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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Morophon, the boundless lets brew (a tribal)
    As Ryperior already noted, Herald of Kozilek is a good card for Morophon...but there's quite a lot of cards he benefits from actually, such as Ugin, the Ineffable, Eye of Ugin, Goreclaw, Terror of Qal Sisma...basically if you're paying 7 for him, you're doing something wrong.

    Speaking of cost reduction, in a dragon deck, Dragonspeaker Shaman does double duty with him...
    Posted in: Commander (EDH)
  • posted a message on Mothership Spoilers 5/20: Flusterstorm (BaB promo) and Morophon the Boundless
    For those of you who asked, yes, Morophon makes creatures of the chosen type cost a big fat 0 if you use Jodah, Archmage Eternal or Fist of Suns.
    Posted in: The Rumor Mill
  • posted a message on Savjz Twitter Spoiler - Undead Augur
    Yea this is probably too good for a common, but I could even have seen it printed as a rare in standard legal sets.
    Posted in: The Rumor Mill
  • posted a message on Carlos Romao on Twitter spoiler - Fact or Fiction


    Can't say I saw that one coming, personally.

    https://twitter.com/jabsmtg/status/1130518279582310400?s=21
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day: Hijack
    When i saw the name i thought about ancient stone idol
    This is trash


    How in the blazes is a 2 mana rock that taps for 1 AND has an additional mode just in case in any form or way trash?
    Posted in: Commander (EDH)
  • posted a message on [MH1] Force of Negation
    Quote from ccggenius12 »
    So, it doesn't do anything against Dredge, Phoenix, RDW, etc. but is pretty damn good against Tron. The alt cost not requiring a life seems very relevant in a fetch+shock format.


    You know that little card, Faithless Looting? Yeah, this screws that over pretty hard. Seems somewhat relevant.
    Posted in: Rumor Mill Archive
  • posted a message on What does the ideal meta look like to y'all?
    In my meta, Midrange is the dominant force, but control, combo and aggro all stand a chance. And I like it that way. It ensures that while you're pressurized to land relevant cards/threats early on, there are also enough answers available over the table, and games don't devolve into a late-game slog of 4 hours because every deck has tricks that can punch through any gamestall. The fastest combo decks (my Zacama is one of them) can fire off around turn 5 relatively easily but will be frail to disruption at that point, more stable combos go off by turn 7 but that can be outraced/prevented by removing key cards.

    I like it this way.
    Posted in: Commander (EDH)
  • posted a message on Narset, Parter of Veils


    So, Narset, Parter of Veils. She's already making a splash in Legacy and I expect her to see play in Modern as well. I also fully expect to see complaints about her before too long, so I figured, why not start a discussion thread?

    SSee, Narset is very much like a card that is already on the banlist: Leovold, Emissary of Trest. In that they're both 3-mana cards that prevent anyone from drawing more than 1 card each turn, and subsequently cause a lock with Teferi's Puzzle Box. However, they both have their pros and cons as well.

    NARSET:
    Mono blue - more deck variety
    Planeswalkers are generally harder to quickly remove than creatures
    Has a useful additional ability

    LEOVOLD:
    Can be your commander
    Easier to recur and tutor by virtue of being a creature
    Cannot be directly attacked, making him a bit more resilient vs aggressive decks.

    The obvious talking point here is the fact that Leovold can in fact be played from the command zone, granting permanent access to him. I have no doubts that if Narset could be your commander, she too would face the banhammer.

    So that begs the question; would Leovold be banned in the 99 would the Banned as a Commander list still exist? My gut says no - and I have a big gut so it'd know. But this is also where Narset's other advantages come into play. Despite her double-blue cost she's more splashable, she's harder to remove if the opposition holds no stronger board position, but she locks out a table just as fast.

    Personally, I don't believe Narset is worthy of a ban, though she is something to keep an eye on, and will sprout more discussion, but I'm interested in hearing what others think.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Day: Hijack
    Any creature that is reasonably costed and brings two tokens to the party cannot be bad in this format for Ashnod's Altar and Nim Deathmantle exist.
    Posted in: Commander (EDH)
  • posted a message on Healing card to Ghave Guru of Spores deck
    Blood Artist, Zulaport Cutthroat and Cruel Celebrant are all very low-risk cards that can help you patch up your life total, but more importantly, they also work as a wincon if you can sacrifice enough stuff. They have bigger siblings too in Falkenrath Noble and Vindictive Vampire, but the low mana cost of the previous three is what sets them apart, IMO.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Here's my personal take on the new Commanders:

    - God-Eternal Oketra: Hampered by her own colours, but Oketra's Monument into her is one hell of a beating. Also Anointed Procession is a card. I think this will easily be a top 5 mono-white commander, maybe even top 3, and in the 99 of any build that relies on spamming creatures she'll be fantastic. Great in both command zone and the 99.
    - Tomik, Distinguished Advokist: This is not a good commander, but he's a great hatebear in any build like, say, Gaddock Teeg or Sigarda, Host of Herons.Poor to mediocre in the zone, Decent to backbreaking in the 99.
    - God-Eternal Kefnet: Don't underestimate the value of copying valuespells, and the power of Brainstorm abilities to pull shenanigans. While he plays poorly with counterspells, do consider the ramifications of Scroll Rack and Time Warp. Amazing commander, not nearly as good in the 99.
    - Fblthp, the Lost: While it may look silly as a serious commander, there are two cases. The first is a blue deck that doesn't NEED it's commander but does appreciate a 2 mana cantrip. The other is Proteus Staff. In the 99 he's a decent value dork a la Elvish Visionary except blue and on occassion even better. Funny commander, Valuable in the 99.
    - God-Eternal Bontu: My question when you have this as your commander is: Why not Krav, the Unredeemed? While the ETB effect means you spend 1 less mana, Krav can repeat without the need of a recast, and can add White to his repetoire. Same question in the 99. As a backup for Krav, sure. Very good but outclassed both in the 99 and in the zone.
    - Massacre Girl: She telegraphs your plan, which will lead to empty-ish boards. Take advantage of that and she'll lead to interesting games. But she is better in the 99 to come out and wipe the board, and maybe do so again on a revive. Great rattlesnake in the zone, potent boardwipe in the 99.
    - Ilharg, the Raze-Boar: This thing is severely hampered by the colour identity, and the fact that whatever Ilharg wants to do, Sneak Attack does better. As a commander, it doesn't fix Red's main issues so I think it'll be best in the 99 of "Cheat Fatties Out.dec". Meh in the zone, hard to judge in the 99.
    - Neheb, Dreadhorde Champion: Now this is what I'm talking about. While he does need to connect in order to trigger, it's likely there's always SOMEONE you can smack. Refueling your hand is something Red loves, the extra mana lets you fire off your big guns earlier...it's not a perfect card, but both in the commander zone as well as in the 99 of various decktypes he'll do work.
    - Krenko, Tin-Street Kingpin: I like that unlike the original Krenko he's both a threat and a token maker on his own. While he's easier to stop by virtue of big blockers preventing him from wanting to attack, he can also be more explosive by decking him out with some fancy equipment. Great option as a commander, probably a staple in Goblin decks in the 99.
    - God-Eternal Rhonas: Lack of trample hurts. Green decks don't tend to have issues with being bigger than the opposition, they need to be able to punch through. Likely going to slide into various decks (Selvala, Heart of the Wilds says 'sup) that can make use/abuse of his effect but won't be a common commander. Dangerous but meh as commander, niche in the 99.
    - Mowu, Loyal Companion: The goodest boy of the set, Mowu is not a good card. Great for memes and there's probably a build possible that makes him real big real fast, but his best place is probably Pauper commander or Puppers.dec. Very poor both in the zone and the 99.
    - Feather, the Redeemed: Oh yeah we'll be seeing a lot of her. Then people will realize she's not THAT good a commander and she'll fade a bit, but she'll always be one of the best Boros commanders around. In the 99 she's too specific to be good. This is probably only one of two cards in this set that's only good as commander and not at all in the 99.
    - Roalesk, Apex Hybrid: As pointed out, having a Dies trigger hurt his commander viability. Besides that, I'd think Pir & Toothy will lead any deck he'd want to lead better. That said in the 99 he can be a true terror, whether you're playing Superfriends or some other counter-shenanigans. So yeah, piss-poor in the zone, but a viable threat in the 99.
    - Storrev, Devkarin Lich: Golgari Stupid Stuff, the Legend. Yea it's hard to write anything about this one. Better in the zone than in the 99. Meren exists.
    - Tolsimir, Friend to Wolves: Don't play him as a wolf tribal commander. Build a Selesnya deck with some occasional wolf-synergy instead with him at the wheel and you'll see it's pretty decent - if nothing earth shattering - value. Being able to snipe some utility creatures while patching up your life is far from a bad ability. Might see play in some blinky decks. Cute commander, decent in the 99.
    - Niv-Mizzet Reborn: The other command-zone-only card, Niv can pull up huge value. The trick is finding the right rations of guild cards, which ain't easy. Going to be seen more often than his power level justifies.

    All in all, I'm seeing a big mix of highly playable commanders, great cards for the 99, and some who can do both, on varying power levels. I think this is one of the greatest spreads we've seen in the past few years. Aside from Feather, none of the new commanders have a "One true way to build it and if you don't why are you even playing" kind of vibe over them, though some of them (Kefnet, Krenko in particular) push you towards a direction.
    Posted in: Commander (EDH)
  • posted a message on What stories have stayed with you over the test of time?
    That one time where I aimed my Emrakul, the Promised End's ability at the Karametra, God of Harvests player who had been exploding onto the board. He had a Panharmonicon, among other things.

    I move to his side of the table, examine his hand and the field and formulate a plan in my mind. That plan went out of the window as I drew Tooth and Nail. Casting it entwined, grabbing Avenger of Zendikar and Regal Force, causing him to deck out due to the double tokens followed by double Force draw. Calmly handed him his cards back and went to sit back down while he just looked at me going "You can't do that..."
    Posted in: Commander (EDH)
  • posted a message on War of Sparks Japanese alternate arts
    Even if you live in Japan, that Lilly is still gonna command one hell of a price tag given who the artist is.

    I'm not sure if they're confirmed to come in foil or not but if yes, I'll be wanting one of the Chandra for my Chandra Tribal (I like running more unique versions of Chandras there). Beyond that, I definitely want a Tamiyo for the superior artwork and a Tibalt for reasons of Tibalt being dapper as heck. Think I'll leave it at that.
    Posted in: Commander (EDH)
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