Wydwen, the Biting Gale is one of my favorite cards and it is really hard for an opponent to interact with it.
She has flash, so she comes at EOT, she has flying on a decent-size body and thanks to her bounce ability she is virtually unkillable unless you tap out (which you shouldn't do too often if you play UB). The art is nice too.
Whenever I put in Primal Surge in an all-permanent deck, I always want to have a way to prevent decking myself just in case I can't win on the spot (maybe somebody fogged the board, etc.). I would suggest Words of Wind as this also allows you to reuse ETB effects and can be an alternative win condition (bouncing everybody else's board makes people scoop ). Abundance is another great option as it makes sure you'll get a creature when you need a creature or a land when you need it.
There is one non-permanent in the deck though. Primal Surge
Make sure you're able to win on the spot, though, because you risk decking yourself if you can't. A single Abundance, Words of War and/or Words of Wilding makes sure you don't lose if someone fogs the board.
Green brings so many things - the best card draw in an enchantment deck via the enchantresses themselves (Enchantress's Presence and Argothian Enchantress, and even Verduran Enchantress if you want to go that deep), great manipulation of the top of your library via Sylvan Library and Mirri's Guile, ramp of all kinds, token generators, protection and tutors (Sterling Grove). Green is the second best color for enchantments after White.
For some ideas, you can see our All-Enchantment pillowfort deck (link in sig).
Once upon a time, I was playing my Ashling the Pilgrim EDH on MODO. I had a Valakut and 10 mountains in play, a hand of 3 mountains and nothing else (Asling cost 12 or 14 mana by that time). On my upkeep, my opponent, at 3 exact life, cast Chaos Warp on my Valakut.
"Oh, man! It was my only hope, I have 3 mountains in hand :("
"Sorry, but I almost lose the game only to that land"
...and then I flipped Valakut again
I had a similar experience. I have Mul Daya Channelers on the board, so I play with the top card of my library (which has 60 or so card in it) revealed. I reveal Day of Judgment, which is awesome because the board is getting crazy. The green player who is stomping the table makes me shuffle with Gaea's Blessing. I do it and reveal... Day of Judgment
Building a lockdown deck will just make them say "Oh, well that's lame. Play another deck?" Not exactly quality "trolling".
Oh, no. Before you play and they see your trollface you tell them you will only play this deck for the next month or so. It is something you're tuning, etc...
He shouldn't have quit. His Grimgrin would be a vanilla 1/1 with 5 +1/+1 counters on it and still swing for 6. I assume that next turn you'd tutor for sphere of safety or similar though.
Actually, Grimgrin, Corpse Born has a p/t of 5/5 and at that point of time had only one +1/+1 counter, so he won't be getting any bigger than 2.
If flying things is your thing and you are willing to drop White you might want to give Wydwen, the Biting Gale a try. She is nuts in a Voltron strategy with lots of disruption. If not as a general, she is just an insane, nearly unkillable beater.
Why do I need Land Tax? I don't understand why I need it when it always rots in my hand when I end up going first. But I guess that's just me being results-oriented.
All right. I can use it as another shuffle effect for Sylvan Library and Mirri's Guile.
And I don't think I need Wayfarer when I already have Crop Rotation and KotR.
Actually, even when you go first and you play multiplayer (I would probably cut it for 1v1), sometimes you just miss a land drop or somebody ramps like crazy and Land Tax goes active.
I might argue that Weathered Wayfarer gets you more value than Crop Rotation as he can do its thing turn after turn and you don't have to sac a land for it. He is also a chump blocker late game. On the other hand, he is a creature so it is a bit slower and more vulnerable (though people won't gun too much for it).
I feel Words of Wind is insanely synergistic in any deck that runs Zergana. It allows you to cast here over and over again every turn (instead of drawing the last card from her ETB, pay 1 and bounce her to your hand). Not as busted as Navigator, but also harder to remove, people would probably not notice what's about to happen, you can keep Zergana safe from harm, AND people will bounce stuff. With enough mana, a resolved Zergana can bounce 5-6 permanents of each player.
It is very rare for me to agree with you. Well said.
Dechs is a smart guy!
It all balances out at some point. Big Mana will come in (a decent number of players start with mono-green strategies), people will then go for MLD. Then Big Mana and MLD will be reduced because it will both be hard for BM to play all their lands and the other players on the table will be annoyed being consistently casualties.
Aura Shards and Austere Command are a must. You know what enchantments can do and the versatility of Command is awesome.
Sun Titan is always a great include, as well as a few cards I always play when I go White: Weathered Wayfarer (as it fetches all kinds of lands), Land Tax (duh!) and Serra's Ascendant (probably the best 1-drop in EDH).
Also, I don't know how much that might be useful, but Trostani, Selesnya's Voice can get you through long games just for its lifegain. I had a game with my Doran Treefolk deck that she saved me from 3 life to 25 in just one turn. If she sticks, it will be hard for somebody to kill you with plain old damage. She also has a big butt so she can block well and carries swords like a champ so she is hard to get killed in combat. Bonus points if you have a random token (Wurmcoil Engine goes in many of my decks).
Yeah, I don't get the combo that often, but when I do I'm a happy camper.
I played a couple of games, the first one of which deserves no space here as I play Energy Field and the GAIV player insisted that he can redirect it with Spellskite (lol!) and then quits.
Conclusion: Gotta read your own cards!
The other game is against Lord of Tresserhorn. He starts the beating with Reassembling Skeleton and Grimgrim, Corpse Born. I however, start with Wild Research in my hand. I play it on turn 3, tutor a library because I had 2 mana available and play it. Then I tutor for Humility, as usual. Meantime, I take two hits from a titan-size Grimgrim. Humility resolves (see spoiler for an image), quickly followed by Roots of Life naming Swamp (with his Urborg on his side of the field), at which point he concedes and leaves the game.
Conclusion:Wild Research is nuts! I think I already said that before
Actually, Grimgrim was supposed to be 2/2 (with the +1/+1 counter), though that won't make a difference.
She has flash, so she comes at EOT, she has flying on a decent-size body and thanks to her bounce ability she is virtually unkillable unless you tap out (which you shouldn't do too often if you play UB). The art is nice too.
Squirrel Nest + Earthcraft lets you go cheesy.
Master of the Wild Hunt is fun.
Waiting in the Weeds and Beacon of Creation are something I want to try for a long time.
Make sure you're able to win on the spot, though, because you risk decking yourself if you can't. A single Abundance, Words of War and/or Words of Wilding makes sure you don't lose if someone fogs the board.
For some ideas, you can see our All-Enchantment pillowfort deck (link in sig).
I had a similar experience. I have Mul Daya Channelers on the board, so I play with the top card of my library (which has 60 or so card in it) revealed. I reveal Day of Judgment, which is awesome because the board is getting crazy. The green player who is stomping the table makes me shuffle with Gaea's Blessing. I do it and reveal... Day of Judgment
Oh, no. Before you play and they see your trollface you tell them you will only play this deck for the next month or so. It is something you're tuning, etc...
Actually, Grimgrin, Corpse Born has a p/t of 5/5 and at that point of time had only one +1/+1 counter, so he won't be getting any bigger than 2.
For support cards you can use Propaganda, Ghostly Prison, Magus of the Moat is nuts, Stormtide Leviathan, Teferi's Moat.
Actually, even when you go first and you play multiplayer (I would probably cut it for 1v1), sometimes you just miss a land drop or somebody ramps like crazy and Land Tax goes active.
I might argue that Weathered Wayfarer gets you more value than Crop Rotation as he can do its thing turn after turn and you don't have to sac a land for it. He is also a chump blocker late game. On the other hand, he is a creature so it is a bit slower and more vulnerable (though people won't gun too much for it).
Or, (with a little sharpie) you can turn Sol Ring with old school art into a nuclear explosion. Turn 1 Sol Ring will be sooo flavorful.
Any of the //gatherer.wizards.com/Pages/Search/Default.aspx?name=+[vault">"]Vault cards can fit perfectly, as well as Disaster Radius, Radiant's Judgment, Radiate.
Dechs is a smart guy!
It all balances out at some point. Big Mana will come in (a decent number of players start with mono-green strategies), people will then go for MLD. Then Big Mana and MLD will be reduced because it will both be hard for BM to play all their lands and the other players on the table will be annoyed being consistently casualties.
Sun Titan is always a great include, as well as a few cards I always play when I go White: Weathered Wayfarer (as it fetches all kinds of lands), Land Tax (duh!) and Serra's Ascendant (probably the best 1-drop in EDH).
Also, I don't know how much that might be useful, but Trostani, Selesnya's Voice can get you through long games just for its lifegain. I had a game with my Doran Treefolk deck that she saved me from 3 life to 25 in just one turn. If she sticks, it will be hard for somebody to kill you with plain old damage. She also has a big butt so she can block well and carries swords like a champ so she is hard to get killed in combat. Bonus points if you have a random token (Wurmcoil Engine goes in many of my decks).
Yeah, I don't get the combo that often, but when I do I'm a happy camper.
I played a couple of games, the first one of which deserves no space here as I play Energy Field and the GAIV player insisted that he can redirect it with Spellskite (lol!) and then quits.
Conclusion: Gotta read your own cards!
The other game is against Lord of Tresserhorn. He starts the beating with Reassembling Skeleton and Grimgrim, Corpse Born. I however, start with Wild Research in my hand. I play it on turn 3, tutor a library because I had 2 mana available and play it. Then I tutor for Humility, as usual. Meantime, I take two hits from a titan-size Grimgrim. Humility resolves (see spoiler for an image), quickly followed by Roots of Life naming Swamp (with his Urborg on his side of the field), at which point he concedes and leaves the game.
Conclusion: Wild Research is nuts! I think I already said that before
Actually, Grimgrim was supposed to be 2/2 (with the +1/+1 counter), though that won't make a difference.