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  • posted a message on Is there a map of the multiverse?
    If a FPS RPG video game for this were to be made, I was thinking along the lines of you as the player starting in Dominaria, and you unlock 3 planes at a time.

    First 3 being Ulgrotha, Rath and Mercadia. Second batch of 3 is Mirrodin, Kamigawa, and Ravnica. Final batch of 3, as of today, is Alara, Zendikar, and Innistrad.

    The events of the game unfold how the sets in magic are released, so with the release of Innistrad, you must enter innistrad. You can technically go into Ravnica, but you would find nothing there to advance the story in the game.

    Now a game like that would be awesome. Of course you can't technically planeswalk directly from plane to plane without travelling back to Dominaria, but as you get better abilities, you can. It is part of "gameplay".
    Posted in: Magic Storyline
  • posted a message on Is there a map of the multiverse?
    Quote from Bacl
    Wait, I thought the core set was, unless otherwise mentioned by an individual card, meant to be Dominaria? The cards in the Core are Dominaria, and the expansion sets are in other planes such as Mirrodin or Innistrad, etc.

    If the Core set is not meant to take place in Dominaria, then where exactly does it take place? It can't just be meant to be random, unidentified planes, can it?


    It was supposed to be cards that have flavor that don't fit anywhere else, hence why we see lots of reprints from other planes, and some wierd mummy not related to any plane we have seen thus far.

    Anyway, to me, as a player, who is supposed to be planeswalker, feels some sort of an empty void when I use anything associated with a core set. So if I use a Core set Intro Pack such as Entangling Webs, I feel a sense of emptiness in terms of which setting I am supposed to be in.

    Looking at the lands, it doesn't make sense either. Most of them had Earth feel to them, which suggests that we should be in Dominaria, but one of the lands was from Alara. I am fairly certain that the art direction for the Lands must be so that the basic land art comes from real life pictures from Earth.

    Since Dominaria is situated at the center, with an invisible web connecting other planes, I automatically assume that when I am using nothing but core set cards, that I am physically standing in Dominaria, and that every player, who uses nothing but the newest cards, would revisit Dominaria every year, because they don't have the ability to directly travel from plane to plane without revisiting the Hub.

    Speaking of which, have you played Hexen? In that game, there is one map, or level, that has access to many different levels, some locked, some unlocked, and you must enter a portal leading to a different level. Once you finish your mission in that level, you return to the hub and you are given access to more levels. After a while, gateways are opened between levels without having to access the hub itself.

    In terms of the player travelling from plane to plane, lets start in Alpha, and let's assume the setting for Core sets is Dominaria at the modern era, and the "present" is before the phyrexian invasion. All playerwalkers start in Dominaria, or at least they should start in Dominaria. These are the events that happen to the player.

    Player travels to Rabiah.

    Player returns to Dominaria.

    Player, um travels back in time to the ice age, while still being in Dominaria.

    Player travels to Ulgrotha

    Player returns to Dominaria, resuming the events of the ice age.

    Player travels forward in time, at the events of the Mirage block.

    Player travels to Rath.

    Player travels back in time to Dominaria.

    Player then travels forward in time to Mercadia, Rath, and Dominaria, each time, time stops in relation to the player so that the player can do whatever in Mercadia, Rath, and Dominaria at the same time.

    Now, the after the great card face change, the player can leave the hub and travel other planes more freely compared to before. Now this time, the hub is Dominaria after the phyrexian invasion. The player still must recharge at the hub after every 3 planeswalk.

    Player travels to Mirrodin.

    Player travels to Kamigawa

    Player returns to Dominaria for a bit.

    Player travels to Ravnica

    Player time travels to Dominaria's past, to the flood ages.

    Player travels back to the future in Dominaria.

    Player travels back to the "present"

    Player travels to Lorwyn and lives through its change into Shadowmoor.

    Player travels to Alara after the sundering happened and witnessed the conflux.

    Ok, now another great change has happened. The hub is now Dominaria, well off into the future, when the plane has fully healed after the Mending. Players must now revisit Dominaria to "recharge" their ability to planeswalk. Players can now only planeswalk twice before they recharge. Since this is an area of Dominaria unexplored, this is the reason why there are new cards in the core set, even if the cards themselves have nothing to do with Dominaria, the idea of exploring unexplored space is the reason why there are new cards.

    Player planeswalk back to Dominaria.

    Player travels to Zendikar

    Player travels back to Dominaria.

    Player travels to Mirrodin.

    Player travels back to Dominaria

    Player travels to Innistrad.

    Now if a planeswalker has a home plane, do they ever return "home" regularly? If that is the case, then technically we could call the core set the time when the playerwalkers return "home", which is Dominaria, or some other plane, but I am very sure that all players originate in Dominaria.
    Posted in: Magic Storyline
  • posted a message on Is there a map of the multiverse?
    Quote from Barinellos
    Dominaria is still the nexus. It's one of THE largest planes and still exists in the center of the Blind Eternities.

    Ravnica, Kamigawa, and Kamigawa are all literally within sight of Dominaria. Venser saw them whenhe first planeswalked.


    So let's say for example a plane is a giant planet. When Venser saw Kamigawa, was it just like us Earth People seeing the Moon, although, Kamigawa wasn't technically revolving around Dominaria?

    Will there ever be a point in time when WOTC decides to make Dominaria not the nexus of the Multiverse, or is it a solid rule that Dominaria must be the center and destroying it is out of the question?

    I think I mentioned in another thread that WOTC should tell us players what happens in Dominaria every time they release the Core set, just to see the updates of that plane. Would you like the idea of little updates on the Plane of Dominaria every time WOTC releases a core set, although the reprinted cards from the core set has no ties with the update on Dominaria?

    That way, when we do revisit Dominaria, WOTC has the freedom to create a huge event without the players having to scratch their heads wondering what happened between Time Spiral block, and the new Dominarian block. I wouldn't say the same for releasing updates on Mirrodin, or Kamigawa, or any other plane, since those planes aren't the center of it all.
    Posted in: Magic Storyline
  • posted a message on Is there a map of the multiverse?
    So um, what is Dominaria in relation to Kamigawa, Ravnica, Lorwyn/Shadowmoor, Alara, Zendikar, Mirrodin, and Innistrad?

    If it says it is the "Nexus of the multiverse", if it still was the Nexus of the Multiverse, what does that mean? Does WOTC now, even still considers Dominaria the Nexus of the Multiverse, or did they destroy the canon of the Magic storyline stating "well actually, it really isn't the nexus of the multiverse, because there isn't a nexus of the multiverse."?

    What does it mean when Dominaria has influence over other planes? So what happens if Dominaria gets blown up to smithereens? Do some catastrophic events happen to all the other planes?
    Posted in: Magic Storyline
  • posted a message on How would you design a core set plane?
    I think a good way to market the Core set is to tell the players what happened in Dominaria, which is the central hub of all planes, and perhaps, when they draw the basic lands, they can use, um, the landscapes of what Dominaria would have looked like, and I am fairly certain, with the events after Time Spiral Block, I am certain the landscapes returned to its Earth like appearance.

    The cards in the core set is in no way tied to the plane of Dominaria, other than the cards depicting the landscapes, such as land cards.

    So when WOTC releases something, let's say M12 had a blurb about Dominaria, it would go something like this. This big event happened on Mirrodin, meanwhile, some insignificant event happened on Dominaria. This big event happened in Innistrad, while some other insignificant event happened in Dominaria.

    So the release of the Core set, while a plane on its own cannot be made due to the nature of Core sets, WOTC could update us on the status on THE one plane that is on the center of it all, without having to revisit that plane in its own separate block. Even if we do have to revisit the plane of Dominaria, the updates on what happened to the plane, during the release of each Core Set can lead the player up to the actual events of when we revisit Dominaria in an actual block.

    Maybe have a little blurb stating that all player planeswalkers had their spark ignited on the plane of Dominaria, which is probably the reason why people should start with the core set product?

    Another reason why Dominaria, to me, is THE core set plane, is something to do with Dominaria being tied to other planes, and by that, I think it means the mana lines are tied to other planes, so you can technically summon some dude from Mirrodin and vice versa, but at the same time, while you are on Innistrad, you can't summon a guy from Mirrodin, assuming you use intro packs, since they don't contain. So basically, if you are a novice planeswalker, the mana lines radiate outwards from Dominaria to other planes, but never ever connecting each other. This can also be held true in Block format, with the addition of core set cards.

    When you become an Advanced planeswalker, that is standard, or Event Decks, mana lines are drawn between 2 planes without going through Dominaria, but not indefinitely. What this means, is that, you can cast something from Zendikar, while on Mirrodin, but after a while this connection is severed and a new connection, leading to Innistrad is made, signifying the set rotations.

    If you are an Expert Planeswalkers, then the mana lines are connected from any one plane to all planes, signifying that you are using a Legacy deck. No matter where you are, you can use any spell.

    I also heard if something bad happens to Dominaria, then it affects the other planes as well, but I don't know if WOTC did something to change the canon of the storyline, and if Dominaria still was the nexus of the multiverse, and if it is the one place that has ties to all planes.
    Posted in: Magic Storyline
  • posted a message on Is there a map of the multiverse?
    What is the map of the multiverse and where every known plane is in relation to one another?

    I heard of the nexus known as Dominaria, being at the center and every other plane is tied to it, but I don't know if this is the case anymore, unless there is a full map of the multiverse.
    Posted in: Magic Storyline
  • posted a message on How would you design a core set plane?
    So an "everything else" plane just won't work?

    Even if we couldn't design a coreset plane, as a playerwalker, to be able to use spells in the core set, we could technically say that playerwalkers can travel across time, and summon anything throughout different timelines, which was why we could summon Kamahl before he went Green, or why we could travel from Mirrodin to Kamigawa when Kamigawa obviously took place before Mirrodin.

    Another way we could interpret this is based on how Standard works. Playerwalkers will most assuredly forget their spells after one earth year of leaving a plane. That is unless that spell is in the master spellbook, which is what a coreset is. A unseen force, as we earth people call "God", but atheists call it R&D, will control the contents of this master spellbook, and these spells can be remembered for longer than a year even after the playerwalker leaves the plane the spell originated from.

    We can also say that the playerwalker enters a new plane when there is a major rotation in the sets. Just asking, but is there only ever one major set rotation in a single year, or are there others? If there is only one, then the day of the set rotation would be the day when the player enters the new plane. So right now, we are standing in the plane of Innistrad. We can use spells from the plane of Mirrodin, but we can't use spells from the plane of Zendikar, because those spells "expire" from our memories unless it was in a master spellbook.

    The thing is that, playerwalkers must physically be in the plane in order to cast spells native to that plane. They can keep that spell in their minds for one earth year when they leave that plane, but that is it.
    Posted in: Magic Storyline
  • posted a message on How would you design a core set plane?
    Quote from faxonboy
    Dominaria before the apocalyspe in time spiral.


    True, but we could make it so that the events of time spiral not only caused a rift in time, but now a rift in space, so that characters and inhabitants of different planes magically appear in Dominaria, and that since Dominaria is said to be the hub and center of all planes, certain types of planeswalker must enter Dominaria before they can enter another plane, but for the sake of the way I do it, let's just say that the core set plane is a separate plane that is never visited by anybody other than the player.

    The 3 types of planeswalkers are:

    Oldwalkers, who are mentioned in the storyline, but never have a card.
    Neowalkers, who are mentioned in the storyline, and they have a card form.
    Uwalkers, basically Youwalkers, which aren't present in the storyline, don't have a card, and is really the player itself.

    Uwalkers, unlike Old or Neowalkers cannot travel directly from plane to plane, and must enter the hub plane from time to time. Before they can immediately travel directly from plane to plane as long as the visit the hub plane every other time, but now, since the great change of the multiverse, aka, the M10 rules change, they must visit the hub plane every time they want to visit the new plane, which explains why we have a core set every year as opposed to every 2 years. This great change of the multiverse also caused this plane to have native inhabitants, while before, they usually took creatures from other planes. At the start of everything, this plane was the start of it all, which explains the Alpha ane Beta sets, which makes the player, the very first planeswalker ever.
    Posted in: Magic Storyline
  • posted a message on How would you design a core set plane?
    Core sets are just basic MTG that isn't associated with any storyline or any plane in particular. How would you design a plane, or take an existing plane, that would revolve around the MTG core sets? So basically, make a plane, or use an existing plane that best describes what makes a core set, a core set.

    An example, would be, the plane is a hub to all planes, which is why there are so many different cards from different planes. The plane is where planeswalkers normally go learn to be a planeswalker, unless all their abilities just magically appear before them. When planeswalker planeswalk, they always have to travel across this plane just to get to another plane. Time doesn't matter in this plane. A past version of a character may be seen in this plane. This plane could also not have a distinct form, and takes its appearance from other planes, such as, certain areas look like Mirrodin, certain areas look like Dominaria, and certain areas look like Ravnica etc.

    So how would you design a plane that revolves around the MTG core sets? If there was already an existing plane that describes a core set, which one would it be?

    Let's say that you, as a planeswalker, leave the plane you are on when the core set is released, and enter the new plane when the first set of the block is released, so for example, with the release of M12, you leave Mirrodin, and planeswalk to Innistrad, and you arrive at innistrad when that set is released. So what do you think would happen between the time the core set was released till the release of the first set in the block? I'm saying, how would you make the story to describe the core sets?

    How I would do it is this. When you leave Mirrodin, you enter the Blind Eternities, until you reach Innistrad. WOTC never described the Blind Eternities in much detail, so I assumed it was just like space, or some blackness with nothing. But how I would change that is that the Blind Eternities has a form of a plane, an illusion of all the planes you have visited, which technically describes a core set, and while you feel that it takes months to arrive to your next plane, it takes seconds according to a person from Mirrodin or Innistrad. So in essence, time stops while you are traversing planes. That is how I would describe the storyline of a storylineless core set.

    I am going to make a separate thread on how you would make a story about you, as a player, who is a planeswalker, based on the release of the sets, and how the core sets should fit in.
    Posted in: Magic Storyline
  • posted a message on MTG gift sets.
    Let me tell you what Yugioh and Pokemon has that Magic the Gathering does not have.

    Every pokemon set has a 3 pack blister. Every core Yugioh expansion has a special edition which contains 3 packs of that set, although starting with Absolute Powerforce, they did it with every other set.

    I think magic should do the same thing, and cut down on the fat pack. What I suggest is, take the 3 boosters from the fat pack pack and make it into a separate product and call it a tournament pack, since the tournament packs they used to make were technically 3 boosters, and some lands, and of course, this product would also contain 30 lands.

    What ends up happening is a tournament pack, which contains 3 boosters and 30 lands for $12.99, and a Fat pack, which is same as what it is now, except it has 6 boosters and now costs $24.99. I think this is how it should be done, rather than have a fat pack with 9 boosters costing $39.99 MSRP.
    Posted in: Magic General
  • posted a message on [Hook] "Hook" block NOT set on Ravnica
    Quote from Kyrillos
    @Luminum:

    What exactly CAN you tell us? While I appreciate the speculation and theory forming, when you come out with an anonymous source, I would like details that we haven't seen before. A confirmation or denial of something is something anyone can do.

    Example:


    The more details you provide, the higher your credibility will be. I've seen too many of these "unnamed source, no details" posts for my liking. Please provide enough information as to not damage the reputation/legal standing/job security of an individual. Especially since you came out said it wouldn't have Dinosaurs after the original post.

    PLLLEEAAASSSEEEEEE.


    I'd say any information is bull**** until WOTC publicly releases it.
    Posted in: Rumor Mill Archive
  • posted a message on Booster Battle Packs
    Quote from pandafarmer
    Honestly for the price, you can buy a "real" and much more durable deck box. These Battle Packs are not worth buying AT ALL.


    What they should have done is just packaged 3 boosters and 30 lands together for $12.99, and called it a tournament pack.
    Posted in: The Rumor Mill
  • posted a message on [ISD] Innistrad Fat Pack
    From the back of my head, these are what I got.

    Skabb Ruinator
    That abyss demon dude
    Back to the Brink
    B/G dual land
    Stensia land
    2 Gutter Grimes
    forgot the other 2.
    Posted in: The Rumor Mill
  • posted a message on [Hook] "Hook" block NOT set on Ravnica
    I felt it was kind of obvious that the "hook" block wasn't a return to Ravnica.

    So how did you come up with "hook" block being return to Ravnica? Let's rewind back to before DOTP 2012 was released. You found some tidbits about an expansion pack planeswalker that used a U/R deck named Ral Zarek. You saw his garb. Hmmm, it looks like what an Izzet mage would wear. Now because of this, you start up rumors that Innistrad was Ravnica, or the block after Innistrad was set in Ravnica. Now the problem is that, Doug Beyer specifically mentioned, when he was talking about Kiora Atua, that just because she was in the game DOTP 2012, that she wouldn't immediately be a card. Same goes for Ral Zarek. So it is obvious that, without confirmation that Ral Zarek is going to be a card, that the assumption that Hook block is set in Ravnica may be true or false. As we just saw right now, it is false.
    Posted in: Rumor Mill Archive
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