If Soul Snare makes it around the table for a turn and three opponents choose to attack someone other than me because of it, does it really have a one-time effect? Also, I've got three creatures to recur the Soul Snare to my hand with. It's a cheap cost to act as a deterrent until someone makes me crack it.
I totally missed the recursion effects you have. Carry on.
If you are going to be a respected troll, you gotta include Timesifter. It is a hilarious and annoying little card. Before anyone can kill it, we had games that for over 20 turns, the turn order would be random and you are just hoping that you will be able to take a turn...
I recently stumbled on Soul Snare. I'm not sure how I never saw it before, but it looks to be a fantastic rattlesnake and a great early turn play. It only exiles one thing, but in a four player game, it makes three players not want to be the first to attack you and lose a nice creature. It's not going to remove utility creatures, though. I want to fit it in, just what to take out?
Honden of Cleansing Fire has been on my radar for a while as something to take out. I'm finding myself all too often with it in hand and not needing it or having much better options to play. It really only exists to make the other Hondens stronger. That said, what else could be cut?
As for Soul Snare, I'm kinda skeptical of enchantments that have a one-time effect. Something like Protective Sphere might get you more value. Sure, it can't help you to deal with mono-green or mono-black damage sources, but against RUW, it is a repeatable protection. Once they see how the card works, RUW players won't go for you because it will be a waste of their attack step.
Be careful with Enchanted Evening though; I run it in my Pheldagriff House of Horrors deck, and use Aura Their and/or Cleansing Meditation and friends to do a one sided wipe/steal resulting in a win 100% of the time. You'd loose all your lands as well if someone were running it; thankfully i've never seen anyone else run it.
I was also thinking about how we would deal with a Child of Alara deck. A repeatable wipe on a stick can be brutal.
The first one was against a mono-white deck with Darien, King of Kjeldor as general. I haven't seen him before, but he looks fun. I opened with some land enchantments to ramp and Dark Tutelage, the enchantment Bob. He starts getting stuff out: a Soul's Attendant, a Mana Vault and a Scroll Rack. I go for Sphere of Safety, Blind Obedience, Sanctum and Greater Auromancy, making it impossible for his ton of tokens to attack. I follow with Sigil of the Empty thrones and proceed to shoot 3-5 Angels every turn. I forgot about Soul's Attendant and Detained his tokens instead, but that's no biggie as I have also Helix Pinnacle and access to 20+ mana per turn AND a working Future Sight. He concedes. (see spoiler 1)
The other game I have screenshots of was against Zedruu, the Greathearted. I have a pretty neat early game with Library, Tutelage and Shortly followed by Mana Reflection. He ramps and detains my Privileged Position. Then I go nuts dropping Abundance. He got quite impressed with the interaction between Abundance and Library, especially since it fetched Humility on the first turn it was active (see spoiler 2).
I run a Bant Enchantress Deck and I use Enchanted Evening to protect from boardwipe - making anyone who plays a tranquility effect a destroyer of fun and target of ire - my playgroup (at least) faults the person playing the wipe, not me for enabling the vulnerability.
That seem quite interesting. I already run Teferi's Care as a way to deal with opponents' enchantments and to get rid of anti-synergetic ones on my side, so the inclusion of another copy of the same card with a different name is completely fine and adds to the consistency of the deck. Enchanted Evening not only serves as a precaution against Austere Command and the likes, but in combination with those other enchantments - into a universal kill spell. There are some other weird interactions:
Copy Enchantment can copy any permanent, creatures and land included.
Design looks a set and comes up with the most interesting, crazy cards they can make. Then development comes along and notes that white doesn't have a high toughness low power creature at five at common for gumming up the ground in limited. Bam! Vanilla 3/5 for 4W. If your lucky they'll tack on whatever white's keyword in the set is. That imo is lazy design, when they see whatever they are printing needs a card to do blah and rather than create something that does blah they slap blah on an otherwise blank card and call it a day.
Vanilas are not lazy design. You need vanilas for draft and sealed and you need to have "bad" cards so that the "good" ones can shine. If everything was Snapcaster Mage, the game would have been boring.
The biggest problem for this deck right now, as far as I can see, is dealing with planeswalkers.
I already run Detention Sphere, but besides Oblivion Ring, do you know any other enchantment or land that can help? I don't seem to find any.
I'm considering swapping Karma for this extra answer. While I won a game with Karma, it has been a dead card in my hand far too many times. I don't seem to fail to find a win condition as after a board lock it is often just a matter of time and many of my opponents concede before they ever saw a win con at first place I might be just better off with running an universal answer like O-Ring. Share your experience.
I usually dont differentiate my commander as there is the possibility that they could get tucked, but I did recently use a clear sleave and used the Izzet Guild Card that I got from the DGM pre-release guildpack as a card backer for my Melek deck. I thought that was kinda cool...
I used Giant Shark in the same way after I won 100 of them from CommanderCast
The Shark is what will get you at the end.
Great cards you might try are Traproot Kami and Serra Ascendant. For the meager cost of G the Kami often gets you a 0/10+ blocker with reach and tons of lifegain wth Trostany. Ascendant is probably the best 1-drop in EDH and comes down as 6/6 flying, lifelink on turn 1.
I'm actually debating Getting a scene from a porn film on one. If I'm going to ruin the game, might as well ruin everything else to.
I hope you're not going to a sanctioned event or your LGS with that. You might get kicked out
On the topic, special sleeves for your general is not something I would try. I the general gets tucked I have to re-sleeve, which is annoying. Like the previous poster I would suggest putting your general in its sleeve in one of those clear, plastic topload card holders. It protects the card really well, lets you quickly find it if you have multiple EDH decks in one box, and still gives a special feel to it.
I totally missed the recursion effects you have. Carry on.
After I've been playing aggro decks since the day I learned to tap lands for mana, I refuse to play creatures in EDH
Wait to hear "Don't even try to come back with stall decks" when you win without ever having to attack. People online apparently dislike control.
How is Assemble the Legion working for you? Isn't it a bit slow?
As for Soul Snare, I'm kinda skeptical of enchantments that have a one-time effect. Something like Protective Sphere might get you more value. Sure, it can't help you to deal with mono-green or mono-black damage sources, but against RUW, it is a repeatable protection. Once they see how the card works, RUW players won't go for you because it will be a waste of their attack step.
Sure, you can. But if you can't win on the spot, somebody might make you draw the rest
Yeah, the deck is in the stage of fine tuning. Cuts are harder and harder...
Yeah, I don't mind that much Aura Thief or Cleansing Meditation, because that will kill the entire table, not just me, and we can shuffle for a new game. Though you should have some plan when you use Enchanted Evening. You shouldn't play it without some sort of protection (Greater Auramancy, Humility, Leyline of Sanctity, Privileged Position, Sterling Grove, or Dovescape) or a way to sacrifice it and/or kill other permanents (Karmic Justice, Teferi's Care or Arenson's Aura). Like everything in the deck, play it smart.
As for the angry baby, we do have answers: Humility, Rest in Peace, Karmic Justice and Enchanted Evening all work in different ways to stop or punish the Child's controller.
MORE GAME REPORTS!
I played several games a few minutes ago.
The first one was against a mono-white deck with Darien, King of Kjeldor as general. I haven't seen him before, but he looks fun. I opened with some land enchantments to ramp and Dark Tutelage, the enchantment Bob. He starts getting stuff out: a Soul's Attendant, a Mana Vault and a Scroll Rack. I go for Sphere of Safety, Blind Obedience, Sanctum and Greater Auromancy, making it impossible for his ton of tokens to attack. I follow with Sigil of the Empty thrones and proceed to shoot 3-5 Angels every turn. I forgot about Soul's Attendant and Detained his tokens instead, but that's no biggie as I have also Helix Pinnacle and access to 20+ mana per turn AND a working Future Sight. He concedes. (see spoiler 1)
The other game I have screenshots of was against Zedruu, the Greathearted. I have a pretty neat early game with Library, Tutelage and Shortly followed by Mana Reflection. He ramps and detains my Privileged Position. Then I go nuts dropping Abundance. He got quite impressed with the interaction between Abundance and Library, especially since it fetched Humility on the first turn it was active (see spoiler 2).
That seem quite interesting. I already run Teferi's Care as a way to deal with opponents' enchantments and to get rid of anti-synergetic ones on my side, so the inclusion of another copy of the same card with a different name is completely fine and adds to the consistency of the deck. Enchanted Evening not only serves as a precaution against Austere Command and the likes, but in combination with those other enchantments - into a universal kill spell. There are some other weird interactions:
Just make sure you don't run into Aura Shards before you set up some form of protection.
I am considering replacing Karma and Grim Feast for Enchanted Evening and Arenson's Aura. What would you say?
Vanilas are not lazy design. You need vanilas for draft and sealed and you need to have "bad" cards so that the "good" ones can shine. If everything was Snapcaster Mage, the game would have been boring.
I already run Detention Sphere, but besides Oblivion Ring, do you know any other enchantment or land that can help? I don't seem to find any.
I'm considering swapping Karma for this extra answer. While I won a game with Karma, it has been a dead card in my hand far too many times. I don't seem to fail to find a win condition as after a board lock it is often just a matter of time and many of my opponents concede before they ever saw a win con at first place I might be just better off with running an universal answer like O-Ring. Share your experience.
I used Giant Shark in the same way after I won 100 of them from CommanderCast
The Shark is what will get you at the end.
I hope you're not going to a sanctioned event or your LGS with that. You might get kicked out
On the topic, special sleeves for your general is not something I would try. I the general gets tucked I have to re-sleeve, which is annoying. Like the previous poster I would suggest putting your general in its sleeve in one of those clear, plastic topload card holders. It protects the card really well, lets you quickly find it if you have multiple EDH decks in one box, and still gives a special feel to it.