Tried this at FNM. people were honestly playing M19 powered Jank this week to be honest.
Match 1 vs Arcades defenders
Game 1: Opponent had mana troubles and I was able to push wide enough to get some damage past the walls eventually burning him out.
Game 2: He had a better start but I drew well on critical turns, fight with fire on first arcades, then he blocked with the second and I traded off a creature and burn spell to take him out. Without Arcades his deck kind of doesn't work so we got into a stalemate. I had two Chandra's negated but eventually I set up my The Flame of Keld third part of the saga with 3x burn spells and killed him from 15.
Match 2 vs Jeskai Sunbird's Invocation
Game 1: I got hit with settle the wreckage two turns in a row and never recovered. He hard cast Omniscience with 2x Sunbird's invocation in play then cast his whole deck.
Game 2: This time he didn't have any white in the early game so I got a lot of damage in before he played Teferi but I was then forced to plink Tef to stop the ultimate. First The flame of keld didn't even allow me to kill one of his walkers.. the second I hit three lands for turn and tilt scooped.
Match 3 vs Esper Control
Both games my opponent was dead before they got 4 lands.
I have been trying all sorts of configurations on MTG Arena and losing a lot :/. This version was from a Channel fireball article that I decided to try 2-1 at fnm was better than expected. I like the Bomat + The flame of keld interaction but... you really do question what the point of blue is at this point... like why not just not play wizards and play Ahn-crop crasher over adeliz? I think I am going to try to build a version without Bomat/Keld just because it feels like a worse version of a better deck.