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    posted a message on Best Designed Commander (Not Decks)
    I always find the most joy in playing older legendary creatures that were never intended to be used as a commander. I find something as obsolete as my latulla, keldon overseer deck (which has nearly strictly better options like Kumano, Master Yamabushi), is more interesting to build and pilot.

    A legendary that sort of dictates exactly what the deck is going to do is pretty boring. I'll still build something like generic-voltron-blah every now and then, but those decks don't last very long.
    Posted in: Commander (EDH)
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    posted a message on Can PoK return after a few years in exile?
    If prophet only had the land-untap ability then she wouldn't be an issue, more of an annoyance like seedborn muse.

    The part that pushes her over the top is the flash to all creatures. This basically means if she isn't killed before passing turn the owner basically gets to time walk after ever opponent tries to end their turn. Her flash extends to the command zone, so untapping with any green/blue/x creature style general (prime speaker zegana/Momir/Thrasios/ -enormous list here- ) means that the player will get value even if prophet is killed a turn late. Those decks can also just cast clone style effects or whatever other common protection option they have to keep PoK around.

    The common argument my friend used to make was that he could just play seedborn muse and teferi, mage of zhalfir, so why not unban PoK. Stuffing those two cards on one body that can be grabbed with chord/green sun's zenith is my tables typical reply.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Cards Most Needing a C19 Reprint
    I'd really like to see a new Sakashima the Impostor reprint, maybe with some fancy new rk post artwork and the new legendary boarder. At the time of this post, non-foil Sakashima is $35 at scg, foil @ $80, all out of stock.

    Tribal clones has always been a somewhat normal deck to expect at casual tables, and I'm really surprised that none of the developed pre-con's have ever focus on the easy theme. A few of the most powerful clone effects (sakashima, phantasmal image and vesuva) are fairly expensive and their inclusion would help justify the growing cost of the pre-cons.
    Posted in: Commander (EDH)
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    posted a message on Best Casual Mono B general?
    Personally my favorite casual mono-black commander has been Kuon, Ogre Ascendant. He is good in devotion builds for nykthos, even better now that we have 4x fleshbag marauders, great at deflecting early aggro, and an excellent distraction from the command zone.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Final Day: Maelstrom Nexus
    I used to have a 60 card casual deck built around them, using urza's incubators,
    lifeline, and skullclamp. Hyper casual but very fun to play. This was well over a decade ago, and I had to include things like proteus machine as additional 'chimera.' It ran cloudpost and vesuva but glimmerpost had not been printed yet. Sometimes it just did crazy plays, sometimes I played a 2/2 on turn-4 lol

    I also love that these were made first before the theros+ chimeras. These four original chimera (their artwork, ability, and flavor) are perfect for describing a manufactured and mechanical chimera, while all the new theros+ chimera are a perfect example of a mythological and genetic chimera.
    Posted in: Commander (EDH)
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    posted a message on Let's Brew Xantcha, brainstorming fun.
    I think she fits in a good-stuff semi punisher style of commander deck that has a bunch of universal answers, like toxic deluge and vandalblast, that eventually builds up to a big winning by spell like torment of hailfire.

    Per the commander I do love the idea of sticking heartstone almost more for flavor over function. This makes sculpting steel a very desirable inclusion so it could do more than just copy mana-rocks. Dropping her ability to just 1cmc is scary.

    And she does fill the roll of an infinite-mana wincon in the command zone. Unlike the other rakdos infinite mana commander lyzolda, the blood witch, while still needing a bunch if colorless mana, Xantcha doesn't need 60 black and 60 red mana to kill 3 opponents at 40 life like Lyzolda. She just needs 3 black and 3 red. That's not much to ask for. So something like basalt monolith + rings of brighthearth, or whatever infinite colorless mana generation, can make for a very easy combo commander.


    I personally like the idea or playing her as a more thematic commander, using all of the above ideas, while also pushing reference cards like unnerve and ill-gotten gains in the deck. A deck that has tutors so it could try to assemble a combo kill, but could also just tutor up answers to make for a more amusing game. A deck that can still win with exsanguinate or the likes on turn 10+ if something strange bricks Xantcha. A deck that can use yawgmoth's will as a referance, early combo enabler, and late game good-stuff card all in the same 99 Smile

    Btw I love this card. Xantcha is boo.
    Posted in: Commander (EDH)
  • 2

    posted a message on [[Official]] Unreleased and New Card Discussion
    I'm aware, the point of sculpting steel on heartstone is to drop her 3-cmc activation down to 1-cmc.
    Posted in: Commander (EDH)
  • 1

    posted a message on Xantcha, Sleeper Agent - Gathering Magic Spoiler
    The flavor is spot on, even with cards that work well with her in heartstone <3 Smile

    Xantcha has always been a personal favorite character, a favorite vanguard card to play, and in my pile of 60-card casual decks I still have a sleeper agent deck that runs darkest hour and light of day.

    I'll pick one up to go with my worldgorger dragon edh deck, since she acts as another infinite-mana-sink similar to lyzolda, the blood witch, although to insta-win I'd have to kill & recast Xantcha to give her to someone else.

    But I'll also have to make her a dedicated deck. Not sure if it will have all the referancing cards like unnerve and ill-gotten gains, but damn will it be fun.
    Posted in: The Rumor Mill
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    posted a message on [[Official]] Unreleased and New Card Discussion


    Thantis the Warweaver
    3BRG
    Legendary Creature - Spider
    Vigilance, reach

    All creatures attack each combat if able.

    Whenever a creature attacks you or planeswalker you control, put a +1/+1 counter on Thantis the Warweaver.


    ^that spider


    I'm still on the Xantcha hype. I'm dreaming of a deck that pushs her out, lands heartstone then sculpting steel on heartstone. Such a fun dream.
    Posted in: Commander (EDH)
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    posted a message on Paradox Engine
    I think paradox engine is a very powerful card, but it isn't at all as broken as some people describe. I think it just gets negative attention from all the opponents that have to sit and watch the pilot fiddle with their mana-rocks and do math, just as anyone would when calculating storm count or figuring out other long sequential plays.

    I myself use it as a permanent inclusion in a rakka mar deck just to make a few more tokens. The Rakka Mar deck doesn't need it at all to function, and is likely the fairest deck I've ever seen that runs paradox engine.

    On the other end of the specturm, I also have it in a dedicated grixis paradox deck that uses it as a tool to try and win the game via searing touch or whatever. That list is old and needs updated, since the deck also runs Isochron Scepter+Dramatic Reversal as well. Before I added scepter+reversal, the deck concedes if someone extracted the paradox engine. It's just bad deck building to rely on a single 5-cmc artifact as a singular win-con, and I did it for months, and my deck failed for months because I felt adding scepter+reversal would make it too unfun, unfair, and competitive for my group.

    Since I added scepter+reversal the deck has become unfun, unfair, and too competitive for my group. But hey, it doesn't fail to extract, now it just fails to sadistic sacrament Wink

    Another thing I'd like to point out is the actual power-level of the card in comparison to various competitive deck strengths. I've recently tested it in a black+red storm deck as a mana-generation tool over mass drawing + inner fire (extensive log here). This is not at all a "competitive" storm deck, but it is a very strong deck. Guess what? Paradox Engine, while very strong and stable at making mana, was slower (thus worse) than relying on a spell from saviors of kamigawa Grin . Yes it does dumb things with draw engines (like azami/recycle/null profusion), but the speed is the issue. Many "competitive" decks can win while the paradox engine deck is playing out mana-rocks.


    TLDR and personal opinion time; the card falls in the category of easily broken victory enablers, but mainly for strong groups. Not hyper-competitive groups. This card is not an actual win-con, but it's just another card that can be used to cause an inevitable victory if it isn't answered. Being in this category it is also pretty low on the power-level, since it dies to disenchant, but other cards in this category have much fewer answers and also typically immediately win (like primal surge or tooth and nail). Also as previously mentioned, if it's included as a win-con enabler, it really does warp the deck it's included in, and punishes the player if they can't win any other way.

    Now stop talking about banning this card, you are all upsetting my beloved Rakka Mar!
    Posted in: Commander Rules Discussion Forum
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