Grey Ogre :2mana::symbr::symbr:
Creature- Ogre 3/3
If you spent all black mana to cast ~, ~ gains Fear.
If you spent all red mana to cast ~, ~ gets +2/-2 and Haste.
Desolate Expanse
Land
:symtap:: Add to your mana pool.
As long as ~ is the only land you control ~ gains ":symtap:: Add one mana of any color to your mana pool.:
Quicksand Elemental :2mana::symw::symrw:
Creature- Elemental 0/0
Mana Glut
:symrw:, remove two +1/+1 counters from ~: Tap target creature. It doesn't untap during it's controller's next untap phase.
next up Evolution (cost): <bonus>
(If you paid the Evolution cost, remove this creature from the game and put three change counters on it. At the beginning of your turn, remove an Change counters. If you can't, return this to play and this gain <the bonus> and loses Evolution.)
see also Coccoon.
Argothian Lynx :1mana::symg:
Creature- Cat 2/1
Evolution :2mana::symg:: ~ gets +1/+! and gains First strike.
O'mangi, the Dream-catcher :4mana::symg::symu:
Legendary Creature- Spider Illusion 3/5
Can block as though it had flying.
As long as ~ is untapped, creatures come into play tapped.
:0mana:: Tap ~. You draw a card. Any opponent may play this ability.
Charging Battalion :4mana::symw::symw:
Creature- Soldier 3/3
Vigilance, Battletrain 3
When ~ attacks, each other attacking creature you control gets +0/+1 until end of turn.
Shiftcast (cost): Effect
(You may pay the shiftcast cost instead of this spell's normal casting cost. If you do, the Shiftcast ability resolves instead.)
Nasty Bug :symb::symb:
Creature-Insect 1/1
Flying
Shiftcast :xmana::1mana::symb::symb:- X target creatures get -1/-1 until end of turn.
@Sharda- Multitude only increases the number of cards, Singular only allows one in a deck...
Chrome Titan
Artifact Creature- Golem 7/7
Resist (Spells or abilities targetting this cost more to play.)
Can't be target of spells or abilities if you have no cards in your hand.
next:Ethereal- (cost) (If ~ creature would be put into your graveyard from anywhere, you may pay (the cost). If you do, shuffle it back into your library instead. Otherwise, remove it from the game.)
Shadowblade :symu::symu::symwb:
Creature-Spirit 3/3
Flying
Ethereal :symub:, pay 1 life. (If ~ creature would be put into your graveyard from anywhere, you may pay and 1 life. If you do, shuffle it back into your library instead. Otherwise, remove it from the game.)
Selfish Sacrifice
Enchantment
Sacrifice ~ and a creature you control: Prevent all damage dealt to creatures you control. "I'm gonna miss him... oh, well. Who's hungry?"
alrighty, dunno if this has been done before, but here we go.
How things are done:
1. I list a mechanic or ability (and explain it)
2. the next person creates a card that uses the mechanic/ability.
3. the same person posts their own mechanic/ability (and explains it)
4. the next person repeats step #2,
and thus the purpose of this thread.
the mechanics don't need to be keyworded. they can be cards with a "Comes into play" or 'Death throes' (put into a graveyard from play) abilities, and the like. you can post already existant mechanics like Shadow or Flashback, or create a new one.
First up: Multitude # (You may have upto # additional copies of this spell in your deck.)
example: Inner Peace
Instant
Gain 2 life.
Multitude 4 (You may have upto four additional copies of this spell in your deck.)
Creature- Ogre 3/3
If you spent all black mana to cast ~, ~ gains Fear.
If you spent all red mana to cast ~, ~ gets +2/-2 and Haste.
Abjure
Land
:symtap:: Add to your mana pool.
As long as ~ is the only land you control ~ gains ":symtap:: Add one mana of any color to your mana pool.:
Creature- Elemental 0/0
Mana Glut
:symrw:, remove two +1/+1 counters from ~: Tap target creature. It doesn't untap during it's controller's next untap phase.
next up
Evolution (cost): <bonus>
(If you paid the Evolution cost, remove this creature from the game and put three change counters on it. At the beginning of your turn, remove an Change counters. If you can't, return this to play and this gain <the bonus> and loses Evolution.)
see also Coccoon.
Argothian Lynx :1mana::symg:
Creature- Cat 2/1
Evolution :2mana::symg:: ~ gets +1/+! and gains First strike.
Artifact Creature 3/3
:2mana:, :symtap:, sacrifice ~: Target opponent discards a card.
Legendary Creature- Spider Illusion 3/5
Can block as though it had flying.
As long as ~ is untapped, creatures come into play tapped.
:0mana:: Tap ~. You draw a card. Any opponent may play this ability.
Legendary Artifact
Cumulative Upkeep- :2mana:, pay 1 life.
You can't be the target of spells or abilities.
Infiniform.
next up:
Penetrate (This can target spells and/or players it otherwise couldn't.)
Creature- Soldier 3/3
Vigilance, Battletrain 3
When ~ attacks, each other attacking creature you control gets +0/+1 until end of turn.
Shiftcast (cost): Effect
(You may pay the shiftcast cost instead of this spell's normal casting cost. If you do, the Shiftcast ability resolves instead.)
Nasty Bug :symb::symb:
Creature-Insect 1/1
Flying
Shiftcast :xmana::1mana::symb::symb:- X target creatures get -1/-1 until end of turn.
Chrome Titan
Artifact Creature- Golem 7/7
Resist (Spells or abilities targetting this cost more to play.)
Can't be target of spells or abilities if you have no cards in your hand.
next:Ethereal- (cost) (If ~ creature would be put into your graveyard from anywhere, you may pay (the cost). If you do, shuffle it back into your library instead. Otherwise, remove it from the game.)
Shadowblade :symu::symu::symwb:
Creature-Spirit 3/3
Flying
Ethereal :symub:, pay 1 life. (If ~ creature would be put into your graveyard from anywhere, you may pay and 1 life. If you do, shuffle it back into your library instead. Otherwise, remove it from the game.)
Enchantment
Sacrifice ~ and a creature you control: Prevent all damage dealt to creatures you control.
"I'm gonna miss him... oh, well. Who's hungry?"
Who knew?
How things are done:
1. I list a mechanic or ability (and explain it)
2. the next person creates a card that uses the mechanic/ability.
3. the same person posts their own mechanic/ability (and explains it)
4. the next person repeats step #2,
and thus the purpose of this thread.
the mechanics don't need to be keyworded. they can be cards with a "Comes into play" or 'Death throes' (put into a graveyard from play) abilities, and the like. you can post already existant mechanics like Shadow or Flashback, or create a new one.
First up:
Multitude # (You may have upto # additional copies of this spell in your deck.)
example:
Inner Peace
Instant
Gain 2 life.
Multitude 4 (You may have upto four additional copies of this spell in your deck.)
let's get this party started!
Gallowbraids, to accompany Morinfen, would also be a Horror.