Round 1 vs Titanshift 1-2
Game 1: They curved out into a early Scapeshift. Despair was nice, but I didn't have enough creatures to empty their hand so they just discard excess junk and 18'ed me.
Game 2: I beat them down fairly easily aided by the fact they couldn't find any ramp spells. They were a mana off of Hour of Promise which have brought them back into the game. They nuked my yard once with Relic, but I was able to rebuild fast enough that it wasn't too relevant.
Game 3: I valiantly fought through 2 Anger of the Gods, but was unable to rebuild after Anger number 3 followed by a Relic Nuke & Prime Time the following turn.
SB +3 Thoughtseize +2 Brutality +1 Driven/Despair -2 Neonate -1 Dakmor -1 Loam -1 Conflag -1 Narco
Round 2 vs Grixis Shadow 2-1
Game 1: They keep 6, I go to 4 keeping 2x lands, Looting, Amalgam. They Cycle 4 Street Wraiths turn 1, fetch -> shock -> Inquisition. I scoop in response to conceal information. (They told me part way through game 2 that their hand was a ton of discard spells but no threats, I still feel scooping to conceal was the right decision)
Game 2: I have an ok start with Turn 1 Neonate. They Thoughtseize me seeing a hand of Dredger, Amalgam, Haunted Dead, and Lands. They take the Dredger as I already have a larger one in yard from Neonate (I activated in response to Seize, should have let it resolve first). I build up a decent board and kill them as they try to dig for an answer.
Game 3: I Lightning Axe their turn 2 Tasigur, force them to blow up their Nihl Spell Bomb early, Amalgam survives Flaying Tendrils and I just beat their face.
SB +2 Lightning Axe -1 Dakmor -1 Neonate-> G3 +2 Claim -1 Ghast -1 Conflag (unsure if bringing in Claim was right, was worried about Leyline)
Round 3 vs Affinity 2-1
Game 1: My start is fast, theirs is not. I Conflag away their creatures forcing them to dump everything onto Ravager who is easily ignored. Despair pushes past their blockers.
Game 2: I have a decent opening hand. They have a turn 2 Rest in Peace. I did not side in my Nature's Claim. Anemic beats do not get there and I die with 3 Prized Amalgams in hand.
Game 3: A lot of back and forth board stall. I let them hit me a handful of times with Inkmoth hoping they're go all in on it and get blown out by my Claim. Eventually I just Ghost Quarter it away. Of note, this game I had some mana issues. I spent most of the game holding up Nature's Claim with my only source of Green & Black being a Gemstone Mine. Eventually I am able to establish a superior board, force them into unfavorable trades, and while they do land a RIP it is way too late to have any impact. I Claim away their Ravager which gives me a 2 turn clock on an open board and a hellbent opponent.
SB +1 Darkblast +2 Grudge + 2 Axe -2 Neonate -1 Ghast -1 Thug -1 Dakmor G3 -2 Axe +2 Claim
Round 4 vs Merfolk 1-2
Game 1: I have a decent hand which relies heavily on following up a Cathartic with Loam. My opponent has turns 2 and 3 Spreading Seas essentially double sinkholing me. This cuts my off my turn 3 Loam meaning I can't return my Ghasts. I just play Draw Go trying to find lands for Conflag and gather info on their list.
Game 2: I have a super fast start ending turn 2 with Bloodghast, Haunted Dead + Spirit, and Prized Amalgam in play. My opponent takes damage in chunks and dies.
Game 3: I don't find a Dredger until turn 3 off of Driven. I pop my 2 Neonates, but the Dredges are pretty mediocre. We trade attacks for a bit. Eventually the entire game hinges on a Conflagrate which would wipe their board but they have a Delay for it and I lose after getting my creatures bounced with Harbinger. While I did have Despair in the graveyard, I did not have the mana to Loam, Conflag, and Despair in the same turn.
SB +2 Ancient Grudge +1 Driven/Despair -1 Ghast -1 Neo -1 Dakmor
Round 5 vs Jeskai Control
Game 1: I have a moderate start, they aren't able to find enough removal for my creatures. They tap out to deal with my attackers and I Conflag them for exact lethal in my second mainphase
Game 2: I have a decent start with T2 Narcomoeba, Haunted Dead + Spirit. I attempt to go for Despair which meets Spell Queller which makes my attacks unfavorable. I do get off Despair a few turns they clear my board a bit with Paths and Snaps and are then in topdeck mode. I have set up lethal when they draw a Cryptic they scryed top the turn before. They tap down by blockers, letting them swing for exact lethal. In hindsight, I probably should have been a bit more liberal blocking with Narco.
Game 3: Start with Conflag for 0 on turn 2, turn 3 dump my hand and burn them for 4 setting up Dredgers. I build a board, they clear my board with spot removal. I build again. They snapcaster + removal. I build a third time! They Supreme Verdict. A fourth attempt is made! Which finally succeeds. I get to have fun casting Thugs and using them to reset Narcomoebas which trigger my Amalgams for a few turns before they get Pathed and Snap+Celestial Purge.
SB +3 Thoughtseize + 1 Driven/Despair -2 Conflag -1 Darkblast -1 Dakmor
Round 6 vs ???
I see that at 3-2 I am 18th place and there's a clean cut to top 8 so I scoop to my opponent who is going for Planeswalker Points and I go do my grocery shopping.
My 2 biggest take aways were that I forgot just how much Dredge mulligans and that Driven/Despair is an amazing card.
Giving your creatures Menace is huge and much more powerful than I originally thought. The discard aspect is nice, but only really important in certain matchups like Combo and Control. The Menace makes a world of difference against board stalls and I feel its the more valuable text in most games. I never sideboarded the card out, and brought the second copy in for everything but Affinity and Shadow.
All of my fun'ofs were useful at varying points of the tournament except for Darkblast. The only match up I played where it was good, was against Affinity and even there they had Ravagers and Overseers so it was pretty meh. I did have to mulligan at least 1 otherwise keepable hand due to Ghost Quarter being the only land, but it felt worth it being able to kill Inkmoth and there was a decent amount of Tron decks in the room, both Eldrazi and Ramp. It was also relevant after getting my yard nuked by Relic, killing Salvage and getting me a Dredger immediately in the yard.
I feel I won the match ups I was supposed to and lost the ones I was supposed to. It was a decent metagame spread, I think Jeskai Control was the most represented. There was one other person on Dredge that I noticed, otherwise I didn't see too many duplicate decks.