Ok, so rotation is coming in about a month right? and Zendikar and innistrad are leaving standard? So, what if any standard staples are worth investing in now, not that I lose them when they rotate? any decks probably staying intact?
Well, I used to be a very competitive player, and life just didn't allow me to keep up with the time requirements. I'm thinking about coming back. What are the big changes? I hear the judges are suing wotc? whats standard like now? Still $500 for a deck? or? I'm excited, but lost on where to even start again.
And when I've received that kind of beating and had someone laugh, grin, and say "hey, good game!", I've told them to go **** themselves with a rusty pole, and explained to them that they're an ******** for doing that when they know it wasn't a good game.
I'd like to say I'm shocked by your rudeness, but it's what I've come to expect from magic players. There's only one ******** in that situation and it's not your opponent.
It's just a common courtesy people. Exactly the same as saying good morning. I think it takes some serious social disfunction to get pissy with someone for offering a friendly handshake.
Magic cards aren't some super special product that don't follow the regular rules of sales. When I'm trading for a card it's exactly the same as making a purchase. I decide what I'm willing to give for it. It's nobodies business but the two adults involved. Do you guys also go to garage sales and try to stop sales there?
I'd try not to worry to much, winners tend to get flack. it sucks but it's common enough that many of us have experienced it before. A few years ago I started going to this new LGS because i just discovered them, and they did $12 discount drafts!! well I won my first draft there, and came second in my second and never again missed the finals game in like 6 months of drafting.. they were just not good drafters, but there started to be grumbles, and funny looks. Then a crowd would slowly form behind me when I was drafting and deck building. They were sure that I was cheating because before I arrived they used to rotate winners fairly commonly.
I started in revised, and played all the way into masques block, where I quit because I felt the game was being dumbed down for the sake of "mass appeal" I stayed away until lorwyn, and had a ton of fun until TSP rotated and quit again. Stayed gone until innistrad, played innistrade block, then quit.
started again at RTR and played until 6 month ago, and I'm thinking about coming back now.
The game is not as good as it used to be, but it"s still one of the best ccgs around.
If you have an opening hand with low cc creatures (aka a keepable hand), you are ALWAYS thrilled to have Madcap Skills in your opening hand too.
wow, I feel exactly the opposite. I get crazy nervous when My opener is two drops and skills. I really want to be playing it around turn 4 when my opponent has already used some removal.
I was wearing Alms Beast blinders, and justified some poor picks there.
As far as p1p6 goes I really dislike Goblin Hellraiser. I think it's a trap more often than it's good. I'd really only consider running it in a heavy grull deck, where there will be no easy blocks for my opponent. Maybe I should reconsider that card, but I'm very worried about getting blown out by them just playing a better blocker.
p1p7 I think was my last ditch trying to force orzhov pick, I agree it's a poor pick.
Boros: If you have 3+ creatures you probably have a good attack already because of Battalion. If you don't, making the ones you have unblockable isn't generally worth a card.
Gruul: Once you pay to pop the Spotlight your mana available for Bloodrush is minimal.
Orzhov: You don't generally plan to win by swinging and in any case if you have enough dudes on the board that Spotlight matters you're probably going to win anyway because you've stabilised.
Dimir: Your dudes are generally not easily blockable in the first place, so Spotlight is probably only letting another 1-2 creatures through.
Simic: As per Orzhov if you have a large number of dudes you're probably winning already.
Boards stall sometimes, but a card which sometimes lets you win those games isn't worth a slot of it's a complete blank the rest of the time.
(I'd have picked it much higher in RtR, since it was far easier for decks to stabilise there.)
So, I agree with a lot of what you have to say here. I think it's got it's place though, and I don't think it should be going to pick 10+. If I'm in red, I always pick act of treason over it, but it's colorless which lets me pick up a nice falter early without overly committing.
I'd like to say I'm shocked by your rudeness, but it's what I've come to expect from magic players. There's only one ******** in that situation and it's not your opponent.
started again at RTR and played until 6 month ago, and I'm thinking about coming back now.
The game is not as good as it used to be, but it"s still one of the best ccgs around.
Exactly. Meanwhile, half the posters in this thread are sitting there with 6-7 drops in their hand complaining about "nut" draws.
This is a relatively easy pick for me.
Firefist Striker I think is the best battalion enabler in the best guild.
A very close second is killing glare. I've found it a bit underwhelming though. It's not like black is short on removal.
Agreed.
Semantics, I've been close to typing out some "reasonable" analysis of this card, then I read your posts and figure I won't bother.
Your far to inflammatory for your own good.
Nobody wants to have a discussion with someone who just shouts in your face about how wrong you are.
Since you just play with friends, I think that's what I'd do.
Suspended for illegal activity. ~parinoid
wow, I feel exactly the opposite. I get crazy nervous when My opener is two drops and skills. I really want to be playing it around turn 4 when my opponent has already used some removal.
I was wearing Alms Beast blinders, and justified some poor picks there.
As far as p1p6 goes I really dislike Goblin Hellraiser. I think it's a trap more often than it's good. I'd really only consider running it in a heavy grull deck, where there will be no easy blocks for my opponent. Maybe I should reconsider that card, but I'm very worried about getting blown out by them just playing a better blocker.
p1p7 I think was my last ditch trying to force orzhov pick, I agree it's a poor pick.
So, I agree with a lot of what you have to say here. I think it's got it's place though, and I don't think it should be going to pick 10+. If I'm in red, I always pick act of treason over it, but it's colorless which lets me pick up a nice falter early without overly committing.