Fair enough I think it would be ok include if you also had Ramunap Excavator and Crucible of Worlds in the decklist. This would let you reuse fetches and always have maximum land drops. Very similar to the Bloodghast plan but with recurring lands.
But its hard to justify 1 card by saying also add 2 other.
I don't think Jodah really aligns with what our deck wants to do. You pay 4 mana to get out a fragile creature that could potentially reduce a future card's mana cost by 1 or 2, but otherwise doesn't really advance our game plan. For example, Trav's deck has an average cmc of 3.85 (pretty sure this doesn't include lands), so I don't see Jodah helping much. A cool thing you could do is curve Jodah into a 10 drop on turn 5, but I think overall something like sliver queen or sliver hivelord is much better.
I could see a cool deck idea with Replenish, Academy Rector, and Omniscience and Primeval's Glorious Rebirth (with a bunch of the planeswalker Oaths!) with Jodah at the helm, but the idea may need some more refining.
This is the direction I was gonna take my deck actually and I like Jodah for it because I play a majority of the 6+ walkers. I also am currently using Urza, Academy Headmaster as the general so it will be nice to have a spare "real" general.
Sphere of safety can actually protect your walkers unlike ghostly prison. I would also take one of the 1 drop life gain sisters for authority of the consuls which would give you another enchant for the sphere as well as being harder to remove than a creatures with the bonus blind obedience effect.
I think one problem you will encounter is, that you have a lot of ramp and many fatties: you will empty your hand quickly and spew out dragons on the battlefield. It is likely, that then you draw a board wipe. And you are out of cards...
If I don't miss something you have Fact or Fiction, Rhystic Study and Sylvan Library as card draw. I think that this might not be enough to refill. I would aim for 8 - 10 card draw spells at least? The ones you have I like, maybe Wheel of Fortune and similar effects? Green draw based on creature power or damage might also be good.
I count at least 17 ramp cards, you could cut some of them for card draw.
Dragon choice I would have picked different ones but I think that is really an "individual" coice. However, I think Glorybringer is not so good in multiplayer...
I remember reading a post where you were re-testing Recurring Nightmare to see if it still deserved to be banned. Sorry if you already made a post on your conclusion but could you tell us how that went?
I think they are a nice budget option but since I run no basics might be too slow even with the land types for me to want to play them over the checklands(sulfar falls etc.) as dual replacements.
Thanks to this thread for the Grim Feast mention very cool card. Shattergang Brothers is best suited for a jund toolbox/goodstuff deck imo.
Cards not mentioned but have been good in builds I have made have been
But its hard to justify 1 card by saying also add 2 other.
This is the direction I was gonna take my deck actually and I like Jodah for it because I play a majority of the 6+ walkers. I also am currently using Urza, Academy Headmaster as the general so it will be nice to have a spare "real" general.
Daretti, Ingenious Iconoclast could also be a fun inclusion as added removal.
To his point Knollspine dragon Dragon Mage Runehorn Hellkite are good choices of draw on a tribal stick
Bloodstained Mire (ONS)
Blackcleave cliff SOM
Purphuros, god of the forge
Pile B:
Master piece Sword of War and Peace
I remember reading a post where you were re-testing Recurring Nightmare to see if it still deserved to be banned. Sorry if you already made a post on your conclusion but could you tell us how that went?
The second Iona has 2 light dark foil lines down the center of it.
Is there someone at Wizards I can contact for a replacement or something?
Kiora, Master of the Depths
Ob Nixilis Reignited
Gideon, Ally of Zendikar
Ob Nixilis seems fairly good.
Kjora's abilities just don't seem good for us since we run lower creature count.
This actually might be the best gideon for the deck since it creates 2/2 tokens or makes out silver/other tokens +1/+1 forever.
Cards not mentioned but have been good in builds I have made have been
Epochrasite
Kiki-Jiki, Mirror Breaker
Puppeteer Clique
Animist's Awakening
Molten Vortex
Zendikar's Roil
Nissa, Vastwood Seer