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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Double Moon Walkers
    So, how about that Jace, the Mind Sculptor unbanning? How many copies do we play? He's not particularly good with Doubling Season, but he's still a really powerful card on his own (and entering with +3 loyalty off DS isn't nothing). I'd play 1 at least.

    Also, for the life of me, I can't tell why anyone is still thinking about Samut. Her first two abilities (and especially her +1) are incredibly weak. Yes, her ultimate wins the game, but so does Jace's, Nahiri's, and Tamiyo's. It's true, the last two there don't guarantee a win, but they're a win at least 90% of the time, and they're actually pretty good when they're not going ultimate. Samut is purely win-more.

    The defender build is interesting, I kind of want to try that out.

    Another random planeswalker that probably deserves testing is Sarkhan Unbroken. Yes, his ultimate does literally nothing, but he draws cards and he's really good with Doubling Season even if you play him first.
    Posted in: Deck Creation (Modern)
  • posted a message on Banned and restricted announcement Feb 12 JtMS unbanned
    Man, I feel like the only non-conspiracy theorist here who actually believes that WOTC honestly judged JTMS to a fair card in modern again. I mean, let's say that's the case, they really truly believe that modern is ready for him. Would you then want them to reprint Jace in their next masters set, or not?

    I agree it does feel a little greedy, but I don't think that's the only (or even simplest) explanation here.
    Posted in: The Rumor Mill
  • posted a message on Duel Decks: Elves vs. Inventors Packaging and Previews
    Quote from LuckyJoe1988 »
    I was reading up the other day on how confusing "regeneration" was to not only new players, but even the WOTC staff that led away from using that and replacing it with indestructible until end of turn effects. My bet would be that that is it. I understand it is a functionality change, but WOTC HAS done that with other cards, such as Lord of Atlantis, Lord of the Undead, and also every creature that has been reprinted and had different creature types multiple times, Phage the Untouchable as an example there.


    That's a good point. And they have done stuff with lifelink and deathtouch, so it's possible they've settled on a new meaning for regeneration. I'd be surprised if they were changing it to just mean "indestructible until end of turn", but I could definitely see a simplified version of the original behavior that they'd debut in Dominaria, and show it off with this release.
    Posted in: The Rumor Mill
  • posted a message on Duel Decks: Elves vs. Inventors Packaging and Previews
    Quote from graffd02 »
    I assume the reason they are not previewing Ezuri's card is because they are going to reword his regenerate ability to the new indestructible until end of turn...


    That's not "rewording", that would be a functional change, and they don't do that just because they change their minds about a mechanic. Oblivion Ring wasn't updated with the new template, they just printed Banishing Light instead.
    Posted in: The Rumor Mill
  • posted a message on 25 Masters Booster packaging Azusa, and JtMS
    Third one looks a lot like Platinum Emperion.
    Posted in: The Rumor Mill
  • posted a message on [[Primer]] Karn, Silver Golem
    Quote from Burntgerbil »
    Most of our games run 7-9 turns. If you get this out on curve (let's just presume no mana rocks) it's your 6th land and to use it, you're completely tapping out - probably at the EOT right before your turn. How many of those most-important of late game turns do you want to skip by completely tapping out.
    Damn. I'm pretty sure with my friends, games go at least twice that long. We try keep it pretty casual, no infinite or "oops, I win" combos. And I've found that Karn can definitely stall out, so I'm playing all the card advantage-generating lands that I can.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Karn, Silver Golem
    I think Arch of Orazca is by far the best addition to Karn from this set. I still think The Immortal Sun is probably worth it, though. I mean, I run Staff of Nin and I'm pretty sure the Sun is quite a bit better.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Portal Mage and Goad
    Okay, thanks. Sounds kind of like how Flash Foliage can be used to block Phantom Warrior.
    Posted in: Magic Rulings
  • posted a message on Portal Mage and Goad
    In a multiplayer game, I goad one of my opponent's creatures. On that player's turn, the goaded creature attacks someone else, who plays Portal Mage. Can he send the creature at me?
    Posted in: Magic Rulings
  • posted a message on Draw Magic: MS Paint Edition!
    Hey, I just found this and I thought you all would appreciate it: http://jspaint.ml/
    Posted in: Other Forum Games
  • posted a message on Double Moon Walkers
    Yeah, the manabase is nonbasic heavy, but we're also running Oath of Nissa and a bunch of manadorks. Aside from Blood Moon, the only cards that need non-green mana are Planeswalkers. As long as you have one basic forest you should be fine. I've only had my own blood moon screw me over like once.

    I really need to do some serious testing with Utopia Sprawl some time. The reason I'm not running it currently is that Noble Hierarch is a great enabler for Tamiyo, Field Researcher's +1 (attack with exalted plant, birds, or even noble if the coast is clear), and I regard Tamiyo as one of the best planeswalkers in the deck. I also really like Sylvan Caryatid because I can leave it up to block and not worry about it getting blown up before combat. I'd also think if you're doing the Arbor Elf/Utopia Sprawl plan you need 4 of each, but maybe not?

    Also, what's the payoff? Maybe 10% of the time you can land a turn 2 four-mana planeswalker, and that should be pretty backbreaking. But we're not really ramping into stuff the way that other decks do with Sprawl.

    Also, I might agree with you about PtE I actually used to run it in my sideboard, but that interaction never came up. It is a little easier to cast than Bolt if you're running Noble Hierarch.

    As for Commune with the Gods, the thing is, you never really want to dig for creatures. They're good to have, but it's very rare that you actually want to go looking for one. If you want card selection, I might recommend Oath of Jace or something else that doesn't select by card type. Ideally, we want something that digs for enchantments or planeswalkers, but there's not really anything that does that (other than, like, Vessel of Nascency?)

    It's a shame there are no good Planeswalkers in Rivals. Hopefully Dominaria will have some good ones.
    Posted in: Deck Creation (Modern)
  • posted a message on Blood moon is gonna get banned in modern
    That's true. Being in MM3 certainly doesn't mean it's totally safe, but it's fairly good evidence that they're not going to ban it.
    Posted in: Baseless Speculation
  • posted a message on Blood moon is gonna get banned in modern
    Let's not forget that they also just reprinted Blood Moon in Modern Masters, which is all but a seal of approval from Wizards that the card is appropriate for the format.
    Posted in: Baseless Speculation
  • posted a message on Full spoiler up
    I actually love that Vampire Conquistador is in this set, so when you do a draft you'll be able to find them in either set.

    ...But get outta here, Raptor Companion!
    Posted in: The Rumor Mill
  • posted a message on Mastermind's Acquisition - Wish Tutor
    Wow... this is actually the first modern legal that can wish for stuff other than Eldrazi and multicolored cards.
    Posted in: The Rumor Mill
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