Yes. My question is about of the sinergy between exava and tmaw
. All the people talks about exava + hrider and falkenrath + tmaw with no chances to other s interactions...
Greetings. I love the deck!
If you're playing dos rakis and running tmaw then aristocrat's always a better choice since our 3 and 5 drops fly there's no reason to run a ground beater over an essentially indestructable flyer that can get bigger. exava has her merits and shouldn't be ignored but crats demand an answer or they'll run away with the game.
Is the choice to run tribute over victim strictly a mana choice? victim seems better in that even with the creature type restrictions your still able to hit anything that really needs to be killed as opposed to your opponent choosing what to sac (if they have more then one). it costs double black but that doesnt seem so bad if your running 12 black sources as opposed to the 3 mana cost for tribute.
For those playing rakdos's return, I'm curiuos how much value people are getting out of it since you need 3 mana to do anything with it and it's at sorcery speed. When are you planning to play it since it only seems to have any real potential when casting it for 3+? it seems like you'd only run it against control and then its devalued from your opponent getting to choose what to discard.
Could you please explain why you have changed from a page or so back? I really liked the Frostburn Weird as anti aggro (which I am expecting to take up a large part of the meta). Originally I based my sideboard from yours but added Slaughter Games as I struggle against control and that allows me to hit their Sphinx's Rev or Supreme Verdicts.
So everyone agrees that 4 Dreadbore is the way to go? I'll likely take the tribute to hunger out then and rely on Mortars to take care of the enchantment deck.
Personally I'd run a couple glaring spotlight if you think you'll have problems with bant enchantments. 1 mana allows you to shoot all their stuff and you can activate its other ability to practically win the game.
Looks like this person built a deck around Exava's last ability, which we completely disregarded. I mean, I suppose its an interesting take, seeing how she's almost unkillable in combat, but that's pushing the envelope in my opinion. Oh well, nothing but to test.
While she's certainly viable, to get the most from her I think you really gotta build the deck around her and then your really just making ok top decks into ok top decks with haste (in that list the most notable creatures are the splater thugs and to a lesser extent the chainwalkers) and you still wouldn't be able to block with them.
And while I like the idea of burn a lot, I wouldn't play it cause there's so much life gain in Standard right now.
While any red veteran will agree that the major down fall with burn is the life gain potential of thragtusk and sphinx's revaluation, I really haven't seen much lifegain outside of those cards so holding back a skull crack in game one (since your casting your burn eot) you might be able to deal with it long enough to burn them out no gaurentees though.
Last time I check this was a Gruul Sligh Discussion thread. Stay on topic or you are going to get infracted. Please everybody, remember this is a COMPETITIVE forum. We are looking for ideas that are going to be able to applied at top tier events, not the kitchen table. If you have a problem with a user not being competitive, just REPORT THE POST.
guys the mods have said to stop the arguement within the threads if you want to continue your bickering take it to pm's.
Hydra is playable as a three-drop. The raw idea I have kicking around in my head is to play both.
He would be better off in the r/g savagery type decks, the ramp with gyre sage could drop it at a reasonable size then flash back savagery on it and throw in a rancor. I wouldn't waste mana pumping it too much though since its at sorcery speed it'll lead to bounce or kill spells that'll leave you mana-less with nothing to show for it.
Would agree with you if I was running gruul or some other r/g variant but my deck is r/b/w and runs 24 land all but 3 of which tap for red so mana's not a problem.
As a creature he's bad, but his bloodrush at rr1 for +5/+1 makes me wanna test a few in my dega-hammer deck as a pump spell to bring the hurt or as a combat trick to take out bigger creatures. Any thoughts on this matter?
(Poking a hornets nest) It's not that vd is unplayable, it just has to be used exclusively in a straight burn deck where he's either 4 damage for r or he's a 4/3 for r at which point the fact that your opponent chooses the mode is less of a problem. Such a deck is available in standard but there's too much lifegain for it to be competitively viable.
Okay, I'm dropping the guild mage for a fourth Knight of Infamy, and a Brimstone Volley for a fourth Falkenrath Aristocrat for sure.
I've even thought about going four Thundermaw, and upping my land to 24 if needed. He's just really consistent, and I feel I count on him a lot with this deck. It's a card I want every game.
About Vexing Devil: I could drop the set for a set of Hellhole Flailers easily, Boros Reckoners mayhaps, if I can get my hands on some. That would give me some three drops. My devils can be unblockable flailers with haste for a turn, and draw out cards like Tragic Slip before my finishers hit the feild though. They can also be one without the drawback, probably drawing out removal, which I imagine flailer would often do anyway, but for one mana instead of three.
I agree tmh is a great card and between him and conscripts I'd run him (mostly an lsg meta choice) but 3 tends to be the sweet spot for our 5 drops, you want enough that you'll see him but you don't usually need to hit more then 1 in a game and 2 in your opening hand would call for a mulligan.
If you're playing dos rakis and running tmaw then aristocrat's always a better choice since our 3 and 5 drops fly there's no reason to run a ground beater over an essentially indestructable flyer that can get bigger. exava has her merits and shouldn't be ignored but crats demand an answer or they'll run away with the game.
Personally I'd run a couple glaring spotlight if you think you'll have problems with bant enchantments. 1 mana allows you to shoot all their stuff and you can activate its other ability to practically win the game.
While she's certainly viable, to get the most from her I think you really gotta build the deck around her and then your really just making ok top decks into ok top decks with haste (in that list the most notable creatures are the splater thugs and to a lesser extent the chainwalkers) and you still wouldn't be able to block with them.
While any red veteran will agree that the major down fall with burn is the life gain potential of thragtusk and sphinx's revaluation, I really haven't seen much lifegain outside of those cards so holding back a skull crack in game one (since your casting your burn eot) you might be able to deal with it long enough to burn them out no gaurentees though.
guys the mods have said to stop the arguement within the threads if you want to continue your bickering take it to pm's.
He would be better off in the r/g savagery type decks, the ramp with gyre sage could drop it at a reasonable size then flash back savagery on it and throw in a rancor. I wouldn't waste mana pumping it too much though since its at sorcery speed it'll lead to bounce or kill spells that'll leave you mana-less with nothing to show for it.
He's artifact destruction on a body so you can punch an opponent in the face then pop him when you need it.
As a creature he's bad, but his bloodrush at rr1 for +5/+1 makes me wanna test a few in my dega-hammer deck as a pump spell to bring the hurt or as a combat trick to take out bigger creatures. Any thoughts on this matter?
I agree tmh is a great card and between him and conscripts I'd run him (mostly an lsg meta choice) but 3 tends to be the sweet spot for our 5 drops, you want enough that you'll see him but you don't usually need to hit more then 1 in a game and 2 in your opening hand would call for a mulligan.