Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on Mardu Sunforger Knights
    I don't understand how you guys always play with 0 creatures. I feel weird if I have less than 30 Grin

    My suggestion
    +4 Relic Seeker
    +3 What ever knights you like. I like lifelink knights. Fiendslayer Paladin, Knight of Meadowgrain, Elenda, the Dusk Rose
    +1 Bonehoard
    -1 Shred Memory
    -3 Open the Armory
    -1 Punishing Fire
    -1 Tithe
    -1 Unlicensed Disintegration
    -1 Crackling Doom

    Also I have a question: What tribal deck means to you? Only knights allowed? 1/3th of the deck must be same tribe (tribal wars)? Spells must feel "tribe ish"? Is it ok for knights to have some soldiers as squires (the lads who carry the knights weapon )?
    Posted in: Multiplayer
  • posted a message on Torment of Hailfire/Token Matters
    Here are some possible directions where the deck idea could be taken:

    1. WBG tokens
    2. Jund -1/-1 counter deck
    3. Mono black sacrifice control
    Posted in: Multiplayer
  • posted a message on Elk/Deer deck
    He could be a friend of elks? Or maybe someone who has been lost into the forest as a kid and raised by elks? Grin I just feel that the deck needs some power and having the elk in it would surely help.
    Posted in: Multiplayer
  • posted a message on Robot Samurai
    I am expecting it to be a major disaster, but hoping I am wrong Grin
    Posted in: Multiplayer
  • posted a message on Elk/Deer deck
    Elk deck.

    ELK DECK.

    What do you think about running 4 Woodland Bellower & 4 Fierce Empath (1 letter away from being elk) "combo"? Your gameplan would be to spam cheap elks and accelerate mana. Then you can start chaining Woodland Bellowers into Fierce Empaths into Woodland Bellowerds into Fierce Empaths. You could include your favorite overrun effect and try to win game with that.
    Posted in: Multiplayer
  • posted a message on Robot Samurai
    Quote from BibboTheFirst »
    Added Trove of Temptation as a way to force people to attack me and not someone more advantageous. Here's to hoping it works out!


    This is madness!

    Why do you want people to attack you? I just don't understand what is the plan here Grin If enemy attacks your enemy doesn't that make you happy?
    Posted in: Multiplayer
  • posted a message on Accidentally Awesome (blue green synergy)
    I would get rid of Shore Keepers and Kioras. Instead playing with some value creatures like Seagate Oracle or Mulldrifter. I also recommend you to experiment with different big mana creatures. Doesnt really matter what you pick and put there as long as its not super bad. THis kind of deck is a nice shell to test out or get to play some new spells that you are a bit unsure of. Try Tendershoot Dryad out for example.
    Posted in: Multiplayer
  • posted a message on Grixis Control
    Quote from Prid3 »
    Quote from Thijs1301 »
    Uhm... more card draw, less rocks?


    I'll build on this and say that I don't get how more people aren't playing Manifold Insights. I'm incredibly happy to play 4 in any Blue deck. 3 mana draw 3 spells. Done. How does it get any better than that?


    Reason I don't play the card is that even with 3 opponents it can take like 3 minutes to resolve the spell.

    3 minutes.

    I cannot even begin to understand the things going on my friends head when they are spending light-years of time making a decision that should last like 5 seconds, but doesn't still change the fact that the card for me is pretty much unplayable because of that.
    Posted in: Multiplayer
  • posted a message on Prid3's Rivals of Ixalan Multiplayer Set review
    Bishop of Binding does have the benefit of buffing your attackers as well. Sometimes you even get to remove that 10+ power creature and knock out a player with your vampire nighthawk or what ever. Its not a removal spell but more like a tempo card that can shine in those smaller 3-4 players games. But jeah generally speaking I wouldn't recommend running it and can see why it was left out of the review.

    Posted in: Multiplayer
  • posted a message on 5 Player FFA $40 R, RG or RB
    The God's Zombardment deck does seem cool, it might not be the most powerful variant of the deck out there, but I would gladly play it still.

    I have been thinking to make some sort of God Pharaoh's Gift deck myself, but it always ends with me removing the gift from the deck and replacing it with Living End or me coming to conclusion that the deck just sucks. So far I have been only theory crafting around and never seen the card played tho.
    Posted in: Multiplayer
  • posted a message on 5 Player FFA $40 R, RG or RB
    I just have to add that while I am saying that the Wildfire deck is a bit dumb to play and annoying to face it is still "unique" concept and if nobody in your group has a deck like that you could be the first to show it. And when I meant that people become angry I didn't mean it as a bad thing in game, but more like a bad thing IRL Grin but you know your group better and I don't know how cool they are.

    What I am trying to say that its a great deck even with it small flaws.
    Posted in: Multiplayer
  • posted a message on 5 Player FFA $40 R, RG or RB
    Personally I would make the zombardment deck because in my experience it is decently powerful and fun to play. For me its great to be able to go Turn 1: Viscera Seer, turn 2: Blood Artist, turn 3 Ophiomancer then have a deathtouch blocker, scry 1 and lifedrain 1 on every opponents turn from there on. Attacking against this deck is usually pretty hard because they always just have 1/1 that they block with and then sac it for value. Also blocking against this deck is difficult because they dont have to attack just stand back, make tokens and drain life slowly.

    Wildfire deck on the other hand gets old really quick and your friends can get really pissed when you wreck their lands in multiple games XD like really people can get angry because of that. Watch out for blue mages nasty counterspells against your big winning spells.

    Reanimator is really cool deck as well, but with your budget and limitations you would miss on the best reanimation targets like Jin-Gitaxias, Core Augur, Iona, Shield of Emeria, Griselbrand and best reanimation tech like Entomb. Still even with the budget you have you can get a turn 2 Sundering Titan into play and just start smashing face Grin
    Posted in: Multiplayer
  • posted a message on Metalwork Colossus deck
    Quote from TimLink »
    Quote from FGC »

    How has the deck done in your metagame?
    1. Any cards in your list that have proven extremely good?
    2. Any particular problems with the deck?
    3. What makes you lose the games?
    4. What makes you win the games?


    Inventors' Fair is above expectation, it can basically tutor up anything in the deck.
    The late game is quite strong with indestructible 10/10's and recurring Spines.
    Weakness is the early game, the first turns are just ramping mana artifacts/drawing and trying not to die.


    I guess I should get the Darksteel Forge then.

    Quote from Rezzahan »
    With lots of artifacts, metalcraft abilities can be very powerful, like Ezuri's Brigade, which you could play on turn 3 in the Borderpost deck as an 8/8 trampler to complement the Colossus. Indomitable Archangel can protect your artifacts, and specifically your Colossus. You don't want too many of these cards, but a few should fit in quite nicely.


    Indomitable Archangels ability to protect my board seems nice, but otherwise the metalcrafters dont seem that powerful to me. I feel if I wanted the shroud effect I should rather use Padeem, Consul of Innovation.
    Posted in: Multiplayer
  • posted a message on Metalwork Colossus deck
    Quote from Prid3 »
    If that's the deck that you're going to play then cut Mind Stone for Surveyor's Scope and laugh manically when you crack it on turn 3 for N lands where N is the number of adversaries in your game. That card is... yeah... not even remotely close to being fair. Like, just think about it. Any hand, literally any hand that includes a basic land and Borderpost means you get to ramp 4 lands (or whatever) on turn 3.

    OOF have you tried cutting down to 12 basics and adding the Sanctums back in? 12 is low but you only need 1 basic and Sanctums are fantastic.



    Good suggestions. I even found 4x Surveyor's Scopes from a binder and they have never seen play. They have just been sleeping all those years in the closet. Maybe it is time for them to wake up?

    Draft 2:



    At the moment I am thinking to make both of the decks. Trying maybe the red version first and then the borderpost one. If I make the red one the borderpost version comes "free".
    Posted in: Multiplayer
  • posted a message on 5 Player FFA $40 R, RG or RB
    My opinions about the colors:

    Gruul has access to a lot of creatures that scale well in multiplayer.


    Budget Gruul color decks that I have seen:


    Rakdos has access to better discard, card draw, lifegain and removal than gruul or mono red.

    Budget Rakdos lists that I have seen:
    • Madness. Bad idea, its not really good.
    • Goblin Bombardment decks that use recurrable black creatures as ammo and spice things up with Blood Artist and his friends.
    • Reanimator that uses red spells to discard cards and black ones to reanimate. Faithless Looting-> Reanimate the monster of your choosing.
    • Different aggro decks, often including something extra like discard or reanimating.
    Posted in: Multiplayer
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