Everybody talking about putting this in aggro is missing the boat. This is a midrange card and it is amazing. Aggro already has boros charm itself and the game plan is too narrow to put 2 mana twice off their curve. imho.
Your creatures are able to evade ALL forms of removal - wipes, spot, sacrifice - you can even set up blocks and blink. You can even avoid a legendary kill if you're able to blink your legend out and kill theirs before the next combat phase.
It creates combat headaches for your opponent across 2 phases by giving you the ability to ghost block and then alpha strike or alpha strike and then blink to block (effective boardwide vigilance).
It also triggers ETB effects in a meta that's virtually entirely ETB effects.
Luckily for us they've given the innistrad checklands names that are not plane specific, so there's a good chance they could show up in a core set someday.
However I don't think that day will happen this October.
I think they are plane specific. Read Hinterland Harbor and sulfur falls. The dials and utility lands are all Innistrad places..
My biggest issue/annoyance is when after I attack if my opponent keeps saying "My turn?" No, i'll let you know. I still might have spells to play.
I don't see any annoyance here. If they untap and draw, that's a problem. They simply asked you a question, though. That's reasonable imho. You have priority but that's for casting spells and activating abilities - not talking.
The reality, to me, is that there is a time issue to the game as well and going to time when you can avoid it is playing poorly too.
If a player is playing too fast for you, slow them down. If they don't respond to social norms, call a judge or something. But playing fast is a strategy too and some people need to understand that sometimes too.
I'm willing to bet we see a new type of lands other than checks for awhile. The developers like to change up the way the game plays and checks of various types have existed for quite a while now and to be honest, interact too well with the shocklands anyway. I very highly doubt a reprint in M14. There is also the name issue - land cards with names unique to a plane rarely show up in core sets (as far as I'm aware).
1. Build your deck properly.
a) Proper land count for your spell costs
b) Proper mana producing color ratio for the cost of your spells and their points on the curve.
2. Shuffle properly - If you're riffling, riffle properly. If you're mashing, mash properly. Other types of shuffling don't randomize properly.
3. Shuffle the correct # of times - at least 7.
4. Mulligan properly. This is the hardest part imho because it depends on..
a) Your deck type, curve, and game plan
b) If you're on the play or draw
c) What, if any, information you have about your opponent / their deck
5. Face the fact that it's still going to happen sometimes.
A mash shuffle should virtually never damage the cards if they are all facing the same direction. And if you're still worried about damage - double sleeve.
Piling repeatedly is unacceptable for randomization purposes compared to mashing or riffling.
If I'm playing against people and they mash/riffle at least 7 times I generally just cut once at an arbitrary spot in the middle region of the deck. If I see you pile repeatedly, I'm going to mash shuffle your deck a few times and then cut it.
Everybody talking about putting this in aggro is missing the boat. This is a midrange card and it is amazing. Aggro already has boros charm itself and the game plan is too narrow to put 2 mana twice off their curve. imho.
It creates combat headaches for your opponent across 2 phases by giving you the ability to ghost block and then alpha strike or alpha strike and then blink to block (effective boardwide vigilance).
It also triggers ETB effects in a meta that's virtually entirely ETB effects.
Card is swweeeeeeeeeet!!!
bulk is 50c or less. Low end TCG and Ebay buy it now prices..
Plasma Capture $2,bulk
Too expensive/restrictive to cast. Rewind is superior as long as Restoration Angel is in the format at 4cc.
Progenitor Mimic $7, $5
Expensive and conditional but powerful effect and mythic rare (and it's a super fun card).
Tajic $3.5, $1
Intro Pack Rae will cause a price plunge on the non foils and he's situationally useful + lacks trample (fun card though!)
I see it as a strangleroot geist / grand abolisher hybrid.. at mythic. So a 10$ - 12$ card imho.
I haven't seen any cards worth pre-ordering at all. They'll all be down hard after release hits..
I think they are plane specific. Read Hinterland Harbor and sulfur falls. The dials and utility lands are all Innistrad places..
I don't see any annoyance here. If they untap and draw, that's a problem. They simply asked you a question, though. That's reasonable imho. You have priority but that's for casting spells and activating abilities - not talking.
If a player is playing too fast for you, slow them down. If they don't respond to social norms, call a judge or something. But playing fast is a strategy too and some people need to understand that sometimes too.
1. Build your deck properly.
a) Proper land count for your spell costs
b) Proper mana producing color ratio for the cost of your spells and their points on the curve.
2. Shuffle properly - If you're riffling, riffle properly. If you're mashing, mash properly. Other types of shuffling don't randomize properly.
3. Shuffle the correct # of times - at least 7.
4. Mulligan properly. This is the hardest part imho because it depends on..
a) Your deck type, curve, and game plan
b) If you're on the play or draw
c) What, if any, information you have about your opponent / their deck
5. Face the fact that it's still going to happen sometimes.
Piling repeatedly is unacceptable for randomization purposes compared to mashing or riffling.
If I'm playing against people and they mash/riffle at least 7 times I generally just cut once at an arbitrary spot in the middle region of the deck. If I see you pile repeatedly, I'm going to mash shuffle your deck a few times and then cut it.