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  • posted a message on 2 Blood Moon Chronicles with different saturation of red, Please help
    Thanks S Lion,

    I actually have a J Loupe and the only thing I've seen is a stronger rosette pattern on the card on the left and the small pixellation that you can see in the black border of the BM on the right. Other than that the back seem identical.

    I dont know if that helps
    Posted in: Card Authentication
  • posted a message on 2 Blood Moon Chronicles with different saturation of red, Please help
    Hi Savanahh Lion, thanks a lot for replying.


    They were both scanned together. I also think that the one on the right is fake basically because all the other Chronicles cards that I have share the same red that the one in the left has. They both passed the light and the bend test.

    Another thing I've realised is the black border on the bottom, doesnt it seems pixellated?

    Is there any other scan that I could give you in order to be sure, or something else I can do?


    Thanks a lot
    Posted in: Card Authentication
  • posted a message on 2 Blood Moon Chronicles with different saturation of red, Please help
    And some more pics
    Posted in: Card Authentication
  • posted a message on 2 Blood Moon Chronicles with different saturation of red, Please help
    Here's more images with more resolution in order to see the rossette pattern
    Posted in: Card Authentication
  • posted a message on 2 Blood Moon Chronicles with different saturation of red, Please help
    Hi, I just bought 2 B Moon from Chronicles and I've realised that they are clearly not share the same red tonality. Does this mean that one of them is fake or was it common back them?

    Please help me so I can contact my vendor

    Thanks a lot
    Posted in: Card Authentication
  • posted a message on [Deck] UW(x) Stoneblade
    Quote from Sparki
    I think at the moment, I run 2 Wasteland, 2 Mishra and 1 Riptide.


    Yeah, but ur running volcanic island as well. I want to relatively know what´s used on a basic UW Blade.
    Posted in: Midrange
  • posted a message on [Deck] UW(x) Stoneblade
    Hey boys!
    How many colorless lands do you use on a tipical UW Blade? I use 7. With 24 lands it goes like this:

    Colorless: (7)
    1 - Riptide Lab
    3 - Mishra
    3 - Wasteland

    8 - Fetches (4 Flooded St)
    4 - Tundra
    4 - Island
    1 - Plain

    7 colorless seemed like a bad idea to begin with, due to spells with double colours like clique, jace and in weird way snap (when paying the flashback cost of something blue), but i has worked very well
    People here seem to use only 5. With only 2 wastelands.
    Do you guys think that 7 is a no-go?
    Posted in: Midrange
  • posted a message on [Deck] Mono Blue Control, Revisited


    You might as well play some fetchlands if your playing brainstorm. The shuffle effect helps you to get rid of cards you dont wanna.

    Flusterstorm MD doesnt make much sense, but either thats just me or your meta is full of storm-decks.
    Posted in: Developing (Legacy)
  • posted a message on [Archetype] UW(x) Control
    1) and i see nobody using wastelands here, do you guys think is a actually a bad idea here? i think using 3 could be kinda useful

    2) is burn not there in your meta: what do you do against them? is seems like an automatic gg (leyline of sactity anyone?)
    Posted in: Developing (Legacy)
  • posted a message on [Archetype] UW(x) Control
    Quote from maffe
    thanks

    1)
    Sideboarding in/out force of will vs vial deck depends first of all is you star game 2 on the play or on the draw.
    vs merfolks _ Myself, If I start on the draw, I'll keep 4 force of will in, othervise I can think about it.
    when I used to play 4 perimeter captain in my side vs vial decks, I use to take out 3-4 FOW.
    against goblin _ I just take them out in both case (and keep 3 counterspell in)

    2)
    dismantling blow is in my opinion better than disenchant as far as they cannot counter it with spell snare.
    the best unswer to batterskull turn 3 is Swords to plowshares turn 2 / path to exile.
    If you want to splash for green, than Nature's Claim is better than krosan grip because it's cheeper and you can easily flashback it if you run snapcaster mage. (we don't care about opponents lifes rising)


    Thanks maffe for the reply!
    Can you explain me the actual reason for playing FOW on the 2nd game against merfolk only if you dont start. As I said before, I like having them to protect my wraths against their own FOW´s or Spell Pierce.

    I was talking to a friend of mine that is a pro-goblin player, he just said: "take those ****ty fows against me always"... haha, I tried playing goblins for a while and I kind of got the point.

    When you talk about an answer to batterskull turn 2 with STP, you are talking about removing SFM right?
    Posted in: Developing (Legacy)
  • posted a message on [Archetype] UW(x) Control
    Quote from Kevinliu
    Welcome to the forums Piper!


    Now to answer your questions:

    1. I actually think Pithing needle is actually really good because it can also stop utility lands like riptide laboratory or also it can stop a plainswalker too.

    2. If there is alot of Stone-blade in your meta I think splashing green would be the best call. I mean it's great to have a late game answer to batterskull in Krosan grip. But if you want to stay UW I would suggest to try to make them pay the activation cost bounce Batterskull(by removing the germ token and/or play a threat like an elspeth or something) because in response to the activation cost you can disenchant it which in result will send it to the grave. I remember playing UWG Landstill back in the day with 2 or 3 Krosan grips in the maindeck just to answer Dreadstill's(when it was at it's peak) phyrexian dreadnoughts. So I think the same applies here to your metagame.

    This works because the activation of batterskull goes on the stack and so your opponent will pass the priority back to you which you can then respond by casting disenchant on the battleskull.

    3. I love tolaria west, it's pretty awesome. I think it's strong since you can also fetch engineered explosives or academy ruins with it.


    hey kevin!

    thx for the answer. im gonna try with 3 needles on the board. I prefer to nullify all vials instead of going trough them one by one with e.e.

    now for the big question: do you actually board out FOW against these aggro-vial decks? as i said, i would keep fow against merlfolks to protect my wrath against theirs fow, and against goblin to counter (in case we took care of the vial with p needle) matron and ringleader especially. we can deal with the other goblin with swords and wraths.
    so kevin, against which decks do board out fow? asking here cause a rarely take the 4 of them... Smile
    Posted in: Developing (Legacy)
  • posted a message on [Archetype] UW(x) Control
    hey kevin!

    i really like where this forum is going, i´m thinkin on changing from Blade to U/W control and I´d like to ask you some sibeboarding questions:

    1)
    - everybody´s always boarding out FOW against vial-decks (especially merfolk), i really think is an useful card here: good against vial turn 1, and mainly protecting your wrath against against them.
    talking about goblins: same thinking about vial, lackey and ring leader.
    i think that boarding 3/2 p needle is gonna help us against vial a lot, better than explosives, but i see no one here using needle on the board, is it a bad idea?

    - blade is running a lot in my meta. how do you deal against a 3rd turn Batterskull. discenchant sound very lame... splashing green for krosan could be nice. but i would really want to know how to play against equipments only with U/W, so is disenchant worthy? i cant really think of anything else

    2)
    - what do you guy thinks about tolaria west here (i know is more a landstill card): can fetch lands: wastelands mainly, maze of ith (could it work here?), explosives, crypts, chalice...
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from normanfried13
    With misstep gone I've been trying a MUC countertop variant that has been quite interesting I can post anything in terms of how it does with testing. But the countertop soft lock with back to basics can be pretty brutal especially if you have some solid field control like shackles or a clique out


    i used to play that. countertop-muc, with the trinket mage toolkit. didnt convinced me that much cause of the high mana curve on muc and the lack of a real clock.
    but well builded could be interesting. let me know what happened
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from Kelnon
    You were never supposed to run mana leak.


    just a joke

    standard counter list on muc recently:

    15 counters:

    4 FOW
    4 Counterspell (or 2 CP / 2 CCommand)
    4 Misstep
    3 S Snare

    should we keep using 15 slots for counters now?
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from PolishTamales
    Soo... what happens to MUC now that Mental Misstep is banned?


    totally!

    are we supossed to use mana leak again??? OMG
    Posted in: Developing (Legacy)
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