell or ability that's targetting a Wombat you control; Prevent all damage dealt to a Wombat you control; or Draw a card.
One with Nothing- why not play it in a Madness deck? it could actually be useful in suicide black decks.
i play Epic Struggle in my Elf deck. it's a fun way to win... staring down your opponent with 20+ Elves, a Rocket Launcher and a couple of Priests, and an Eladamri, Lord of Leaves with a Mystic Compass just waiting...
and Wintermoon is often refered to as the "Poor-man's Port." course, i have a foil one... Mesa that is.
mine:
Helm of Chatzuk... banding? who ever used banding? who even understood banding?
Derelor... alrighty, a 4/4 for :3mana::symb: ain't too bad in a black deck... but this fat-head, fits in with the Invasion Leeches as pretty useless.
Snowblind... need i say more?
Cosmic Horror... a 7/7 first striker can be formidable, but if you have to pay it's cumbersome cc every turn... i think not.
Rivalry: just bleh...
i just really want Ska'ara or Orlin to intervene when the O'rei encroach too close to earth. they don't seem the type to just let the O'rei establish a foothold.
last nights sneak peak was funny.
and "Out of Gas" has to be one of the best episodes.
the Cowboy Bebop Movie was a 'movie' that some people have called a 'stretched' episode. regardless, it's great.
Creature- Knight 2/2
First strike
~ gains Defender as long as ~ is the only creature you control.
Creature- Barbarians 3/3
Haste
When ~ attacks, each other Barbarian you control gets +1/+0 until end of turn.
Familiar Ground
In Nocturne, you witness the destruction of the world and are turned into a Pseudo-Demon that has taken it upon yourself to recreate the world how you see fit, but you have to deal with several people who want to do the same thing.
it's an awesome game, with several ending, i've heard.
the "sequel" to which i refer is the last half of the DDS story, because from what i've heard- DDS ends with a cliff-hanger. which is why it's sequel is going to be released at the end of the month. it's also called "Digital Devil Saga 2"
Artifact- Equipment
Equip-
Equipped creature gains "All damage dealt to this is reduced by 1."
Invasion Plans
Land
When ~ comes into play, you lose 6 life and target opponent gains control of ~.
All creatures you control get -1/-1. When you don't control any creatures, target opponent gains control of ~.
Sacrifice a creature, :symtap:: Add :symb::symb::symb: to your mana pool. You lose 1 life.
The Sick get sicker, because they can't go anywhere else.
i've played it, and looking at a walk through, i discovered i'm very near the end. i bought it when it was released state-side several months ago and haven't played it in a while.
maybe i should pick it back up, considering the sequel is due out at the end of the month.
i like the cel-shaded art style. sets it apart from the not-so mature based (aka Kiddie) games.
Argilla and Ceilo are my favorites. Heat is just a musclehead, and Gale is too... monotone. can't really say anything abut Serph, seeing as he doesn't talk.
you should pick up Shin Megami Tensei: Nocturne if you can find it.
Abandoned Citadel
Legendary Land
As long as you don't control an creatures, only one creatrue may attack you.
As long as you control five or more creatures, creature you control get +1/+0 and gain First Strike
:symtap:: Add to your mana pool. Play this ability only to cast creature spells.
Instant
Destroy target creature. It can't regenerate.
Shiftcast- :2mana::symw::symg:, pay 2 life. (You may pay this Shiftcast cost instead of it's normal casting cost. If you do, the Shiftcast ability resolves instead of it's normal ability.)
If you paid this Shiftcast cost, return target creature in any graveyard to play, under your control.
Reparations
Creature- Golem 2/1
Flying
Spectral :symg::symu: (You may pay the spectral cost instead of paying JA's casting cost. If you do, ~ is the color of each colored mana used in the Spectral cost.)
Artifact, Black, Blue, Gold, Green, Land, Red, White...
Arbitus, Garden's Keeper :1mana::symg::symg::symg:
Legendary Creature- Treefolk 1/4
:symtap:: Add two mana of any one color to your mana pool.
a kick'ed Jilt, eh?
Killer Wombats WUBRG
Legendary Creature- Wombat 3/3
All Wombats you control get +1/+1 for each Aura on ~.
Whenever ~ deals combat damage to a player, you may look at their hand and put an Aura card in their hand on ~.
Sacrifice an Aura: Choose one- Counter target spell or ability that's targetting a Wombat you control; Prevent all damage dealt to a Wombat you control; or Draw a card.
Enchantment
Sacrifice a permanent: Gain 1 life. Any play may play this ability.