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  • 2

    posted a message on [Primer] Aggro Red Deck Variants
    If you want to post a land probability chart, zeman, this one will probably be more helpful:
    Probability of Hitting Your Curve (assuming you're on the play):

    # of lands - % chance of having 1+ land/1st turn - 2+ land/2nd turn - etc

    # - 1+/1 - 2+/2 - 3+/3 - 4+/4 - 5+/5 - 6+/6
    18 - 93% - 76% - 54% - 34% - 19% - 9%
    19 - 94% - 80% - 59% - 39% - 23% - 12%
    20 - 95% - 82% - 64% - 44% - 27% - 15%
    21 - 96% - 85% - 68% - 49% - 32% - 19%
    22 - 97% - 87% - 72% - 54% - 37% - 23%
    23 - 97% - 89% - 76% - 59% - 42% - 27%
    24 - 98% - 91% - 79% - 63% - 47% - 32%
    25 - 98% - 93% - 82% - 68% - 52% - 37%
    Posted in: Standard Archives
  • 1

    posted a message on [Primer] Aggro Red Deck Variants
    Been playing around with Hellkites, but they seem really clunky... like, I'm have a lot more situations where they sit in the hand doing nothing for 3+ turns while I durdle with topdecks than where I curve out to 5 and start beating.

    Maybe they're necessary because they do tend to win games when they hit if your opponent doesn't have an instant speed kill spell for them, but it feels like if those slots were replaced with an aggressive 2-3cc spell then they'd win the game 3 turns sooner.

    Of course, you should take this with a grain of salt. When I say "playing around", that's what I mean - mainly goldfishing and very light testing to get a feel for the deck - not serious play testing.

    I only bring this up so that y'all can give Hellkite serious consideration on whether it belongs in the deck or not. Don't get in the mind-set that if Hellkite hits you win and if it doesn't you lose so it must be an auto-include... that may be true, but it may be that you lose games when it doesn't hit because those were dead cards in your deck/hand that game.

    Also don't assume that just because it's a good card that it belongs in RDW. Thundermaw Hellkite is a very good card, but so is Bonfire of the Damned and Bonfire does not belong in this deck.

    Is Thundermaw in the same category as Bonfire? I don't know, but I do know that this thread is getting to the point where people are ready to proclaim it as an auto 2-4 of in any aggro red deck - and we're not anywhere close to being able to say that with certainty.

    Anywho, that being said, I've got a playset of Hellkites on the way so I'll be prepared if the deck does need to swing in that direction. Tongue

    Here's what I brewed after taking Hellkites out of the list because they were clunking up the deck:



    Basically, I wanted to focus on the deck's primary plan of Turn 1 - agressive creature, Turn 2+ - hasty beats. It has 11 1cc creatures and 11 2cc haste creatures to maximize the chance of a super aggressive start.

    I tried Hellion Crucible as a 4-of and 3-of before I cut it down to 2. I like it, and it's a solid Plan B, but a good Plan B should never compromise the Plan A and Crucible was doing that way too often by screwing up my second turn mana.
    Posted in: Standard Archives
  • 1

    posted a message on Why Vexing Devil IS NOT the same as Dismember
    Quote from Vexing Devil
    Wow! 8 pages about me?! I'm honored!

    I'm not that bad you know, you just have to get to know me..


    You're just never what I need when I need it.

    When I want a long-term relationship, you're only interested in hitting it and quitting it, but when what I need is a quick fling, you become clingy and want to hang around.

    I just need a more dependable creature in my decks right now. I hope we can still be friends.
    Posted in: New Card Discussion
  • 1

    posted a message on [[Official]] Red Deck Wins
    skewing vexing devil discussion, has anyone tried out Dragon Hatchling? Maybe as 2 of replacing a couple chainwalkers. Can swing in for 3 if you dont have a 3 drop or seems decent as a lategame manasink instead of stonewright since it has evasion. Current body on it is kinda a turn off, but feels like it has underlying potential with firebreathing and evasion built in.


    I'm not the biggest fan of Stonewright, but I'll play it all day every day over Dragon Hatchling.

    Stonewright:
    -cost less mana
    -has pseudo-haste (allowing a creature that can attack to pump)
    -can do damage without having to pump it
    -makes another creature (especially Ash Zealot) more dangerous to block
    Posted in: Standard Archives
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