Weathered Wayfarer is a really tough cut. I might go down to one in my main, one in the side, but it's too good against Tron to really be considered a major cut target for me.
I run 2 Eidolon of Rhetoric, so I definitely think a second Rule of Law makes sense.
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Mar 8, 2018Not seeing a ton for us in the new Dominaria leak, but these might crack some lists. (Spoiler tagged in case you don't like leaks.)Posted in: Aggro & Tempo
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Seems excellent against a deck like Lantern or Bogles if you're in a Gideon-heavy build.
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.
This can stop Tron while also neutering Storm, Ad Naseum and Ponza. Seems like a worthy sideboard card.
Feb 19, 2018Dusk also has the benefit of being very unlikely to hit your tokens. If you don't have a Pridemate in play, it's completely one-sided and virtually maindeck-able. I'd also be interested in the Bitterblossom play, but where to cut is difficult. My gut says the Freebooter, but that actually seems very good against combo decks, which are our mortal enemies.Posted in: Aggro & Tempo
It's an awesome looking list and I'm excited to see how you do with it. My big thought would be how necessary are 23 lands with 3 Landings, as I've been able to cheat down to as low as 21 with them, which would open up two more slots.
Feb 19, 2018That's my instinct, too. Needle on Vial is very strong against Humans or D&T, but there's a solid chance we'll be on the play against Humans, so Spyglass does functionally the same thing on time. Knowing what Jund/Junk has and being able to name the right thing (Lili vs. Ooze) seems very good.Posted in: Control
Feb 18, 2018Speaking of Needle vs. Spyglass, what do you guys think is the better move? Spyglass seems fantastic against UW, but there are a lot of games where we need to hit certain things on turn 2, but not on turn 1.Posted in: Control
Jan 20, 2018My worry about that infinite life combo is that even though it's able to go off without a sister (which our other infinite combo, Leonin Relic-Warder and Phyrexian Metamorph, can't do), the two pieces aren't amazing without the other.Posted in: Aggro & Tempo
Jan 20, 2018As long as you have 2-3, you can still get into Strip Mine range, which is where you want to be. At that point, Field of Ruin stops the issue where you're sandbagging lands to always be able to fetch Ghost Quarter with Wayfarer. Too often, we can lose to slowing ourselves down by attacking their mana but they can still cast their nonsense when they get to six lands and if we're not ready to fight that, we lose.Posted in: Control
Jan 15, 2018I agree. Blood Moon and Blood Sun are already terrible for us because Emeria is the way we win any non-aggro matchup. They're going to get it down in Game 2 once they see what we do or in Game 1 if they've ever played us before. It hurts us way worse on splash and 3-color builds, but it's an easy way to screw us out of the WW we need for Wrath in mono-colored builds. Less so with Blood Sun, obviously, as Emeria and Mistveil will still let us cast things. In reality, we want people to switch over to Blood Sun from the Blood Moons so badly.Posted in: Control
Quote from lord_darkview »
From experience, this is less true for us than most decks. We've got Emeria, Mistveil Plains, GQ, FoR making about half our lands nonbasic right off the bat. To regularly have U by turn 3-4, you'd want roughly 10 sources in our roughly remaining 12 land slots. The upshot is that we may have enough Plains to play W, but there is a non-significant chance of Moon shutting us out of U.
The thing is, my (granted) limited testing says its fine. In most cases, I either use Flagstones to go get Farmland (or Mistveil and a Basic Island if I'm GQing my own Flagstones, which makes sense to do in so many matchups), or I can use Field of Ruin before they get Blood Moon down. I'll give you that my testing is very limited, but it hasn't been any sort of problem yet, as turn 3 is a dead turn if you don't have Ghostly Prison anyway, and that's usually the turn I'm using to Field of Ruin something of their's or fix my mana (With Flagstones and Ghost Quarter, I can do this while still casting Ghostly Prison and by then, I should know how badly I need to save my land destruction for them. In many cases, I don't really.)
Here's my mana based for reference
Jan 15, 2018The thing is, they're going to kill the cat if they have removal anyway, though. At that point, another creature can pick up the Lens and continue to go to work getting in free damage. It's obviously not ideal, but if you're really interested in CA and don't want to splash colors, it's a plan. Though, I agree 100% that the best CA we'll get is Lingering Souls) or Squadron Hawk, and we don't really need CA to do what we do.Posted in: Aggro & Tempo
Jan 14, 2018I think the light Blue splash feels amazing. Wrath is rarely better than a Verdict and D-Sphere is so much better than O-ring. With Fields and Flagstones, it's been remarkably easy to go find my 1-of Farmland or 1-of Basic Island.Posted in: Control
Jan 14, 2018A lot of great suggestions here. As a lot of people know, I've been mixing things up and going away from the traditional build for years, but upon playing the list I posted above, I'm finding the simple version has been the most effective. Field of Ruin is absolutely excellent and Wayfarer should be maindeck even if you're not on a multi-color build, as well. I've yet to hit scary matchups, but so far, I'm 7-0-1 and the only thing I didn't beat was a guy not scooping to me after I illustrated how he would lose. Wins are 2 Titan decks (which I could never beat in the past), A Token deck, a jank tank deck, two Death's Shadow, and Storm.Posted in: Control
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