Quote from LouCypher »I may be doing a happy jig about Hulk's unban. Not confirming nor denying rumors of such.
Yeah, earlier today I saw a post from you and knew you'd be dancing.
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Quote from LouCypher »I may be doing a happy jig about Hulk's unban. Not confirming nor denying rumors of such.
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Quote from MRdown2urth »The new Rhonas's Monument has this same effect, with trample, when you cast a critter. So no blink shenigans, but the trample is there. Too bad the Forcemage doesn't have flash. Unless you need the body, use bloodrush creatures or that flash-bestow satyr.
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Quote from tackle74 »Desert too strong but freaking Gideon X is not, so glad I quit standard ages ago. This set has little value for me as an EDH player outside a couple of cards.
matewdp asked: How come desert is too strong for standard when thing like Gideon Ally of Zendikar and smuggler copter got printed?
I often say “too powerful” when what I mean is “shouldn’t be reprinted”. The card slows games down and isn’t fun.
The power level of the most powerful card in Standard is not the bar we measure against when deciding on power level for reprints.
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Quote from AnImAr_ »What the hell does this illustrate? Bolas is just Sephiroth-ing the plane now?
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Quote from Kryptnyt »Good points, and he might be worth banning, I'm just trying to find a balance between playing Leovold and having synergy with the general, and not making people sick. It's important to me when I play a deck that someone can't just look at the deck and say "well why aren't you running this same color general instead with the same deck?" with no answer from me. Maybe I cut windfall and run just howling mine and stuff like that. But the deck gonna be bad.
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Quote from auaiomrn »Quote from jshrwd »I also like MaRo pointing out (again) that a) they listen to feedback but b) it takes a while to turn feedback into results.
I hope players of the game see this and realize that their feedback is important, as is their patience and trust that they are being heard.
The sad and disheartening thing is that they needed the feedback to begin with. I mean, someone in power actually thought using the same five planeswalkers over and over was a good idea? It wreaks of uncreative, non-playing business people sticking their noses where they don't belong.
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Table Order:
Isperia the Inscrutable (Flying Toolbox Control), Karador, Ghost Chieftain (Astral Slide), Will Kenrith & Rowan Kenrith (Control/Spellslinger, inconsequential for this play) and Zacama, Primal Calamity (Me, Hyperramp/Combo)
Early in the game, and Isperia lands Rhystic Study. Karador gets out Astral Slide, the Kenriths got a Murmuring Mystic, and I draw, play land, and pass. Isperia draws, and with Karador tapped out, drops Cloudchaser Eagle in order to get rid of the Slide. Trigger on the stack, and I cycle my Shefet Monitor, prompting Karador to target the Eagle. What he didn't realize was that the Eagle has a mandatory trigger...so pop went the only other enchantment on the field, the Rhystic Study.
Felt just so good.
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Well. That's a pretty powerful God.
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That's gonna be a please hell no from me dawg. If you want me to prove to you that it's not hard to consistently win on turn 5 with any of those three cards then gimme a bit and I'll cook up something. More importantly, all three of those interact horribly with the format and invalidate anything that happened prior to the point of them being cast, so...god no.
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Courtesy of https://twitter.com/sickofwolves/status/1112443565832110080?s=21
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Likewise if someone scoops due to such an action as described by OP, we let them, then let them know we don't do that around here, still have the effects count and move on. It's not that hard. People who do that kind of thing repeatedly find themselves without a playgroup soon enough.
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10 - CEDH. Within CEDH you have its own scale. If you fall in this point of the scale, you can win at least 20% of CEDH games with your deck. (25% being the average winrate at any given table.)
9 - High End EDH. Decks here can trade punches with CEDH, but on a full-on CEDH table, they're not expected to win. These are decks that are very well tuned, but may not be to the specifications that CEDH requires.
8 - Strong EDH. Even these decks CAN beat CEDH decks. They may not be favored, but they're either fast, resilient or stable enough to give them a good match. However, they're more likely to be tuned to a specific meta more than to CEDH, and as such may have flaws that CEDH can exploit.
7 - High end Casual EDH. These decks are expected to lose to CEDH, but should have no problem with starter decks and in fact will make it feel like a curbstomp. This is where "house acceptible" starts to play in - some houses allow MLD, others will want you to refrain from it, whatever. Decks are made with those constraints in mind.
6 - Most average EDH. This is where you'll find the bulk of decks. These are decks that have clear strategies in mind, that work with viable themes, but are still just mostly for fun. This I call the main average.
5 - Themed Casual EDH. This is where you'll find decks that can do fine in casual enviroments, but aren't expected to win as much because the premise of the deck is inherently flawed. The deck may still very much work, just that the build has too many base limitations to work with to be actually strong.
4 - Hyper Casual EDH. One tier above starter decks, this is mostly decks that are build either as an afterthought, a beginner-friendly deck, or really flawed themed decks built to their max. They can pull wins against better decks, but don't tend to be a player's main deck unless they're just beginning.
3 - Starter decks. Yup. With some modifications, but in their core, they're starter decks.
2 - Joke decks. These are decks just made to troll, do crazy stuff or be some crazy rube goldberg chicanery. If it works it's glorious, but usually it implodes in a beautiful train wreck.
1 - Decks where you're seriously wondering what its creator had been smoking and if you can meet up with whoever has been selling them that stuff. Decks so fundamentally flawed they simply don't work.
Ofcourse even within these tiers there's some variation, but yeah. I have decks ranging from 4 (Chandra Tribal) to 9.5 (Edgar Markov) and everything in between. It allows me to play with just about every group without issues.
If I were to rank my decks:
9.5 - Edgar Markov
8 - Arcades
7.5 - Prime Speaker Zegana
7 - Child of Alara, Zacama
6 - Pir & Toothy
4 - Chandra
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So I draw for my turn and what else but Faithless Looting would greet me. Naturally I cast it...and Decree of Annihilation straight from the top and Reforge the Soul went to the bin. Chandra ulted, Decree nuked everything, then cast Reforge the Soul and with 8 mana floating I could play various cards, another Chandra, and that was game.
THAT is how you use MLD.
As for Chandra being able to do this and not have the Decree nuke my GY before I can reforge the soul:
You cast red instant cards and red sorcery cards from your graveyard as part of the resolution of Chandra Ablaze’s third ability. You don’t choose which ones to cast until you’re actually doing so as the ability resolves. You cast only the ones you want to, and you may cast them in any order. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as “Cast [this card] only during combat”). Each card you cast this way is put on the stack, then the ability finishes resolving. Those spells will then resolve as normal, one at a time, in the opposite order that they were put on the stack. They’ll go back to the graveyard as they resolve.