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  • posted a message on Healing card to Ghave Guru of Spores deck
    Blood Artist, Zulaport Cutthroat and Cruel Celebrant are all very low-risk cards that can help you patch up your life total, but more importantly, they also work as a wincon if you can sacrifice enough stuff. They have bigger siblings too in Falkenrath Noble and Vindictive Vampire, but the low mana cost of the previous three is what sets them apart, IMO.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Here's my personal take on the new Commanders:

    - God-Eternal Oketra: Hampered by her own colours, but Oketra's Monument into her is one hell of a beating. Also Anointed Procession is a card. I think this will easily be a top 5 mono-white commander, maybe even top 3, and in the 99 of any build that relies on spamming creatures she'll be fantastic. Great in both command zone and the 99.
    - Tomik, Distinguished Advokist: This is not a good commander, but he's a great hatebear in any build like, say, Gaddock Teeg or Sigarda, Host of Herons.Poor to mediocre in the zone, Decent to backbreaking in the 99.
    - God-Eternal Kefnet: Don't underestimate the value of copying valuespells, and the power of Brainstorm abilities to pull shenanigans. While he plays poorly with counterspells, do consider the ramifications of Scroll Rack and Time Warp. Amazing commander, not nearly as good in the 99.
    - Fblthp, the Lost: While it may look silly as a serious commander, there are two cases. The first is a blue deck that doesn't NEED it's commander but does appreciate a 2 mana cantrip. The other is Proteus Staff. In the 99 he's a decent value dork a la Elvish Visionary except blue and on occassion even better. Funny commander, Valuable in the 99.
    - God-Eternal Bontu: My question when you have this as your commander is: Why not Krav, the Unredeemed? While the ETB effect means you spend 1 less mana, Krav can repeat without the need of a recast, and can add White to his repetoire. Same question in the 99. As a backup for Krav, sure. Very good but outclassed both in the 99 and in the zone.
    - Massacre Girl: She telegraphs your plan, which will lead to empty-ish boards. Take advantage of that and she'll lead to interesting games. But she is better in the 99 to come out and wipe the board, and maybe do so again on a revive. Great rattlesnake in the zone, potent boardwipe in the 99.
    - Ilharg, the Raze-Boar: This thing is severely hampered by the colour identity, and the fact that whatever Ilharg wants to do, Sneak Attack does better. As a commander, it doesn't fix Red's main issues so I think it'll be best in the 99 of "Cheat Fatties Out.dec". Meh in the zone, hard to judge in the 99.
    - Neheb, Dreadhorde Champion: Now this is what I'm talking about. While he does need to connect in order to trigger, it's likely there's always SOMEONE you can smack. Refueling your hand is something Red loves, the extra mana lets you fire off your big guns earlier...it's not a perfect card, but both in the commander zone as well as in the 99 of various decktypes he'll do work.
    - Krenko, Tin-Street Kingpin: I like that unlike the original Krenko he's both a threat and a token maker on his own. While he's easier to stop by virtue of big blockers preventing him from wanting to attack, he can also be more explosive by decking him out with some fancy equipment. Great option as a commander, probably a staple in Goblin decks in the 99.
    - God-Eternal Rhonas: Lack of trample hurts. Green decks don't tend to have issues with being bigger than the opposition, they need to be able to punch through. Likely going to slide into various decks (Selvala, Heart of the Wilds says 'sup) that can make use/abuse of his effect but won't be a common commander. Dangerous but meh as commander, niche in the 99.
    - Mowu, Loyal Companion: The goodest boy of the set, Mowu is not a good card. Great for memes and there's probably a build possible that makes him real big real fast, but his best place is probably Pauper commander or Puppers.dec. Very poor both in the zone and the 99.
    - Feather, the Redeemed: Oh yeah we'll be seeing a lot of her. Then people will realize she's not THAT good a commander and she'll fade a bit, but she'll always be one of the best Boros commanders around. In the 99 she's too specific to be good. This is probably only one of two cards in this set that's only good as commander and not at all in the 99.
    - Roalesk, Apex Hybrid: As pointed out, having a Dies trigger hurt his commander viability. Besides that, I'd think Pir & Toothy will lead any deck he'd want to lead better. That said in the 99 he can be a true terror, whether you're playing Superfriends or some other counter-shenanigans. So yeah, piss-poor in the zone, but a viable threat in the 99.
    - Storrev, Devkarin Lich: Golgari Stupid Stuff, the Legend. Yea it's hard to write anything about this one. Better in the zone than in the 99. Meren exists.
    - Tolsimir, Friend to Wolves: Don't play him as a wolf tribal commander. Build a Selesnya deck with some occasional wolf-synergy instead with him at the wheel and you'll see it's pretty decent - if nothing earth shattering - value. Being able to snipe some utility creatures while patching up your life is far from a bad ability. Might see play in some blinky decks. Cute commander, decent in the 99.
    - Niv-Mizzet Reborn: The other command-zone-only card, Niv can pull up huge value. The trick is finding the right rations of guild cards, which ain't easy. Going to be seen more often than his power level justifies.

    All in all, I'm seeing a big mix of highly playable commanders, great cards for the 99, and some who can do both, on varying power levels. I think this is one of the greatest spreads we've seen in the past few years. Aside from Feather, none of the new commanders have a "One true way to build it and if you don't why are you even playing" kind of vibe over them, though some of them (Kefnet, Krenko in particular) push you towards a direction.
    Posted in: Commander (EDH)
  • posted a message on What stories have stayed with you over the test of time?
    That one time where I aimed my Emrakul, the Promised End's ability at the Karametra, God of Harvests player who had been exploding onto the board. He had a Panharmonicon, among other things.

    I move to his side of the table, examine his hand and the field and formulate a plan in my mind. That plan went out of the window as I drew Tooth and Nail. Casting it entwined, grabbing Avenger of Zendikar and Regal Force, causing him to deck out due to the double tokens followed by double Force draw. Calmly handed him his cards back and went to sit back down while he just looked at me going "You can't do that..."
    Posted in: Commander (EDH)
  • posted a message on War of Sparks Japanese alternate arts
    Even if you live in Japan, that Lilly is still gonna command one hell of a price tag given who the artist is.

    I'm not sure if they're confirmed to come in foil or not but if yes, I'll be wanting one of the Chandra for my Chandra Tribal (I like running more unique versions of Chandras there). Beyond that, I definitely want a Tamiyo for the superior artwork and a Tibalt for reasons of Tibalt being dapper as heck. Think I'll leave it at that.
    Posted in: Commander (EDH)
  • posted a message on How many vampires does an Edgar deck need.
    While it's true that wraths can and will ruin your day, you should have ways to quickly rebuild. Necropotence especially, but also Ad Nauseam, Wheel of Fortune, Champion of Dusk, just draw into a pile of extra vamps and resume normal service. They'll run out of Wraths before you run out of Vampires.
    Posted in: Commander (EDH)
  • posted a message on Crazy Plays in EDH.
    I should run that thing in Zacama, Primal Calamity. I'm sure nothing would ever go wrong with that.
    Posted in: Commander (EDH)
  • posted a message on Food Chain
    The real issue here is Prossh, I think. Food Chain as a card really isn't problematic, but Prossh can easily dominate casual tables while being even better off the back of Food Chain.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Planar Celebration
    This card reads:
    Proliferate 3 times
    Return a card from your GY to your hand that can recur this card.
    Posted in: The Rumor Mill
  • posted a message on Explosion Zone

    Ratchet Bomb on a land that cannot destroy tokens.

    Explosion Zone

    Explosion zone enters the battlefield with 1 counter

    Tap: add colourless mana

    XX, tap: put X counter over explosion zone

    3, tap: sacrifice explosion zone: destroy all nonland permanents with converted cost equal to the number of counters on explosion zone.
    Posted in: The Rumor Mill
  • posted a message on Crazy Plays in EDH.
    Perhaps not particulary epic, but it just felt so damn satisfying...

    Table Order:

    Isperia the Inscrutable (Flying Toolbox Control), Karador, Ghost Chieftain (Astral Slide), Will Kenrith & Rowan Kenrith (Control/Spellslinger, inconsequential for this play) and Zacama, Primal Calamity (Me, Hyperramp/Combo)

    Early in the game, and Isperia lands Rhystic Study. Karador gets out Astral Slide, the Kenriths got a Murmuring Mystic, and I draw, play land, and pass. Isperia draws, and with Karador tapped out, drops Cloudchaser Eagle in order to get rid of the Slide. Trigger on the stack, and I cycle my Shefet Monitor, prompting Karador to target the Eagle. What he didn't realize was that the Eagle has a mandatory trigger...so pop went the only other enchantment on the field, the Rhystic Study.

    Felt just so good.
    Posted in: Commander (EDH)
  • posted a message on God-Eternal Rhonas

    Well. That's a pretty powerful God.

    Posted in: The Rumor Mill
  • posted a message on Discussion Thread for the Rules Committee Commander Advisory Group
    Quote from Crazy Pierre »

    Edit: Heavens yes, take stuff like Worldfire and Biorhythm and Coalition Vic off the list. Those cards are molasses slow in this format.

    That's gonna be a please hell no from me dawg. If you want me to prove to you that it's not hard to consistently win on turn 5 with any of those three cards then gimme a bit and I'll cook up something. More importantly, all three of those interact horribly with the format and invalidate anything that happened prior to the point of them being cast, so...god no.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Eternal Taskmaster

    Courtesy of https://twitter.com/bertuuuu/status/1113053527327338496

    Creature - Zombie - Uncommon
    ~CARDNAME comes into the battefield tapped.
    Whenever ~CARDNAME attacks, you may pay 2B. If you do, return target creature card from your graveyard to your hand.
    "They are called Eternals. They will never stop." - Jace Beleren
    Posted in: The Rumor Mill
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