I think it's interesting that they're putting a "price" on what a Modern deck should cost. We'll have to wait and see what's in them but I could see some serious chase cards showing up in these.
If you look at the Metagame for Modern, a deck basically can't function without certain key pieces (shocks and fetches mainly), and if they're actually going to market these as "semi-tournament-ready", they're going to have to include some of those cards.
These are appropriately designed in both their mechanics and their rarity. Anyone talking about them needing to be common must not play limited. Can you imagine having 4-5 of these in a green or red deck? You would splash the BW one just to get the Scry. That alone shows how powerful the effect can be. Scrying 2 for free would be pretty busted.
I've got a question for all you tournament junkies out there.
My local game store runs events quite a bit that draw 10+ people. This would typically require at least 4 rounds per event, but due to the store owner wanting to either leave early and/or play casual magic/League of Legends late into the night, he always cuts to 3 rounds regardless of head count. (This is done for FNMs, drafts, prereleases, etc).
Can he do that?
I'll also mention that none of the tournaments have prizes or results based on records. They all pay out to 1st and 2nd (and the payout is normally just to 1st place, making it pretty important). I'm just finding it annoying that I can go 3-0 at a draft and come in 2nd place because the guy I played in round 1 went 0-3.
Every time I draft or do a sealed, I pick out all the cards worth $.50 or more and almost immediately sell them back to my LGS or the local card dealer. Everything else I either throw away, give to newer players, or keep to write on for proxies to test standard/legacy with my friends who actually play the format.
I abstained from voting because it depends on which game store I'm traveling to. There are a number of them in the area and which one I go to depends on the format I feel like playing that day.
I know I'm a little late to this party, but I have to say I'm a little disappointed. When someone first started explaining this to me, I got really excited. As they continued though, my interest grew less and less.
Just the cards would be cool, and the life counter I guess is kind of neat, but everything else (including the oversized cards) just seems like unnecessary crap to merit charging more money.
Not sure if it really counts as a "completely different genre", but I'm a pretty big rock guy and I've found myself absolutely obsessed with Skrillex lately. All other dubstep just sounds like noise to me though.
Compared to the Tobey movies, I LOVED this one. Andrew Garfield and Emma Stone were perfect for their roles, IMO. There were a few parts that I went "Really?", but otherwise, I thought it was entertaining, action packed, and reminiscent of my original concept of Spidey.
Question for people who've seen it though. Any idea what the cut scene after the credits was about? My friends and I have been discussing it a lot and can't seem to agree.
Either Elves Vs Goblins or some of the old World Champion decks. May sound weird but I loved pairing those things against each other, able to recreate the finals and make my own decisions.
Welcome to the best game in the world, in most of our opinions.
If you're just getting started, I'd recommend either picking up a lot of random cards on eBay (a lot of dealers sell a bunch of random common/uncommon/rare lots for pretty cheap) or a deckbuilder's toolkit.
Start building as many decks as you can and pairing them against each other. Learn the rules of the game, but also learn the interactions, the phases, the different ways to approach things. Learn what colors you really enjoy playing and what kind of strategies work best for you.
Start playing with friends at home for a while until you feel comfortable with how the game works, then head to your local game store. Start reading online magic articles, tournaments reports, and "pro" columns. You'll probably spend your first few tournaments getting beat up pretty good, but don't get discouraged. Keep in mind that that's the best way to learn and improve.
When I was first starting out in magic, my cousin (who was much older and "too cool" for magic at the time) gave me his entire collection, containing a few pieces of P9, about 20 dual lands, and a bunch of other now-staple cards in Legacy/Vintage.
I traded them all away for a few Pokemon cards when I was 10.
http://tappedout.net/mtg-decks/29-09-14-sanity-grinding/
If you look at the Metagame for Modern, a deck basically can't function without certain key pieces (shocks and fetches mainly), and if they're actually going to market these as "semi-tournament-ready", they're going to have to include some of those cards.
Check it out
My local game store runs events quite a bit that draw 10+ people. This would typically require at least 4 rounds per event, but due to the store owner wanting to either leave early and/or play casual magic/League of Legends late into the night, he always cuts to 3 rounds regardless of head count. (This is done for FNMs, drafts, prereleases, etc).
Can he do that?
I'll also mention that none of the tournaments have prizes or results based on records. They all pay out to 1st and 2nd (and the payout is normally just to 1st place, making it pretty important). I'm just finding it annoying that I can go 3-0 at a draft and come in 2nd place because the guy I played in round 1 went 0-3.
I'd say the average is about 22 minutes though.
Just the cards would be cool, and the life counter I guess is kind of neat, but everything else (including the oversized cards) just seems like unnecessary crap to merit charging more money.
With midwest winters and X-Mas Eve the following day, it seems like a really awkward time to be traveling though.
Question for people who've seen it though. Any idea what the cut scene after the credits was about? My friends and I have been discussing it a lot and can't seem to agree.
If you're just getting started, I'd recommend either picking up a lot of random cards on eBay (a lot of dealers sell a bunch of random common/uncommon/rare lots for pretty cheap) or a deckbuilder's toolkit.
Start building as many decks as you can and pairing them against each other. Learn the rules of the game, but also learn the interactions, the phases, the different ways to approach things. Learn what colors you really enjoy playing and what kind of strategies work best for you.
Start playing with friends at home for a while until you feel comfortable with how the game works, then head to your local game store. Start reading online magic articles, tournaments reports, and "pro" columns. You'll probably spend your first few tournaments getting beat up pretty good, but don't get discouraged. Keep in mind that that's the best way to learn and improve.
Glad you've decided to join our community!
I'd definitely say White. It has all the major aspects of MTG. Combat, bigger creatures, combat tricks, as well as some staples for intro decks.
Buy them the deck and a few boosters and teach them about deckbuilding as well as the game.
I traded them all away for a few Pokemon cards when I was 10.