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  • posted a message on [SCD] Seedborn Muse
    She's amazing in a Damia deck. When you have Alchemist's Refuge and a bunch of counterspells, she's like a Lighthouse Chronologist.

    God forbid you have both in play.
    Posted in: Commander (EDH)
  • posted a message on [[Competitive]] Damia Control (Needing help) [Updated 9:24:13]
    Quote from Secularon
    1T Exploration isn't that good though. It's a near mulligan to six. You can put a few extra lands into play, sure, but then what's your handsize? You now have a bunch of counterspells in your hand and everyone else's board position is increasing while you hold counters for crucial spells. I don't see it.

    It's good if you're hitting fetch lands and life from the loam early, or you get an early Sylvan Library, but other than that, where's all your draw in this deck? No Arena. No Necro. Seems really bad. T1 exploration is good if it synergizes with other cards in your deck. Just seems like a mulligan to 6 in this.

    I don't like Gilded Drake because they fatty you stole gets removed and the Gilded Drake owner just bashes it into your face. I see it backfire all the time.

    Again, I don't see how Lilly is good against other Control/Combo players when reanimation is all about. She's extremelly fragile too.

    I'll back off V.click, but I feel it's way better 1v1 than MP, or it should be in a deck with swords.


    You're arguing that Exploration is worse then Oracle of Mul Daya. That alone should be grounds for dismissal.

    Ways to make Exploration good: fetch lands, Sylvan Library, Ponder, Preordain, Brainstorm, LotL. Demonic tutor and V tutor to get library or loam.

    I do agree that Phyrexian Arena should be in here.

    Try to understand that counterspells are great for EDH when you know how to use them.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [SCD] Training Grounds
    Quote from Uranium
    On the same page for the ruling you linked is this ruling:
    Sure, I could have politely explained to you why you were incorrect, but I figured it was better to give you an opportunity to improve your reading comprehension skills.


    You're just another faceless, arrogant ******* on the internet. Go **** yourself.

    Flaming infraction issued. -Weebo
    Posted in: Commander (EDH)
  • posted a message on [SCD] Training Grounds
    Quote from Uranium
    Read the ruling you just linked. Then look at Flameblast Dragon. Then look at Nin. Then read the ruling again.

    Keep doing it until you understand why you're wrong.


    Take a deep breath. Shove your index finger deeply into your *******. Take the same index finger and touch it to your tongue.

    Repeat this process until you realize what a douchebag you are.

    Flaming infraction issued. -Weebo
    Posted in: Commander (EDH)
  • posted a message on [SCD] Training Grounds
    Quote from sH0opdAwoOp
    Could make Sedris, the Traitor King pretty busted.


    Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.


    Unfortunately, Training Grounds seems like a bad card.
    Posted in: Commander (EDH)
  • posted a message on [SCD] Training Grounds
    Echo Mage and friends

    Barrin, Master Wizard

    Heidar, Rimewind Master

    Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.


    It doesn't work with Nin or any other X spell.
    Posted in: Commander (EDH)
  • posted a message on Deckbuilder's Thinktank: Dead Draws, what they are and how to avoid them.
    Ponder, preordain, brainstorm, serum visions, mystic speculation
    Posted in: Commander (EDH)
  • posted a message on [[Competitive]] Damia Control (Needing help) [Updated 9:24:13]
    Would you post or link your list for me please?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Is Damia just the undisputed queen of control...
    Quote from Aeon-Phoenix
    I run Damia and almost never cast her as well.

    When I do cast her, it's crucial though. Something like Mimeo in a control deck is like, "Oh I guess I'll cast my general cuz their appears to be some interesting targets". I suppose you could do that, but I choose not too. I've always got something better to do than cast a general because it will make an awesome-sauce creature.

    Even before Damia was released, BUG was primarily a good stuff shell with Vorosh. Vorosh players rarely casted him except as an alt wincon. Damia is there in case something goes horribly wrong or you are faced with other skilled control players that force long games.

    If you like general-centric decks, then BUG is the wrong colors for you. Even the Mimeo players I know usually only cast him as a way to combo out. BUG players play BUG because the colors provide the best spells in the game.


    I agree with you. That being said, you basically win if Damia sticks around for one turn.

    If that isn't the definition of a powerful general, I don't know what is.
    Posted in: Commander (EDH)
  • posted a message on [[Competitive]] Damia Control (Needing help) [Updated 9:24:13]
    One of the most appealing things about this deck is that it is competitive enough to hold it's own against any other type of deck, can easily take over and win a game, yet it doesn't rely on combo. It's fun to play, and people can respect that no instant-win combos are used.

    One "problem" I see is that Damia is pretty close to a core feature of the deck. While I fully support this, I can't say that this deck offers much protection for Damia outside the all-powerful counterspell. =p

    Is this typically a problem, or does Damia generally survive to draw cards?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Competitive]] Damia Control (Needing help) [Updated 9:24:13]
    Quote from moxnix
    If Damia boards even once your probly gonna win the game so that's not a problem lol


    I'd imagine it would be more accurate to say that if Damia draws you a new hand, your chances of winning significantly rise. It's by no means a promised victory, however, if your opponents are good.

    I just don't like how the Library interacts with the general, who represents the core of your deck. Maybe it's more personal taste than anything else.

    I'm testing Loaming Shaman in place of Psychatog. That pinpoint ability to hate GYs, plus the ability to keep you from decking. <3 All on one cheap, recurring body. It also allows me to cut the spellbomb, which can be replaced with Sensei's Top, which replaces Sylvan Library -- it effectively buys me a slot.

    I chose to pop in Quicken. We'll see what happens with my secret tech.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Competitive]] Damia Control (Needing help) [Updated 9:24:13]
    I also don't like how Damia stops Sylvan Library from working. Has this been a problem for anyone?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Damia, Throwing Stones
    Start here.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Competitive]] 300: GORGO & LEONIDAS (Anax and Cymede)
    Not Stranglehold.

    Crescendo of War

    Dat power. Dat picture. Dat flavor.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Competitive]] Damia Control (Needing help) [Updated 9:24:13]
    I'm also struggling with Psycatog. I can see why he's in here, he has syngery with Damia, with Snapcaster, with Havengul... yet I can't help but feel somewhat unimpressed.

    This is obvious, but get Mana Drain into this deck if you can!! Dat Mana Drain.:devo:
    Posted in: Multiplayer Commander Decklists
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