It depends on how much you want to dream crush, but I generally concede when I'm in that position. A few planeswalker points aren't worth dream crushing some one when you're not even in contention for the Top 8 and the GP Byes or even the prizes. They've clearly earned their slot as their match-wins are higher than yours, I see nothing wrong with conceding to a person in that position. I think it's a bit rude to not to actually.
I am Undefeated with this DeckList! Pretty solid !
I just recently played this list in a tournament and my only loss in Swiss was to Stax, the only changes I made were cutting Goyf (which I wasn't a fan of, as he usually wasn't that much of a game changer) and one pride mage to play 3 Thalia, Guardian of Thraben and 2 Porcelain Legionnaire instead. I'd probably cut one of the Thalia's to go back up to the full set of pridemages, and I felt like Spell Pierce wasn't too strong while I was playing with it. I'd probably cut one for a Mental Misstep instead. I'm fan of your list though and piloted it to a decent finish at a local tournament
It's very much the PDS foiling process and I sincerely hope it's a single print-run screw up because PDS foils look horrible. There are plenty of cards from this set I want in foil and probably won't pick up because the foiling process looks so bad. I really hope this isn't a sign that Wizards is going to be using the PDS foiling process for future sets as well.
Dredge was the first deck that really blew my mind and made me think "Woah, that's really cool."
My favorite deck right now though is Lab Oath. It has so many possible routes to secure a win with and is built just so perfectly I can't deny it's the most entertaining vintage deck to watch some one pilot.
No, you cannot.
Snapcaster Mage's triggered ability gives the targeted card flashback with a cost equal to its mana cost. This doesn't allow you to cast it with alternate costs, but it does allow you to pay Kicker and Buyback costs (although Buyback wouldn't do anything)
I understand Griselbrand is a definite playable, but unlike U/B which already uses Consecrated Sphinx, I'm wondering whether generating that much card advantage without a control toolbox is as useful when our only trick G1 is reanimating out of a solid 11~12 GY enablers 2 or 4 deep each.
If Griselbrand eats a removal spell during the end step after you reanimate him you can draw 7 cards, and pitch re-animation targets/unburial rites during the clean up step because your hand should be full due to all of the mulching you've been doing. It get's even better if he's vapor snagged, as we get to just pitch him right back to the yard. He's similar to Jin-Gitaxis in Legacy re-animator as he fuels your re-animation plan, but he's more a of a win-con if unanswered in standard than Jin is, he also doesn't require moving to the end step to draw cards.
Griselbrand is honestly the best reanimation target I can think of right now, other than Elesh Norn/Wurmcoil. He draws cards even if he eats a removal spell and can fuel further reanimation shenanigans. If he doesn't die you just win the match no matter what.
You bring up some good points my58vw. How the players have been communicating regarding Geist of Saint Traft's attacks in the past and how the communicated this specific attack are very important things to find out when determining if this was a missed trigger or not. I how ever disagree that board state matters, regardless if NAP could have blocked the angel token or not, if AP said nothing during declare attackers and NAP/AP were very clear about moving to blocks etc... is much more important when determining if it was a missed trigger or if the NAP simply forgot about the Angel Token and they've been shortcutting Geist's Triggered ability.
Hi Kiln Fiend, thanks for sharing my question with the MTG Salvation community. Why do you think it's Player Communication Violation? What did either player state that was untrue?
Restoration Angel's interaction with Loyal Cathar, Snapcaster Mage, Blade Splicer and crew will lead to the return of a tap-out control deck utilizing Sword of Feast and Famine and constant two-for-ones. It won't play any planeswalkers, and will play 4x Cavern of Souls.
Esper Spirits just started looking really sexy right about now. Sucks not having the vigilance from Intangible Virtue but damn another anthem is great.
I have no idea what good tech for you as I am a Delver player, but if all he is bringing in is Purges he's probably doing it incorrectly. He should also be bringing in Timely Reinforcements and siding out his probes. Mortar Pod wrecks us though, as do Images/Metamorphs. Copying our geist or our swords can make or break matches.
3 Burn at the Stake
4 Thatcher's Revolt
4 Faithless Looting
4 Infernal Plunge
4 Battle Hymn
4 Memnite
4 Darksteel Relic
4 Kuldotha Rebirth
2 Tibalt, the Fiend Blooded
3 Past in Flames
The deck usually kills turn four or five and is a pretty nifty little "storm" combo deck in standard.
I just recently played this list in a tournament and my only loss in Swiss was to Stax, the only changes I made were cutting Goyf (which I wasn't a fan of, as he usually wasn't that much of a game changer) and one pride mage to play 3 Thalia, Guardian of Thraben and 2 Porcelain Legionnaire instead. I'd probably cut one of the Thalia's to go back up to the full set of pridemages, and I felt like Spell Pierce wasn't too strong while I was playing with it. I'd probably cut one for a Mental Misstep instead. I'm fan of your list though and piloted it to a decent finish at a local tournament
My favorite deck right now though is Lab Oath. It has so many possible routes to secure a win with and is built just so perfectly I can't deny it's the most entertaining vintage deck to watch some one pilot.
Snapcaster Mage's triggered ability gives the targeted card flashback with a cost equal to its mana cost. This doesn't allow you to cast it with alternate costs, but it does allow you to pay Kicker and Buyback costs (although Buyback wouldn't do anything)
If Griselbrand eats a removal spell during the end step after you reanimate him you can draw 7 cards, and pitch re-animation targets/unburial rites during the clean up step because your hand should be full due to all of the mulching you've been doing. It get's even better if he's vapor snagged, as we get to just pitch him right back to the yard. He's similar to Jin-Gitaxis in Legacy re-animator as he fuels your re-animation plan, but he's more a of a win-con if unanswered in standard than Jin is, he also doesn't require moving to the end step to draw cards.