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  • 1

    posted a message on Merfolk
    Quote from WyldBrew00 »
    Hmm the new Enchantment/lan is rather interesting, without testing.. not sure how viable it could be for Modern, but seems good for standard (take that with a grain of salt since i don't play standard)


    that card is more for bant spirit or knightfall in modern i think..
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk


    How about this? Would this be better?
    Drop 2 branchwalker. I did find branchwalker slows down the deck compared to when I’m playing mono blue. So this should be as fast as when it’s mono blue or even faster since we now have even more lord?
    I like having around 14 lords, since the new lord doesn’t give islandwalk, I dropped 1 of it.
    7 one drop is good with reej.
    I don’t find the deck need relic in the side, it now needs more enchantment destroying now since we go into 2 color, people is going to bring in blood moon and destroy our vial. 3 Pierce and 1 dispel cause of storm?
    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    What does your list look like?

    I’m thinking of having both dark confidant and flayer though.. 3 of each or 3 dark confidant and 4 flayer.. flayer can set up your next draw from dark confidant and dump out lingering souls..
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Jeskai Control
    Quote from TappingStones »
    Quote from shiwei87tan »
    Quote from Bearscape »
    You want to bet your wincon on having to poorly use a 3 mana 2-of in your deck?


    Sometime if that's the line of play that allows you to win, why not?

    rest in peace definitely hurts dredge more than it does to us IMO. RIP also almost kills jund with their Tarmogoyf, tasigur is going to cost 6 and so on. And for sure opponent would side in stuff to remove rip, which would have already hurt them more than enough for us gain enough of a upper hand to win, and that would also be a chance for us to pitch emrakul too. And we still have our colonnade to win too.


    First of all, Jund is a positive match-up and I would argue RIP hurts us a lot more than it does them. Why would they board in cards to beat it? It does very little. They can just discard their Goyfs to Liliana. Meanwhile your snapcasters all became draft fodder and you better hope Emarkul doesn't get drawn. Shocked


    I DO KNOW that's very poor use of Vendilion Clique, but the question is do you want to win? Or do you want to stick to not poorly using it and not create the chance of winning?

    The board in cards to beat it was referring to decks like dredge, not jund.

    How are we positive against jund other than AV?
    Posted in: Control
  • 1

    posted a message on Planeswalker bounced or removed when activate one of its ability.
    Ok, thanks everyone for answering. Gotta keep this thread for referencing if any such incidents happened again.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Thing in the Ice
    Persecute when titi left one counter anyone? I'm thinking of building a UB control deck in modern that forgo counter and focus on discarding like duress, inquisition and thoughtseize with titi and persecute as well as some vampire hexmage.. Any ideas for such build?
    Posted in: New Card Discussion
  • 1

    posted a message on [Primer] Zoo [Video Primer]
    On the topic on those Eldrazi matchup, doesn't blood moon solve the problem making urborg and all Eldrazi land into mountain thus unable to create colorless mana and slows them down since eye no longer make Eldrazi cost 2 less and Eldrazi temple provide only 1? With Leyline of sanctuary, won't sower and newlamog be basically a vanilla that can be pathed?
    Posted in: Aggro & Tempo
  • 1

    posted a message on Eldrazi Displacer - Modern Combos
    Why not go Esper which let us have better spells like path, go for the throat/doom blade and counterspells to protect us while we assembling the combo pieces as well as cantrips like serum vision, sleight of hands and card draw like anticipate?

    White:
    eldrazi displacer

    Blue:
    Training grounds
    Incubator Drone
    Eldrazi Skyspawner

    Black:
    Blood Artist
    Zulaport Cutthroat

    Eldrazi displacer with training ground + Incubator Drone or Eldrazi Skyspawner + Blood Artist or Zulaport Cutthroat = infinite life and damage.
    Posted in: New Card Discussion
  • 1

    posted a message on Knightfall/Bant Company
    Quote from Arkaedrian »
    I've seen some lists running Goyf while others do not use him.

    Is Goyf a necessity for this deck? Is there ever a reason not to run him? (not counting budget reasons).


    It depends on the playstyle you are looking for. Without goyf you are going for value and try to reduce opponent life as much as possible and eventually combo win, with goyf you can play more aggressive and only try to win with the combo if you are able to, otherwise just aggro with goyf for the win.

    So basically:
    If you are focusing on combo, goyf is not needed. Voice, Spellskite and even Meddling Mage is much better since they protect your combo.
    If you don't want to focus on the combo to win and would like it to be your backup plan instead, then i would recommend you getting goyf. A one time purchase and it can be used in all sort of deck since it only require one green in the event you are not going to use it in Knightfall. Even GRIXIS can play goyf too with a simple addition or changes of one shockland.
    Posted in: Midrange
  • 1

    posted a message on Knightfall/Bant Company


    Would running this sideboard and turning the deck into a totally different deck works?
    Posted in: Midrange
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