Mana Reflection: While the average cost of my spells is fairly low, I need about 10 mana to go off usually. Mana is extremely critical to my deck's success. This card is disgustingly good and if combined with Mirari's Wake you effectively have infinite mana.
Timetwister: Giving opponents cards is always a risk. But refilling my hand is sometimes necessary to get to my combo pieces. If I had no combo pieces I would not play this card. The best time to use this is 2nd turn, after a first turn Exploration.
Windfall: Same reasoning as Timetwister
Greater Good: This card is underrated. It offers protection for my creatures from being taken away on the battlefield, gives returns on my investment into creatures like Jenara, Sun Titan, Jin-Gitaxias, Woodfall Primus, Archon of Justice, Serra Acesndant, and serves as a sac outlet for Academy Rector, False Prophet, Archon of Justice, WoodFall Primus.
Jin Gitaxias: I use Loyal Retainers to get him in, usually discarding Jin Gitaxias through Survival of the Fittest, Fauna Shaman, or Greater Good
Mangara of Corondor: I agree he is slow. The nice thing about him is cheapness and recursion with Genesis or Nim Deathmantle:D:D:D:D:D:D:D:D:D:D:D
Hibernation's End: Haven't tried playing this yet. But theoretically it is good. 1. Serra Ascendant
2. Melira, Sylvok Outcast, Lotus Cobra, Fauna Shaman, or Voidmage Prodigy
3. Eternal Witness, Mangara of Corondor, Ertai Wizard Adept, Trinket Mage, or Loyal Retainers
4. Auriok Salvagers, Glen Elendra Archmage, Academy Rector, Phyrexian Metamorph, False Prophet
5. Archon of Justice, Seedborn Muse
If left unaddressed it WILL get me my combo pieces. Granted it is slow, but if I can get 2 creatures with it, I think that would be very sweet.
Planar Portal: This may be a win more card. If I can get it out and use it, I should have the game in the bag already. It has won me a few games but from dominant board positions. Basically it's a if no one stops it I'm going to win card.
False Prophet: Reusable removal with Genesis and a sac outlet. Otherwise not so good I'd agree. I may be a little weak in mass removal
Of the cards on my list Open the Vaults is the one I'm looking long and hard at. I have no tutors to reach it and it is a terrible opening card. Mid or end game it rocks but that's a long time to be hanging onto a card.
nice i like altar of dementia alot i had miraris wake but i actually hate that it gives my duder 1+1+ lol. And like I said I have all the dual lands and shock lands and fetches and i just dont feel like going threw them all
LOL
I actually like pithing needle because alot of the people in my group play Sorin lol
Please post up any critique and ideas card switches or new cards that might be cool here. this deck was built by doing alot of reasearch on other teneb decks but has my own pieces. its built to be versatile, not to win turn 3 which it can do on turn three. its meant to have tricks and have protection and some lock down and to just come in for big dude beats.
If your running green in EDH, And your general reanimates, And you have Genesis and Eternal Witness but not SURVIVAL OF THE FITTEST. Then your bad at magic
Mangara gets RFG with his ability bro
LOL
I actually like pithing needle because alot of the people in my group play Sorin lol
1 eternal witness
1 genesis
1 academy rector
1 yavimaya elder
1 sheoldred, whispering one
1 sun titan
1 sakura tribe elder
1 iona shield of emeria
1 karmic guide
1 terastodon
1 angel of despair
1 aven mindcensor
1 deadwood treefolk
1 moldgraf monstrosity
1 akroma AoW
1 archon of justice
1 myojin of nights reach
1 leyline of sanctity
1 aura shards
1 bitterblossom
1 oblivion ring
1 mana reflection
1 arrest
1 greater good
1 phrexian arena
1 survival of the fittest
1 debtors knell
1 pacifism
1 exploration
1 privileged position
1 wrath of god
1 life from the loam
1 swords to plowshares
1 regrowth
1 vindicate
1 martial coup
1 vampiric tutor
1 dismember
1 cultivate
1 catastrophe
1 path to exile
1 demonic tutor
1 day of judgement
1 diabolic tutor
1 maelstrom pulse
1 damnation
1 replenish
1 mind twist
1 kodamas reach
1 mortify
1 liliana vess
1 elspeth KE
1 sol ring
1 SOFI
1 darksteel ignot
1 crucible of worlds
1 skull clamp
1 HASTY BOOTS
1 sensei's top
Please post up any critique and ideas card switches or new cards that might be cool here. this deck was built by doing alot of reasearch on other teneb decks but has my own pieces. its built to be versatile, not to win turn 3 which it can do on turn three. its meant to have tricks and have protection and some lock down and to just come in for big dude beats.