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  • posted a message on U/w/x blink
    Mystic Snake is pretty funny blinked. Venser, Shaper Savant is solid. Coiling Oracle, Elvish Visionary, et al. don't mind getting blinked.

    If you stick Tidehollow Sculler in the list, you'd better stick in Fiend Hunter, too. Proper timing results in the Nightmare Effect, where stuff gets permanently exiled. Mangara of Corondor works similarly.

    Build your deck properly and Trinket Mage and Ranger of Eos will love your blinking effects.

    Flickerwisp both likes getting blinked and blinks others.

    Blink enough tiny guys and Mentor of the Meek will draw you cards like a pro.
    Posted in: Modern Archives
  • posted a message on The Alphabetical Card Game
    War Tiger GG
    Creature - Cat

    2/3

    "It's so dang hard to ride a tiger, but they do make excellent mounts. They're as fast as the wind, and they scare the bejesus out of the enemy like nothing else. It's just that it's so dang hard to ride a tiger."
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Arbalest Loader 3WW
    Creature - Human Archer

    Arbalest Loader doesn't untap during your untap step.

    W,t: Arbalest Loader deals 5 damage to target creature or player.

    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Pavilion of Strong Ideals 3GG
    Enchantment

    Pavilion of Strong Ideals can't be countered.

    Spells you control can't be countered.
    Posted in: Custom Card Contests and Games
  • posted a message on [Primer] Cephalid Breakfast
    Each and every kill has its own pros and cons.

    Sutured Ghoul
    Pros:
    • Doesn't target players
    Cons:
    • Killed by Stifle (they'll cast it on Dragon Breath's trigger)
    • Killed by creature removal
    • Killed by Moat
    • Involves attack phase
    • Non-infinite damage

    Kiki-Jiki and Pestermite
    Pros:
    • Doesn't target players
    • Infinite damage
    Cons:
    • Killed by Stifle (they'll cast it on any creature's trigger)
    • Killed by creature removal (they'll cast it when the Kiki-Jiki trigger is on the stack)
    • Involves attack phase

    Thermopod, Emrakul, and Kumano
    Pros:
    • Infinite damage
    • Doesn't involve attack phase
    • Not killed by creature removal (sac Thermopod to itself in response, mill Emrakul, get Narcomoebas, Dread Return Thermopod, repeat--with Kumano, activate abilities in response--use 3 Dread Returns to ensure going off in the face of removal)
    Cons:
    • Targets players
    • Killed by Stifle (they'll cast it on the first Emrakul trigger)
    • Requires live Cephalid Illusionist
    • Takes an ungodly long time on MTGO

    Necrotic Ooze, Dwarven Strike Force, Kiki-Jiki, and Mogg Fanatic
    Pros:
    • Infinite damage
    • Doesn't involve attack phase
    • Not killed by creature removal (grant haste in response again, then combo off in their face)
    • Can pull it off even with two combo pieces stuck in hand (those 2 being Kiki-Jiki and Mogg Fanatic)--just discard them with the Dwarven Strike Force ability
    Cons:
    • Targets players
    • Killed by Stifle (they'll cast it on the sim-Kiki-Jiki trigger)
    • Requires at least 1 card in hand the turn you go off
    • Takes up 4 cards

    Sun Titan, Emrakul, and Blasting Station
    Pros:
    • Infinite damage
    • Doesn't involve attack phase
    • Not killed by creature removal
    Cons:

    Mimeoplasm
    Pros:
    Cons:
    • Targets players
    • Non-infinite damage

    Laboratory Maniac
    Pros:
    • Doesn't target players
    • Who needs infinite damage when you can just win?
    • Not killed by Stifle
    • Doesn't involve attack phase
    • Not necessarily killed by creature removal (Brainstorm/Think Twice in response)
    • Technically takes up only 1 card (use Deep Analysis, Think Twice, or even Oona's Grace to guarantee winning the turn you go off)
    • Laboratory Maniac is easy to hardcast/Vial in--if you do so, you ignore graveyard hate and win against game stalls
    Cons:
    • Needs mana or a Gitaxian Probe in hand to win the turn you go off (or your opponent's turn)
    Yikes, that was long.
    Posted in: Developing (Legacy)
  • posted a message on Work that Name
    Falling Leaf Shaman 2GG
    Creature - Snake Shaman

    G: Target player can't cast spells this turn. Activate this only when it is not the targeted player's turn.

    2/3

    After a decade of learning at Dosan's feet, the Orochi shaman felt it was time to spread his master's word.

    Next: Solar Ibis
    Posted in: Custom Card Contests and Games
  • posted a message on [Deck] Sunnyside Up
    I've often gotten either spellbomb mid-combo. I've drawn cards off the Sunbeam one pretty dang often.
    Posted in: Modern Archives
  • posted a message on [SCD] Brimstone Volley
    Whoa-ho! Don't delete it yet! I felt like discussing the card, and now that Innistrad is released and the card's seen much play in Standard, let's discuss it!

    5 damage for 3 mana seems pretty explosive. I'm not certain how consistent it is, but Grim Lavamancer frying a weenie, Searing Blaze aimed at a man, and Keldon Marauders dying to its own Vanishing can probably push it to pretty dang good.

    I'll test it in my burn-oriented RDW and get back to you.
    Posted in: Modern Archives
  • posted a message on Work that Name
    The 15 Keys of King Paul 5
    Artifact

    2: You may put a creature card from your hand onto the battlefield. It can't attack or block, and its activated abilities can't be activated. Sacrifice the creature at the beginning of the next end step.

    Unfortunately, they're nothing like any of the Keys of Solomon.

    Next: Kor Astronaut
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Doubled Remembrance 1UURR
    Enchantment

    Whenever you cast a spell from your graveyard, copy it. You may choose new targets for the copy.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    You Think Kids Can Understand That Card? 1WB
    Instant

    Choose one - Counter target spell with at least one word in its title with eight or more letters; or destroy target permanent with at least one word in its title with eight or more letters.

    "People under 13 play Magic: The Gathering, too!"

    (By the way, I'm older than 18.)
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    King of the Jungle 4GG
    Creature - Cat

    Intimidate

    Prevent all damage that would be dealt to King of the Jungle by creatures.

    4/4

    "Don't you hate it when the lions get that good at ruling the jungle?"
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Carbonize 2R
    Instant

    Carbonize deals 5 damage to target creature. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

    Next: Ghostly Possession
    Posted in: Custom Card Contests and Games
  • posted a message on Compleat the Card!
    Pestilent Hobbling 2WW
    Enchantment

    All creatures lose all abilities but infect and are 1/1 creatures with infect.

    Next: Moat
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Keyword game
    Charismatic Quisling 2UR
    Creature - Human Rogue

    Rogue (This creature enters the battlefield under target opponent's control.)

    Whenever a creature you control enters the battlefield, target opponent gains control of it.

    1/2

    Next: Venomous (This creature deals damage to players in the form of poison counters.)
    Posted in: Custom Card Contests and Games
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