I don't understand how you guys always play with 0 creatures. I feel weird if I have less than 30
+4 Relic Seeker
+3 What ever knights you like. I like lifelink knights. Fiendslayer Paladin, Knight of Meadowgrain, Elenda, the Dusk Rose
-1 Shred Memory
-3 Open the Armory
-1 Punishing Fire
-1 Unlicensed Disintegration
-1 Crackling Doom
Also I have a question: What tribal deck means to you? Only knights allowed? 1/3th of the deck must be same tribe (tribal wars)? Spells must feel "tribe ish"? Is it ok for knights to have some soldiers as squires (the lads who carry the knights weapon )?
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Feb 19, 2018Here are some possible directions where the deck idea could be taken:Posted in: Multiplayer
- WBG tokens
- Generate tokens with 4x Secure the Wastes, 4x Sylvan Offering, 4x Benevolent Offering, Lingering Souls and other good tokens spells.
- use Cryptolith Rite to make more tokens with X spells or relase your ultimatum: Torment of Hailfire
- Can win with either the tokens or Hailfires.
- Example play: t2: Sakura-Tribe Elder t3: Lingering Souls t4: Lingering Souls + Cryptolith Rite t5: EoT Secure the Wastes X=7. t6: Torment of Hailfire X = 13.
- Jund -1/-1 counter deck
- Focuses on using the effect of Nest of Scarabs and maybe 1-2 Flourishing Defenses to make tokens. Maybe even includes Hapatra, Vizier of Poisons who also makes tokens.
- Counters are put with Black Sun's Zenith or Soul-Scar Mage -> Blasphemous Act
- Good opportunity :to play Varchild's War-Riders
- Asnod's Altar + Torment of Hailfire would most likely be just win more. If you actually generate 20 tokens you can just attack with them and win right
- Mono black sacrifice control
- Bloodghast and fetchlands
- Grave Pact
- Ashnod's Altar
- Torment of Hailfire
- I have seen this deck in action few years ago. It used exsanguinate as finisher, but still pretty much the same.
- Turn 5 grave pact in play, sacrifice Bloodghast to Ashnod's Altar, return it with a fetch and repeat twice. Then cast torment of hailfire X = 9.
Feb 15, 2018Elk deck.Posted in: Multiplayer
What do you think about running 4 Woodland Bellower & 4 Fierce Empath (1 letter away from being elk) "combo"? Your gameplan would be to spam cheap elks and accelerate mana. Then you can start chaining Woodland Bellowers into Fierce Empaths into Woodland Bellowerds into Fierce Empaths. You could include your favorite overrun effect and try to win game with that.
Feb 15, 2018Posted in: MultiplayerQuote from BibboTheFirst »Added Trove of Temptation as a way to force people to attack me and not someone more advantageous. Here's to hoping it works out!
This is madness!
Why do you want people to attack you? I just don't understand what is the plan here If enemy attacks your enemy doesn't that make you happy?
Feb 2, 2018I would get rid of Shore Keepers and Kioras. Instead playing with some value creatures like Seagate Oracle or Mulldrifter. I also recommend you to experiment with different big mana creatures. Doesnt really matter what you pick and put there as long as its not super bad. THis kind of deck is a nice shell to test out or get to play some new spells that you are a bit unsure of. Try Tendershoot Dryad out for example.Posted in: Multiplayer
Feb 2, 2018Posted in: Multiplayer
Reason I don't play the card is that even with 3 opponents it can take like 3 minutes to resolve the spell.
I cannot even begin to understand the things going on my friends head when they are spending light-years of time making a decision that should last like 5 seconds, but doesn't still change the fact that the card for me is pretty much unplayable because of that.
Jan 30, 2018Bishop of Binding does have the benefit of buffing your attackers as well. Sometimes you even get to remove that 10+ power creature and knock out a player with your vampire nighthawk or what ever. Its not a removal spell but more like a tempo card that can shine in those smaller 3-4 players games. But jeah generally speaking I wouldn't recommend running it and can see why it was left out of the review.Posted in: Multiplayer
Jan 27, 2018The God's Zombardment deck does seem cool, it might not be the most powerful variant of the deck out there, but I would gladly play it still.Posted in: Multiplayer
I have been thinking to make some sort of God Pharaoh's Gift deck myself, but it always ends with me removing the gift from the deck and replacing it with Living End or me coming to conclusion that the deck just sucks. So far I have been only theory crafting around and never seen the card played tho.
Jan 26, 2018I just have to add that while I am saying that the Wildfire deck is a bit dumb to play and annoying to face it is still "unique" concept and if nobody in your group has a deck like that you could be the first to show it. And when I meant that people become angry I didn't mean it as a bad thing in game, but more like a bad thing IRL but you know your group better and I don't know how cool they are.Posted in: Multiplayer
What I am trying to say that its a great deck even with it small flaws.
Jan 26, 2018Personally I would make the zombardment deck because in my experience it is decently powerful and fun to play. For me its great to be able to go Turn 1: Viscera Seer, turn 2: Blood Artist, turn 3 Ophiomancer then have a deathtouch blocker, scry 1 and lifedrain 1 on every opponents turn from there on. Attacking against this deck is usually pretty hard because they always just have 1/1 that they block with and then sac it for value. Also blocking against this deck is difficult because they dont have to attack just stand back, make tokens and drain life slowly.Posted in: Multiplayer
Wildfire deck on the other hand gets old really quick and your friends can get really pissed when you wreck their lands in multiple games like really people can get angry because of that. Watch out for blue mages nasty counterspells against your big winning spells.
Reanimator is really cool deck as well, but with your budget and limitations you would miss on the best reanimation targets like Jin-Gitaxias, Core Augur, Iona, Shield of Emeria, Griselbrand and best reanimation tech like Entomb. Still even with the budget you have you can get a turn 2 Sundering Titan into play and just start smashing face
Jan 25, 2018Posted in: MultiplayerQuote from TimLink »Quote from FGC »
How has the deck done in your metagame?
- Any cards in your list that have proven extremely good?
- Any particular problems with the deck?
- What makes you lose the games?
- What makes you win the games?
Inventors' Fair is above expectation, it can basically tutor up anything in the deck.
The late game is quite strong with indestructible 10/10's and recurring Spines.
Weakness is the early game, the first turns are just ramping mana artifacts/drawing and trying not to die.
I guess I should get the Darksteel Forge then.
Quote from Rezzahan »With lots of artifacts, metalcraft abilities can be very powerful, like Ezuri's Brigade, which you could play on turn 3 in the Borderpost deck as an 8/8 trampler to complement the Colossus. Indomitable Archangel can protect your artifacts, and specifically your Colossus. You don't want too many of these cards, but a few should fit in quite nicely.
Indomitable Archangels ability to protect my board seems nice, but otherwise the metalcrafters dont seem that powerful to me. I feel if I wanted the shroud effect I should rather use Padeem, Consul of Innovation.
Jan 25, 2018Posted in: MultiplayerQuote from Prid3 »If that's the deck that you're going to play then cut Mind Stone for Surveyor's Scope and laugh manically when you crack it on turn 3 for N lands where N is the number of adversaries in your game. That card is... yeah... not even remotely close to being fair. Like, just think about it. Any hand, literally any hand that includes a basic land and Borderpost means you get to ramp 4 lands (or whatever) on turn 3.
OOF have you tried cutting down to 12 basics and adding the Sanctums back in? 12 is low but you only need 1 basic and Sanctums are fantastic.
Good suggestions. I even found 4x Surveyor's Scopes from a binder and they have never seen play. They have just been sleeping all those years in the closet. Maybe it is time for them to wake up?
At the moment I am thinking to make both of the decks. Trying maybe the red version first and then the borderpost one. If I make the red one the borderpost version comes "free".
Jan 24, 2018My opinions about the colors:Posted in: Multiplayer
Gruul has access to a lot of creatures that scale well in multiplayer.
- Dragonlair Spider
- Dragon Broodmother
- Ruric Thar, the Unbowed
- Tendershoot Dryad
- Forgotten Ancient
- Taurean Mauler
Budget Gruul color decks that I have seen:
- RG Tokens (Blasphemous Act -> Hornet Nest + other token generation. Ogre Battledriver
- Predatory Advantage -> Jokulhaups deck.
- Different R/G aggro decks. (nothing really special)
- Different ramp decks that use green to ramp and drop big red/green monsters. They always have fireball as their last card and it hits for 10+.
- My own "Defector" deck
Rakdos has access to better discard, card draw, lifegain and removal than gruul or mono red.
- Phyrexian Arena
- Demigod of Revenge
- Grenzo, Dungeon Warden
- Sire of Insanity
- Gray Merchant of Asphodel
Budget Rakdos lists that I have seen:
- Madness. Bad idea, its not really good.
- Goblin Bombardment decks that use recurrable black creatures as ammo and spice things up with Blood Artist and his friends.
- Reanimator that uses red spells to discard cards and black ones to reanimate. Faithless Looting-> Reanimate the monster of your choosing.
- Different aggro decks, often including something extra like discard or reanimating.
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