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  • posted a message on Another (uncommon) reason to play EDH
    this is the exact reason why I play commander, and why I got back into magic after over 10 years not playing...It's why I have a griffon tribal EDH deck, and 29 others assembled (with like 5 in various stages of thinking/assembling). I'll play other formats some, mostly because it does scratch that basic magic itch that was present when i first started playing in '93, but the time i spend on that pales in comparison.

    also, Koskun Keep was from Homelands, not Alliances Wink
    Posted in: Commander (EDH)
  • posted a message on Swamp related cards
    Quote from chaosof99
    Zombie Trailblazer, Filth and Zombie Master are all good ways to give creatures Swampwalk, though it is somewhat corner case. Trailblazer is also an option to make your non-Swamp lands into Swamps if you don't have Urborg and want to pump up your other swamp dependent spells.

    Also another step removed: Expedition Map, Petrified Field and Thespian's Stage. You always want to find Cabal Coffers. If someone destroyed Coffers, you want to get it back. And if you already have Coffers, you want another copy of Coffers.

    Also, if you play Hecatomb, remember that you can shoot people and creatures by tapping Swamps while the sacrifice trigger is on the stack. In worst case scenario, it's "X1BB, deal X damage divided as you choose to any number of creatures or players. You may only use mana produced by swamps to pay X." Killed people with this before saccing creatures.


    I also run deserted temple so i can use Cabal Coffers more than once, or even Crypt of Agadeem
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The NEW Post Your Local Playgroup Thread!
    Quote from Grem Zealot
    I've been in Rochester for a bit, and I have no idea where/when I can expect to find some people open to playing some EDH Frown


    Merged into Local Playgroup thread. - cryogen


    I am part of a regular commander league that plays primarily on Thursday evenings at Pair-A-Dice games in Village gate. In general, it's a more relaxed casual venue, message me if you'd like more details Smile
    Posted in: Commander (EDH)
  • posted a message on Lifegain Combo Query
    all of the cats will come into play at the same time. Trostani will see each one and trigger, gaining you 2 life 40 times, which will then trigger Archangel fo Thune 40 separate times, marking each creature with 40 +1/+1 counters
    Posted in: Magic Rulings Archives
  • posted a message on no pain, just gain - Oloro esper lifegain/control/stax/attrition
    I've been contemplating a life gain based commander deck for a few months now, then when spoilers came in, I knew which commander I was going to run it in Wink

    I would definitely also run Test of Endurance

    No Rhox Faithmender?

    what about Exsanguinate?

    Lim-Dul's Vault also comes to mind
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Help] - Olivia Voldaren
    other playable vampires:

    Blood Seeker
    Markov Blademaster
    Kalastria Highborn
    Gatekeeper of Malakir
    Fiend of the Shadows
    Sangromancer
    Falkenrath Noble

    some of the better spells I like
    Terminate
    Agonizing Demise
    Rakdos Charm

    I run these 2 cards to help vamps swing in and get their bonuses
    Bedlam
    Outmaneuver

    I also added some theme-y stuffs
    dragon Blood
    Blood Feud
    Exquisite Blood
    Vampiric Fury
    Vampiric Link
    Vampiric Embrace

    she was also one of the first commanders I put Illusionist's Bracers into, because it's pretty fun with her
    Posted in: Multiplayer Commander Decklists
  • posted a message on So, What M14 Cards Are You Playing in Your Decks??
    no strionic resonators, have about 6 decks I'd put it in. I did trade for a Windreader Sphinx for Sharuum, and very excited to get my promo Colossal Whale on Friday for Lorthos.
    Posted in: Commander (EDH)
  • posted a message on Article about set synergy hints to look at M14
    Quote from Valarin
    I think we get this literally every set now. Anything gets printed that mentions enchantments, people jump onto the "The next set is the Enchantment set!" bandwagon.

    The only thing that I think that might have a nugget of truth is that there may be more legendaries than usual. Other than that, I don't see any seeds for Theros in M14.


    the fact that we have not ONE, but TWO vanilla black creatures that are zombies (not unusual) but also Minotaurs, when we've had a surfeit of Minotaurs in RTR block, along with Gorgons and sphinxes, which already had me surmising a mythical tribal subtheme (or more) which fits right into a roman/greek mythology theme....seems not just circumstantial...
    Posted in: Speculation
  • posted a message on Question about "Fight" mechanic effectiveness
    I've had an opponent scoop when I dropped arena with phyrexian obliterator in play.
    Posted in: Commander (EDH)
  • posted a message on standard curses
    I had been planning to run a possibility storm/curse of exhaustion deck...but wasn't sure how I was gonna put it all together until last week when the curse theme with sphere seemed like a good one...I'll stick to my original BWR idea at first, but I might try this 4 color
    Posted in: Standard Archives
  • posted a message on [[M14]] Game Day Champion Playmat
    Quote from rujasu
    I continue to detest the chainmail art for Chandra. It's depressing that, the one time they make her the featured character of a set, they stick her with this hideous promotional art. I don't usually play Game Day in any case, but it seems like it will be an easy decision this season.


    while the breast-shaped chestplate is rather ridiculous and impractical, I appreciate female characters that aren't just next-to-naked ridiculousness...

    I like the style of the art and the design of it....would be happy to have this playmat, but I haven't won a gameday since Innistrad, so I'm not holding my hopes up Wink
    Posted in: The Rumor Mill
  • posted a message on [[M14]] Kit received in store
    Quote from leslak
    Maybe there will be some kind of tribal set comming


    that's what I've been saying with the increase of Minotaurs and Gorgons and such throughout RTR block, and those being classic greek mythological monsters...
    Posted in: The Rumor Mill
  • posted a message on commander cube?
    played some nice fun casual commander with friends the other night and the thought of a commander cube came up, with some brief discussion. Was curious if anyone had tried it (I'm sure it's not an original idea) or if anyone had any thoughts/input, as it may be something seriously attempted.

    thoughts/issues

    draft would start with drafting/bidding for an available commander

    decks would be cube drafted normally

    drafting a 100 card deck would be long and tedious. since it's a limited selection, a smaller number could be viable, first thought was 50, but 40 may be alright. (might need to be higher because of mill)

    initial thought was to start a General pool with the 10 new guild champions

    issues that I'm concerned about:
    even working a basic setup of the 10 2 color combo generals, which are definitely not equal in commander viability, multicolor cards are about useless in the cube. you either hate them away from the ONE player playing that color pair, ignore them, because no player is playing that color pair, or get free good stuff. how interesting is commander without multicolored cards? the 10 planar dragons could be used for more overlap, but is that effective enough?

    cards are far from equal in use from one commander to the next. and while this is true of normal draft I think it could be exacerbated with a commander focus. This could make building the cube more difficult or more bland...

    bidding on commanders seems to be the right way to go, allowing the players to settle perceived imbalance, but it leads to knowing what colors your opponents are in. this can have a deleterious effect on drafting. last player bidding can also use this to their benefit. going with the 10 champs example, 4 player pod, 4th player can see what colors aren't being used and have 2 all to themselves.

    random commander assignment from a pool of choices gets around some of the issues listed, but at that point the pool needs to be EXTREMELY well balanced (possibly additionally balanced with life handicapping)

    so, anyone have any input before I waste more time/thought etc on this project?
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Camouflage
    Quote from Elvish Sniper
    Combo with raging river and everyone loses their minds


    way back in the long ago I played a deck with camouflage, raging river and false orders.

    I think it was around antiquities time, because I seem to remember it having ornithopter and something else really big, maybe juggernaut? I remember it accomplishing being silly and little else Wink
    Posted in: Commander (EDH)
  • posted a message on [[M14]] Return of Slivers
    not sure if anyone noticed a review on DotP 2014

    http://www.boardgamegeek.com/blogpost/19254/breaking-news-magic-2014-duels-of-the-planeswalker

    of course I'm aware that it doesn't mean it'll be in m14, but it seems likely

    − Sliver Construct
    − Predatory Sliver
    − Groundshaker Sliver
    − Megantic Sliver
    − Blur Sliver
    − Striking Sliver
    − Thorncaster Sliver
    − Battle Sliver
    − Sentinel Sliver
    − Bonescythe Sliver

    In addition, Hive Stirrings, a sorcery that creates Sliver tokens, will also be included in Magic 2014.
    Posted in: The Rumor Mill
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