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    My main group had a conversation about these and a fun "they should have" idea popped up. Along the lines of making them alternate reprints of other cards like the Godzilla cards (since most standard equipment is unplayable outside of draft) instead of characters from the show they should have just made equipment (negans bat, michonnes sword, Rick's hatchet, Daryl's crossbow, Morgans staff, etc).

    It would have evaded the direct character representation and the artwork wouldn't have been too human. Even reprinting Tenza, Godo's Maul could mechanically feel flavorful to negans bat Lucile, since the scenes from the show where rick or negan carry it always and up more intense (the legendary creature boost)

    Was a fun idea, hopefully in an alternate universe that happened.
    Posted in: Commander (EDH)
    I'm not really seeing the volume of complaints that most of the official and various media "response" messages are directed. Sure some people are complaining, but did I miss some massive complaint wave that got swept?

    I honestly don't care about the cards. Mechanically negan is interesting and rick seems fun for humans in constructed. But nothing really pulls my attention on them. If anything the flavor on negan is pretty good with his entire "people are a resource" goal, or it could be viewed as his trend of killing someone upon first meeting their group.

    What does have me curious is where all this hate for branching ips is coming from. Nobody seemed to care about Grimlock, My Little Pony or Godzilla edh decks, but somehow these are worse?
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    One of the biggest problems with making any sort of power scale is the concept of a decks "budget-ness" being considered.

    Budget decks can be extremely powerful. A mildly degenerate commander piloting a deck full of less-than-$1 can be built optimally and can still stand against most non-budget casual decks. Also a non-budget $20k decks can be vanity casual projects.

    It's a shame that this game has such an exploitable financial market associated with it. Many problems would vanish if some cards like mana crypt/mana drain/ancient tomb/etc were reprinted to death and cost nothing.
    Posted in: Commander (EDH)
  • posted a message on What is the biggest, scariest creature you can think of?
    Imo the scariest are typically the enablers that limit interaction. For example a Master Transmuter is terrifying if it doesn't have summoning sickness and the opponent has multiple cards in hand.

    What you're describing although would likely fall in a category of hard-to-deal with threats. Old Eldrazi titans are typical, indestructible + trample on blightsteel colossus are good for surviving various removal, void winnower is good at stopping half(ish) of the board wipes and removal. If your grabbing multiple creatures with one spell (like with mass polymorph/indomitable creativity) then haste enablers like dragonlord kolaghan are good.
    Posted in: Commander (EDH)
  • posted a message on Karametra question with other creatures etb
    Yes - as soon as your permenants add up to enough devotion she will be known as a creature. A god becoming or losing its "creature" doesn't use the stack.

    The End-Raze Forerunners have an etb (enter the battlefield) trigger that will go on to the stack, and (assuming nobody responds to this etb) it will see karametra as a creature.

    You may want to try the forum dedicated for rules interactions for a better explanation. Also card tags are helpful so people can see the cards in question.
    Posted in: Commander (EDH)
  • posted a message on Best Mardu commander?
    Just to confirm - is the manabase an upgrade to the precons manabase? If so then how did you upgrade it?

    Do keep in mind that while Kaalia is one of the best in her colors, the point of running her is to cheat big stuff out early and quick, so if you're wanting to build mardu off of owning the manabase then make sure it's good enough to guarentee all 3 colors untapped around turn 3 or 4.

    There are a tremendous pile of 2-cmc mana rocks that are nice turn-2 plays to allow a turn-3 kaalia, but if your manabase has a compliment of tap-lands and it slows down your ability to push Kaalia out early, then it kinda defeats the point of running Kaalia.

    She also benefits from cards like Hall of the Bandit lord which tends to stress on more budget manabase as a colorless source.

    So without knowing your exact situation, I'd say if you can consistently see all 3 colors around turn-3 or 4, then anything listed above, but if all colors are not available by then then maybe not kaalia.
    Posted in: Commander (EDH)
  • posted a message on Will Partner be the End of EDH / Commander?
    My original opinion on the partner mechanic was very negative since I was so accustomed to a 99card deck format. The idea of adding options and multiple commander taxes still bugs me. But for one exception the partners just haven't impacted the format enough.

    That one exception is obviously Thrasios. His mana cost and ability are too obnoxious. He either needed to tap per activation, or require colored mana to activate.

    It's rare for a card to do as much as Thrasios did to the format. Some people like it, some like myself don't.

    But again, past Thrasios, I'm fine with partners now. I'm even running Silvos&Trynn since they, to me, appear to be some of the worst mythic partners ever made, thus beckoning the hipster in me to give them a try.
    Posted in: Commander (EDH)
  • posted a message on Cards that are surprisingly effective
    The most recent card that's pulled some randomly good weight has been Heartwarming Redemption. I'm using it in a dega primevals' glorious rebirth deck, and it's been pretty good at all stages of the game.

    It helps fill the yard early, it helps with random instant speed life-gain when the game is nearing an end and you're opponents are considering final combat math, and in my deck specifically it's a great tool to use when an opponent cyclonic rifts everything back, giving me more junk to toss while looking for a key card.
    Posted in: Commander (EDH)
  • posted a message on Directions for Obuun?
    I really wish they gave Obuun any sort of key word, like trample, so it could make itself it's own threat. But 4cmc is a nice commander cost for a utility commander.

    The first card I'd suggest would be Kamahl, Fist of Krosa as a sort of emergency backup commander to sandbag in hand if Obuun is ever permenatly answered, that way you can still animate lands previously counter'ed up.

    Cards like Life from the Loam, Terra Eternal and Sacred Ground will likely be good. Maybe some self-mill antics and Planar Birth/Splended Reclamation antics.

    I haven't seen the card used in years but primeval bounty may also help load up a land while also supplying extra utility.
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    Quote from Narvuntien »
    It worked though... *points at the popularity of the format*

    Idk about their involvement helping the formats popularity. Looking back over the past 8+ years my interest has grown mainly due to the loss of extended, the gradual decay of modern, the lack of legacy support, and a personal hatred for standard.

    Many content creators have voiced a similar situation, where edh has kinda just defaulted to being popular since wotc has repeatedly made it clear that older formats are not how they make money.

    On top of that, while I love the core flavor and concepts of edh, every time a needlessly random rule change or ban occurs, I just want the RC to stop tampering with the format.

    It's understandable for those who control the banlist and rules for major formats like standard to tune and ban frequently, since they have event results, mtgo data, arena data, and access to hundreds of employees that can understand the dynamics of a format at any given time.

    But a handful of people deciding rules for an entire format based on very little data and personal opinion is just bad.
    Posted in: Commander (EDH)
  • posted a message on The Primeval Dragons: Their Influence on EDH
    A bit of a necro, but I remember reading this years ago and it's still a fun read.

    I've ran Crosis as a commander on&off for a very long time. The floppy dragon is my 3rd favorite grixis commander (first being Gwendlyn Di Corci and second Jeleva, Nephalia's Scourge. I've pushed Crosis as a superfriends commander, voltron beater, discard & reanimator, miller, and as of the most recent few years it's piloted a mnemonic betrayal twister loops style of deck (an outdated decklist).

    White and green are the two colors I play the least, as I'm a bit of a mono-res/rakdoa/grixis fan, but there is always a growing collection of cards that I find hard to part with, so I've actually maintained a Treva deck for some time as well, which is more or less a cesspool of foils and promo cards. It's everything I hate about the power of green/blue/x decks in this format, but I like the cards and don't see myself getting rid of them, so it's easier to just stuff them in sleeves.

    I'm also known for typically adding a 6cmc legendary dragon as "alternate" commander to a bunch of my decks (currently Dromar in an Alela dramatic scepter deck, Rorix Bladewing in a Pia artifact deck, Dragonlord Kolaghan in an exava voltron deck, Ramos in a golos deck, Oros + an extra land for my Trynn+Silvar deck, Kukusho in my Gonti deck, and Keiga for my Braids deck).

    It's just a random thing I do just in case I end up playing with a table that may have slightly less powerful decks, so I can opt for a more casual experiance.
    Posted in: Commander (EDH)
  • posted a message on Rules committee narrow minded?
    You are not overreacting at all. I've played with two of them in previous events and both exuded this feeling in person.

    The unfortunate part is that after years of this with many people voicing similar opinions, there really hasn't been much change to how they advocate their format "should be played."

    The best advice is for you and your local meta to develop your own banlist and regulate it as problems start showing up. Just make it fair to every member of your group, as some people like cards and strategies that others do not.

    This has been my tables best approach. But it does cause problems when we go to events or stores and play with strangers. I run many many decks, so it's no problem for me to have a bag of edh decks specific for outings, but not all of my friends can afford this. They would rather keep their decks designed for our local meta and tend to just borrow from me when out.
    Posted in: Commander (EDH)
  • posted a message on Responding to General Kudro of Drannith triggered ability.
    Hello all - wanting to verify something regarding responding to General Kudro of Dranniths triggered ability, in the scenario where a human enters play under Kudros control, and then an opponents creature is killed.

    I recall observing this on mtgo playback on a YouTube video, but a friend does not agree with it.

    Tldr - if Kudro is in play, and a human enters play triggering his exile ability, would the owner of Kudro be able to retain priority and then use removal (such as activating Kudro) on an opponents creature, and then exiling that same creature with that pending ability?
    Posted in: Magic Rulings
  • posted a message on Rules Changes to Commander - Dies and Exile effects will trigger when going to Command Zone.
    We all missed that it was a state based action. This seems odd, being that the controller of a dying commander gets to make a choice of keeping their commander in the 'yard vs going to the command zone. State based actions are usually reserved for something an opponent can't control, like when choosing which legendary to keep when a duplicate shows up. Since the controller gets an opportunity to choose if the commander stays in the graveyard or not, this kinda seems like it should be a trigger on the stack that can be responded to. Especially since this entire change was all about death triggers.

    It is also a bit of a flavor fail when a minor forgettable character in Elenda gets a rule change to make her card playable, while a massively important character who has appeared in physical literature gets skipped due to a technicality.

    Some of the few positives my friends and I had discussed regarding this rules change included making the commander-only-printed card necromantic selection, and the plethora of shade's form/unholy indenture/minion's return style of cards actually useful. Guess those ideas are trashed.

    The kokusho fear thing is more along the lines of having a combo engine. Going to the yard and/or command zone just opens up options for multiple lines of play. There are many rituals and tutors and reanimator spells and phyrexian reclamation style spells to cheapen commander tax, but only one Kukosho. Having access to her in the command zone in a dedicated deck that will cause trouble, and having the choice of reanimating her on one turn vs just recasting her on another will make for a consistent experience. In casual tables mono black also won't have much trouble building the mana to keep recasting a thick commander either.
    Posted in: Commander (EDH)
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