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    posted a message on [[Official]] Modern Prices Discussion
    Quote from cfusionpm »
    He's already more than $50 while being in a current, very popular Standard set that drafts triple packs. His price is already unprecedented, and I have a hard time seeing that trend continue to rise until at least it is no longer drafted.

    Not quite unprecedented. Jace, the Mind Sculptor was a little either side of $100 for his reign in Standard, and Jace, Vryn's Prodigy maxed around $80.

    I guess it's unprecedented for a card that doesn't have the word "Jace" in it though. XD
    Posted in: Modern
  • 1

    posted a message on The State of Modern Thread (B&R 16/04/2018)
    Feel free to argue with this point Smile

    But in my opinion the main reason that the traditional roles of combo beats aggro etc etc being almost totally reversed in modern is because of the adherence to a 'turn 4 rule'. Combo decks aren't allowed to roam free and so they get pushed/banned up against turn 4. As pointed out aggro decks with their god hands kill on turn 3 in this format, just flipping that one simple thing on it's head means control doesn't pack the counterspells it's got (what I wouldn't give for spell pierce and negate to be maindeckable) and then control has to pack removal for days to try and keep aggro check. But since that isn't its natural role does it kind of badly.

    Absolutely. The Turn-4 Rule artificially constraining the speed of decks is a big part of it. Not the whole story though IMO.
    Posted in: Modern Archives
  • 1

    posted a message on Jeskai Control
    Quote from idSurge »
    Considering the meta, is there a reason folks are avoiding Anger of the Gods? I've got 2 in my 75 now, and its been amazing.

    I've been jamming 2 in every red sideboard for years; don't see any reason to stop now. Smile
    Posted in: Control
  • 2

    posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from Pokken »
    I maintain that humans is closer to aggro-control than it is to aggro. It's tricky because its control elements are all on bodies, but the deck runs more control elements than non-control (16 of its creatures are dedicated to board or hand control -- 4 freebooter, 4 thalia, 4 meddling mage, 4 reflector mage). And half (or more) the sideboard is additional disruption.

    The most aggro interpretation of it is a Fish deck that sits right on the border of midrange, and you can interpret it as aggro-control.

    If you've played the deck a lot, the go-wide thalia's lieutenant kills are the exception. It's more often you're disrupting and chipping and then mantis-bolting for the win.

    Combo decks losing to aggro control or fish decks, news at 11 Smile

    Generally agreed, although I'll reiterate that I think the term "disruptive aggro" is both pretty well accepted and has less baggage than "aggro-control" (which people have picked fights over here before).
    Posted in: Modern Archives
  • 3

    posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from genini2 »
    Traditional naming conventions fall apart in modern very quickly.

    This is only true from an essentialist perspective, i.e. everything must fit cleanly into exactly one category.

    From a more organic/hollistic perspective, the model holds up just fine. There's nothing threatening in Twin being tempo-combo, Breach Moon being control-combo, Vizier being midrange-combo, and the Grixis lists of yore being midrange-control.

    That those hybrids or blurry lines exist doesn't invalidate the decks that do fit into the categories pretty neatly, or the information we can get from examining how they interact. Like Jeskai (Control), Storm (Combo), Mardu Pyromancer (Midrange), Infect (Creature Combo), Ironworks (Combo), etc.

    Quote from idSurge »
    I think thats why we still see people jamming other decks. Its certainly why I play what I do. There isnt a card in my deck that I dont like casting. On the flip side, running out creature after creature...just doesnt work for me.

    Am I at a disadvantage? Almost certainly, but I'm enjoying it more than I would otherwise.

    I envy you that. Playing Spreading Seas and Blood Moon feels like the absolute opposite of what I want to be doing when I play Control. Jeskai is a bit more like it (as is Grixis), but so tenuously meta-dependent that it's better for my peace of mind not to rely on it. :p
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from idSurge »
    Yeah, fully admit its overly simplistic, especially when many decks are working on multiple axis, it just seem weird to me.

    No, I think you're spot-on, simplifications and all. Working with shortcuts is necessary to keep the conversation from taking an extra 10 pages of text. Smile
    Posted in: Modern Archives
  • 1

    posted a message on [[Official]] Modern Prices Discussion
    Also here's the take of r/MTGfinance.

    Obviously everyone's wrong time to time, but I'm inclined to agree. This is possibly the most in-demand set in Magic history, with a triple-DOM draft format. Teferi is great in Standard and will probably be a staple for his stay in the format, but compare him to Gideon, Ally of Zendikar. Gideon was a 1-color 4-drop who was a staple in many decks, often run as a 3-4-of. He peaked at $40, immediately after his release. Within 3 months, he'd lost half of his value. He made it back up to $30 again for a bit before rotating.

    I don't think that paints a favorable portrait of Teferi.
    Posted in: Modern
  • 1

    posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from gkourou »
    @Jordan and people at Modern Nexus or in here: A nice experiment would be if someone could test SFM in that Mardu reveler deck.
    I am getting increasingly confident that it's too much for this deck, even if it's OK as a card to have in the format.
    I would love to find some time and test it out myself. Maybe I could.

    You're making the same mistake that people make every time people evaluate unbans. You're looking at it as if Mardu Pyro is still has the same cards, draws, and plays it has now, and then on top of that it's also jamming on-curve Stoneforge Mystic.

    Pyro would have to entirely change to accommodate Stoneforge. First by retooling its mana base in which white is an afterthought. Then by trying to make that new mana base work around Blood Moon. In a format bristling with unfair like Modern, you really need to evaluate how many points you're going to gain by shocking yourself down to 14 and playing Squire into Batterskull when you could just ended the game turn 3 because your opponent scoops to Blood Moon.

    And then there's Death & Taxes, in which Stoneforge has anti-synergy with literally the entire architecture of the deck of the deck. I'm not a D&T player so I don't have much insight into that, but last time a Stoneforge unban came up, the D&T players were pretty lukewarm on it.
    Posted in: Modern Archives
  • 1

    posted a message on Print this Wizards (so I can play it in modern)
    Quote from Ernart »
    How do you add the TAP symbol in here?

    Throw the mana tag around the letter T.

    [mana]T[/mana]
    Posted in: Modern
  • 1

    posted a message on Print this Wizards (so I can play it in modern)
    Quote from GofyTomcat1 »
    Three Drop Chandra 1RR

    Legendary Planeswalker-Chandra
    +1: Three Drop Chandra deals 2 damage divided as you choose among any number of targets.
    -2: Choose one: Three Drop Chandra deals 3 damage to target creature or player, or exile the top card of your library and you may play it this turn.
    -6: generic Chandra ult

    3 Loyalty

    I like the direction of this, but the tuning and wording is pretty off.

    The first ability is kind of absurdly pushed. The only 3-drop planeswalker that can kill a creature with a + ability is the already-very-pushed Liliana, the Last Hope. But Lili can't go face, can't kill opposing 'Walkers, can't kill 2-toughness guys, and she certainly can't kill 2 creatures per turn. That ability could possibly be appropriately costed at 2RR though, or as a minus ability at 1RR.

    For the second ability: two modes on one Planeswalker ability is a no-no AFAIK, but you can do it just without saying "choose one" like Torch of Defiance's first ability. It should work if restyled as: "Exile the top card of your library. You may cast that card. If you don't, ~ deals 3 damage to target creature player." Note that that's an upgrade since you can decide which mode to choose after you know what's on top, but it gets around the mechanical inconsistency. Alternately, take another page from Chandra, ToD and split it into two abilities with the same loyalty cost.

    As for the second ability's balance, it's probably fine although often weaker than her +1 (but that's not this ability's fault). I do like the mechanical flavor of being part Searing Spear, part Jace Beleren -2 but Red.

    Minor point on the first ability: it should probably read "...among one or two targets" since that's consistent with WotC's wording.

    "generic Chandra ult" Grin

    I would love to have a playable 3-drop Chandra. Really like the direction of this one even if the tuning is a bit off yet!
    Posted in: Modern
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